X-MEN: MUTANT ACADEMY 2
Sony Playstation
FAQ by: GalFord (GalFord@UkyoFan.zzn.com)


/////////////////
<VERSION HISTORY>
/////////////////

Version 0.1 = 26/09/01
Listed all known special moves for each of the characters.  Will add throws,
extra attacks, character data in next revision.  Also, will list the secrets
as and when I find them.


//////////
DISCLAIMER
//////////

This FAQ is free and may not be used for profit or promotional purposes;
this MEANS being used by ANY Publisher of ANY Magazine (OK?), or be used
in a Website without the Writers Consent.  It may not be changed, altered
nor edited in anyway.  This FAQ was created and slaved over by
Bob Ritchings a.k.a. GalFord (GalFord@UkyoFan.zzn.com).
And after going to the effort of typing this out...
Ripping this off, will force me to do some Serious Spanking!

This Game is (c) Activision . 2001
All Characters within are (c) MARVEL. 2001


/////
INTRO
/////

I wanted to do an FAQ for the first game, but was beaten to it by a mile...
so.. here it is!  I've played around with the game for long enough now to see
that it's not just a complete rehash of the original, in fact.. it can be
insanely complex when it comes to making up a few 'expert' combos!
Joining the original cast of 10 from the first game are Havok, Nightcrawler,
Forge and Rogue as well as a few... hidden challengers.
The game system has been massively overhauled.  At first glance, it looks
exactly the same, until someone boots the opponent into the air!! ^_^


////////
<LEGEND>
////////

F = Forward
B = Back
R = Right
L = Left
U = Up
D = Down
J = Jumping 
S = Standing
C= Crouching
F, F = Hop forwards
F, Hold F = Hop to Run
B, B = Backstep


P  = Punch
K  = Kick
WP = Weak Punch      (Default: Square    )
WK = Weak Kick       (Default: Cross     )
MP = Medium Punch    (Default: Triangle  )
MK = Medium Kick     (Default: Circle    )
HP = Heavy Punch     (Default: R1 / WP+MP)
HK = Heavy Kick      (Default: R2 / WK+MK)
CT = Counter         (Default: L1 / MP+MK)
TH = Throw           (Default: L2 / WP+WK)

(..) = Press buttons together
#..  = Move can ONLY be done in Mid-Air
##.. = Move can ONLY be done whilst flying (Certain characters only)


////////
<SYSTEM>
////////

The system in X-Men: Mutant Academy is ever so slightly different from the
first game.  The three Super Bars are still in there (Super, SMI and X-Treme
Attack bars), and you can still switch energy from one to the next using the
same method that you did in the first game (Will be explained for anyone
who's not played the first game).  But, you don't have to build up the
X-Treme meter then bash away at the X button to 'lock' the Super into place
like you did in the first one!  Taking a leaf out of the Capcom 'X-Men Vs'
series, you can now launch your opponent into the air and pursue them with an
aerial chain combo before blasting them with a mid-air special/super attack.


--SUPER TYPES--

SUPER: Standard, run of the mill, quick to charge super move.  Doesn't do an
awful lot of damage, but it's worth using them just to rub your opponent's
face into the dirt with a nice stylish combo.

SMI: No, I don't know what SMI stands for.  SMI Supers are quite nifty, in
the way that you execute the move and you are given a few directions to press.
For each of the 5 directions you manage to hit quick enough, the more damage
the SMI Super will do.

X-TREME: (Quoted from Instruction Manual) - 'The most powerful of the Supers.
If used correctly, it can help you defeat your opponent with ease.'
Well, they weren't lying.. sheesh.  Each one of the X-Treme Supers is a force
to be dealt out without mercy!


--SUPER BAR MANAGEMENT--

Whilst playing, it's possible to transfer power from one Super Meter to
another.  This allows you to fill one meter quickly by draining the available
power in the other two (If needed).  Transferring the power sounds difficult
to do, but with practise it'll be almost natural.

Step 1: Hold down the button that corresponds to the meter that you wish to
drain and transfer.

-Player 1: Square Button (Super), Triangle (SMI Super), Circle (X-TREME)
-Player 2: Circle Button (Super), Triangle (SMI Super), Square (X-TREME)

*Note that the buttons are switched for Player 1 and 2, as the super bars are
reversed for Player 2 side of the screen.

Step 2: Hold Left or Right.
Step 3: Press the button that corresponds to the meter that you wish to 
transfer to.  Viola!  All done!


