

                                 _ 
                                |/
                              ___
                            . _ .
                    _  __   | |_//_
                   | |/ /   ._____|    _________
                   |   /               /  _   _  \
            ___    |   \               | | | | | |    ___
          . _ .  |_|\_\              |_| |_| |_|  . _ .
  ____    | |_| |                                   | |_| |
 |  _ \   .___.             _____                 .___.    
 | |_| |                    .     .                         ____
 |  __/                    /   G S   \                       |  _ 
 | |                      |----(o)----|                      | | \ \
 |_|                       \         /                       |_| |_|
                            ._____.



                            BASICS FAQ

                     FOR THE NINTENDO GAME BOY

     Unpublished work by Efrem Orizzonte (efroriz@hotmail.com)

=====================================================================
DISCLAIMER
=====================================================================

THIS DOCUMENT IS COPYRIGHT 2001 EFREM ORIZZONTE. THIS DOCUMENT IS FOR 
PRIVATE USE ONLY. YOU'RE NOT ALLOWED TO PLACE IT ON YOUR WEBSITE 
WITHOUT AUTHOR'S PERMISSION, LINK DIRECTLY TO IT, ALTER IT IN ANY WAY, 
PUBLISH IT IN BOOKS OR MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY 
PRINT IT AND GIVE IT TO WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY 
CASH FOR IT.

YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS AND/OR 
CONTRIBUTIONS AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS THEY 
ARE USEFUL AND PERTINENT TO THE DOCUMENT.

=====================================================================
CONTENTS
=====================================================================

1.  REVISION HISTORY
2.  CATCHING POKMON
3.  STATS
4.  EXPERIENCE
5.  RANKINGS
6.  BATTLE
7.  ATTACKS
8.  EFFECTS OF ATTACKS
9.  EVOLUTION
10. HAPPINESS
11. BREEDING
12. CREDITS

=====================================================================
1. REVISION HISTORY
=====================================================================

Version 1.0 [5-18-2001]
All the info I could put in is there. Hope you won't find any 
mistakes... 

Version 1.1 [7-13-2001]
I corrected Swift and Faint Attack, plus some minor mistakes here and 
there. From now on, if you need technical info about the single 
Pokmon, you can refer to my Technical Pokdex.

=====================================================================
2. CATCHING POKMON
=====================================================================

A random number between 0 and 255 will determine whether the Pokmon 
will stay in the Ball you threw at it or not. For the Pokmon to stay 
in the Ball this number must be equal or less than a N number 
calculated as follows:

+----------------------------------------+
| N = (int((((Bx4)-(Ax2))xC):B)+D+1):256 |
+----------------------------------------+

A = current HP; if A > 255, A = int(int(A:2):2)
B = max HP; if B > 255, B = int(int(B:2):2)
C = Catch Rate (see below)
D = if the Pokmon is:
    -Asleep, D = 10
    -Frozen, D = 10
    -Paralyzed, D = 5
    -Poisoned, D = 5
    -Burned, D = 5
    Otherwise, D = 0


CATCH RATE

The Catch Rate depends on the Ball you're using and on the Pokmon 
you're trying to catch.

Each Pokmon has a Rareness, as follows:

3    Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune, 
     Lugia, Ho-Oh
25   Clefable, Snorlax, Steelix, Scizor, Mantine, Skarmory
30   Chansey, Murkrow, Blissey
35   Ditto
45   Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard,
     Squirtle, Wartortle, Blastoise, Butterfree, Beedrill, Pidgeot,
     Nidoqueen, Nidoking, Vileplume, Poliwrath, Machamp, Victreebel,
     Golem, Farfetch'd, Dodrio, Gengar, Onix, Exeggutor, Hitmonlee,
     Hitmonchan, Lickitung, Tangela, Kangaskhan, Mr. Mime, Scyther,
     Pinsir, Tauros, Gyarados, Lapras, Eevee, Vaporeon, Jolteon, 
     Flareon, Porygon, Omanyte, Omastar, Kabuto, Kabutops, 
     Aerodactyl, Dratini, Dragonair, Dragonite, Mew, Chikorita, 
     Bayleef, Meganium, Cyndaquil, Quilava, Typhlosion, Totodile,
     Croconaw, Feraligatr, Ampharos, Bellossom, Politoed, Jumpluff,
     Aipom, Espeon, Umbreon, Misdreavus, Wobbuffet, Qwilfish, 
     Heracross, Delibird, Houndoom, Kingdra, Porygon2, Stantler,
     Smeargle, Hitmontop, Smoochum, Elekid, Magby, Miltank, Larvitar,
     Pupitar, Tyranitar, Celebi
50   Wigglytuff, Dugtrio, Alakazam
60   Tentacruel, Rapidash, Magneton, Cloyster, Kingler, Electrode, 
     Weezing, Rhydon, Seaking, Starmie, Girafarig, Gligar, Sneasel,
     Ursaring, Corsola, Donphan
65   Sudowoodo
70   Slowking
75   Raichu, Ninetales, Parasect, Venomoth, Golduck, Primeape, 
     Arcanine, Slowbro, Dewgong, Muk, Hypno, Marowak, Seadra, 
     Lanturn, Togetic, Xatu, Azumarill, Yanma, Forretress, Granbull,
     Magcargo, Piloswine, Octillery, Tyrogue
90   Raticate, Fearow, Arbok, Sandslash, Golbat, Persian, Machoke,
     Haunter, Exeggcute, Furret, Noctowl, Ledian, Ariados, Crobat,
     Quagsire
100  Kadabra
120  Metapod, Kakuna, Pidgeotto, Nidorina, Nidorino, Gloom, 
     Poliwhirl, Weepinbell, Graveler, Rhyhorn, Flaaffy, Skiploom,
     Sunflora, Teddiursa, Houndour, Phanpy
150  Clefairy, Cleffa
170  Jigglypuff, Igglybuff
180  Machop
190  Pikachu, Vulpix, Paras, Venonat, Psyduck, Mankey, Growlithe,
     Tentacool, Ponyta, Slowpoke, Magnemite, Doduo, Seel, Grimer,
     Shellder, Gastly, Drowzee, Voltorb, Cubone, Koffing, Chinchou,
     Pichu, Togepi, Natu, Marill, Pineco, Dunsparce, Snubbull, 
     Shuckle, Slugma, Remoraid
200  Abra
215  Krabby, Horsea, Goldeen, Staryu, Unown, Swinub
235  Nidoran F, Nidoran M, Mareep, Sunkern
255  Caterpie, Weedle, Pidgey, Rattata, Spearow, Ekans, Sandshrew,
     Zubat, Oddish, Diglett, Meowth, Poliwag, Bellsprout, Geodude,
     Magikarp, Sentret, Hoothoot, Ledyba, Spinarak, Hoppip, Wooper


