The Indiana Jones and the Temple of Doom FAQ/Walkthrough  
For the NES 
 
This document is Copyright 2001 Luis Vasquez (luisv@mediaone.net) 
Created on 5-27-2001
Updated on 7-07-2001 
 
================= 
TABLE OF CONTENTS 
================= 
 
Introduction 
Section I.   Object of the game 
Section II.  Controls 
Section III. Enemies and other characters 
Section IV.  Weapons 
Section V.   Rules and miscellaneous items of the game 
Section VI.  The waves 
 
 
Introduction. 
Hello, this is my first FAQ, so if it's not of high quality then  
you know why.  This FAQ is incomplete.  Also, I have no manual since I
got this game used, so I had to make up most of the names of enemies
and items.  If you have any info/questions/corrections about  
this FAQ, then send 'em to me at luisv@mediaone.net .  The 
formatting on this text file will be screwy looking because I had to 
use my old IBM PC/XT with WordPerfect 5 (ugh) to write it since that 
computer is by my NES, and I have to use my 300 mhz newer 
computer with WordPad (nothing else worked properly) for  
formatting and transferring.  Sorry!
 
Section I.  Object of the game 
From what I gather, the object of the game is to save the kids 
who are scattered all throughout the levels.  Although you are 
not required to save them all to end the level/wave, you get 
10000 points for saving 'em all (100000=extra life) and you 
receive more items.  There are two parts to each level; the area 
which I call the walking part (since all you really do is walk 
around and save kids) and the part with the mine cart 
(exaggerated mine cart scene from the movie).  The view in both 
parts is from a diagonal birds eye view.  Both parts are the same 
in gameplay, except the mine cart part obviously has mine carts 
which you ride in (very fun) and it has moving, dangerous, 
conveyor belts to keep you awake :) .  You must find either the 
blue or brown key to exit the level and proceed to the next one.  
There is one key in each part of the level.  Once you find the 
key, you can open one of two doors in the level to exit it.  The 
brown key opens the door in the mine part, and the blue key opens 
the door in the walking part.  The timer in the game (yeah, 
there's a timer) expires at different speeds depending on the 
level, but it always counts down from 99. 
   
Section II.  Controls 
Sorta complicated at first, but not as hard as some PSX games :) Uj      UO.  
While walking around, up moves Indy up, down goes down, left 
goes left, right goes right.  To jump, press B.  To use a weapon, 
press A while aiming in the direction you want to attack at.  To 
select a weapon, hold down Select while pressing Up, Down, Left, 
or Right.  Start pauses the game and show some stats.  When you 
are in a mine cart, pressing left makes you go slower, while 
pressing right makes you go faster.  Pressing up makes Indy tilt 
the mine cart up, and pressing down makes Indy tilt the mine cart 
down.  To jump out of the mine cart, press B.  BTW, the best way 
to jump left or right is to push Up/Left or Up/Right, that way 
Indy won't fall down a little when he lands and Indy stays at the 
same horizontal position as he was at. 
 
Section III.  Enemies and other characters 
 
I don't know the names of the enemies, so I just made them up.  
Again, please correct me if the names I use are wrong.  Also, all 
the enemies keep on spawning back when you kill them, so it's 
sometimes easier to just leave the enemies alone. 
 
Grunt: Just your standard issue grunt guy like many games have.  
They simply come at you and try to punch Indy which stuns him, 
and you lose control of Indy for a few seconds.  During those few 
seconds, he may punch you some more which can cause you to fall 
off a cliff or something.  If you have enough time, you can 
immediately whip him after you come out of your daze.  They're 
pretty stupid, and have a tendency to jump into lava. 
 
Sword weilding Guy:  This is a Grunt, Mark II.  He acts just like 
a normal grunt.  But this guy can kill with the sword he has.  
He'll punch you, then he'll take out his sword and stab Indy 
while Indy is stunned. 
 
