STAR WARS: DEMOLITION WALKTHROUGH v.1.0

by: PARASITE TACO

7/8/01



First, the ubiquitous copyright stuff...

This FAQ is copyrighted by Parasite Taco (hereby referred to as "me" or 
"I").  There now, that wasn't so bad, was it?  Seriously, though, if 
you want to use this, fine, just...A: give me full credit and...B: 
don't change anything.  That's all I ask.  



TABLE OF CONTENTS (1.0)
(to search, press Ctrl-F and type in the section you want)
-----------------------------------------------------------------------
-Copyright
1.0   -Table of Contents
2.0   -Contact Information
3.0   -Version Information
4.0   -Battle Strategies: Characters
4.1   --All Characters
4.2   --Wade Vox
4.3   --Boba Fett
4.4   --General Otto
4.5   --Tia & Ghia
4.6   --Aurra Sing
4.7   --Quagga
4.8   --Tamtel Skreej
4.9   --Pugwis
4.10  --Wittin
4.11  --Malakili
4.12  --Lobot
4.13  --Boushh
4.14  --Darth Maul
5.0   -Battle Strategies: Levels
5.1   --Wide Open
5.2   --Mostly Open
5.3   --Moderate
5.4   --Cramped
5.5   --Very Crowded
6.0   -Gameshark Codes



CONTACT INFORMATION (2.0)
-----------------------------------------------------------------------
If you have a question regarding the game or just some info I screwed 
up or missed, feel free to ask your question on the correlating 
GameFAQs message boards (in this case, the Star Wars: Demolition board) 
or by email (reinholder_t0@hotmail.com).  Full credit will be given 
with any verified information.



VERSION INFORMATION (3.0)
-----------------------------------------------------------------------
version 1.0
You'll notice that this isn't a complete FAQ.  Well, I decided to only 
cover the battle information here.  Dan Outhier's (DOuthier) FAQ 
covered all the normal game information and I see no reason to 
reiterate.  And, yes, I am lazy.



BATTLE STRATEGIES: CHARACTERS (4.0)
-----------------------------------------------------------------------
This section will cover the general strategies I've found to work the 
best.

**Note: Because of the differences in playing style, the differnet 
level layouts, and countless other variables, I can't actually compose 
a walkthrough for the characters.  The best I can do is point out what 
simple strategies seem to work with each character.  Because these are 
fairly basic tips, you'll probably want to refine them a bit to suit 
you.


ALL CHARACTERS (4.1)
.......................................................................
--Above all, DON'T GET SURROUNDED!  About the only time the computer 
controlled characters will team up is to rip you a new one if they 
congregate around you.

--If you're a small character (with weak shields), hover around the 
Shield Rechargers and wait for someone to come to you.  

--On the other hand, if you're a big character (with heavy shields) 
with all small to medium characters as opponents, fire at the Shield 
Recharger until it is destroyed.  Now, kill everything!  Mwahahahaa!

--Tractor beams can be useful if employed correctly.  Latch on to an 
opponent (Level one) and fire your laser (Level four) point blank.  
This works great with Boba Fett and Boushh.  In fact, with both of 
those characters, I've gone through four enemies without taking a hit 
using this strategy.

--Concussion Missiles may seem like the best weapons since they are 
homing, but they tend to miss a lot and are fairly weak.  Just don't 
depend on them.
.......................................................................


WADE VOX (4.2)
.......................................................................
--You've got great speed and decent armor, so use lots of hit and runs.  

--You're a fairly large target, so try not to hold still any more than 
necessary.

--Your special fires several Force blasts straight ahead with minimal 
tracking capabilities (which do nothing other than make them aim to the 
side a bit) for a very short distance.  The L1 Tractor Beam strategy 
works, but really isn't worth it at all.  Use it occasionally (or for 
Demolition bonuses), but focus on other attacks.  Stick with the L3 
Laser.
.......................................................................


BOBA FETT (4.3)
.......................................................................
--Sure, he has no armor and is fairly slow, but check out that L4 
Laser!!  Fett is also the smallest character, making him exceedingly 
hard to hit (thus counteracting his lack of speed).

--Move around constantly so no one can draw a bead on you.  Only attack 
in quick bursts, unless you can get directly behind a character (and 
stay there).  Just be sure to watch your radar so nobody sneaks up on 
you.