Now that you know the Rareness of the Pokmon, you can determine the 
Catch Rate using the following info about the Balls.

Pok Ball          Rate = Rareness

Great Ball         Rate = Rareness x 1.5

Ultra Ball         Rate = Rareness x 2

Master Ball        Rate = 255

Weight Ball        Rate = Rareness x Weight Bonus
                  
                   -Weight Bonus-
                   +30   Snorlax, Steelix
                   +20   Golem, Onix, Gyarados, Lapras, Dragonite,
                         Mantine, Lugia
                    0    Arcanine, Machamp, Graveler, Dewgong, 
                         Cloyster, Exeggutor, Rhyhorn, Rhydon, 
                         Mewtwo, Forretress, Scizor, Ursaring,
                         Kingdra, Donphan, Raikou, Entei, Suicune,
                         Pupitar, Tyranitar, Ho-Oh
                   -20   Anyone not listed

Level Ball         Pokmon Lv   > enemy Lv:  Rate = Rareness x 2
                   Pokmon Lv:2 > enemy Lv:  Rate = Rareness x 4
                   Pokmon Lv:4 > enemy Lv:  Rate = Rareness x 8

Lure Ball          If you're fishing with a Rod: Rate = Rareness x 3
                   Otherwise, Rate = Rareness

Friend Ball        Rate = Rareness

Fast Ball          If wild Pokmon is Magnemite, Grimer, or Tangela,
                   Rate = Rareness x 4

Moon Ball          If wild Pokmon evolves with a Moon Stone,
                   Rate = Rareness x 4

Love Ball          If Pokmon are of the same gender, or one is 
                   genderless, Rate = Rareness
                   If Pokmon are of the same species and opposite 
                   gender, Rate = Rareness x 8

Park Ball          Rate = Rareness x 1.5

=====================================================================
3. STATS
=====================================================================

Stats are 6 features that determine the overall strength of a 
Pokmon. They are:

*HP*
HP stands for Health Points. This stat represents the life energy of 
the Pokmon. The higher its value, the higher the amount of 
punishment the Pokmon can receive before fainting. If HP drops to 
zero, the Pokmon faints and is unable to fight until it is healed.

The species with the highest HP is Blissey.


*ATTACK*
This stat determines the damage a Pokmon can inflict when using 
physical attacks. Attacks of the following types are considered 
*physical*:

Normal
Fighting
Poison
Ground
Rock
Bug
Flying
Ghost
Steel

The higher the Attack value, the greater the damage caused by attacks 
of these types.

The species with the highest Attack are Dragonite and Tyranitar.


*DEFENSE*
This stat determines the Pokmon's resistance against physical 
attacks. The greater its value, the lesser the damage received from 
these attacks.

The species with the highest Defense is Shuckle.


*SPEED*
Although apparently insignificant, this stat is actually very 
important in battle. A speedy Pokmon has more chances to get 
initiative in battle, thus aquiring an advantage that may turn out to 
be crucial.

The species with the highest Speed is Electrode.


*SPECIAL ATTACK*
This stat determines the damage a Pokmon can inflict when using 
special attacks. Attacks of the following types are considered 
*special*:

Psychic
Water
Fire
Ice
Grass
Electric
Dragon
Dark

The higher the Special Attack value, the greater the damage caused by 
attacks of these types.