Guy in a mine cart:  These guys patrol the mine rails, and look 
out for you.  In later levels, they throw bombs which stun you 
and really become a real threat.  They're useful in that their 
mine carts can be stolen.  When one comes whizzing by you, 
shoot/whip it and the guys in it will die, and it'll stop for a 
second during which you can hop in and take over.  Sometimes when 
one is whizzing by you, it will crash, and then another one comes 
and it will crash etc. so you should move away from that area 
till you can nab one which doesn't repeatedly crash.  Also, these 
guys are pretty dangerous if you let them follow you while your 
in a mine cart, since they will crash into you kamikaze style. 
 
Guy with a boulder:  Instead of acting like a suicidal maniac 
running towards you, this guy just sits in the walls and pushes
boulders down towards you.  If the boulders hit a conveyor belt
(explained later), then it stops for a few seconds.  You cannot kill
them, so you just have to avoid them.  Sometimes they are useful too,
since they stop the conveyor belts from moving.  
 
Spider:  These jumping freaks of nature come at you a lot.  They 
jump towards you, and make a high pitched noise.  If they touch Uj      UOyou, 
you get stunned and get moved a little.  Not too harmful, 
unless you happen to be standing above some lava... 
 
Bat:  These lil' things are annoying.  They live in caves.  You 
can identify them if you see some eyes looking out from a hole in 
the wall.  Once they come out they usually fly off screen.  They 
come back after a few seconds while making a high pitched tone, 
and proceed to crash into you which stuns and moves you.  If you 
are near lava, you might fall in it.  They are not too kill 
though, just whip/shoot/stab 'em. 
 
Magic Bat repellent glass thingy:  This thing is usually around a 
bat cave.  When you whip it, it makes a little worm looking thing 
come out of it which freezes bats in place (therefore making them 
whip fodder).  Pretty useful thing... 
 
Scorpion:  Like a Bat, it makes the same noise and harm that a 
bat does, but it walks.  Like the Bat, it stuns you if you touch 
it or if it touches you. 
 
Snake: Obviously, this thing is bad.  Since Indy hates snakes, 
it doesn't make things better :) .  Just like a Scorpion, except 
not as dumb.   
 
Regular Lava:  *sarcasm mode on* This stuff is pretty fun, and 
you should swim in it often. *sarcasm mode off* ;) 
 
Lava Pool/Destroyable Lava:  This lava is like above.  But this lava is
the kind that you see on the trails in the levels.  It can be crossed
if there is a whip holder above it, or if you blow it up using a bomb. 
 
Lava monster: This alligatorish thing lives in lava.  It doesn't 
really hurt you though.  It's purpose in life is to give you a 
way to cross the lava.  Just shoot/blow up/stab the lava monster 
while it's head is above the lava, and it'll die and float to the 
surface, thereby enabling you to walk on it's head.  They can be 
annoying when trying to cross huge amounts of lava (IE: Wave 9), 
since they hardly appear much where you need them to appear. 
 
Spike thingy: I really don't know what the heck this is, but it 
pops out of the ground at quick intervals.  It just stays there, 
and makes a clicking noise.  They are usually placed on the 
bottom of ladders.  They can be killed with bombs.  More of a 
obsticle than a enemy. 
 
Breaks in track:  In many mine cart tracks, there will be breaks 
in the track on the top or bottom of the track (left and right 
side from Indy's view).  To avoid them, just press up while going 
over the break if it is on the bottom, and down if it is on the 
top.  But some tracks lead to lava, so jump out. 
 
Kids:  Well, I think they're kids from what the movie had in it.  
To save them, simply walk over them and they disappear.  They 
leave behind items. 

Section IV.  Weapons
 
WHIP:  Indy starts out with a whip which is your standard weapon.  
It has unlimited ammo.  It is used for simply whipping enemies 
away from you, usually off the screen.  It cannot kill any human 
enemies, but other enemies can be killed with it.  It is also 
used for swinging. 
 
GUN:  The gun can be collected from kids and ammo stashes.  The 
gun has limited ammo.  It can fire in 8 directions in the screen.  
It is hard to use in close combat, but useful when shooting 
enemies from far away. 
 
KNIFE:  The knife can be collected from kids and ammo stashes.  
It is primiarily used for opening boarded up holes to collect 
bombs.  The knife has somewhat limited ammo.  If you just stand 
there using the knife on nothing, then you don't lose knives.  
But if you kill something with it or open a boarded up hole, then 
you lose ammo.  
 
