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                               O F    T H E

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                 For the Nintendo Entertainment System

                         An FAQ/Walkthrough by...

                              ~ BrakZero ~

                             Version: Final
                            <100% Complete!>


=======
CONTACT
=======

E-Mail: BrakZero717@aol.com
 - Nice comments are happily accepted.
 - Flame mails will be deleted immediately, so dont waste your time.
 - I wont answer anything thats in the guide.
 - E-mails that correct mistakes in the guide are happily accepted.
 - Dont ask me why I wrote a guide for this game.

AIM: BrakZero717
 - Flaming me through AIM will only put you on my ignore list.
 - Everything in the e-mail section.

=======================================================================
=========================== LEGAL COPYRIGHT ===========================
=======================================================================

This document was meant solely for public use to the users of the World 
Wide Web. It is NOT, by ANY MEANS, to be reproduced, rewritten, or 
retransmitted into any other form. This document should not be used to 
make a profit, especially when published in a magazine without 
permission of the author. Or something similar. Doing so violates laws, 
and you can, and will be punished. One can use this document on his or 
her website only they agree to not use it to make a profit OR change it 
in any way.

This document is copyright (C) 2001 by BrakZero (Alex Biedacha)
=======================================================================
Nbasjdlkjhnsndnaw. Yes, really.
=======================================================================

Hello, and welcome! Why are you reading this? Oh, youre actually 
looking for help on HEROES OF THE LANCE!? Wow, thats rare. I have made 
a walkthrough, list of F.A.Q.s, magic listing, and item listing to help 
you journey through this AWESOME game. 

=======================================================================

-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/- 

::Revision History:: 

Final Version - Thank You's have been added at the bottom, and I 
touched up the guide just a bit in several places. I honestly don't 
think there's anything else I can add, so this looks like the final 
version. It's been fun making a FAQ for this game. :)

Version 2.91  Cleared up the fact why you cant un-equip Sturms sword 
in the FAQ section. Reading these Dragonlance books are paying off. :)

Version 2.9  I got my hands on an instruction booklet! Ive gotten the 
info on every single item now, as well as a complete guide to the 
characters and all the enemies.

Version 2.00 - Since the first version was pretty much a joke, with 
just a list of questions, (lots of them being silly) I decided to turn 
it into a real guide. I've taken down all the old questions and 
replaced them with a new batch of serious ones, as well as a full 
walkthrough, item listing, magic listing, and menu descriptions.
 
Version 1.00 - Made a list of questions and answers to them. 

-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-

-----------------
Table of Contents
-----------------

Basic Controls
Menu Breakdown
Characters
Walkthrough
Raistlins Magic
Goldmoons (Clerical) Magic
Bestiary
Items
FAQ

-----------------

+- [BASIC CONTROLS] -+

Start  Nothing
Select  Bring Up/Exit the menu
Up  Hold to enter a door.
Down  Hold to enter a door.
Right  Walk right; hold to run to the right.
Left  Walk left; hold to run to the left.
A  Nothing
B  Nothing
Up + A  Jump in place
Down + A  Duck
Up or A while running  Long Jump

DURING COMBAT:

B  Attack with weapon
B + Down + Direction you are facing  Attack downwards
B + Up + Direction you are facing  Attack upwards

MENU SCREEN:

Directional buttons  Move cursor
Select  Exit Menu
A  Select/Confirm
B  Cancel/Go Back

-----------------------------------------------------------------------

+- [MENU BREAKDOWN] -+

 ________________________________
|                                |
|       Hero Select         Give |
|    Magic User Spells      Drop |
|  Clerical Staff Spells    Take |
|           Use             Save |
|          Score            Load |
|________________________________|


*Hero Select  View the status of one of your heroes and switch around 
their order.

*Magic User Spells  If Raistlin is alive and one of the first four 
Heroes lined up, then choose this option to use one of his spells.

*Clerical Staff Spells  If Goldmoon is alive and one of the first four 
Heroes lined up, then choose this option to use one of her spells.

*Use  Choose an item to use on a certain Hero, or choose which weapon 
to equip.

*Score  View how many different kinds of enemies youve killed. It 
should look like this:

Baaz    00   Bozak   00
Troll   00   Wraith  00
Minion  00   Aghar1  00
Aghar2  00   Men     00
Spider  00   Dragon  00

Note that the numbers change when you kill an enemy. For instance, if 
you kill a Baaz, the number next to Baaz will go up to 01. 

*Give  Take an item from one hero and give it to another hero.

*Drop  Drop an unwanted item.

*Take  Pick up an item from the ground and give it to a hero.

*Save  Save your game onto one of three save slots.

*Load  Load a previously saved game.

-----------------------------------------------------------------------

+- [CHARACTERS] -+

This section will give a complete breakdown of the usable heroes in 
Heroes of the Lance. Ive included their full name, statistics, weapon, 
and the bio copied straight from the instruction booklet. Keep in mind 
that the bio is completely based on the Dragon Lance books, not from 
the game itself.