The species with the highest Special Attack is Mewtwo.


*SPECIAL DEFENSE*
This stat determines the Pokmon's resistance against special 
attacks. The greater its value, the lesser the damage received from 
these attacks.

The species with the highest Special Defense is Shuckle.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Each Pokmon species has *base stats*. These are the average values 
given to a wild Pokmon's stats at level 50. Base stats express quite 
exactly the Pokmon's potential - the greater they are, the greater 
the max possible value for each stat at level 100 will be. Pokmon of 
the same species all have the same base stats, so for example, all 
Chansey have a base HP of 250, regardless of their level.

Base stats can reach a max of 255.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Although all Pokmon of the same species have the same base stats, 
each one of them has unique stats. If - for instance - you catch 
three level 20 Pikachu, you'll notice their stats are different. This 
is due to the fact that each one of them has, for each one of his 
stats, a *diversification value (DV)* that is different from the ones 
the others have. More simply, each one of them has unique "genes" 
that determine its stats' values. The DV is a number between 0 and 15 
and is calculated when you catch a Pokmon in the wild. If a Pokmon 
has a DV of 15 for one of his stats, it will be able to reach the max 
value its species can reach for that stat. 

Example: if you catch a Chansey with an HP DV of 15, at level 100 it 
will be able to reach a max of 703 HP, the max possible value a 
Chansey can reach. But, if you catch a Chansey with an HP DV of 0, at 
level 100 that Chansey will only be able to reach a max of 673 HP.

One Pokmon may not have the same DV for all of its stats, with the 
exception of Special Attack and Special Defense, which have the same 
DV as they were united in the Special stat in Pokmon Red, Blue, and 
Yellow. The odds of catching a Pokmon with a DV of 15 for all of its 
stats are 1 in 1048576, therefore it is almost impossible to catch a 
perfect one. So you've got to choose which stat you want to enhance 
the most, and catch many Pokmon of the same species until you find 
one with a high DV for that stat.

When you look at a Pokmon's stats, you'll only be shown whole 
numbers, not decimals, so you can easily miscalculate the DVs. It is 
therefore advisable to catch Pokmon at the highest possible level. 
At level 50 and above, decimals are no more considered (almost), so 
it is easier to calculate DVs, while it is almost impossible to 
calculate them exactly at lower levels.

Example: a level 2 Rattata has a minimum Attack of 7 and a max Attack 
of 8. However, that small number contains 16 different DVs that 
cannot be extimated because you're not shown decimals. So, a level 2 
Rattata with an Attack of 8 may not have an Attack DV of 15. That's 
why you want to catch a Pokmon at the highest possible level if you 
want to be sure you have a powerful one, because at high levels DVs 
can be easily calculated. However, you must also consider that at 
higher levels, a Pokmon may no more have some useful moves it would 
have at lower levels.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

With the following formulae you can calculate the max value of the 
stats of a wild Pokmon at a certain level. The first formula can be 
used to calculate the values of Attack, Defense, Speed, Special 
Attack and Special Defense, while the second formula is used to 
calculate HP:

WILD STATS FORMULA

+----------------------------------------+
| f(stat) = (level x(base stat+DV):50)+5 | 
+----------------------------------------+


WILD HP FORMULA

+----------------------------------------+
| f(HP) = (level x(base HP+DV+50):50)+10 |
+----------------------------------------+

As you can see, here's where base stats play their main role. With 
these two formulae you can determine the DV of a stat and understand 
the true potential of the Pokmon you've caught. Remember, it's 
easier to determine DVs if the Pokmon's level is equal to or greater 
than 50 - at lower levels, decimals can seriously deceive you.

IMPORTANT: these formulae apply to Pokmon that you caught in the 
wild and that have never fought a single battle. Why? Keep reading to 
know.

=====================================================================
4. EXPERIENCE
=====================================================================

As you know, when a Pokmon takes part in a battle and doesn't faint, 
it receives *experience points (Exp)*. When a Pokmon gains enough 
Exp, its level raises by one. The max amount of Exp a Pokmon can 
achieve at level 100 determines the Pokmon's growth type. According 
to this number, we can find four different growth types:

+-------------------------------------------------------------------+
|            L 15   L 50    L 100    FORMULA                        |
|                                                                   |
|Fast        2700  100000   800000   0,8x(lv^3)                     |
|                                                                   |
|Medium      3375  125000  1000000   lv^3                           |
|                                                                   |
|Slow        4218  156250  1250000   1,25x(lv^3)                    |
|                                                                   |
|Parabolic   2035  117360  1059860   1,2x(lv^3)-15x(lv^2)+100xlv-140|
+-------------------------------------------------------------------+


When more than one Pokmon is used against a single opponent, the 
gained Exp is equally shared between all the Pokmon that took part 
in the battle (the number is rounded down).


If you possess the Exp Share, two things can happen:

1 - The Pokmon holding the Exp Share does not fight. That Pokmon 
gets half the Exp gained from the battle, while the remaining half is 
divided between the Pokmon that did fight;

2 - The Pokmon holding the Exp Share fights. That Pokmon gets 2/3 
of the Exp gained from the battle, while the remaining points are 
divided between the other fighters.