BOMB:  To find them, cut open those little boarded up holes that 
you see often by using a knife.  Toss them at groups of people to 
kill 'em all.  Their explosion also makes enemies duck for a half 
second, which can mean the difference between life and death.  
 
Section V. Rules and miscellaneous items of the game 
 
Ok, so you know all the enemies and weapons, now heres all the 
other miscellaneous items and stuff. 
 
Conveyor Belts:  These make up most of the area in the mine parts 
of the game.  They often move you to lava, so be careful.  They 
sometimes move at intervals because of the boulders that some of 
the grunts throw down at you.  Use this to your advantage. 
 
Mine Carts:  Driving a mine cart is one of the most fun parts of 
the game (IMHO).  All mine carts head to the right, there is no 
way to head left.  To switch tracks, you need to push in the 
direction you want to go (up or down).  If someone is on your 
tail, speed up or jump out, since they will ram you.  You can 
also whip or shoot or stab them from the mine cart by aiming in 
their direction and pressing A.  But with the knife, funny things 
happen while attacking when your inside a mine cart (messed up 
graphics, funny noise).  While riding a mine cart, Indy can jump 
from it if you need to.  Say your crusing along and then you see 
something you need to collect, or there is a break in the track.  
Just jump out to fall to the ground, but beware, sometimes you 
may fall in lava.  After you get on a mine cart, the track leads 
to a exit if you go the right way.  The exit puts you in the 
walking area of the game. 
 
Walking Area/Mine Cart area:  To get to the walking area from the 
Cart area, go to a mine cart exit.  It will put you in the Uj      UOwalking 
area.  To get to a mine cart area, go through a mine 
entrance in the walking area.  It then puts you in a mine cart 
which you can jump out of or stay in.  Each entrance and mine 
cart exit leads to certain mine exits and entrances on the other 
side. 
 
Mine exit:  These look like monster heads, if you ride a mine 
cart through them, then you exit into the walking area.   
 
Slide:  I really don't know what these are supposed to be (maybe 
an aquaduct?), but if you hop onto them, then Indy will slide 
down them.  If there's a fork in the slide, then push which way 
you want to go.  Sometimes they lead to the all too common lava 
death.  You can go slower while going down them if you press up. 
 
Swing hook:  These are little things that are usually over gaps 
and lava.  They are there so Indy can swing on them using a whip.  
You can't avoid using them, since the first level requires you to 
learn how to swing on it. 
 
Masks:  These faces are on the wall, and they need to be shot to 
be used.  After you shoot them, they act like swing hooks. 
Some of them look like faces, while others look like animal 
skulls.  
 
Hats:  The kids sometimes give you these.  They give Indy a extra 
life. 
 
Arrows:  The kids sometimes give you these when you save them.  
They point to secret warps. 
 
Oil:  To light oil, hit it with a whip.  It'll burn/kill 
everybody who goes near it on a track. 
 
Secret warps:  To find them, throw a bomb where the arrow points 
to.  It should appear and then you just walk through. 
 
Maps:  I really can't remember what they're used for, I went to 
wave 10 once and I think I needed them to help guide me.  My 
advice is to get them when you see them, but don't make them top 
priority. 
 
Level exits:  These are different from mine exits and entrances.  
They look like doors, and if you have the appropriate key (brown 
key=mine door, blue key=walking area door).  These lead to the 
next wave (level). 
 
Special Waves:  There are special warp waves throughout the game.  
They can be accessed if you use a special Secret warp entrance.  
These special waves have multiple exits and some lead to 
different levels than others. 
 
Jewels:  These are small diamonds that the kids sometimes give
when you get them.  They seem to only increase your score.
 
Section VI. The waves
You should be sure to collect/save all the kids if you want a 
high score (bleh) and if you want as many items as you can get 
AND a extra life thrown in for free (hmmm...).  Yes, I know there 
are two exits to each level, but for the sake of a shorter and 
easier to read walkthrough, I'm writing the walkthrough using 
certain exits. Also, the walkthroughs that I explain are  
definetely not the only ways through the level, they're just  
the way I went.  There are dozens of ways to get through the  
levels.  Anyway, on to the walkthrough! 
 