~ Goldmoon, Princess of Que-Shu ~

Booklet Bio:
Goldmoon is the daughter of a Que-Shu chieftain and her chosen husband 
was to be chief  but the higher powers had other plans. Goldmoon fell 
in love with the least suitable of her tribe, the warrior Riverwind. 
Her father hoped to get rid of the young man by sending him on a quest 
of find proof of the old dieties. No one ever expected him to return.

Months later he did return with a blue crystal staff that he claimed 
was proof of the Ancients existence. When the staff did nothing, the 
chief condemned Riverwind to be stoned as a heretic. Goldmoon threw 
herself into Riverwinds arms as he began to fall under the angry 
pelting. Suddenly the staff flashed and the pair disappeared. When they 
became reoriented, they found that they were miles away from the 
village, and that all of their wounds were miraculously healed!

Now armed with the blue crystal staff, Goldmoon is one of the most 
important characters in the party. With the blue crystal staff she can 
cure wounds, hold enemies, raise the fallen, and deflect the black 
dragons and hatchlings acid breath. A few of the Companions can use 
the staff, but only she can use all of its magical abilities.

*STATISTICS*
 
Hit Points    19
Damage Bonus  None
Strength     - 12
Intelligence  12
Wisdom       - 16
Dexterity    - 14
Constitution  12
Charisma     - 17

Weapon  Blue Crystal Staff

Opinions - Goldmoon should always stay in the front row, but NOT as the 
main hero. Use her to heal your other party members when they become 
weak, and also use her Clerical spells to aid heroes in attacking 
monsters.

*Note: If Goldmoon is fighting as the main party member and is near 
death, Riverwind will automatically switch places with Goldmoon to 
protect her. Obviously, this wont happen if Riverwind has been slain.


~ Sturm Brightblade ~

Booklet Bio:
Sturm is the son of a Solamnic Knight. The Knights were unjustly 
blamed for the Cataclysm and are now hated by the people of Krynn. 
Sturm has dedicated his life to the Oath and Measure of the Knighthood. 
The Oath of the Knights is Est Sularis oth Mithas: My Honor is My 
Life.

Sturm is a strong warrior and wields a magical and powerful Long Sword 
+3.

I would just like to say that STURM is the greatest HERO ever. Thank 
you.

*STATISTICS*
 
Hit Points    29
Damage Bonus  +1
Strength     - 17
Intelligence  14
Wisdom       - 11
Dexterity    - 12
Constitution  16
Charisma     - 12

Weapon  Long Sword +3 (Brightblade)

Opinions - Sturm is a great character to use as your main hero, because 
of his strength. Sturm is strong, and his weapon is magical, which is a 
great combination. If Caramon or Riverwind are slain, Sturm is 
definitely the guy that you want to use.


~ Raistlin Majere ~

Booklet Bio:
Raistlin was so weak when he was born that no one expected him to 
live. But he did survive because of his half-sister Kitiaras efforts 
and his strong will. As young boys, the twins Raistlin and Caramon were 
taken to a local fair where a conjurer was performing simple magic 
tricks and illusions. That evening, the youngster astonished his family 
by reproducing every trick hed seen.

A year later, Raistlin was taken to a Master Mage where he again 
amazed his elders by reading a spell book he had found in the masters 
library. Raistlin became the youngest mage ever to take, and pass, the 
Test of High Sorcery to become a full mage.

Raistlin is physically very weak and should avoid direct combat. His 
strength is his great magic abilities.

*STATISTICS*
 
Hit Points    8
Damage Bonus  None
Strength     - 10
Intelligence  17
Wisdom       - 14
Dexterity    - 16
Constitution  10
Charisma     - 10

Weapon  Staff of Magius

Opinions - Raistlin should be placed near Goldmoon: In the front row, 
but not as the main hero. He is extremely weak physically, and his hit 
points are _extremely_ low. Always avoid physical combat, just use his 
spells against monsters. The spells are always very handy, making 
Raistlin a good party character.


~ Caramon Majere ~

Booklet Bio:
Caramon is the strongest of the Companions, and a fearsome warrior. He 
was trained in a battlecraft by his half sister, who later became a 
Dragon Highlord in Takhisis dragonarmies. Although they are complete 
opposites, Caramon is never far from his twin Raistlin. Much of 
Caramons experience in combat comes from dealing with the charlatans 
and fakes whom Raistlin delights in exposing and humiliating.

Caramon is armed with a sword and a throwing spear.

*STATISTICS*
 
Hit Points    36
Damage Bonus  +3
Strength     - 18/63
Intelligence  12
Wisdom       - 10
Dexterity    - 11
Constitution  17
Charisma     - 15

Weapon  Sword, Throwing Spear

Opinions - Caramon is a fantastic character who should be put in as the 
main hero. His strength is maxed out, and his HP is high. Not only 
that, but his weapon is magical, and he has a throwing spear to go with 
it! Yes, Caramon is truly a HERO.