If a Pokmon does not take part in the battle, it doesn't receive any 
Exp.


If you fight a Trainer, you gain 1.5 times the normal Exp, rounded 
down.
The same thing happens if you use a Pokmon obtained through a trade. 
This Pokmon's ID number is different from that of the Pokmon you 
catch in the wild. However, in this case ONLY that Pokmon will get 
more Exp then usual. 


Use this formula to calculate the amount of Exp you can get by 
defeating a Pokmon:

+------------------------------------+
| Exp = (((Base Exp x L)x B x T): 7) | 
+------------------------------------+

L = enemy Pokmon's level

B = 1 if enemy is a wild Pokmon; 1.5 if enemy is a trainer's Pokmon

T = 1 if your Pokmon has the same ID number as your character; 1.5
    if your Pokmon was obtained through a trade

Base Exp varies with the Pokmon species. Base Exp is listed below, 
from max to min.

255: Chansey, Blissey
220: Mewtwo, Lugia, Ho-Oh
219: Lapras
218: Dragonite, Tyranitar
217: Moltres, Entei
216: Zapdos, Raikou
215: Articuno, Suicune
214: Gyarados
213: Arcanine
212: Exeggutor
211: Tauros
210: Blastoise, Feraligatr
209: Charizard, Typhlosion
208: Venusaur, Meganium
207: Starmie, Kingdra
206: Kingler
205: Tentacruel
204: Rhydon, Crobat, Houndoom
203: Cloyster
202: Aerodactyl
201: Kabutops
200: Pinsir, Scizor, Heracross, Miltank
199: Omastar
198: Flareon
197: Jolteon, Espeon, Umbreon
196: Vaporeon, Steelix
195: Nidoking
194: Nidoqueen, Ampharos
193: Machamp
192: Rapidash
191: Victreebel
190: Gengar
189: Ursaring, Donphan
187: Scyther
186: Alakazam
185: Poliwrath, Politoed
184: Vileplume, Bellossom
183: Delibird
180: Porygon2
178: Ninetales, Granbull
177: Golem, Wobbuffet
176: Dewgong, Jumpluff
175: Kangaskhan
174: Golduck
173: Weezing
172: Pidgeot
171: Golbat, Xatu
170: Seaking
168: Mantine, Skarmory
167: Magmar
166: Tangela
165: Hypno, Stantler
164: Slowbro, Slowking, Octillery
163: Sandslash
162: Fearow, Noctowl
161: Magneton
160: Butterfree
159: Beedrill
158: Dodrio
157: Muk
156: Electabuzz, Lanturn
155: Seadra
154: Snorlax, Magcargo
153: Dugtrio, Azumarill
152: Ponyta
151: Weepinbell
150: Electrode
149: Primeape, Girafarig
148: Persian
147: Arbok, Yanma, Misdreavus
146: Machoke, Sunflora
145: Kadabra
144: Dragonair, Pupitar
143: Wartortle, Croconaw
142: Charmeleon, Quilava
141: Ivysaur, Bayleef
140: Hitmonchan
139: Hitmonlee
138: Venomoth, Hitmontop
137: Jynx, Quagsire
136: Mr. Mime, Skiploom
135: Rhyhorn, Sudowoodo
134: Graveler, Ledian, Ariados
132: Gloom, Sneasel
131: Poliwhirl
130: Porygon
129: Clefable
128: Parasect
127: Lickitung
126: Haunter
124: Marowak, Teddiursa, Phanpy
122: Raichu
120: Omanyte
119: Kabuto
118: Nidorino, Forretress
117: Nidorina, Flaaffy, Magby
116: Raticate, Furret
115: Krabby
114: Koffing, Houndour
113: Pidgeotto, Corsola
111: Goldeen
109: Wigglytuff
108: Onix, Gligar
107: Murkrow
106: Staryu, Smeargle, Elekid
105: Tentacruel
103: Voltorb
102: Drowzee
100: Seel, Qwilfish
99:  Slowpoke
98:  Exeggcute
97:  Shellder
96:  Doduo
95:  Gastly
94:  Farfetch'd, Aipom
93:  Sandshrew
92:  Eevee
91:  Growlithe, Tyrogue
90:  Grimer, Chinchou
89:  Magnemite
88:  Machop
87:  Cubone, Smoochum
86:  Geodude
84:  Bellsprout
83:  Horsea
82:  Pikachu
81:  Diglett
80:  Psyduck, Shuckle
78:  Oddish, Slugma, Swinub, Remoraid
77:  Poliwag
76:  Jigglypuff
75:  Venonat, Dunsparce
74:  Mankey, Togepi, Hoppip
73:  Abra, Natu
72:  Metapod
71:  Kakuna
70:  Paras
69:  Meowth
68:  Clefairy
67:  Dratini, Larvitar
66:  Squirtle, Totodile
65:  Charmander, Cyndaquil
64:  Bulbasaur, Mew, Chikorita, Celebi
63:  Vulpix, Snubbull
62:  Ekans
61:  Ditto, Unown
60:  Nidoran M, Pineco
59:  Nidoran F, Mareep
58:  Spearow, Hoothoot, Marill
57:  Rattata, Sentret
55:  Pidgey
54:  Zubat, Ledyba, Spinarak
53:  Caterpie
52:  Weedle, Sunkern, Wooper
42:  Pichu
39:  Igglybuff
37:  Cleffa
20:  Magikarp