Wave 1:  You start off in front of a exit (walking part exit).  
Go left and save the kids (just walk over 'em) and they'll leave 
behind a knife and a gun (what are kids doing with guns?! :) ).  
Use the knife to open the little boarded up hole between them and 
collect the bombs.  Go up the ladder and save more kids and 
collect a brown key and more knives, and cut open the other 
boarded up hole.  Now use the whip to swing over the gap and save 
the other kid.  He will leave a arrow which points up, right 
above him is a special warp.  Blow up the flat wall above using a 
bomb to show the warp.  That leads to wave S2 which I'll explain 
later on in the FAQ.  Anyways, if you went through the mine 
entrance, then you will be in a mine cart.  Jump out towards the 
top and collect all the kids, one will give you a blue key and 
another will give you a arrow.  Again, that leads to wave S2.  If 
you didn't go through, then hop to the bottom and collect all the 
kids, collect some bombs, and go in the mine cart.  Then either 
exit through the door you started out by, or though the mine 
area's door. 
 
Wave 2:  Collect the kid on the right, go down the ladder, and 
you'll see a grunt.  He won't bother you much, but if he does, 
then whip him away from you.  Also, there is a spike thingy 
there, just jump down or wait until it goes down (but you need 
fast reflexes for that).  Then get the kid on the left and go 
back where you started and swing over the gap.  Collect the kids 
and one will give you a brown key.  Before you go to the mine 
cart area, make sure you collected all the bombs since this is a 
easy part to collect them.  Go through the door at the bottom of 
the level and Indy will be in a mine cart.  Now this is where it 
gets hard to describe where to go!  Immediately jump out and Indy 
should fall to a conveyor belt with a piece of ground in the 
middle of it.  Collect the kid on the right and go back to that 
piece of ground.  Go down and collect the kid, but BEWARE of a 
grunt throwing boulders down towards you!  Now, jump down from 
there (the kid you just saved), and Indy will land on another 
conveyor belt.  You will find another kid with a key there, and a 
swing hook.  Swing over and end the level if you wish, but if you 
want to save all the kids (which you should), then let the 
conveyor belt move you next to the swing hook.  Wait for a mine 
cart to come by, and jump in it.  Immediately press down and the 
cart will go down the other track, then jump down quickly after 
you pass the lava.  You gotta do this fast so that you land on or 
by the kid.  Jump down from that kid and Indy will land on 
another belt, and keep going right from there and you will find Uj      UOthe 
last kid.  Hop into another cart from there and let it lead 
you to the entrance to the walking area.  Then just go up to 
where you began and that's that. 
 
Wave 3:  If you took the exit out of the last level through the 
mine (the mine area's exit), then you should end up outside a 
door.  Move quickly, or you might get crushed by a boulder.  Walk 
on the conveyor belts to the kid above the door, and collect him.  
Next, collect the kid that is above and to the right of the one 
you just saved.  Go to the right and get the kid above the three 
belts.  Then hop down to the next kid and get a extra life 
(yay!).  Go down the belt and get the next kid to get the brown 
key.  Swing over the gap.  To get rid of the lava pool, throw a 
bomb into it, perferably the middle since the bomb will destroy 
the whole lava pool if you throw it in the middle.  If you missed 
or something, and you got two blocks of the lava, then you can 
jump over the left over lava block (press up left while jumping).  
Save the kid, BUT, right next to him is the hidden knife stash 
that the game tells you about while going into this level.  It 
appears here and later in the level, you can decide when to get 
it.  To make it appear, throw a bomb towards the wall (the flat 
wall on the ledge left of the kid), and just stand there and 
you'll get 'em all.  Go back to where you started, and after a 
second or two, jump off the cart onto the ledge above (hold up 
while jumping).  Collect the kid, but watch out for a boulder.  
Go up the belt, then left, and collect the two kids.  The exit is 
there if you want to end the level, but to get all the kids, then 
go right, to the area with the animal skull and the kid over the 
gap.  Shoot the skull to swing over the gap and get the kid.  
He'll give you the blue key.  Now, hop off that ledge onto the 
one below (right above the track).  If you didn't get the knife 
stash before, then throw a bomb to the left of where the kid was 
at.  The knife stash will be there but if you already got it then 
it won't be there.  Anyway, hop on a cart and go up (or you'll 
crash) and hop off to get the next kid.  Hop onto a cart again 
and right before the break in the track, jump off the cart 
upwards.  Get the kid and jump right to the ledge below, and get 
the other kid.  He'll give you a extra life (yay!).  Now you have 
two choices.  You can either go back through the level in the 
cart and go to the mine's exit, or you can jump in a cart right 
here and go fast then quickly jump off forwards to reach the exit 
(that way is riskier but quicker). 
 