--AERIAL COMBAT--

New to X-Men: Mutant Academy 2, but not to Capcom fans.  Aerial combat/combos
allow you to be as daring as you want to be.  Each character has one or more
'launch' moves.  When you connect with one of these your opponent with sail
high into the air, ready for you to pursue them for an aerial combo.  As soon
as you connect with a launch move, hold UP on the Direction Pad to jump up to
continue the combo.  In addition, each Character now has at least one mid-air
special (Or Super) move that can be linked onto the end of a mid-air chain
combo.

*Note: Certain characters can 'fly'.  Rogue, Storm, Phoenix and Magneto can
levitate and move around if you hit UP, UP on the Direction Pad.


--COUNTERS--

Move Counters are exactly as the name states.  And the start of every match
you have three of these to use in the battle. (Displayed by three Yellow bars
to the side of the Timer)  As you use these, they will be greyed out.
Just before the opponent attacks, hit the L1 (Or Triangle and Circle) button
to use the counter.  This will NOT counter 'projectile' moves such as Cyke's
Optic Blasts.


--THROWS--

Should be simple enough, huh?  You have a throw button, so all you have to do
is use it, right?  Well, yes... and yet, no.  Most characters have at least 2
throws available to them.  A standard throw, a 'forward' throw and a 'reverse'
throw.  The first two will normally bat the opponent forwards, usually in some
painful manner.  The third type (reverse) will normally throw the hapless
foe overhead/behind them, causing you to face the opposite way.



////////////
<CHARACTERS>
////////////

:::Please note that although I have all the characters' moves lists here, I
used an unlock code to get the hidden ones whilst I slowly make my way
through the game/academy/survival modes on my own.  ^_^  (Gotta play this to
death, really.. hadn't I?)  If you know the definitive way of unlocking a
secret then mail me at: galford@ukyofan.zzn.com and I'll credit you with the
discovery!


***********
**CYCLOPS**
***********

<BIOGRAPHY>

Real name: Scott Summers 
Occupation: Adventurer 
Group affiliation: X-Men, formerly X-Factor 
Base of operations: Xavier Institute for Higher Learning, Westchester County,
New York.
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 6'1" 
Weight: 185 lbs. 
Eye color: Glowing red 
Hair color: Brown 

Powers: Cyclops possesses the mutant ability to project a beam of concussive
force from his eyes. As he cannot control his optic blasts, he must wear a
visor or glasses with ruby-quartz lenses that block the beams. 

<SPECIAL MOVES>

Beam Bolt - D, F+WP
Beam Bolt2 - D, F+MP
Optic Uppercut - D, B+WP
Optic Uppercut2 - D, B+MP
Optic Uppercut3 - D, B+HP
Super Power Flash Kick - D, B+WK
Super Power Flash Kick2 - D, B+MK
Super Power Flash Kick3 - D, B+HK
#Air Beam Bolt - D, F+WP/MP
#Air Sweep Bolt - D, B+Any Punch

<SUPER>
Hyper Power Flash Kick - D, F+HK

<SMI SUPER>
Hyper Rush Combo - B, F+HP  (SMI Commands: R, L, R, D, U)

<X-TREME SUPER>
Concussion Blast - D, F+HP
#Air Concussion Blast - D, F+HP

<COMBOS>

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*************
**WOLVERINE**
*************

<BIOGRAPHY>

Real name: Logan 
Occupation: Adventurer 
Group affiliation: X-Men 
Base of operations: Xavier Institute for Higher Learning,
Westchester County, New York 
First appearance: Incredible Hulk (Vol. 1) #180 (1974) 

Height: 5'3" 
Weight: 195 lbs. 
Eye color: Brown 
Hair color: Black 

Powers: Wolverine is blessed with animal-keen senses that enable him to
track people and objects with an impressive degree of success. In addition,
his accelerated healing factor allows him to survive wounds that would
prove fatal to most humans and mutants.

Weapons: Wolverine's skeleton has been bonded with the indestructible metal
Adamantium. Also, he possesses Adamantium-laced, retractable claws housed
in his forearms. At will, he can release them through the skin on the back
of each hand. 



<SPECIAL MOVES>

Slashing Frenzy - D, F+Any Punch
Wolf Leap - D, B+WK
Wolf Leap2 - D, B+MK
Wolf Leap3 - D, B+HK
Talon Assault (From Savage Leap) - Any Punch
Swivel Kick (From Savage Leap) - Any Kick
#Frenzied Slashes - D, F+Any Punch
#Talon Raid - D, F+Any Kick

<SUPER>
Precise Cut - D, F+HK

<SMI SUPER>
Special Delivery - D, B+HP (SMI Commands: R, U, L, D, L)

<X-TREME SUPER>
Rapid Regeneration - F, B+HK

<COMBOS>

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**********
**GAMBIT**
**********

<BIOGRAPHY>

Real name: Remy LeBeau 
Occupation: Adventurer, reformed thief 
Group affiliation: X-Men, Thieves Guild of New Orleans 
Base of operations: Mobile 
First appearance: Uncanny X-Men #266 (1990)

Height: 6'1" 
Weight: 175 lbs. 
Eye color: Burning red 
Hair color: Brown

Powers: Through physical contact, Gambit can convert an object's potential
energy into kinetic energy. 