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Along with regular Exp, when you defeat an enemy your Pokmon will 
also get a quantity of Exp which is not shown in the game: this is 
called *stat experience (Stat Exp)*. Each stat can reach a max of 
65025 points of Stat Exp, and this applies to ALL Pokmon. 
How do you know how much Stat Exp you gained from a battle? Actually, 
it is quite easy. When you defeat a Pokmon, your Pokmon gets an 
amount of Stat Exp that is equal to the opponent's Base Stats. As you 
know, Base Stats do not depend on the level, but only on the species. 
So, if you defeat a wild Chansey, you'll get 250 HP points, 5 Attack 
points, 5 Defense points, 50 Speed points, 35 Special Attack points, 
and 105 Special Defense points, regardless of the level. Like regular 
Exp, Stat Exp is equally divided between all fighters.


Another way to gain Stat Exp is to use 5 items that I use to call 
*vitamins*. These are HP UP, Protein (Attack), Iron (Defense), Carbos 
(Speed), and Calcium (Special). Each one of them is worth 2550 points 
of Stat Exp for a stat. However, their use is limited by some rules. 
First of all, a Pokmon can be fed a maximum of 10 vitamins of each 
type, for a max of 25500 points of Stat Exp for each stat. 
Furthermore, the amount of vitamins a Pokmon can be fed is limited 
by the amount of Stat Exp it already has. Let's say your Pokmon 
already has 5100 (2550x2) HP points -  that Pokmon can only be fed 8 
HP UPs. If your Pokmon already has 25500 Stat Exp points or more for 
a stat, it can't be fed any vitamins for that stat.
When you use a vitamin, the stat's value is immediately recalculated 
(see below).

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The following formula is used to determine how much Stat Exp you have 
to get to gain a certain number of Stat points:

+-------------------------------------------+
| f(SE) = 64x(50xSP:lv)^2 - 16x(50xSP:lv)+2 |
+-------------------------------------------+

SP is the number of Stat points you want to get. 

At level 50, the max amount of Stat points you can get is 31.

At level 100, the max amount of Stat points you can get is 63.


Knowing this, we can work out the formulae used to determine the 
stats' max values at level 100. HP still have a different formula:

+-------------------------------------------------+
| f(stat) = (level x(base stat+DV+31.99999):50)+5 |
+-------------------------------------------------+

The number you get must be rounded down. If you put in a DV of 15, 
you can determine the max value the stat can reach.
For example, if you put in DV=15, you can find out that Mewtwo's 
Special Attack can reach as far as 406.

+-------------------------------------------------+
| f(HP) = (level x(base HP+DV+50+31.99999):50)+10 |
+-------------------------------------------------+

This one must be rounded down, too.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

A very important thing to understand is that the stats' values are 
recalculated every time your Pokmon gains a level, according to the 
amount of Stat Exp accumulated for each stat. However, being level 
100 the highest achievable level, your Pokmon's stats can no more be 
recalculated after that point, even if they haven't reached 65025 
Stat Exp points yet. So what to do if your Pokmon's stats didn't 
reach the max value their DVs allow them to reach?

When this happens, your only hope is to use the so-called *Box 
Trick*. Every time you store a Pokmon in a box in Bill's PC, its 
stats are recalculated according to their amount of Stat Exp. So, it 
is still possible to reach the max amount of Stat points allowed by 
the DV, even at level 100. All you have to do is to fight a number of 
battles with the Pokmon, put it in a Box, and get it back. Have a 
look at its stats and you'll notice it gained some points. Repeat 
until the stats have reached the maximum value allowed by their DVs.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

One last thing - because stat points also depend on the level, if a 
Pokmon gains levels without fighting, its stats will eventually 
raise no matter what. However, the increase will be very little 
compared to that of a Pokmon which took part in many battles. So if 
you give a Pokmon a Rare Candy, or if you leave it at the Day Care 
on Route 34, it will gain regular Exp, but no Stat Exp, therefore 
ending up to be weaker than a Pokmon of the same level which fought 
many enemies. That's why wild Pokmon are weaker than trained Pokmon 
of the same level. Anyway, the Box Trick allows every Pokmon to 
reach its full potential, so it isn't true that Pokmon caught at 
higher levels are weaker - thay'll just have less Stat Exp by the 
time they reach level 100. If the Box Trick didn't exist, it would be 
wiser to catch Pokmon at the lowest possible level, but it does 
exist and works very well, so there's no reason to catch, say, a 
level 20 Rhyhorn rather than a level 52 Rhydon, unless you want a 
powerful low-level Pokmon for Pokmon Stadium, or you want some 
moves that a high-level Pokmon no more has and you want it to have. 