--Hog the Shield Rechargers.  Believe me, you'll die really quick 
otherwise.

--Fett's L4 Laser makes him throw a Disintegrator bomb a very long 
ways, which, upon explosion, will quickly demolish anything caught in 
it.  Abuse this one!
.......................................................................


GENERAL OTTO (4.4)
.......................................................................
--Ick.  Lots of armor, that's good.  Slow as hell, big as a building, 
not good.  This is one character whose best strategy is to just kill 
everybody ASAP.

--You should hang around the Shield Recharger, as you'll get pretty 
beat up no matter who you fight.

--Otto's L4 Laser fires numerous concussion grenades straight ahead, 
with moderate tracking capabilities.  The grenades explode upon contact 
with a character (including you) or after a few seconds.  The L4 Laser 
is ONLY useful with the L1 Tractor Beam, and it's not that powerful 
anyway.  

.......................................................................


TIA & GHIA (4.5)
.......................................................................
--Very fast with good shields.  Don't be afraid to mix it up in a 
firefight with these two, as you can run away very easily. 

--Use your speed to circle slower opponents, firing occasionally.  

--The L4 Laser is useless.  It fires a tow cable at an opponent from a 
cannon attached to the back of the craft, so it has markedly better 
accuracy when the enemy you're aiming at is behind you.  That being 
said, it sucks.  It does insignificant damage.  The only uses I've 
found are to drag an opponent into a trap or a thermal detonator.  Of 
course, whoever you're dragging around is likely shooting you the whole 
time.
.......................................................................


AURRA SING (4.6)
.......................................................................
--She plays essentially the same as Boba Fett, only much faster.  

--She has minimal armor, so use that speed to stick and move.

--Her L4 Laser utilizes that big rifle she carries.  The shot fired 
will do a ton of damage and will ricochet if it misses.  I suggest 
using this a lot, as it is very accurate.

--She's one of my favorites to use.
.......................................................................


QUAGGA (4.7)
.......................................................................
--Very slow but armored like...well, a tank.  His special is oddly 
weak, though.

--Your lasers are spaced wide apart, so keep your distance, or you'll 
likely miss.

--You'll go through a LOT of weapon power here, so stay near those 
Weapon Rechargers.  

--His L4 Laser is slow, hard to aim, and all-around pathetic.  Adjust 
your battle strategy accordingly.
.......................................................................


TAMTEL SKREEJ (4.8)
.......................................................................
--He's a very well-rounded character, with decent everything and above-
average speed. 

--Unfortunately, you're quite big and therefore an easy target, 
especially from the side.

--Do your best to single out enemies or attack two enemies that are 
fighting each other.  You'll last longer that way.

--His L4 Laser will fire a big blast from the deck gun, which tracks 
well and is very damaging.  It is a bit on the slow side, however.
.......................................................................


PUGWIS (4.9)
.......................................................................
--He's so fast that he's hard to control.  This makes him ideal for 
wide-open spaces like Tatooine or Dagobah but very hard to use in 
cramped levels like Death Star II or Cloud City.

--Your armor is pretty weak, so try to keep away from groups of enemies 
and attack from long range if possible.

--Pugwis' special is a massive boost from his engines, causing a 
shockwave that does decent area damage and massive damage to anybody 
you happen to run into.  Good luck aiming it, though.
.......................................................................


WITTIN (4.10)
.......................................................................
--With only decent speed and rather low armor, you'll want to stay away 
from enemies in general.

--The STAP is pretty small, so you may be able to avoid damage by 
juking around madly.

--Your L4 Laser is one of the better ones.  It fires an Ion Cannon at 
an opponent.  It tracks very well, but has a fairly limited range.  The 
big thing is the damage, which is massive.  As a plus, it immobilizes 
the target for a few seconds, allowing you to continue blasting it.  
Just don't concentrate on a downed enemy so much that you get ambushed.
.......................................................................


MALAKILI (4.11)
.......................................................................
--Ick, ick, ick.  Horrendously slow, but with extremely thick armor.  
This is not a good trade-off, especially against faster characters.  

--The only strategy I've found that worked with any degree of success 
was to soften up a target with special weapons (preferably Concussion 
Missiles or Proton Torpedoes) then rush in and use your L4 Laser.