<SPECIAL MOVES>

Black Jack - B, F+WP
Black Jack2 - B, F+MP
Black Jack3 - B, F+HP
Insurance - D, B+WP
Insurance2 - D, B+MP
Insurance3 - D, B+HP
Surging Staff - B, F+WK
Surging Staff2 - B, F+MK
Surging Staff3 - B, F+HK
#Air Black Jack - D, F+Any Punch
#Air Black Jack2 - D, B+Any Punch

<SUPER>
Charged Staff - D, B+TH

<SMI SUPER>
Card Trick - D, B+HK (SMI Commands: U, L, R, U, D)

<X-TREME SUPER>
52 Card Pickup - F, F+HP

<COMBOS>

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*********
**STORM**
*********

<BIOGRAPHY>

Real name: Ororo Munroe 
Occupation: Adventurer 
Group affiliation: X-Men, formerly the Morlocks 
Base of operations: Mobile 
First appearance: Giant-Size X-Men #1 (1975) 

Height: 5'11" 
Weight: 127 lbs. 
Eye color: Blue 
Hair color: White 

Powers: Storm is a mutant with the ability to manipulate weather. She can
stimulate any form of precipitation, generate winds in varying degrees of
intensity, raise or lower the humidity and temperature in her immediate
vicinity, induce lightning and other electrical atmospheric phenomena, and
disperse natural storms so as to create clear change. 


<SPECIAL MOVES>

Ball Lightning - D, B+WP
Ball Lightning2 - D, B+MP
Ball Lightning3 - D, B+HP
Electric Drill - B, F+WP
Electric Drill2 - B, F+MP
Electric Drill3 - B, F+HP
Lightning Bolt - B, F+WK
Lightning Bolt2 - B, F+MK
Lightning Bolt3 - B, F+HK
#Static Electricity - D+Any Punch (Can be done whilst Flying)
##Air Electric Drill - F+Any Punch
##Air Lightning Bolt - F+Any Kick

<SUPER>
Static Force - MK, U, MP

<SMI SUPER>
Hyper Electric Drill - F, F+HP (SMI Commands: L, R, U, R, U)

<X-TREME SUPER>
Thunder Goddess - F, F+ HK
#Air Thunder Goddess - D, F+HK

<COMBOS>

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*********
**BEAST**
*********

<BIOGRAPHY>

Real name: Henry "Hank" McCoy 
Occupation: Biochemist, adventurer 
Group affiliation: X-Men; formerly the Avengers, the Defenders and X-Factor 
Base of operations: Xavier Institute for Higher Learning, Westchester County,
New York 
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 5'11" 
Weight: 400 lbs. 
Eye color: Blue 
Hair color: Originally brown, bluish-black in furry form 

Powers: Besides superhuman strength, speed and agility, the Beast boasts the
acrobatic prowess of an accomplished circus aerialist and acrobat. 

<SPECIAL MOVES>

Handspring Kick - D, B+WP
Handspring Kick2 - D, B+MP
Handspring Kick3 - D, B+HP
Stumbled Up - D, B+WK
Stumbled Up2 - D, B+MK
Stumbled Up3 - D, B+HK
#Blue Torpedo - D+Any Punch

<SUPER>
Handplant Hell - D, F+HK

<SMI SUPER>
Seismic Smackdown - D, F+HP (SMI Commands: U, L, D, L, U)

<X-TREME SUPER>
Flat Out - B, F+HK

<COMBOS>

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***********
**PHOENIX**
***********

<BIOGRAPHY>

Real name: Jean Grey 
Occupation: Adventurer 
Group affiliation: X-Men, formerly X-Factor 
Base of operations: Xavier Institute for Higher Learning, Westchester County,
New York 
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 5'6" 
Weight: 115 lbs. 
Eye color: Green 
Hair color: Red 

Powers: A telepath, Jean Grey can read minds, project thoughts and illusions
into others' heads, and discharge mind-numbing mental bolts. Her telekinetic
abilities allow her to levitate herself, other living beings and inanimate objects.


