Langrisser 5 Strategy Guide
Written by David Adler
dadler18@netscape.net
9/4/2001
Version 1.0

Copyright:  Don't reproduce this without my permission.

Contents:
Langrisser Overview
Purpose of this Guide
Menu Explanation
Walkthrough

Langrisser Overview

     Langrisser 5 is a strategy RPG released in Japan for the Sega 
Saturn.  It is a traditional tactical RPG in the vein of Shining Force 
or Vandal Hearts but mixes up the gameplay by allowing you to control 
several leaders and their hired troops.  The Langrisser series is 
relatively unknown outside Japan, and only the very first game in the 
series was translated into English as Warsong on the Genesis.  
Langrisser 5 is a direct sequel of Langrisser 4 and contains many 
recurring characters and locations.   Unfortunately, Langrisser 5 is 
not very import-friendly.  The plot is an important part of the game, 
and it is rather hard to tell how and why some things are happening 
since everything is presented in Japanese text.  On the plus side, 
almost every line of text is voice-acted so you can at least tell if 
someone is happy, sad, or angry.  In addition, menus, spells and items 
are all represented with Japanese text.  These hurdles can be overcome, 
and the gameplay of Langrisser is interesting enough to make this a 
worthwhile game.


Purpose of this guide:

     There are no other complete guides to Langrisser 5, and I do not 
understand Japanese.  These two factors will severely inhibit the 
completeness of this guide.  Instead this guide is meant to make 
Langrisser 5 playable and enjoyable to someone who does not read 
Japanese.  

     
Menu Explanation

This section is a very dry read, but hopefully it is useful in 
navigating the game's menus.

Battle Preparation
This is the menu that appears before every battle.  

+----------------------+ 
|                      | 
|  Hire Troops         |
|                      |
|  Store               |
|                      | 
|  Place General/Map   | 
|                      | 
|  LOAD                | 
|                      | 
|  SAVE                | 
|                      | 
+----------------------+

Hire Troops:  Choose the general, choose the type of troops, then press 
left and right to add and subtract troops.  Some generals can command 
multiple types of troops at once.  Once you have selected the troops 
you want, select the bottom option to return to the general-select 
menu.

Store:  You go to the store, where you can
        Buy: Choose the item you want, select "yes" to buy it, 
                 then choose who gets it.
        Sell: Sells an item that is not equipped.
        Equip: Lets you equip weapons, armor, and accessories in that
                 order.  The first option on the item list doesn't
                 change the equipped item.  The second option removes           
                 the equipped item.  The rest of the list is items you
                 have in stock.  Select one and it is equipped.  After
                 one option is selected, the menu changes to armor,
                 then accessory.

Place General/View Map:  This lets you put generals in their starting 
position as well as view the whole battlefield and enemy statistics.  
You must place a general in order to move the cursor around the map, 
but you can still hire soldiers for that general or move them to 
another position later.

SAVE: 
LOAD:  Allow you to load or save to the Saturn's internal memory or 
memory cartridge.  You get 3 slots to save in between scenarios, one 
pre-battle save slot, and one in-battle save slot.

Start Battle:  Select this, and then choose yes to start.  Yes is 
always the top option.
Battle Menus

Screen Bottom
+-----------------------------------------------------------------+	
|                        Scenario #                               | 
|     Defense Bonus                      Judgment Bar             | 
|                        Turn #                                   | 
+-----------------------------------------------------------------+ 

Scenario #:  Number of the current Scenario (simple!)
Defense Bonus:  The percentage bonus to defense given by the type of 
land the cursor is currently on.
Judgment Bar:  Fills up as "time" passes.  When it fills up, the turn 
is over.  Characters with high judgment move first, and more 
frequently.
Turn #:  Self explanatory.  Troops next to their general recover at the 
end of turn, and some events take place on a certain turn.

Screen Bottom when cursor is over a character
+-----------------------------------------------------------------+	
|  Move/Att Bar            ???             ???                    | 
|  Defense Bonus                           AT+Rev     Exp Bar     | 
|  Move Bonus      Move Order    Level     DF+Rev     HP     MP   | 
+-----------------------------------------------------------------+
  
Move/Att Bar:  Visual representation of the character's movement range 
and attack range.  The longer the bar, the farther the general or unit 
can move.  The marker shows how far the character can move, and then 
attack.