~ Tanis Half-Elven ~

Booklet Bio:
Tanis is a half-elf, with a human father and elven mother. He was 
never truly accepted by either race. Tanis was driven by his restless 
nature to leave the elven nation of Qualinesti to search the lands of 
Krynn for clerics with the legendary true healing powers. Until he fell 
in with the Companions, his only friend was the dwarf, Flint.

Tanis is a natural leader and a good fighter. He is armed with a bow 
and a sword.

*STATISTICS*
 
Hit Points    35
Damage Bonus  +1
Strength     - 16
Intelligence  12
Wisdom       - 13
Dexterity    - 16
Constitution  12
Charisma     - 15

Weapon  Sword +2, Bow and Quiver of arrows

Opinions  Tanis is a pretty good character for physical combat, but 
with all the other people like Sturm, Caramon, and Riverwind being 
stronger, you really wont get the chance to use Tanis. However, since 
he has arrows, they could come in handy in case Riverwind happens to 
run out of arrows.


~ Tasslehoff Burrfoot ~

Tasslehoff, Tas to his friends, is a kender. The kender are a 
strange race. They stand less than four feet tall, and generally wear 
their hair in topknots braided with a brightly colored cloth. Like all 
others of his race, Tas has a tendency to find things. In fact, he 
will often find things that might not otherwise have been lost. Kender 
call this borrowing or explain that they were protecting an item from 
possible theft or misplacement.

Tasslehoff fights with a hoopak, which is part-staff, part-sling 
weapon that only kender can use. The hoopak can be used either for 
close or long range combat.

*STATISTICS*
 
Hit Points    15
Damage Bonus  None
Strength     - 13
Intelligence  9
Wisdom       - 12
Dexterity    - 16
Constitution  14
Charisma     - 11

Weapon  Hoopak, Pouch of Stones

Opinions  Tasslehoff is not exactly the most useful character. He is 
physically pretty weak, and he is definitely not smart enough to use 
magic. (Hes a kender, what do you expect?) However, he can shoot long 
distance stones from his hoopak, and those could be useful at times. 
But overall, Tas isnt really a character that should be used that 
much. (I want to mention that Tas is cool. In the novels, hes quite 
amusing.)


~ Riverwind the Plainsman ~

Booklet Bio:
Riverwind and his family were shunned in the Que-Shu tribe for their 
observance of the ancient traditions. When he asked for the chieftains 
daughter in marriage, it was considered a grave affront. Goldmoons 
father hoped to rid himself of this upstart by sending him on a quest 
to find some magical artifact that proved the existence of the old 
deities. The Riverwind who returned from the quest was not the same man 
who left.

Riverwind returned with a strange blue staff and no memory of how he 
had found it. The new Riverwind was somehow changed by his strange 
journey. He had spoken little and was very stern. After Riverwind and 
Goldmoon disappeared from the hail of Que-Shu stones, they made their 
way to Solace. They hoped to give the magic staff to a group of clerics 
known as the Seekers. The Seekers, they thought, would know the staffs 
power and use it for the cause of good.

Riverwind is second only to Caramon in strength and is armed with a 
sword and a bow.

*STATISTICS*
 
Hit Points    34
Damage Bonus  +3
Strength     - 18/35
Intelligence  13
Wisdom       - 14
Dexterity    - 16
Constitution  13
Charisma     - 13

Weapon  Sword +2, Bow and Quiver of arrows

Opinions  Riverwind is a great character, as he is very strong and can 
shoot arrows. If Caramon and Sturm die, Riverwind is, by FAR, the best 
candidate for the main hero. Overall, strong and good character to use.

*Note: If Goldmoon is fighting as the main character and is near death 
during combat, Riverwind will automatically switch places with her to 
protect her. Obviously, this wont happen if Riverwind has been slain 
already.


~ Flint Fireforge ~

Booklet Bio:
Flint is a hill dwarf renowned for his skill in metalcraft and in 
battle. Tanis and Flint became close friends while the dwarf traveled 
through Qualinesti peddling his wares. Later he and Tanis met Tas and 
the rest of the Companions.

Flint is armed with a magical Battleaxe +1 and throwing axes.

*STATISTICS*
 
Hit Points    42
Damage Bonus  +1
Strength     - 16
Intelligence  7
Wisdom       - 12
Dexterity    - 10
Constitution  18
Charisma     - 13

Weapon  Battleaxe +1, Throwing Axes

Opinions  Flint has more HP than anyone else, and his strength is 
okay, but hes a character that shouldnt be used that much. The 
throwing axes come in handy often, but otherwise, Flint and his big 
beard should be kept in the back row.