<SPECIAL MOVES>

Earth Flare - D, F+WK
Earth Flare2 - D, F+MK
Earth Flare3 - D, F+HK
#Fire Bird - D, F+WP
#Fire Bird2 - D, F+MP
#Fire Bird3 - D, F+HP
#Scorching Arrow - D, F+WK
#Scorching Arrow2 - D, F+MK
#Scorching Arrow3 - D, F+HK

<SUPER>
Metaphysical Confusion - D, B+HP
##Metaphysical Confusion - B+HP
#Searing Arrow - D, B+HK

<SMI SUPER>
Scorching Flight - D, F+HP (SMI Commands: L, R, D, L, U)
##Searing Flight - F+HP

<X-TREME SUPER>
Empathy Shell - F, B+HP
##Empathy Shell - D+HP

<COMBOS>

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********
**TOAD**
********

<BIOGRAPHY>

Real name: Mortimer Toynbee 
Occupation: Terrorist, former adventurer 
Group affiliation: Brotherhood of Evil Mutants, formerly the Misfits 
Base of operations: Mobile 
First appearance: X-Men (Vol. 1) #4 (1964) 

Height: 5'8" 
Weight: 260 lbs. 
Eye color: Brown 
Hair color: Reddish-brown 

Powers: Mortimer Toynbee is a mutant with superhuman leaping ability. He
has been observed reaching an altitude of 24 feet and covering a distance
on the ground of 36 feet in a single leap. The Toad's adaptive metabolism
allows him to excrete slime from his pores that paralyzes his victims. Also,
he is able to manipulate his tongue as would a real toad, most often using
it like a whip. Mortimer's unusually flexible spine enables him to crouch
continually without damage, but he can stand erect if he wishes. 


<SPECIAL MOVES>

Venomous Spew - D, F+Any Punch
Fly Trap - D, F+Any Kick
Back Flop - D, B+MK
Lily Pad Leap (From Back Flop) - Any Punch
Tadpole Slide (From Back Flop) - Any Kick
#Drilling Drop Kick - D+Any Kick

<SUPER>
Bullfrog Boot - B, F+HP

<SMI SUPER>
Crazy Legs - D, B+HP (SMI Commands: D, U, R, U, L)

<X-TREME SUPER>
Flying Toad - B, F+HK

<COMBOS>

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************
**MYSTIQUE**
************

<BIOGRAPHY>

Real name: Raven Darkholme 
Occupation: Terrorist 
Group affiliation: Brotherhood of Evil Mutants; formerly Freedom Force and
X-Factor 
Base of operations: Secret 
First appearance: Ms. Marvel #16 (as Raven Darkholme, 1978),
Ms. Marvel #18 (as Mystique, 1978) 

Height: 5''10" 
Weight: 125 lbs. 
Eye color: Yellow, with no apparent pupils in her true form 
Hair color: Red; black as Raven Darkholme 

Powers: A mutant metamorph, Mystique can psionically shift the atoms and
molecules of her body and clothing so as to mimic the appearance of any
human, humanoid or semi-humanoid being of either sex. Her control is so
precise she can exactly replicate another person's retina, finger, palm and
skin-pore patterns; even vocal cords are not beyond her ability to duplicate. 

Mystique is limited by her inability to diminish or increase her mass, and
she cannot duplicate the powers of other mutants. As yet, she has not
demonstrated an ability to imitate non-humanoid beings, animals, plants or
inanimate objects. Doing so likely would interfere with the proper
functioning of her internal organs and possibly result in her death. 

Weapons: Mystique wields various-caliber handguns. Also, her influence as
Raven Darkholme has afforded her access to advanced weaponry, military
secrets and other assets she has exploited for her own subversive purposes. 


<SPECIAL MOVES>

Head Shot - D, F+WP
Pop Shot - D, F+MP
Leg Sweeper - D, F+HP
Cheap Shot - D, B+WK
Cheap Shot2 - D, B+MK
Cheap Shot3 - D, B+HK
#Air Beam Shot - D, F+Any Punch

<SUPER>
Gut Shot - D, B+TH

<SMI SUPER>
Revolver Rush - D, B+HP (SMI Commands: L, D, L, R, D)
#Revolver Rush - D, B+HP

<X-TREME>
Carried Away - D, F+HK

<COMBOS>

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**************
**SABRETOOTH**
**************

<BIOGRAPHY>

Real name: Victor Creed 
Occupation: Assassin 
Group affiliation: Weapon X; formerly the Brotherhood of Evil Mutants
and X-Factor 
Base of operations: Unrevealed 
First appearance: Iron Fist #14 (1977) 

Height: 6'6" 
Weight: 275 lbs. 
Eye color: Amber 
Hair color: Blond 

Powers: Sabretooth can regenerate damaged or destroyed cells at an
accelerated rate, and his healing factor renders him virtually immune to
poisons and most drugs. Sabretooth's superhumanly acute senses are
comparable to those of certain animals; he can track a person or object by
smell in a manner similar to that of a dog or wolf. Also, his claws and
teeth are strong enough to rend substances as durable as bone. 