Defense Bonus:  Same as before, it shows the defensive bonus given by 
the current terrain.  It does not show unit-specific bonuses, such as 
the big bonus lizardmen get when in the water.

Move bonus:  Shows how the current terrain affects the movement range 
of the selected unit.  This is specific to the unit type.  A negative 
percentage slows down the unit, positive speeds it up.

???:  Each of these ??? are a Japanese term.  I think one refers to the 
leader of a group, the other to the troops, possibly class-names.
Move Order:  Is a ranking that shows in which order the groups will 
move.  It is currently the 0th general's turn, the next is ranked 1st, 
the one to move after that is 2nd, and so on.

Level:  The current general's level.  Get to 10, and go to the next 
class.

At+Rev:  Two numbers that display the selected unit's attack power, and 
if it isn't a general, its revision is displayed as well.  

Df+Rev:  It's the same as above, but with defense.

Exp Bar:  The current general's experience.  Fill it up and go up a 
level.

HP:  The unit's current hit points.  Every unit in the game has a 
maximum of 10 HP.  A group of troops can only do as much damage as they 
have HP, generals are weakened as well, but not as much.

MP:  The general's magic points.


Action Menu (for generals)
+-----------------------------+
|                             |	
|   Move          Magic       |   
|                             |    +-------------+
|   Attack	      Recover     |    |             |
|                             |    |  Troops AI  |
|   Summon        Strategy    |    |             |
|                             |    |  Wait       |
+-----------------------------+    |             |
                                   +-------------+

Move:  This brings up the graphical representation of where you can 
move.  If you move in the clear area, you can attack, but if you move 
into the darker area, you will not be able to attack.  Once you select 
where to move to, if you are in range of an enemy, the next menu asks 
if you want to attack (first option), or wait.  Basically, moving and 
attacking both require action points; if you use them all to move a 
long distance you won't be able to attack.  Also, if you move only a 
very short distance and attack, you have action points left over and 
can move some more after the attack.  

Attack:  Lets you attack before moving; you can move after you attack.  

Summon:  Magic-oriented classes get the ability to summon a creature.  
You can only have one summoned at a time. 

Magic:  Selecting this brings up the spell list.  Select the spell, and 
then target it.  You cannot move and then cast a spell.  Different 
spells take varying amounts of time to charge.

Recover:  The general will regain 3 hp and 2 mp, but it will take 
longer than usual to get to their next turn.

Strategy:  This lets you choose the automatic tactics from you troops.  
This is what your troops will do when you give them the "auto" command.  
In order, the tactics are:

     Move:  Indicated by boots.  Troops follow their general, and
          attack anything that they end up next to.
     Aggressive:  Indicated by a small sword.  Troops will move and 
          attack anything within their range and their general's 
          command range.
     Defensive:  Shown by a small shield.  Troops follow their general,
          and will not attack anything.

     After you choose Move or Aggressive, you get another set of three
     options, but I haven't figured out what they do.

Of course, if you move your troops yourself, you don't need to bother 
with these tactics.


Secondary Menu:
Press left while in the left column of the main menu, or right when in 
the right column to display the secondary menu.  It has these options:

Troops AI:  Your troops do their thing according to the strategy you 
set.

Wait:  This is the "Do nothing" command.  The general and troops hold 
their position.  Your next turn will happen sooner if your general 
waits.


Troops Action Menu

+-------------+ 
|             |
|   Move      |  +-------------+ 
|             |  |             | 
|   Attack    |  |  Troops AI  |        Note:  This wait command   
|             |  |             |        make only the troops wait.
+-------------+  |  Wait       | 
                 |             | 
                 +-------------+ 


General's Stats
                  +-------------+ 
                  |             | 
                  |     ???     |
                  |     ???     | 
                  |     ???     | 
                  |             | 
                  +-------------+ 
+-------------------------------+ 
|                               | 
|    ???          A+     M+     | 
|                 D+            | 
|  MP #/#    Move    Judgment   | 
|                               |
|  Magic Defense Chart          | 
|                               |
| Fire lightning earth evil     |
| Ice  wind      light physical | 
|                               |                    
+-------------------------------+

A+:  General's attack revision.
D+:  General's defense revision.
M+:  General's move revision.

MP:  General's current MP and max MP.
Move:  General's movement range.
Judgment: General's judgment rating.  Higher judgment means the general 
is quicker.

Magic Defense Chart:  Lists the general's resistances to various types 
of magic.  Check this on enemy monsters, as they can have special 
strengths and weaknesses.