-----------------------------------------------------------------------

+- [WALKTHROUGH] -+


- Journey Through Xak Tsaroth -


First of all, you have to change the lineup of your heroes before you 
go anywhere. The original lineup looks like this:

*Front Row
Goldmoon    Sturm      Raistlin    Caramon
*Back Row
Tanis     Tasslehoff   Riverwind    Flint

That lineup is bad, so change it. I would recommend Caramon as the main 
hero, (maxed out strength) Sturm behind him, then Raistlin and 
Goldmoon. My recommendation overall looks like this:

*Front Row
Caramon     Sturm   Raistlin    Goldmoon
*Back Row
Riverwind   Tanis    Flint     Tasslehoff

()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()

*Stuff to Remember*
- Notice at the bottom left portion of the screen, there is a little 
something that looks like this:

  N
W   E
  S

These stand for north, south, east, and west. When one of the letters 
suddenly has a red outline, that means you can go through a door. I may 
use this as a reference in the walkthrough.

- When a character dies, their picture may become gray at first. If 
this happens, stand near the grave and use Goldmoons Clerical spell 
for raising the dead. If a character dies by falling into a pit or you 
leave their grave, the picture may just turn into a Tombstone with 
R.I.P. on it. Make sure you try to revive them before this happens.

- Make sure Goldmoon does not die! She holds the Blue Crystal Staff, 
which is needed to defeat the final boss. If she DOES happen to die 
from an enemy, make sure you pick up the Blue Crystal Staff from her 
grave with either Sturm, Riverwind, or anyone else that is able to pick 
it up. If Goldmoon dies and the Blue Crystal Staff is not retrievable, 
then you will not be able to beat the game.

- Make sure you know your enemies! Some use magic, some attack faster, 
etc. Knowing how your enemies attack you proves very useful at times.

- Keep an eye on your Charge meter for Raistlin and Goldmoon. You may 
find yourself using up magic so fast that you won't even notice how 
little you have in such a short time.

- Pick up every single item that you find! Some items, as you may 
notice, don't help during the game, but they add total score at the end 
of the game. Try to see how high you can get your score! 


Now youre ready.


{}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[]


--_--_--_--_--_--_--_--_--_
Area One: To the Distant Alarm Bells
--_--_--_--_--_--_--_--_--_

First off, youll notice the large deadly pit to your right. Dont jump 
into it or try to float across it with Raistlin, go through the door 
instead. (Remember, HOLD a button to go through the door.) It doesnt 
matter if you go through the north door or the south one, because they 
both lead to the same room. When you go through the door, first head 
left to get the scroll after beating the Man. Give the scroll to 
Raistlin. Then head right until you run into a Man enemy. (Watch out 
for the falling stones.) Kill the Man and head right. Go downward 
(East) through the door. Defeat the enemy and continue by going right 
and down through the door. The go left and go through the very large 
opening in the west.

As soon as you get past that large opening, quickly move to the right 
because youve got an Aghar (naked midget) next to you. Kill it, and 
kill the rest of the enemies on your right. Enter the door on the far 
right, (either one), then just go a bit to your right and go through 
the exit. (The exit doesnt look like a door, it looks like a big stone 
or something on the wall.)

--_--_--_--_--_--_--_--_--_--_--_
Area Two: To the Distant Alarm Bells (Again)
--_--_--_--_--_--_--_--_--_--_--_

Okay, now youre in the second area. To your right youll find a Troll, 
so destroy that piece of crap. Go through the door in the South, and 
then head to your left. Youll see a door in the east, but run past it 
until you come to the next door in the west: it should be a door that 
looks like it leads into a building. Go through it, and youll find the 
waterfall. (Why is it called a waterfall if its a stream?) The 
waterfall completely recovers the partys HP, so you wont have to use 
up any power from the Blue Crystal Staff right now. After youve healed 
yourself, head back to the right and through the door in the east that 
you had run by. Defeat the midget, and grab the two potions. (Notice 
the blue one is a little bit hard to spot because its on a bookshelf) 
Continue left, defeat the Man, and take the shield on the wall. Equip 
the shield on your main hero, then head back toward the waterfall.

Head left, and quickly jump over the tiny pit while those things arent 
coming out. Youll land right in front of a Baaz, so kill it quickly to 
avoid losing lots of health. Continue left, and dont bother taking the 
Gold Chalice on that shelf, because it doesnt do anything. Defeat 
another Baaz and head up through either of the doors. Now the music 
should change to something better (phew) and you can head left. Go left 
(watch out for flying arrows) and youll see a ghost thing. If you want 
a Brown Potion, defeat the ghost and continue left until you get it. 
Use it on Sturm. Then go back and up through the door near the place 
where the ghost was. (If you didnt want the brown potion you could 
just go through the door.) Now head a bit to the left. Defeat the 
enemy, and take all three Shields on the wall. Now equip them to your 
other three front row heroes, so now all four front row heroes are 
protected with Shields.