<SPECIAL MOVES>

Dusty Scratch - B, F+Any Kick
Body Shredder - B, F+WP
Body Shredder2 - B, F+MP
Body Shredder3 - B, F+HP
Ill Treatment - D, B+MK (Must be done close. Throw)
#Meat Grinder - D, F+Any Punch

<SUPER>
Mutant Relief - WP, MK, B, WP
#Claw Hammer - D+HP

<SMI SUPER>
Ground Pound - D, B+HP (SMI Commands: R, U, D, L, R)

<X-TREME SUPER>
Rampant Strength - WP, MK, B, MP

<COMBOS>

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***********
**MAGNETO**
***********

<BIOGRAPHY>

Real name: Magnus 
Occupation: Would-be world conqueror
Group affiliation: None, formerly the Brotherhood of Evil Mutants 
Base of operations: Genosha 
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 6'2" 
Weight: 190 lbs. 
Eyes: Bluish-gray 
Hair: Silver 

Powers: Magneto is a mutant with the ability to shape and manipulate
magnetic fields, both natural and artificial. Using his powers to augment
his strength, he can lift up to 100 tons. Magneto also possesses minor
psychic skills, such as the ability to create a mental barrier against
psionic attack and read minds on a basic level. 


<SPECIAL MOVES>

Magnetic Gush - D, F+WP
Magnetic Gush2 - D, F+MP
Magnetic Gush3 - D, F+HP
Magnetic Lure - D, F+WK
Magnetic Lure2 - D, F+MK
Magnetic Lure3 - D, F+HK
Force Boost - B, F+WP
Force Boost2 - B, F+MP
Force Boost3 - B, F+HP
##Air Force Boost - F+Any Punch
##Air Magnetic Lure - B+Any Punch

<SUPER>
Hyper Magnetic Lift - B, F+HK
##Hyper Magnetic Lift - F+HK

<SMI SUPER>
Electromagnetic Gush - D, B+HP (SMI Commands: D, R, L, R, U)

<X-TREME SUPER>
Concussion Lure - D, B+HK
##Concussion Lure - B+HK

<COMBOS>

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*********
**FORGE**
*********

<BIOGRAPHY>

Real name: Unrevealed 
Occupation: Inventor working for the U.S. government, former soldier.
Group affiliation: X-Factor 
Base of operations: (current) Arlington, Virginia.
First appearance: Uncanny X-Men #184 

Height: 6' 
Weight: 180 lbs. 
Eyes: Brown 
Hair: Black 
Other features: Forge has a bionic right leg 

Powers: Forge is a mutant with a superhuman talent for inventing mechanical
devices. Forge's mutant ability functions in a similar fashion to Cypher's
mutant ability to understand languages. Forge's superhuman talent for
invention does not mean that he is a greater inventor than geniuses such as
Reed Richards, Victor von Doom, or Anthony Stark, none of whom owe their
talent for invention to mutation. But even a genius at invention must for
the most part consciously work out the theoretical principles behind the
invention and then the design of the invention itself through a series of
logical steps. In Forge's case, however, many of these logical steps would
be worked out by his subconscious mind. Hence, Forge himself might not be
entirely aware of exactly how he figured out how to create an invention of
his. 
Forge also possesses various mystical abilities, including spell casting,
which have yet to be revealed. For the most part he has not used these
abilities in years, and hence is out of practice in wielding them. 

Weapons: Forge sometimes employs devices of his own invention. Most notable
among these was his neutralizer gun that could suppress superhuman mutant
abilities. 


<SPECIAL MOVES>

Shell Discharge - D, F+WP
Shell Discharge2 - D, F+MP
Shell Discharge3 - D, F+HP
Missile Launch - D, B+WK
Missile Launch2 - D, B+MK
Missile Launch3 - D, B+HK
Pistol Trap - D, B+WP
#Mine Drop - B+Any Punch

<SUPER>
Semi Automatic - D, B+HP
#Blazing Barrel - D, B+HP

<SMI SUPER>
The Neutralizer - B, F+HK (SMI Commands: L, R, D, R, D)

<X-TREME SUPER>
Outer Orbit - D, F+HK

<COMBOS>

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****************
**NIGHTCRAWLER**
****************

<BIOGRAPHY>

Real name: Kurt Wagner 
Occupation: Adventurer, priest 
Group affiliation: X-Men, formerly Excalibur 
Base of operations: Xavier Institute for Higher Learning, Westchester County,
New York 
First appearance: Giant-Size X-Men #1 (1975) 

Height: 5'9" 
Weight: 195 lbs. 
Eye color: Shining yellow, with no visible pupils 
Hair color: Indigo 

Powers: Nightcrawler can teleport himself, his clothing and a certain amount
of additional mass from one point to another almost instantaneously. He
leaves behind smoke and the smell of burning brimstone, actually atmosphere
from the unknown dimension through which he travels. Nightcrawler's
infallible spatial awareness enables him to avoid teleporting into solid
matter, which could cripple or kill him. As a result, he generally teleports
only to places he can see or those he knows well. Through practice,
Nightcrawler has increased the amount of mass he can teleport with him. 