Wave 4:  Indy will start off in front of the walking part's exit.  
Save the kid to your right and go up the ladder, then left, and 
save the kid above the two ladders.  Then swing over and get the 
kid across the gap, and he'll give you the brown key.  Go down 
the two ladders and blow up the lava in front of the kid either 
by aiming downright or getting on that small ledge and aiming 
right (don't worry, you can't kill the kids).  Go left and save 
the kid by the slide thingy.  He'll show a arrow pointing down.  
Toss a bomb below and you'll see a door appear.  It leads to wave 
S5.  If you don't take it, then go down the ladder and get the 
kid next to it.  Go left and save the next kid, go down, then Uj      UOright 
and get the next kid (most of the kids around here give you 
arrows pointing to the S5 warp, guess they don't want you to save 
the rest of the kids :) ).  Anyways, go down your first super 
happy fun slide, down the ladder, right, and go into the mine 
entrance.  BTW, this is the first level where the mine carts have 
grunts in 'em, so you gotta whip or shoot them to get 'em out of 
them.  Immediately go up, up, straight, then jump off onto the 
conveyor belt below.  Go down, save the two kids, go left on the 
belt right above the track, and save the kid.  Go back to the 
lava pool by where you abandoned the cart, and blow it up (or you 
can hop off the belt by the bottom).  Save the next two kids, and 
the bottom one gives you the blue key.  Jump off in the little 
space where there is no conveyor belt, and you will land on the 
belt above you (remember the screen wraps on this game).  Steal a 
mine cart (now it's mine :) ), and you should be on the track 
right above the belt.  Go straight, tilt over the lava, go down 
once, then straight, then quickly jump upwards to the belt.  The 
kid will give you a arrow that points right.  Toss a bomb to 
where the top belt ends to the right, and a door will appear and 
don't forget the other kid.  That leads to wave S7 I think.  If 
you don't take it, then jump down from that conveyor belt and 
Indy will land on yet another one.  Save the kid on top (I landed 
on him), and the kid below him.  Go back up and go to the right 
and you'll see a lava pool, so just blow it up.  Proceed to the 
right and down and save some more kids (amazing how they're able 
to feed 'em all :) ), then head towards the door, save yet 
another kid, and exit. 
 