Go up through the door left of the three shields. Youll find a dragon 
and a Baaz. Quickly use Burning Hands on the Baaz three times to kill 
it before the Dragon gets close. Then kill the dragon. Dragons are 
tough, so try using the protection from evil spell and slowly kill him 
while pushing him back. After youve knocked it out, go up through the 
open gate.

Going left from here leads to a Blue Potion, and going right is the 
right way. After going right and defeating the enemy, go up through the 
opening, and QUICKLY jump across the small pit so that you can get some 
room to defeat the Man before he gets close. Defeat the Man, and walk 
right defeating all the enemies in your path. Youll finally find a 
door at the end of this path, so go up through it, and youll find a 
room with some flames on your left.

This part is tricky. Touching the flame will harm you, so youll have 
to find a way to get by them without being hurt. Also, there are arrows 
constantly being shot at you from that direction! So, use Goldmoons 
Clerical spell, Protection from Evil, and make a run through the flames 
and arrows. Youll still be harmed a little bit, so heal everyone up 
with Goldmoon. Then go south through the large passage. From here go 
left, defeating the Baaz and the Dragon. (Skip the door at the bottom) 
After defeating the Dragon, go up through the door and youll be in a 
room with a lot of tiny pits on your left. Save to make sure you dont 
kill anyone in this process of jumping, then quickly jump across all 
the tiny pits and head east. (Youll head into some pillars, theres 
not even an opening) This marks the completion of the second area.

--_--_--_--_--_--
Area Three: To Khisanth
--_--_--_--_--_--

You start out with a Spider in front of you and a gem on the wall. 
Dont bother with the gem, just walk forward and dispose of the spider 
easily. Now SAVE! You are about to enter a room with two Dragons and 
its tough. So after you save, go in and defeat the Dragon on your 
left. Make sure you stop and heal when you need to. Then go to the 
right and defeat that dragon. This proves to be a tough job, so youll 
be happy when youre finished. Go through one of the doors on the 
right, then kill the enemy and go to the door on your left. After that, 
there should be a door right next to you, so go there. Kill the Spider 
that you find there, then go right until you find the Red Potion. Take 
the Red Potion, then go through the door right next to it. Here youll 
find, along with some enemies, four doors. The first two doors have 
Dragons that guard gems, (not worth it) the third door has a Spider 
guarding a gem, (easy, so get it if you want) and the last one is the 
right way which leads you closer to the final big dragon.

Defeat the enemy, and continue right. Go through the door, and youll 
see another door just to the right of you. Go in there. (If you want, 
you can find Quiver arrows to your left before going into the door on 
your right.) This door leads to a room with a Dragon right in front of 
you. Now would be a good time to use that Red Potion you picked up if 
you dont want to fight it. In any case, go through the door, then 
defeat the enemies and go through the next door on your left. From here 
go right and north through the door, then left and through the door. 
Here, youll find three different doors at the end of a long hallway. 
Enter the one furthest on the right.

From here, defeat the enemies on your right, and enter the door past 
them. (The thing that doesnt look like a door) This leads to the big 
black dragon guarding the discs of Mishakal.

--_--_--_--_--_
Final Boss: Khisanth
--_--_--_--_--_

Good God, can a last ending boss be ANY easier!? First off, put 
Goldmoon as the front hero, assuming you still have her. If Goldmoon 
died but you still have the Blue Crystal Staff, then put whoever has 
the staff as the first hero. Anyway, just walk up to the dragon until 
the screen flashes, which initiates combat. Just hold down the B button 
and press right (toward the dragon). Goldmoon or whoever has the staff 
should throw the Blue Crystal Staff at the dragon, which kills him. It 
only takes two seconds to beat this guy.

After the dragon dies and disappears, run to the right (make sure 
youre running so that you can avoid the falling stones) and youll 
find the discs of Mishakal lying there. Take them, then run back (watch 
out for the falling piece of cement) and you should disappear, marking 
the end of the game.

Youll be given your score and a message saying that the Heroes were 
rescued from Xak Tsaroth by gods. And no, there is no sequel video 
game, it only says To be continued because the story is continued on 
in the Dragon Lance novels.

-----------------------------------------------------------------------

+- [RAISTLINS MAGIC] -+

Since Raistlin possesses the Staff of Magius, he can perform magic that 
can harm an enemy or do something to help the other heroes kill an 
enemy physically. The different kinds of magic are:

THE STAFF OF MAGIUS HOLDS 100 CHARGES.