<SPECIAL MOVES>

Bamf - D, B+WK
Bamf2 - D, B+MK
Bamf3 - D, B+HK
#Air Bamf - D, B+Any Kick
Tele-slash - D, F+WP
Tele-slash2 - D, F+MP
Tele-slash3 - D, F+HP
Reverse Trajectory - B, F+WK
Reverse Trajectory2 - B, F+MK
Reverse Trajectory3 - B, F+HK

<SUPER>
Popular Excursion - D, B+TH

<SMI SUPER>
Tele-Combo - D, F+HK (SMI Commands: U, D, U, L, D)

<X-TREME SUPER>
High In The Sky - D, B+HP

<COMBOS>

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*********
**HAVOK**
*********

<BIOGRAPHY>

Real name: Alexander Summers
Occupation: Adventurer at the time of his apparent death, former government
operative.
Group affiliation: The Six at the time of his apparent death; formerly the
X-Men, X-Factor and the Brotherhood.
Base of operations: Last known to inhabit the alternate Earth of Mutant X. 
First appearance: X-Men (Vol. 1) #54 (1969) 


Height: 6' 
Weight: 175 lbs. 
Eyes: Brown
Hair: Blond 

Powers: Havok is a mutant with the superhuman ability to absorb ambient
cosmic energy and release it as waves of intense heat -- creating plasma, a
state of matter consisting of charged subatomic particles. Heat waves will
emanate from Havok's body in all directions unless purposefully channeled,
usually along the length of his arms. When one of these waves strikes an
object, the sudden jump in temperature may cause it to shatter, explode or
seemingly disintegrate. Should Havok direct his energy toward a human being
at its lowest level, his target will suffer a severe headache, but will not
burn up. 

Havok constantly absorbs cosmic radiation. When his power-storage enclaves
reach capacity, excess energy is thereafter emitted in negligible quantities.
Upon the total expenditure of his available reserves, Havok's body requires
about 16 1/2 hours to recharge to peak level. The act of concentration
involved in releasing his energy in anything other than an omnidirectional
wave is physically exhausting for Havok if continued for an extended period
of time. 


<SPECIAL MOVES>

Pulsation Blast - D, F+WP
Pulsation Blast2 - D, F+MP
Pulsation Blast3 - D, F+HP
Sensational Kick Combo - D, B+WK
Sensational Kick Combo2 - D, B+MK
Sensational Kick Combo3 - D, B+HK
Rushing Chaos Punch - D, B+WP
Rushing Chaos Punch2 - D, B+MP
Rushing Chaos Punch3 - D, B+HP
#Air Pulsation Blast - D, F+Any Punch
#Air Pulsation Blast2 - D, B+Any Punch

<SUPER>
Cosmic Burst - D, F+HK
#Cosmic Burst - D, F+HK

<SMI SUPER>
Universal Meltdown - B, F+HP (SMI Commands: D, R, U, R, U)

<X-TREME SUPER>
Omni Blast - B, F+HK

<COMBOS>

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*********
**ROGUE**
*********

<BIOGRAPHY>
Real name: Unrevealed 
Occupation: Adventurer 
Group affiliation: X-Men, formerly the Brotherhood of Evil Mutants  
Base of operations: Mobile
First appearance: Avengers (Vol. 1) Annual #10 (1981) 

Height: 5'8'' 
Weight: 120 lbs. 
Eye color: Green 
Hair color: Brown, with a white streak 

Powers: Rogue is a mutant who can absorb others' memories and abilities
through physical contact. In battle with the original Ms. Marvel, Rogue
assimilated the heroine's powers permanently -- acquiring invulnerability,
super-strength and the ability to fly. Rogue's powers mutated when she
absorbed the attributes and memories of a telepathic alien. Now, her
abilities are far more uncontrollable, with the talents of all those she
has touched fighting to be released. 