=====================================================================
5. RANKINGS
=====================================================================

Here you can find the rankings for each stat. All 138 final-form 
Pokmon are listed.

+---------------------+-----------------------+---------------------+
|         ----        |       --------        |     ---------       |
|          HP         |        ATTACK         |      DEFENSE        |
|         ----        |       --------        |     ---------       |
|                     |                       |                     |
| 1)  Blissey     713 |  1)  Dragonite   366  | 1)  Shuckle     558 |
| 2)  Wobbuffet   583 |      Tyranitar        | 2)  Steelix     498 |
| 3)  Snorlax     523 |  3)  Flareon     358  | 3)  Cloyster    458 |
| 4)  Wigglytuff  483 |      Ho-Oh            | 4)  Forretress  378 |
| 5)  Lapras      463 |      Kingler          |     Skarmory        |
|     Vaporeon        |      Machamp          | 6)  Golem       358 |
| 7)  Lanturn     453 |      Rhydon           |     Lugia           |
| 8)  Entei       433 |      Scizor           | 8)  Omastar     348 |
| 9)  Ho-Oh       415 |      Ursaring         | 9)  Donphan     338 |
|     Lugia           |  10) Gyarados    348  |     Magcargo        |
|     Mewtwo          |      Heracross        |     Rhydon          |
| 12) Kangaskhan  413 |      Pinsir           |     Weezing         |
|     Muk             |  13) Donphan     338  | 13) Kingler     328 |
|     Rhydon          |      Granbull         |     Sudowoodo       |
| 15) Azumarill   403 |      Hitmonlee        |     Sui cune        |
|     Celebi          |  16) Entei       328  |     Tangerla        |
|     Dunsparce       |      Kabutops         | 17) Marowak     318 |
|     Mew             |  18) Arcanine    318  |     Sandslash       |
|     Noctowl         |      Dodrio           |     Slowbro         |
|     Piloswine       |      Golem            |     Tyranitar       |
|     Suicune         |      Mewtwo           |     Umbreon         |
|     Tyranitar       |      Snorlax          | 22) Gligar      308 |
| 23) Clefable    393 |  23) Aerodactyl  308  |     Kabutops        |
|     Exeggutor       |      Feraligatr       |     Miltank         |
|     Gyarados        |      Hitmonchan       | 25) Articuno    298 |
|     Miltank         |      Muk              |     Blastoise       |
|     Quagsire        |      Octillery        |     Celebi          |
|     Slowbro         |      Primeape         |     Feraligatr      |
|     Slowking        |      Victreebel       |     Meganium        |
|     Umbreon         |  30) Celebi      298  |     Mew             |
| 31) Dragonite   385 |      Mew              |     Pinsir          |
| 32) Ampharos    383 |      Moltres          |     Scizor          |
|     Arcanine        |      Piloswine        | 33) Dragonite   288 |
|     Articuno        |      Rapidash         |     Hitmontop       |
|     Dewgong         |      Sandslash        |     Kingdra         |
|     Donphan         |      Sudowoodo        |     Magneton        |
|     Granbull        |      Tauros           |     Poliwrath       |
|     Lickitung       |  38) Cloyster    288  |     Tauros          |
|     Machamp         |      Exeggutor        | 39) Ho-Oh       278 |
|     Moltres         |      Hitmontop        |     Mewtwo          |
|     Nidoqueen       |      Kangaskhan       |     Moltres         |
|     Politoed        |      Kingdra          |     Porygon2        |
|     Poliwrath       |      Magmar           | 43) Nidoqueen   272 |
|     Raikou          |      Parasect         | 44) Bellossom   268 |
|     Ursaring        |      Qwilfish         |     Corsola         |
|     Zapdos          |      Sneasel          |     Entei           |
| 47) Crobat      373 |      Stantler         |     Exeggutor       |
|     Feraligatr      |  48) Nidoking    282  |     Quagsire        | 
|     Furret          |      Seaking          |     Starmie         |
|     Hypno           |  50) Ariados     278  |     Togetic         |
|     Porygon2        |      Crobat           |     Vileplume       |
| 52) Pidgeot     369 |      Fearow           |     Zapdos          |
| 53) Nidoking    365 |      Forretress       | 53) Venusaur    264 |
| 54) Aerodactyl  363 |      Houndoom         | 54) Arcanine    258 |
|     Golduck         |      Lugia            |     Azumarill       |
|     Golem           |      Raichu           |     Crobat          |
|     Heracross       |      Weezing          |     Dewgong         |
|     Meganium        |      Zapdos           |     Kangaskhan      |
|     Seaking         |  59) Arbok       268  |     Lapras          |
|     Tentacruel      |      Articuno         |     Machamp         |
|     Venusaur        |      Lapras           |     Parasect        |
|     Victreebel      |      Murkrow          |     Piloswine       |
| 63) Blastoise   361 |      Poliwrath        |     Slowking        |
| 64) Charizard   359 |      Quagsire         | 64) Gyarados    256 |