*Charm  Confuses the enemy and causes it to stop.
Charges: 1

*Sleep  Causes the enemy to sleep for a while.
Charges: 1

*Magic Missile  A projectile attack, weaker than Burning Hands.
Charges: 1

*Web  Causes enemy to be caught in a web and be stopped for a while.
Charges: 2

*Detect Magic  Detects any magic items on the screen.
Charges: 1

*Detect Traps  Detects invisible objects on the screen.
Charges: 2

*Final Strike  Raistlin kills himself along with everything else on 
the screen, taking up all the charge from the Staff of Magius along the 
way. Will be ineffective is you are in close combat.
Charges: All

*Burning Hands  A projectile attack, stronger than Magic Missile, but 
short range.
Charges: 1

-----------------------------------------------------------------------

+- [GOLDMOONS CLERICAL MAGIC] -+

Since Goldmoon possesses the Blue Crystal Staff, she can use Clerical 
Magic that helps the heroes against tough enemies and can heal their 
wounds. Her different kinds of magic are:

THE BLUE CRYSTAL STAFF HOLDS 200 CHARGES.

*Cure Light Wounds  Restores a small amount of HP to the desired hero. 
(1-8 HP)
Charges: 1

*Protect From Evil  Causes Hero to be immune to enemy attacks for a 
short time. If hero does not turn immune, the damage from enemies will 
still be reduced.
Charges: 1

*Find Traps  Finds nearby traps.
Charges: 2

*Hold Person  Goldmoon fires something, and if it hits the enemy, the 
enemy will be frozen for a while.
Charges: 2

*Spiritual Hammer  Projectile attack.
Charges: 2

*Prayer  Offers some protection to the party.
Charges: 3

*Cure Critical Wounds  Restores a large amount of HP to the desired 
hero. (6-27 HP)
Charges: 5

*Raise Dead  If a tombstone does not appear over a dead heros picture 
yet, they can be revived with this spell.
Charges: 5

*Deflect Dragon Breath  Heroes will be completely immune to the breath 
of a Dragon or the big final Dragon for a short time. The lead 
character flashes yellow while this spell is put into work.
Charges: 10


*NOTE*
If Goldmoon dies, you can pick up the Blue Crystal Staff with 
Riverwind, Caramon, or Sturm. However, if they have the staff, then 
those heroes can only cast Cure Light Wounds, Find Traps, Cure Critical 
Wounds, and Deflect Dragon Breath.

-----------------------------------------------------------------------

+- [ITEMS] -+

There are lots of items you can pick up in HotL. Now, I have no idea 
what most of these items do, so this guide isnt going to be too useful 
right now. I should have better descriptions in the next update, when I 
find out what some of the uses are. ^_^

- Potions -

*Green Potion*
Use: Restores a small amount of HP. Can be used about 3 times.

*Blue Potion*
Use: Restores a larger amount of HP.

*Brown Potion*
Use: Raises Strength.

*Yellow Potion*
Use: Raises Heroism.

*Red Potion*
Use: Stops all enemies in the room.


- Weapons -


*Blue Crystal Staff*
- Goldmoons weapon
- Allows holder to use Clerical magic
- Necessary to defeat the Evil Black Dragon at the end.

*Staff of Magius*
- Raistlins weapon
- Allows holder to cast magic that damages enemies.

*Long Sword*
- Sturms weapon
- Sturm wont give up this sword.

*Spear*
- Caramons throwing weapon

*Hand Axe*
- Flints weapon

*Quiver*
- Tanis arrows
- Riverwinds arrows
- They are arrows, and the amount is limited.

*Red Quiver*
- Tanis arrows
- Riverwinds arrows
- They are arrows, and the amount is limited.
- Stronger than the arrows that are in a normal Quiver.

*Pouch*
- Tasslehoffs ammo for his hoopak weapon.


- Treasures -


~Explanation~
Each treasure has a certain amount of Experience Points that you will 
earn when you pick it up. The EXP do NOT make your character stronger, 
they add points to your total score at the end of the game instead.

*Gem*
Use: Hold 10 Experience Points.

*Coins*
Use: Hold 50 Experience Points.

*Gold Bar*
Use: Hold 50 Experience Points.

*Silver Bar*
Use: Hold 50 Experience Points.

*Gold Chalice*
Use: Hold 50 Experience Points.

*Silver Chalice*
Use: Hold 50 Experience Points.

*Hunting Knife*
Use: Hold 100 Experience Points.

*Shield*
Use: Hold 100 Experience Points.

*Bracelet*
Use: Hold 5000 Experience Points.

*Discs of Mishakal*
Use: Hold 2000 Experience Points, and get out of Xak Tsaroth as well.


- Items -


*Ring*
Use: A protection ring that makes the user harder to hit in combat. 
(Sort of like evading)

*Gem Ring*
Use: Like a Ring, but the protection is even better, and the user is 
even harder to hit during combat.

*Scroll*
Use: Raistlin can use a scroll, and it allows him to cast either a 
Magic Missile or Lightning Bolt Spell, depending on what type of scroll 
it is. Each scroll can be used once.