Pressing start at this menu cycles through spell and skill lists:
Spell list 1
Spell list 2
Summon list
Skill list


Battle Options
Move the cursor to an empty spot the map to see this menu.

+----------------------+ 
|                      | 
|  Map/Judgment Order  |
|                      |
|  Win/Lose Conditions |
|                      | 
|  Options             | 
|                      | 
|  LOAD                | 
|                      | 
|  SAVE                | 
|                      | 
+----------------------+ 

Map/Judgment Order:  Shows a zoomed-out map of the battle and displays 
several generals in the order in which their turn will occur.

Win/Lose Conditions:  Displays how you can win and lose, in Japanese of 
course.  They're usually easy to figure out.  To win, kill all the 
enemies, or kill the leader.  To avoid losing, don't let Sigma die, and 
protect any NPCs around.

Options:  Same options as on the main menu.
LOAD:
SAVE:  Same as usual.


 
Walkthrough

The game begins with the character creation quiz.  Gizarof's assistant 
(or is she more like a computer interface?) asks you questions about 
how you want Sigma (the main character) to be created.  The best you 
can do is guess.  To get a decent Sigma, do this:  Choose the top 
choice until you get a question with only two choices and choose the 
top one.  The rest of the questions will have 4 choices, so choose the 
1st response, then 2nd, then 3rd, 4th, 1st, 2nd, and so on.  Sigma will end 
up with decent attack, defense, spells, MP, and revisions.  Don't 
choose the same response throughout the quiz; Sigma will turn out with 
really weird stats (I tried this).  Once you answer all the questions 
you get to look at all of Sigma's stats, class change chart, spells, 
etc.  At the end of these, you get a yes/no choice.  You can always 
identify a yes/no choice because a small box pops up with two short 
words one above the other.  The top choice is yes.  Choose yes if you 
are satisfied with Sigma, choose no if you want to answer the questions 
again.  

Scene:  Sigma is awakened by Lambda, and the lab comes under attack.

Sigma insists that his name isn't Sigma, and you are given the chance 
to rename him.  The cursor starts on the "end" option, so just select 
that if you want to remain "Sigma."  Otherwise, make up a new name.

Eventually, the view changes, and Rainforce and Aizer show up.  They're 
bent on destroying the lab and are both much stronger than you, so you 
have to escape to the exit in the top left. 

Scenario 1:
Opponents:  Rainforce
            Aizer
            2 Fighters

You don't get to prepare for this fight at all; you go straight to 
fighting.  The basic idea is:  Don't get attacked by Aizer (the big 
guy) and definitely don't get attacked by Rainforce (the effeminate 
one).  You do want to kill the two green fighters for the experience.  
Have Sigma and Lambda move toward the general to their left.  Lambda 
should cast her fire spell on him, and Sigma Should finish him off.  On 
turn 4 a fellow clone named Omega appears on the right side of the 
screen.  Rainforce will go and kill him, and this gives you the chance 
to kill the other fighter.  After that, move around the tree to the 
exit.  If Sigma gets there first, you get to choose how to tell Lambda 
to hurry up.  Once both heroes escape, the battle is over and Aizer is 
pissed off.

Scene:  Lambda explains some stuff about combat.  She asks some 
questions, just choose responses until the lecture is over.
Scene:  Virash and Brenda watch you pass.

Scenario 2: 
Opponents:  Aizer   2 Centurions
            Fighter 3 Soldiers      Sword1
            Fighter 3 Soldiers      Sword1

Aizer has cut you off at the pass (or bridge in this case) and you'll 
have to fight your way through.  At least you get to prepare this time.  
It's a good idea to buy a Sword1 for Sigma, and hire as many troops as 
you can for both protagonists.  You don't get to pick starting 
positions.

Just have Sigma and Lambda kill the Fighters nearest themselves.  Your 
revisions are higher than the enemy's so your soldiers should have the 
advantage.  Use Sigma's strong attack and Lambda's spells especially 
when attacking the generals.  Don't worry about Aizer; he can smash you 
easily, but on turn 7, or when you defeat the fighters, Wheeler and 
Selena approach from the south.  Wheeler sends his girlfriend to take 
on Aizer and her dragoons will run right over him.  If you get Lambda 
close enough, you might be able to finish off Aizer with a spell and 
earn some more experience.  When he retreats, the battle ends.  Wheeler 
and Selena leave too, and Lambda informs you that as Caconsis soldiers, 
Wheeler and Selena are enemies of Gizarof, and therefore your enemies 
as well.  