Wave 5:  On this level you will see your first bat.  Be aware.  
Anyways, hop down from the ledge on to the kid below.  Go back up 
using the ladder and blow up the spike thingy below Indy by using 
a bomb.  Now go back down and blow up both of the lava pools, or 
shoot the mask to cross the right one.  Either way, go right and 
up the ladder and save the two kids.  Go back and cross the other 
lava pool and go up the ladder.  Save the kid while being careful 
not to fall on to the slide which leads to lava.  Whip the green 
thingy to make the bat freeze if it's after you.  Swing across 
the lava, go up the ladder, and blow up the lava pool next to 
Indy.  Jump down onto the ledge below to save a kid, and you'll 
have to swing and go up the ladder again.  When you reach the 
next ladder, you *can* go past the spike thingy by walking past 
it, but it's difficult.  Instead, blow up the spike thingy from 
the bottom of the ladder, go up, save the kid, then cross the 
conveyor belts, and at the end of the belt go up the ladder.  
Save the kid (he'll give you a extra life), and hop off the 
ledge, then swing across the lava.  Save the kid, then jump down.  
Go left, past the door, and save the kid.  Then go right and jump 
down from where you landed at on to another kid.  He'll give you 
a brown key.  Blow up the lava and jump over to the ledge with 
the kid on it.  Blow up the flat part of the wall towards the 
right of the kid for a gun stash.  Jump down and then go back to 
the part where you had to jump to the ledge with the kid and gun 
stash on it.  It might take a minutes, but you've already been 
there before.  Now go up the conveyor belt.  At the end of the Uj      UObelt, 
go down the ladder and save the kid.  Go into the mine 
entrance and immediately jump off.  BTW, don't go slowly on the 
carts on these later levels because grunts will crash into you 
from behind.  Save the kid below you and then proceed left.  Save 
the kid and jump down across the track.  Light the oil by 
whipping it, and watch as the dumb grunts in the mine carts keep 
on coming by and dying.  Anyways, head down and save the kid, 
then swing across to save the kid under the hook, and swing back 
to collect the gun he drops.  Then swing back again.  Head right 
towards the spikey thingy, and from there, go down a little to 
where the kid was (there's a empty spot in between belts below 
where he was).  Wait until the belts stop moving, and jump down 
from there.  Immediately head left and save the kid for a extra 
life.  Jump down from there and steal a mine cart.  Stay on the 
same track until you reach a lava pit.  Jump off the cart and go 
left and down, and save the kid you see.  Jump off the conveyor 
belt's rightmost side, and you'll land on another belt.  Save the 
kid on it and go right then save the kid between the two belts 
for a blue key.  Go on the top belt and save another kid, go 
right some more and get another kid, and jump down on top of the 
kid on the bottom of the screen.  Jump down from there and steal 
a mine cart and quickly head up to avoid the dead ends in the 
tracks.  At the end of the track, jump out right by the kid above 
the track, and save him.  Don't bother with the gun he drops 
though.  Now go right, down the conveyor belt, and save the kid 
next to the spike thingy.  Bomb the spike thingy.  Go back up the 
belt, to the left, and jump above where you see the kid below the 
belt.  Go left and down the belt, then save the kid.  Now go back 
to where you jumped off the mine cart at, and save the kid to the 
right, and jump off and save the kid on the bottom.  Bomb the 
spike thingy and save the kid to the right on the belt.  Go to 
where the door is, and go up the belt, then right, and keep on 
going right until you see a kid.  Get him and jump down from 
where he was on to a belt.  Get the two kids you see and head 
back to where you jumped down from (just a few steps up).  Steal 
a mine cart, follow the track while avoiding lava dead ends, and 
go through the walking area entrance.  Go up the ladder and cross 
the conveyor belts, then when you get to the slide, go down it 
and press right.  You'll be in front of the door, and now end 
this long level. 
 