*Wand*
Use: Raistlin can use a wand, and it allows him to cast the Magic 
Missile spell three to five times before it runs out of power.

-----------------------------------------------------------------------

+- [BESTIARY] -+

Well, there are a few different kinds of enemies walking around Xak 
Tsaroth, so you want to know about them, right? Huh? You dont? Well 
too bad, because I made a list of them anyway.

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Human Warriors ~
Men

These guys are easy to beat. They have no projectile attacks, so you 
can easily just poke away and win.

Experience Points Given  60

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Baaz Draconian ~
Baaz

Baaz are like Men, but they seem to fight more skillfully. Not that 
theyre hard. But anyway, they can be killed in a few shots easy, and 
they dont have any magic for you to worry about either.

Experience Points Given - 82

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Bozak Draconian ~
Bozak

Bozaks are quite possibly the most annoying enemy youll run into. They 
fire magic at you constantly, and it you get close, they just keep 
backing further and further away until theyre far enough to fire magic 
again. To kill them, you find yourself in this sequence: Poke, step 
forward, repeat. Using magic spells with Raistlin is recommended 
against this guy.

Experience Points Given  175

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Troll ~

Trolls are really big and ugly things walking around. They heal, so 
youll have to kill this guy quickly. Unfortunately, theyre hard to 
beat in close combat. The best way to beat them is to cast Web on them 
with Raistlin and then poke them to death.

Experience Points Given  525

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Spectral Minion ~
Minion

These just look like gray zombies walking around. They arent too hard, 
but you need a magical weapon to hurt them. Just use Caramon or 
Sturm... theyre plenty strong.

Experience Points Given  120

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Giant Spider ~
Spider

These things are a joke. They can barely hurt you even if you just 
stand right in front of them. Just use the downward slash until you can 
hit them two times, and then theyre squashed. And for such an easy 
enemy, you sure do get a lot of experience!

Experience Points Given  305

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Hatchling Black Dragon ~
Dragon

These are the babies of the Khisanth, the big dragon at the end. 
Theyre also the toughest and most annoying enemies you face. Like the 
Bozaks, they always move back when you are on the attack. If you are 
standing still, they are constantly spitting out highly dangerous acid 
breath on you at a rapid pace. Its also nearly impossible to outrun 
them, as they move extremely fast. The best way to defeat them is to 
use Goldmoons Deflect Dragon Breath to keep you immune, and they 
slowly hit kill them in the same way that you kill a Bozak.

Experience Points Given - 600

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Aghar ~
Aghar1, Aghar2

Its naked midgets! Run for your lives! Ahhh!

Okay, these nude midgets are NOT tough, its just that people dont 
know how to handle them. Avoid their kicks to your shin, and use the 
downward slash to damage them. Once youve gotten a hang of the 
downward slash, these naked midgets are a breeze.

Experience Points Given  28 (Aghar1), 14 (Aghar2)

=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

~ Wraith ~

Wraiths are slightly annoying ghost like enemies. To kill them in close 
combat, you have to use the upward slash, but its quite hard to get 
close to the Wraith because of its invisible attack. So dont bother 
with close combat, just hit it a few times with Magic Missile, Burning 
Hands, or Spiritual Hammer.

Experience Points Given - 575

-----------------------------------------------------------------------

+- [FREQUENTLY ASKED QUESTIONS] -+

Q1. How do you control this guy?

A1. Since HotLs controls are so hard to figure out, Ill list out all 
the basic controls youll need to know in order to make it through your 
journey, even though I already have them listed in the controls 
section.

Up  Hold to enter a door.
Down  Hold to enter a door.
Right  Walk right; hold to run to the right.
Left  Walk left; hold to run to the left.
A  Nothing
B  Nothing
Up + A  Jump in place
Down + A  Duck
Up or A while running  Long Jump

DURING COMBAT:

B  Attack with weapon
B + Down + Direction you are facing  Attack downwards
B + Up + Direction you are facing  Attack upwards

MENU SCREEN:

Directional buttons  Move cursor
Select  Exit Menu
A  Select/Confirm
B  Cancel/Go Back

---

Q2. How do I kill the naked midgets!?

A2. Use the downward slash.

---

Q3. How do I kill those flying ghost things?

A3. Opposite of the porn shrimps, use the upward slash.

---

Q4. Is there an easy way to kill those dragons? Theyre really hard!

Q4. The best way to kill them is to cast the Clerical Magic spell 
Deflect Dragon Breath, then poke away. Or if you dont want to kill 
them at all, you can freeze them with different spells from Goldmoon as 
well as Raistlin.

---

Q5. I got an item (Gold Chalice/Coin/etc) and none of the heroes can 
use it. Whats the deal?

A5. Just pick them up and leave them in a characters inventory and you 
will obtain experience points for the end of the game.

---

Q6. Why the heck do I have to get those stupid discs anyway? Whats 
with the friggin story?