Scene:  Rainforce and some guy talk.
Scene:  Alfred's father is dying, and he is looking for a particular 
medicine.  After the store turns him away, Claret offers to help.
Scene:  Claret and Alfred incur the wrath of Goldry and the toll-
collectors.

Scenario 3:     
Opponents:  Goldry (Knight)  4 Horsemen
            Fighter          3 Soldiers
            Fighter          2 Pikemen

Buy soldiers, and buy a staff for Lambda (it shortens spell charge 
time).  Put Sigma to the left and Lambda to the right.  

Claret will fly to the right and eventually leave the map.  Alfred will 
run to the right and then down through the trees.  You want to get 
Lambda near him as soon as possible because he will join you, giving 
you control of him.  Have Lambda move up and right to intercept Alfred, 
and kill the Fighter with pikemen along the way.  Foot-soldiers can 
climb the stockade, but horsemen can't.  Sigma should kill the other 
Fighter who chases Alfred.  Goldry will ignore Sigma until Alfred joins 
you, then watch out; Goldry's horsemen are strong against soldiers.  
Once Alfred joins, use his pikemen to kill Goldry and his horsemen, but 
be careful because Alfred himself is a soldier and weak against 
cavalry.  

Scene:  King of Regenberg(?), Ranbert, and Alvince.  Alvince and Alfred 
are both sons of the sick king.

Scenario 4
Opponents:  Commodore Wheeler (Fighter) 1 Pikemen
            Caconsis Knight             2 Horsemen
            Goldry (Knight)             2 Horsemen
            Fighter                     2 Soldiers
            Fighter                     2 Pikemen (appears on turn 4)

Buy a weapon and armor for Alfred.  Equip the accessory you found; it 
increases defensive revision.  Hire troops, Alfred should take pikemen.  
Place Alfred near Goldry, Sigma should take on the other Fighter, and 
start Lambda in the topmost position.

Wheeler is you enemy in this scenario, but since he is such a terrible 
fighter, he will run away to the north.  If he escapes, you lose.  
Sigma and Alfred should kill the enemies near their starting positions 
quickly and then chase Wheeler.  Lambda should get in spell range of 
wheeler and pin him down by continually casting fire or wind cutter on 
him.  Even it you don't do this, he move slowly so you shouldn't have 
trouble running him down.  Alfred is the best choice to fight the 
Knight and Wheeler; Sigma can help finish Wheeler.

Scene:  Wheeler and Goldry regroup with Selena in the norther part of 
town.  The villagers rat on Goldry for attacking Claret and Alfred, and 
Wheeler chews out Goldry for doing it.
Scene:  Alfred asks for Sigma and Lamda's help and won't take no for an 
answer.

Scenario 5:
Opponents:  Aizer   2 Soldiers
            Fighter 3 Pikemen
            Fighter 3 Pikemen
            Goldry  3 Horsemen
            Knight  2 Horsemen

You got an Armor+2 in the last battle, the store sells Hammer+3, and 
you can buy boots with 1 defense.  Do I really need to tell you to 
fight the cavalry with your pikemen and to fight the pikemen with your 
soldiers?  I didn't think so.  Aizer is still very strong, but when he 
attacks you the first time or when you kill Goldry, Brenda and her 
female knights show up with heavy horsemen to take Aizer out.  You can 
kill him with Sigma for extra experience and a challenge.  Don't get 
attacked by him and don't kill Goldry until you are ready.  Have Lambda 
pound him with fire spells, then cast Attack1 on Sigma when he goes in 
for the kill.  

Secret Tile:  Move onto the fruit in the tree in the top right.  You 
get a choice:
1:  +3 to MP max
2:  +2 to MP max, +2 to a stat I can't identify
3:  +1 to MP max, +2 to a stat I can't identify, +2 to another stat
4:  Nothing

Scene:  You get to see a nice shot of Brenda, then when she asks you 
something, don't choose the last response; it makes her angry.  
Scene:  Sigma and Lambda report to Gizarof, who sends them on a mission 
and then chuckles evilly to himself.
Scene:  I think this is what happened.  At some point before, Alfred 
got the medicine, and now he has given it to the King, who promptly 
died.  Alfred is accused of the poisoning, and a Alvince goes to hunt 
him down.