--Speaking of which, the L4 Laser causes the Rancor to do one of two 
things, depending.  If you're close enough to grab the enemy, the 
Rancor will do so and then smash it against the ground and fling it 
away, causing massive damage.  If you aren't that close, the Rancor 
will pound the ground, creating a short-lived shockwave that does 
moderate damage and shoves the enemy away.  The latter is exactly the 
same as the L4 Tractor Beam, only stronger.  Do not use the L1 Tractor 
Beam with this.

--I don't like this guy at all.
.......................................................................


LOBOT (4.12)
.......................................................................
--He plays almost exactly the same as Wade Vox, only bigger and with a 
worse L4 Laser.

--His L4 Laser fires a Carbonite Ball that will momentarily freeze an 
enemy, causing little damage but allowing you to hit them with 
something else.  For best results, use in conjunction with the L1 
Tractor Beam strategy (but then you forfeit any extra damage).

--I don't like him, either.
.......................................................................


BOUSHH (4.13)
.......................................................................
--A mix of Aurra Sing and Boba Fett.  They play almost exactly the 
same, too.

--The L4 Laser makes you throw a supercharged Thermal Detonator which 
moves the same as Boba Fett's Disintegrator, but is much faster and 
targets well.  It does massive damage.

--Boushh is my personal favorite.
.......................................................................


DARTH MAUL (4.14)
.......................................................................
--Maul has weak shields and average speed, putting him in the same 
category as Wittin.  You're also fairly small.

--The L4 Special utilizes Maul's Double Lightsaber, which causes decent 
damage and can hit more than once.  Keep reading before you get too 
excited, however.  Because the Saber sticks out on both sides of the 
handlebars, the range is horribly short.  To hit more than once, you'll 
have to wheel around and make another pass, which is harder than you 
might think.  The Saber will retract after a few seconds.
.......................................................................



BATTLE STRATEGIES: LEVELS (5.0)
-----------------------------------------------------------------------
I won't go over all the levels, as you start in different areas, so 
telling you where stuff is would be pretty time consuming.  I'll just 
give you general hints regarding the type of level.

**Note: there are also traps in every level (i.e. Dune Sea's Sarlacc, 
Death Star II's Superlaser, etc).  Just pay attention to where you're 
going.


WIDE OPEN (5.1)
.......................................................................
Includes: Tatooine: Dune Sea

Not much to say here.  Ideal for all but the slowest competitors, as it 
allows for hit and runs.  It isn't just a flat square, however; there 
are the occasional houses and canyons.
.......................................................................


MOSTLY OPEN (5.2)
.......................................................................
Includes: Hoth, Dagobah

These stages would be wide open, except for the large collection of 
various stuff all over.  You'll have to weave through obstacles, but 
there aren't any real difficulties here.  Good for firefights, as you 
get lots of cover.  
.......................................................................


MODERATE (5.3)
.......................................................................
Includes: Tatooine: Mos Eisley

This stage is basically a reasonably open area with some narrow 
confines and a decent collection of obstacles all around.  My favorite 
stage, as you get cover if you need it, as well as good shooting 
alleys.  You can also blow up just about everything in sight :D
.......................................................................


CRAMPED (5.4)
.......................................................................
Includes: Naboo, Yavin 4

These are either really small stages with a few obstacles (Yavin 4) or 
decently sized areas with about half of the field being inaccessible 
(Naboo).  Not much else to say, other than to try to keep your 
opponents away from the Rechargers, as they're big and easy to find.
.......................................................................


VERY CROWDED (5.5)
.......................................................................
Includes: Death Star II, Cloud City

These are convoluted mazes with no really large areas.  Play through a 
few times to memorize where the Rechargers are.  Also, watch your back, 
it's easy to get ambushed due to the abundance of right angle turns 
(both) and warps (Cloud City).
.......................................................................


I'm sorry I couldn't be more specific, but to do that would require me 
to be physically there with you, which, more than likely, I won't be.  
Besides, once you play on a certain level a few times, you'll get the 
feeling for where everything is.  Remember, practice makes perfect <end 
pathetically cliche line>.



GAMESHARK CODES (6.0)
-----------------------------------------------------------------------
(all codes found at the GameShark Code Creator's Club)

I've personally verified that these work, even with a GameShark CDX.

0121 4368
0000 FFFF ................Infinite Credits

0221 4250
0303 0300
0221 4254
0303 0303
0221 4258
0103 0303
0121 425C
0000 0101 ................Unlock everything