A6. The game is based on the series of novels called Dragon Lance. In 
these fantastic books, there is an early adventure in which the heroes 
must enter city ruins known as Xak Tsaroth and retrieve the discs of 
Mishakal, which are being guarded by a large evil black dragon. Get it?

---

Q7. How come I cant un-equip Sturms, Raistlins, or Goldmoons 
weapon?

A7. Again, you would need to refer to the novels for an answer. Sturm 
will not give up his sword because it is the sword passed from father 
to son in the Brightblade family, and it is magical. Raistlins Staff 
of Magius supposedly has a mind of its own, and it chooses its holder. 
If someone else tries to touch it, it will just burn him or her. A god 
gave Goldmoons Blue Crystal Staff to her because she has a pure heart. 
Riverwind, Caramon, or Sturm can take the Blue Crystal Staff if 
Goldmoon dies, but they wont have access to all the Clerical magic.

---

Q8. How come I dont have all the Clerical magic spells when another 
hero takes the Blue Crystal Staff?

A8. Look at the last question. Only Goldmoon can use all the Clerical 
spells.

---

Q9. Whats with the Waterfall I found?

A9. It will completely heal your wounds, but it will not recharge your 
magic meter.

---

Q10. I used Raistlins Final Strike attack, can I bring him back?

A10. Nope.

---

Q11. Is it possible to beat the huge dragon at the end without 
Goldmoon?

A11. To beat that dragon, its not Goldmoon that you need, its her 
weapon. As long as you took the Blue Crystal Staff from her grave after 
she died, you could still beat the game.

---

Q12. Goldmoon fell down a pit/I left Goldmoons grave after she died. 
Now her picture has a tombstone on it, and I didnt get the Blue 
Crystal Staff. Can I still beat the dragon somehow?

A12. No, youll have to start your game all over again if you want to 
win.

---

Q13. I keep falling down the pit in the beginning.

A13. Then dont go to the pit, go through the door.

---

Q14. Well, how do I go through a door? I press up/down but nothing 
happens.

A15. You cant just tap the up or down button to go through a door. To 
successfully do it, just HOLD up or down, and they should go through. 
Its as easy as that.

---

Q16. How do I pick up items?

A16. Open the menu and select Take when you are standing next to an 
item. You have to select a hero to give it to.

---

Q17. Whoops, I gave an item to the wrong hero. Can I do anything about 
it?

A17. Just open the menu and choose the Give option. There you can 
choose a heros item, them you can choose the hero to give it to.

---

Q18. How do I use someones long range weapon, such as arrows?

A18. First go to the Use command in the menu and choose the weapon to 
throw. Hold B, and the sprite should take a bow. Keep holding down B 
and press the D-Pad in the direction that youd like to shoot. Keep in 
mind that your amount of arrows is limited. This is the case with 
arrows, and the same thing will happen with Caramons spear, Flints 
throwing axes, etc.

---

Q19. Is there any Hero setup youd recommend?

A19. My recommendation is at the beginning of the walkthrough. If 
youre too lazy to scroll up, its Caramon in the front (max strength 
with no arrows), followed by Sturm, then Goldmoon and Raistlin so that 
you can cast magic any time. At the back row, put Riverwind, Tanis, 
Flint, Tasslehoff in that order. 

---

Q20. How do I use magic?

A20. Open the menu, then choose either Magic User Spells or Clerical 
Staff Spells. Keep in mind that Raistlin must be alive and somewhere 
in the front row to use magic, and Goldmoon must be alive and somewhere 
in the front row to use her Clerical magic.

---

Q21. I find STURM to be the most AWESOME video game character! Hes so 
freakin cool! Is there something wrong with me?

A22. Nah, its natural to think STURM is great.

---

Q22. Did people really ask these questions?

A22. No.


=======================================================================


Alright, thats it. Hopefully, since youre one of the few people who 
are actually playing through this game, you found this guide useful.


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
{ Thanks to... }
  
 +- Ultimate Spearsman (lavitz65@cs.com)
   - Thanks for the instruction booklet, Matt.

 +- Everyone at the HotL GameFAQs message board
   - Hey, without them, Id probably be an idiot who hated HotL, and 
everyone thats been posting there since late February of 2001 made me 
like the game. And my like of the game is what inspired me to make a 
FAQ about it. :)

 +- Advanced Dungeons & Dragons Company and FCI and whoever else made 
this game
   - For making the game! You totally reek of awesomeness!

 +- CJayC (www.gamefaqs.com)
   - For making the bestest gaming site ever, and posting this FAQ!

 +- Me, Myself, and I (BrakZero717@aol.com)
   - For typing this FAQ. :)

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+



~ HEROES OF THE LANCE EQUALS AWESOMENESS!!!!!! ~



=======================================================================
      This document is copyright 2001 by BrakZero (Alex Biedacha)      