<SPECIAL MOVES>

Jaw Splitter - D, F+
Southern Charm (Ability Steal) - D, F+MK
Absorbed Ability - D, B+WP (After Southern Charm)
::List of Stolen Abilities::
  Cyclops - Beam Bolt1
  Wolverine - Rapid Regeneration
  Gambit - Unknown
(She 'Powers Up' and her fists glow, but she doesn't cause more damage...)
  Storm - Ball Lightning1 
  Beast - Handspring Kick1
  Phoenix - Scorching Flight
  Toad - Venomous Spew
  Mystique - DDT Throw
  Sabretooth - Ill Treatment
  Magneto - Magnetic Lure1
  Forge - What's This? Throw
  Nightcrawler - Bamf1
  Havok - Pulsation Blast1
  Rogue - Dash Punch (Extra Move)
  Psylocke - Telepathic Shock
  Juggernaught - Rushing Power Bomb
  Spiderman - Flic-Flac2
  Professor X - Nothing
#Skyscraper Dive - D+WP
#Skyscraper Dive2 - D+MP
#Skyscraper Dive3 - D+HP
##Air Jaw Splitter - DF+Any Punch

<SUPER>
Energy Drain - D, F+HK
#KO Blow - D, F+HP

<SMI SUPER>
Bone Breaking Blows - B, F+HP (SMI Commands: R, D, D, L, D)

<X-TREME SUPER>
Meteor Punch - D, B+HP

<COMBOS>

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///////////////////
<HIDDEN CHARACTERS>
///////////////////

*************
**SPIDERMAN**
*************

I'm not too sure, but I think you have to complete the game as Cyclops AS
well as completing the game without losing a round.  After 4 or 5 matches
without a loss, Spidey shows up to challenge you.  Beat him and go on to
complete the game and you should have him.

To access Spiderman, Highlight Cyclops and hold down L1.  Choose with either
the Square, or Circle buttons.

<BIOGRAPHY>

Real name: Peter Parker
Occupation: Adventurer, freelance photographer, high-school teacher
Group affiliation: None, formerly a reserve Avenger 
Base of operations: New York City area 
First appearance: Amazing Fantasy #15 (1962) 

Height: 5'10"
Weight: 165 lbs. 
Eye color: Hazel 
Hair color: Brown 

Powers: Spider-Man possesses superhuman strength, reflexes and equilibrium;
the ability to cling to most surfaces; and a sixth sense that warns him of
impending danger.

Weapons: Spider-Man's wrist-mounted web-shooters discharge thin strands of
web-fluid at high pressure. On contact with air, the long-chain polymer
knits and forms an extremely tough, flexible fiber with extraordinary
adhesive qualities. 


<SPECIAL MOVES>

Web-Ball1 - D, F+WP
Web-Ball2 - D, F+MP
#Air Web-Ball1 - D, F+Any Punch
#Air Web-Ball2 - D, B+Any Punch
Web-Trap1 - D, B+WP
Web-Trap2 - D, B+MP
Flic-Flac1 - D, F+WK
Flic-Flac2 - D, F+MK
Flic-Flac3 - D, F+HK
Jumping Spider - D, B+Any Kick
Spider Dive (After Jumping Spider) - Any Punch
Spider Slide (After Jumping Spider) - Any Kick

<SUPER>
Spider Sense, Tingling! - D, B+HP (Counter Move)

<SMI SUPER>
Web Weaving - D, F+HP (SMI Commands: R, U, D, L, R)

<X-TREME>
Arachnid Assault - B, F+HP

<COMBOS>

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************
**PSYLOCKE**
************

To unlock Psylocke, complete the game using Wolverine.

<BIOGRAPHY>

Real name: Elisabeth Braddock
Occupation: Adventurer at the time of her death 
Group affiliation: X-Men at the time of her death, formerly Excalibur 
Base of operations: Mobile at the time of her death 
First appearance: Captain Britain (Vol. 1) #8 (1976) 
First American appearance: New Mutants Annual #2 (1986) 

Height: 5'11" 
Weight: 155 lbs. 
Eyes: Black
Hair: Purple 

Powers: A former telepath, Psylocke could manifest her telekinesis in the
form of a sword with a blade a molecule thick, capable of slicing through
virtually any object due to the sheer force of her will. Also, she exhibited
the ability to levitate objects, herself and others, and kinetically
manipulate matter. But Psylocke was inexperienced and caused herself great
strain performing such feats.

Weapons: In combat, Psylocke relied on her telekinetic sword and Ninja
training, augmented by her mutant talents.


<SPECIAL MOVES>

Piercing Knife - D, B+MP
Dragon Fang - D, B+WK
Dragon Fang2 - D, B+MK
Dragon Fang3 - D, B+HK
Ninja Assault - D, F+WP
Ninja Assault2 - D, F+MP
Ninja Assault3 - D, F+HP
Telepathic Shock - D, F+MK (Throw)
#Down Palm - D+WP

<SUPER>
Psionic Wings - B, F+HP
#Super Air Assault - F+HP

<SMI SUPER>
Ninja Fury - B, F+HK (SMI Commands: U, L, D, R, U)

<X-TREME>
Head Trauma - F, F+HP

<COMBOS>

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**************
**JUGGERNAUT**
**************

To access Juggy, I think you have to complete Arcade Mode with every 
character.  This would include Psylocke and Spiderman if you have them.