Wave 6:  You'll start off in the mine.  Go on to the belt to your 
right, then save the 3 kids you see (it won't be a easy task).  
Save the kid next to the bat repellant.  Go right from there, 
save the kid, and he'll give you a arrow.  Go back a little ways 
to the belt above the track, and jump down.  I'll refer to this 
area as area 1.  From there, go left, then jump off the belt with 
the kid below it, and while falling Indy will collect the kid, 
and then you'll land on a belt.  Go right and save the next kid 
for a extra life.  Get the kid to the bottom left of that kid, 
and go left.  Save that kid and head back right towards the kid 
with the extra life.  Keep going right until you see a kid by a 
spike thingy.  Blow up the spike, collect the kid, swing over the 
gap, collect the kid.  Now, you can either jump down across the Uj      UOtrack 
onto another conveyor belt, or just use a mine cart to hop 
to the belt over the lava gap.  If you do it the first way, then 
jump down on to another belt.  From that belt, shoot the animal 
skull over the lava gap that is on the belt you just jumped off 
of.  Now, steal a mine cart from the track above Indy so that you 
can jump back up to the belt above you (steal cart, immediately 
hop upwards).  Now Indy can swing over the lava gap, so swing 
over it.  If you did it the second way, then just hop in a cart 
and jump upwards after the lava gap.  Save the kid to get a blue 
key!  Blow up the spike, go up the belt, then jump down and 
collect the kid while Indy is falling.  Go up the belt again then 
head left.  You will see a kid over a track.  Since Indy cannot 
jump high enough to get him (but almost!), steal a cart and 
quickly jump out upwards and collect the kid.  Now collect the 
kid below you, go left, and get the kid.  Watch out for falling 
boulders here, because there are two of 'em.  Blow up the spike, 
keep going left for awhile, then you'll end up at area 1.  Keep 
going left, and you'll end up at a lava pit.  Don't cross yet, 
instead hop off the belt while collecting the kid below the belt, 
go right and collect the two kids, and the bottom one will give 
you a extra life.  Now go back to where that mine exit is, with 
that long conveyor belt.  Steal a mine cart, go up 3 tracks, then 
at the end of the track, jump off on to the belt below you (it 
WILL be tricky!).  Wait for boulders to stop the belts, collect 
the kid next to you, and go up the T shaped belt.  There is a kid 
one space to the bottom right of the top belt.  To get him, jump 
from the space above the belt that meets the horizontal belt.  
You will land on the bottom belt.  Jump off onto the belt below.  
Go back to area 1 to the left.  Now steal a cart, go up 3 tracks, 
tilt over the lava, go up 1 track, then go down 1 track and jump 
upwards to the 2 kids you see.  Collect them.  Now go left by the 
mine exit, steal a cart to go in, then go back in.  Go down 1 
track, straight, then jump off where you see a kid below a 
conveyor belt (he'll be below you).  Jump onto that belt (while 
pressing up so you don't fall down too much).  Jump down onto the 
kid, and you'll land on another belt.  Another kid will be below 
this belt you are on.  To get him safely, jump down from the 
right edge of the belt while pressing left.  Indy will get 
stunned from the fall, so immediately press left so Indy doesn't 
fall in the lava when he comes out of his daze.  From here, steal 
a cart.  Go down 1 track, and go straight into the mine exit.  
You've finally saved all the darn kids in the mine part, now it's 
the walking part.  Get the kid to the right of the ladder right 
of you, go down the ladder, save the kid, go back up the ladder, 
go left, then swing over the lava gap.  Blow up the lava pit to 
your left, then go up the ladder.  Get the kid and swing over the 
gap.  Go up, up the ladder, save the kid.  In the area above the 
kid by the swinging hook, there is a warp entrance.  You just 
gotta blow up the wall to enter.  If you don't enter, then go up 
the ladder, save the kid to the right, go down the ladder to the 
right, and save the kid at the bottom of the ladder.  Go right, 
down the ladder, blow up the lava pit, save the kid thats in the 
lava pit, go up the ladder to the right, then up again.  Save the 
kid to your left, blow up the spike thingy, save the kid there, Uj      UOand 
jump down to the ledge with the kid on it.  He'll give you an 
extra life, then swing over the gap and go up the ladder.  Go 
right and up the ladder, save the kid to the right, go down the 
ladder, go right, and save that kid.  Go right and up the ladder, 
then left, and save that kid.  Go back right, up the ladder, and 
blow up the small lava pit.  Go up the ladder, save the two kids, 
go right and save the kid by the ladder, keep going right and 
save the next kid.  Go back a little to where the kid was by the 
ladder, go up, and save that kid for a extra life, then swing 
over the gap and save the next kid.  Jump down, blow up the lava, 
go right, jump down onto the ledge below, and either swing or 
blow up the lava to go right.  Go up the ladder to save the kid, 
go down the ladder, left a little, go down that ladder, then jump 
onto the ledge below with the kid on it.  Now blow up the long 
lava pit using bombs, and cross the lava.  To cross it, there 
will be three lava monsters.  To get them stunned so you can walk 
on their heads, use the gun/knife/bombs to shoot/stab/bomb them 
when you can see their head.  Cross them to get the brown key!  
Now go down the ladder to the right and save the kid.  Blow up 
the small lava pool to your left, and right before you swing over 
the gap, toss a bomb to your left to destroy the other lava pool.  
Swing over, and go down the ladder to save the kid.  Go back up, 
then left, and save the next kid.  Go down the ladders until you 
reach the bat repellant.  Go left and enter the mine entrance.  
Go down, then straight, and go through the mine exit.  You will 
finally find the last kid!  Go back in the mine entrance.  Go 
straight and exit.  Then go up the ladder, right, up the ladder, 
right, down the ladder, and exit through the brown door! 
 