Scenario 6:
Opponents:  Alvince (Gladiator?)  4 Soldiers
            Knight          3 Horsemen
            Knight          2 Horsemen
            Fighter         3 Pikemen
            Fighter         2 Pikemen
            Fighter         3 Soldiers

Equip Brenda and buy troops; there's a new accessory, too.

Brenda could do this fight herself.  Have her lead the way toward the 
fort Alfred is in.  You can leave the Fighter with the pikemen to 
someone else, or Brenda can just kill the general.  Once you get close 
enough, Alfred will come under your control and he can pull the lever 
to open the door.  Do that, and have him flee from all the soldiers.  
You get a choice of responses at one point; the second answer seems to 
be good.  Brenda can mow down Alvince and the Fighter generals, but 
some help from Sigma or Lambda to kill the pikemen would be good.  The 
battle ends when you beat Alvince, so finish your other business before 
you do so.

Secret Tile:  Step on the snorkel in the lake and answer NO to increase 
your troop maximum by 1.

Scene:  Brenda's spy.
Scene:  In a scene from Langrisser 4, Landius kills Bozel.
Scene:  Sigma and company arrive at Bozel's lair, but miss Landius.
Scene:  Landius kills Gizarof.

Scenario 7:
Opponents:  Aizer      2 Soldiers
            Mage       2 Elves
            Priest     2 Elves
            Knight     2 Horsemen
            Fighter    2 Soldiers

Not much to do to prepare here.

The smoke in the tunnel does one damage every turn, but it's not going 
to kill anyone.  Getting near the tunnel exit is enough to be safe from 
the smoke.  The enemies wont move until one of your generals enter the 
room, so bust in all at once.  The archers are only dangerous to people 
with low defense, so Alfred is a good candidate to take 'em out.  Just 
watch out for Aizer because his revisions are still potent.

Secret Tile:  Get the little sparkly thing on top of the left 
staircase.  First option seems to give you something, but I can't tell 
what, second choice gives you 500 gold, third choice is nothing.  

Scene:  Landius and company talk about stuff.
Scene:  Another of Brenda's spies reports that Gizarof is dead, and 
Sigma's party decides what to do.  There's a speaking choice here.
Scene:  Tell Alfred to hurry up, I'm not sure if what you say here maks 
a difference, and then Lambda talks to a tree.  You get to choose 
something to say here, and I think the first choice is good.  (but 
Lambda's mood is hard to read)

Scenario 8:
Opponents:  Knight     3 Horsemen
            Knight     3 Horsemen
            Fighter    3 Pikemen
            Fighter    4 Pikemen
            Fighter    3 Soldiers 

Buy new stuff, hire troops, and put your generals in the obvious 
places.

This battle is a piece of cake, until Emily shows up behind you with 
dragoons.  This will happen on turn 5 or as soon as all your troops 
cross the bridge.  You'll need to run to the bridge in the southwest.  
She move slow through the forest, so you shouldn't have much trouble.  

Secret Tile:  Go to the crack in the ground in the bottom right and 
choose the third option, then answer yes.  This can be hard with Emily 
pursuing you, so use Lambda's spells to pin her down, and sacrifice 
soldiers if need be.  Then go to the vine hanging off the chasm and 
select yes.  This takes you to . . .


Scenario ?1:
Opponents:  3 Aniki (Anikis?)
            Weird Woman  1 Frogs
            Weird Woman  1 Tigers
            Weird Woman  1 Slimes
            Weird Woman  1 Caterpillars 

Buy the better boots, and you can also buy the chain that increases 
command radius.  Make sure your generals are in top fighting form 
because you get no troops for this fight.  It's a weird one.

The object is to get to the bottom of the screen before the Anikis (the 
dudes) and buy an item.  But you should just kill everything.  Move 
downward and go to work on the Anikis.  If you're smart, you made 
Lambda into a cleric and she got the Fairy summon.  Use that.  Anikis 
are strong, but weak to magic, so have Lambda fireball them and have 
Sigma or Brenda finish them off.  Soon, the women will show up.  Their 
pets are very strong so avoid them.  The women have good stats, but 
they have the "civilian" animation in battle so they don't do any 
damage.  You can hit the pets with spells to prevent them from 
attacking, or just take out the women.  If an Aniki gets away, race him 
to the bottom.  You can use the fairies to get in his way and slow him 
down.  