|     Typhlosion      |      Rakou            |     Hitmonchan      |
| 66) Bellossom   353 |      Steelix          | 66) Charizard   254 |
|     Forretress      |  67) Charizard   266  |     Golduck         |
|     Houndoom        |      Typhlosion       |     Typhlosion      |
|     Jumpluff        |  69) Blastoise   264  | 69) Nidoking    252 |
|     Kingdra         |      Electabuzz       | 70) Ampharos    248 |
|     Octillery       |  71) Golduck     262  |     Granbull        |
|     Sandslash       |      Meganium         |     Heracross       |
|     Steelix         |      Nidoqueen        |     Lickitung       |
|     Sunflora        |      Venusaur         |     Muk             |
|     Tauros          |  75) Raticate    260  |     Ninetales       |
|     Vileplume       |  76) Beedrill    258  |     Octillery       |
| 77) Ninetales   349 |      Bellossom        |     Pidgeot         |
|     Stantler        |      Dugtrio          |     Politoed        |
| 79) Ariados     343 |      Girafarig        |     Qwilfish        |
|     Girafarig       |      Marowak          |     Raikou          |
|     Omastar         |      Miltank          |     Ursaring        |
|     Scizor          |      Pidgeot          | 82) Clefable    244 |
|     Sudowoodo       |      Porygon2         | 83) Ariados     238 |
|     Venomoth        |      Skarmory         |     Dodrio          |
| 85) Beedrill    333 |      Vileplume        |     Dunsparce       |
|     Electabuzz      |  86) Furret      250  |     Electrode       | 
|     Espeon          |      Ninetales        |     Hypno           |
|     Fearow          |  88) Ampharos    248  |     Jumpluff        |
|     Flareon         |      Gligar           |     Mantine         |
|     Gligar          |      Politoed         |     Rapidash        |
|     Jolteon         |      Slowbro          |     Xatu            | 
|     Jynx            |      Slowking         | 92) Arbok       236 |
|     Magmar          |      Starmie          | 93) Aerodactyl  228 |
|     Mantine         |      Suicune          |     Fearow          |
|     Persian         |      Sunflora         |     Girafarig       |
|     Pinsir          |      Xatu             |     Mr. Mime        |
|     Primeape        |  97) Hypno       244  |     Seaking         |
|     Qwilfish        |  98) Unown       242  |     Snorlax         |
|     Rapidash        |  99) Aipom       238  |     Tentacruel      |
|     Skarmory        |      Clefable         |     Victreebel      |
|     Tangela         |      Dewgong          | 101)Furret      226 |
|     Weezing         |      Dunsparce        | 102)Stantler    222 |
|     Xatu            |      Persian          | 103)Espeon      218 |
|     Yanma           |      Tentacruel       |     Flareon         |
| 105)Arbok       323 |      Wigglytuff       |     Gengar          |
|     Butterfree      |  106)Espeon      228  |     Jolteon         |
|     Dodrio          |      Farfetchd       |     Misdreavus      |
|     Electrode       |      Gengar           |     Persian         |
|     Gengar          |      Jolteon          |     Primeape        |
|     Kabutops        |      Umbreon          |     Raticate        |
|     Marowak         |      Vaporeon         |     Vaporeon        |
|     Misdreavus      |      Venomoth         |     Venomoth        |
|     Murkrow         |      Yanma            | 113)Lanturn     214 |
|     Parasect        |  114)Magneton    218  |     Wobbuffet       |
|     Raichu          |      Misdreavus       | 115)Electabuzz  212 |
|     Starmie         |      Omastar          |     Magmar          |
| 117)Aipom       313 |  117)Lanturn     214  | 117)Aipom       208 |
|     Alakazam        |  118)Corsola     208  |     Farfetchd      |
|     Corsola         |      Delibird         |     Raichu          |
|     Kingler         |      Jumpluff         |     Sneasel         |
|     Ledian          |      Lickitung        |     Sunflora        |
|     Raticate        |      Tangela          | 122)Hitmonlee   204 |
|     Smeargle        |  123)Alakazam    198  | 123)Butterfree  198 |
|     Sneasel         |      Azumarill        |     Dugtrio         |
|     Togetic         |      Electrode        |     Houndoom        |
| 126)Farfetchd  307 |      Jynx             |     Ledian          |
| 127)Cloyster    303 |      Magcargo         |     Noctowl         |
|     Hitmonchan      |      Noctowl          | 128)Ditto       194 |
|     Hitmonlee       |  129)Ditto       194  |     Unown           |
|     Hitmontop       |  130)Butterfree  188  | 130)Alakazam    188 |
|     Magcargo        |      Mr. Mime         |     Delibird        |
|     Magneton        |  132)Mantine     178  |     Wigglytuff      |
| 133)Ditto       299 |      Togetic          |     Yanma           |
|     Unown           |  134)Ledian      168  | 134)Murkrow     182 |
| 135)Delibird    293 |  135)Wobbuffet   164  | 135)Beedrill    178 |
| 136)Mr. Mime    283 |  136)Smeargle    138  | 136)Jynx        168 |
| 137)Dugtrio     273 |  137)Shuckle     118  |     Smeargle        |