Wave 7: Go right, get the kid, go up while watching out for the
bat, and then left to the spike.  Steal a mine cart and go down
two tracks and jump off on to the conveyor belt below.  Go left,
get the two kids, then go right.  Go up the belt and hop off to
collect the kid right below it.  Go right and get the kid on the
bottom belt and get the kid on the top one.  Swing across the gap
and go right.  Walk on the top belt and hop off above the kid to
collect him, while making sure not to be too close to the lava.
Go back to where you landed on by the lava gap.  Hop off to get
the kid below it but be careful because there is a spike on the
bottom.  Hop across the spike and get the kid, then hop off that
belt to get the kid on the lower belt.  He will give you a extra
life.  Swing across the lava gap and go right, then swing over the
next lava gap.  Go up, right, and swing again.  Get the kid here,
then go up the conveyor belt and then left.  Steal a mine cart to
get the kid right below the conveyor belt on top.  Steal another
one and take the high track (up).  At the end, hop off on to the
conveyor belt on top and go right and then up.  Get the kid here.
He gives you the blue key!  Now go upwards a little and steal a
mine cart.  Go right a tad and jump on to the conveyor belt right
above the track with the 3 kids on it.  Get the bottom kid, then
the middle one, then head right to get another kid.  Go up and
jump off to the right side to get another kid who gives you a extra
life.  Go up the belt again and go left to the spike.  Jump on to
the belt below and jump to reach the kid.  Steal a mine cart below
you and go down one track, up one track, and down one track then
hop off on to the conveyor belt with the kid on it.  Hop off this
belt on to the belt below the track below you, and head left.  Get
the kid here and go back right.  Steal a mine cart and go down one
track, straight, up one track, straight, then hop off on to the
conveyor belt right above the track.  Go up and left to the spike.
Get the two kids below the spike and steal a mine cart again.
Keep on going straight and into the walking area.  Jump off the
platform and toss a bomb into the lava pool to cross it.  Go right
and then up the ladder.  Bomb the lava and get the kid.  Go back
down the ladder and head right.  Go up the next ladder (which goes
up, not down) and collect the kid.  Bomb the lava above the ladder
to go up it.  Get the kid here who gives you the brown key!  Now go
back down the ladder to the conveyor belt.  Hop down to the ledge
where there is a kid, which is by the leftmost ladder on the bottom.
Get him and hop off the ledge.  Go left and get the kid.  Swing
over the gap and go on the left slide thingy.  At the bottom,
go up the ladder to collect the kid.  Go down the ladder and go
down the slide thingy and land on the left ledge with the mine
entrance on it.  Go up the conveyor belt, left, then get the kid
here.  Jump on to the ledge below it.  Go down the slide and get
the kid there.  Go down the ladder.  Hop over the spike, then bomb
the lava pool to cross it.  Get the kid here and then go left
until you see a kid.  Get him and go right until you see a ladder.
Go up the ladder and get the kid here.  Go back down and head all
the way left.  Under the spike is a ladder.  Go down it.  At the
ledge below it, swing over to get the kid there.  Go back up the
ladder and swing left.  Go left, then swing left again.  Go down
the conveyor belt.  There is a pool of lava to the right side, near
the bottom of the conveyor belt.  Blow it up.  Now keep on going
down.  At the bottom, go right a little and go up the ladder. Climb
all the way up and get the kid by the spike and the one by where
you blew up the lava.  The kid on the top gives 2 extra lives!
Go back down the ladders to the bottom.  Go left and go into the
brown door to exit the level!


Well, that's it so far.  I haven't had the time to complete it with
school finals coming up and stuff, but if you have any info about this
game then email it to me at luisv@mediaone.net .  Thanks for reading! 