<BIOGRAPHY>

Real name: Cain Marko 
Occupation: Professional criminal 
Group affiliation: Frequent partner of Black Tom Cassidy 
Base of operations: Mobile 
First appearance: X-Men (Vol. 1) #12 (1965) 

Height: 6'10" 
Weight: 900 lbs. 
Eye color: Blue 
Hair color: Red 

Powers: The Juggernaut possesses untold power, mystical in nature, which
enhances his strength and grants him an extraordinary degree of resistance
to all forms of injury. Once he begins moving in a certain direction, no
force on Earth can stop him -- only slow his pace. Sustained by the Crimson
Gem of Cyttorak, Cain Marko can survive indefinitely without food, water or
oxygen. However, Juggernaut is vulnerable to magical forces of sufficient
strength. Without his helmet, constructed of an unknown mystical metal, he
is susceptible to psionic attack.


<SPECIAL MOVES>

Dual Upper Burst - B, F+WK
Dual Upper Burst2 - B, F+MK
Dual Upper Burst3 - B, F+HK
Rushing Power Bomb - B, F+WP
Rushing Power Bomb2 - B, F+MP
Rushing Power Bomb3 - B, F+HP
Binary Blitzkrieg - D, B+MP (Throw)
Binary Assault - D, B+WP
#Hammer Fists - D, F+Any Punch

<SUPER>
Steamroller - F, F+HP

<SMI SUPER>
Coupled Jackhammer - D, B+HK (SMI Commands: D, R, U, L, R)

<X-TREME SUPER>
Absolute Annihilation - D, F+HP

<COMBOS>

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***************
**PROFESSOR X**
***************

I have no idea of how to get Prof X.  Can't say that I like using the
Dr.Bosconovich of the X-Men really.... _

<BIOGRAPHY>

Real name: Charles Xavier 
Occupation: Geneticist, teacher, leader of the X-Men; former adventurer
and soldier.
Group affiliation: X-Men 
Base of operations: Xavier Institute for Higher Learning, Westchester County,
New York 
First appearance: X-Men (Vol. 1) #1 (1963) 

Height: 6' 
Weight: 190 lbs. 
Eye color: Blue 
Hair color: Bald (blond as a child) 

Powers: The world's most powerful telepath, Charles Xavier possesses vast
psionic abilities. He can induce illusions, temporary mental or physical
paralysis, loss of specific memories, or total amnesia; project mind-numbing
mental bolts; and sense the presence of mutants within a small radius.
Other abilities include telekinesis and astral projection. 


<SPECIAL MOVES>

Mental Bolt1 - D, F+WP
Mental Bolt2 - D, F+MP
Mental Bolt3 - D, F+HP
Wheelchair Rush1 - B, F+WK
Wheelchair Rush2 - B, F+MK
Wheelchair Rush3 - B, F+HK

<SUPER>
Hyper Mental Bolt - B, F+HP

<SMI SUPER>
Intense Concentration - D, B+HP (SMI Commands: L, D, R, U, R)

<X-TREME SUPER>
The Chair - F, F+HK

<COMBOS>

[][][]SECTION UNDER HEAVY DUTY CONSTRUCTION[][][]



/////////
<SECRETS>
/////////

[][][]SECTION UNDER HEAVY DUTY CONSTRUCTION!!![][][]


//////////
<EPILOGUE>
//////////

Whee!!!  This has been fun.  But it's still not over yet.  Not until I have
everything in this FAQ that I think it needs.  If you've found something that
I've missed, then don't hesitate to drop me a mail at:
galford@ukyofan.zzn.com
You'll be fully credited with the discovery, of course.
Thanks for reading my humble little work!



///////
CREDITS
///////

Marvel Comics/Marvel Online: For the great comics over the years, good
characters... and lastly, the biographies that were missing in this version.
Thanks! 

www.GameFAQs.com = Because, if weren't for this site I wouldn't be writing
FAQs at all!  Thanks to CJayC for the site, and the many people that visit
the Message Boards that have helped me get started with writing these things!

www.vgstrategies.about.com = 
www.gameadvice.com = Thank you Al for always asking for permission to use my
humble FAQs ^_^  A few nice words go a long way!

You = For reading this... Well!  I had to thank someone for it! :P


This FAQ is (c) Bob "GalFord" Ritchings.2001