Move a character in front of the counter at the bottom of the screen.  
When you stop, you get three choices:  

Buy
Info
Talk

Buy ->   Maid Troops 1000P
         ???         800P
         Other
Other -> Bad Hammer  500P
         ???         30P

Info repeats the conversation at the beginning of the battle; 
describing how to buy stuff.

Talk ->  ???  you say something and the turn ends.
         ???  you say something and the turn ends.
         End battle.  Choose this when you're done.

The maid troops let you hire maids as troops.  They only cost 20P, but 
they have 0 attack and 6 defense, and are worthless.

The Bad Hammer has attack power of 1 and slows you down by 2.

Every ??? here, I have no idea what it is.  I really tried to figure 
out the 800P one, but couldn't see that it did anything.  I bought the 
maids, at least they're cute.

Scene:  You return to Gizarof's headquarters and find a message from 
him.
Scene:  Lambda thinks the town looks familiar, and goes looking around.  
She finds a painting of what looks like her as little girl (and with 
blonde hair).  

Scenario 9:
Opponents:  Golem     4 Skeletons
            Sea Nymph 4 Lizardmen
            Tiger     4 Scorpions
            Barbarian 4 Wolfmen
            Big Slime 4 Slimes

Gaiel threatens the villagers, forcing Jessica to hand over Alhazard 
and Langrisser.  He takes them, and leaves the monsters behind.

Set up Lambda in the top spot and hire monks for her.  Whoever's got 
the longest movement should be next.  But people who need experience in 
the bottom two slots.

The objective is to save the villagers, you get relationship points for 
this.  Just keep all the civilian generals alive, the civilian troops 
don't matter.  The only ones in danger are those near the tiger and 
scorpions.  Move Lambda to the right as fast as you can until she's in 
spell range of the scorpions and then hit them with whatever you have 
to stop them from attacking.  The monks are strong against the slimes, 
so kill them along the way.  The knight should follow to clean up the 
scorpions.  Just kill everything else.

Scene:  Alfred accuses Claret of giving him poison instead of medicine.  
Jessica says that isn't true.  Claret and Jessica leave to retrieve the 
swords.  Makure shows up looking for Jessica (just missed her).  He is 
about to leave, and recognizes Lambda as Mariendel, his sister who had 
disappeared.  Lambda is surprised and runs off.  Take the second choice 
to go and talk with her, otherwise you send Alfred to do it.

Scene:  Ranford, Emily, and the new Queen of Regenberg talk.

Scene:  Rainforce introduces Omega and Aizer.  Either the Omega that 
Rainforce killed in the first battle has recovered, or this is a 
different Omega.  Sigma and Lambda both had numbers after their names, 
so its possible there were more of them, too.

Scenario 10:
Opponents:  Knight   4 Horsemen
            Knight   4 Horsemen
            Fighter  4 Pikemen
            Fighter  4 Soldiers

Before the fight starts, you get to say something to Lambda and I think 
the first response is the best.

All the enemies will go after Claret and Jessica, so two of your 
characters will have to go and cut off the two knights.  The other two 
characters should take out two fighters.  When the battle begins, you 
get to tell Jessica and Claret what to do:

Stay put
Claret runs
Jessica runs
Both run

If you tell anyone to run, when their turn comes up, you can tell them 
where to run:

Down
Middle path
Left

You can tell Claret and Jessica to run different directions.  I suggest 
making Claret move down, and Jessica move left.  They'll be safely out 
of the way when the Aristocratic knight guy (I don't know his name) 
shows up when 3 enemy generals are dead.  He and his 4 horsemen have 
strong attack, so back up your pikemen with spells and healing.  But 
don't kill him too quickly, first get the

Secret Tile:  Step on the loose tiles in the top right.  You get the 
choice of 2 special abilities.  The second is a slight chance to poison 
or paralyze the enemy when you attack, which isn't very good.  Take the 
first one, it's certainly better.  

Scene:  Claret joins and tells you all about her problems.
Scene:  Ranford, Ranbert, and some other dude.  



More to come!

Complete walkthrough
Common Battle strategies
Spell list
Item list
Class change charts
Troop list
Character Creation quiz
Relationship info

Any comments or corrections can be sent to dadler18@netscape.net
I'd really appreciate help completing certain aspects of this guide, 
help with translation is very much needed.  Thanks for reading!


 