| 138)Shuckle     243 |      Blissey          | 138)Blissey     118 |
+---------------------+-----------------------+---------------------+
|      -------        |   ----------------    |  -----------------  |           
|       SPEED         |    SPECIAL ATTACK     |   SPECIAL DEFENSE   |
|      -------        |   ----------------    |  -----------------  |
|                     |                       |                     |
| 1)  Electrode   378 |  1)  Mewtwo      406  | 1)  Shuckle     558 |
| 2)  Aerodactyl  358 |  2)  Alakazam    368  | 2)  Ho-Oh       406 |
|     Crobat          |  3)  Espeon      358  |     Lugia           |
|     Jolteon         |      Gengar           | 4)  Mantine     378 |
|     Mewtwo          |  5)  Exeggutor   348  | 5)  Blissey     368 | 
| 6)  Alakazam    338 |      Moltres          | 6)  Umbreon     358 |
|     Dugtrio         |      Zapdos           | 7)  Articuno    348 |
| 8)  Persian     328 |  8)  Magneton    338  | 8)  Mr. Mime    338 |
|     Raikou          |  9)  Ampharos    328  |     Tentacruel      |
|     Sneasel         |      Jynx             | 10) Hypno       328 |
|     Starmie         |      Omastar          |     Suicune         |
| 12) Espeon      318 |      Raikou           | 12) Flareon     318 |
|     Gengar          |  13) Ho-Oh       318  |     Hitmonchan      |
|     Jumpluff        |      Houndoom         |     Hitmonlee       |
|     Lugia           |      Jolteon          |     Hitmontop       |
|     Tauros          |      Vaporeon         |     Ledian          |
| 17) Electabuzz  308 |  17) Charizard   316  |     Slowking        |
|     Rapidash        |      Typhlosion       |     Snorlax         |
| 19) Celebi      298 |  19) Octillery   308  | 19) Blastoise   308 |
|     Charizard       |      Porygon2         |     Togetic         |
|     Dodrio          |      Sunflora         | 21) Bellossom   298 |
|     Entei           |  22) Arcanine    298  |     Celebi          |
|     Fearow          |      Celebi           |     Dragonite       |
|     Mew             |      Dragonite        |     Gyarados        |
|     Miltank         |      Magmar           |     Meganium        |
|     Ninetales       |      Mew              |     Mew             |
|     Raichu          |      Mr. Mime         |     Muk             |
|     Tentacruel      |      Slowbro          |     Ninetales       |
|     Typhlosion      |      Slowking         |     Politoed        |
|     Zapdos          |      Starmie          |     Raikou          |
| 31) Raticate    292 |      Tangela          |     Tyranitar       |
| 32) Arcanine    288 |      Venusaur         |     Venusaur        |
|     Houndoom        |      Victreebel       | 33) Noctowl     290 |
|     Jynx            |      Vileplume        | 34) Dewgong     288 |
|     Primeape        |  35) Articuno    288  |     Espeon          |
|     Xatu            |      Electabuzz       |     Heracross       |
|     Yanma           |      Flareon          |     Jolteon         |
| 38) Magmar      284 |      Golduck          |     Jynx            |
| 39) Murkrow     280 |      Kingdra          |     Kingdra         |
|     Pidgeot         |      Tyranitar        |     Lapras          |
| 41) Furret      278 |      Xatu             |     Porygon2        |
|     Ho-Oh           |  42) Bellossom   278  |     Vaporeon        |
|     Kangaskhan      |      Entei            | 43) Ampharos    278 |
|     Moltres         |      Girafarig        |     Clefable        |
|     Mr. Mime        |      Lugia            |     Mewtwo          |
|     Venomoth        |      Politoed         |     Poliwrath       |
| 47) Hitmonlee   272 |      Raichu           |     Vileplume       |
| 48) Aipom       268 |      Suicune          |     Zapdos          |
|     Articuno        |      Venomoth         | 49) Alakazam    268 |
|     Girafarig       |  50) Blastoise   268  |     Charizard       |
|     Gligar          |      Clefable         |     Corsola         |
|     Golduck         |      Cloyster         |     Electabuzz      |
|     Heracross       |      Lapras           |     Jumpluff        |
|     Kingdra         |      Misdreavus       |     Machamp         |
|     Ledian          |      Murkrow          |     Magmar          |
|     Misdreavus      |      Nidoking         |     Misdreavus      |
|     Nidoking        |      Stantler         |     Moltres         |
|     Pinsir          |      Weezing          |     Nidoqueen       |
|     Qwilfish        |  59) Meganium    264  |     Starmie         |
|     Stantler        |  60) Ninetales   260  |     Sunflora        |
|     Suicune         |  61) Butterfree  258  |     Typhlosion      |
| 62) Gyarados    260 |      Electrode        | 62) Feraligatr  264 |
| 63) Arbok       258 |      Magcargo         | 63) Arcanine    258 |
|     Dragonite       |      Mantine          |     Azumarill       |
|     Kabutops        |      Rapidash         |     Beedrill        |
|     Meganium        |      Tentacruel       |     Butterfree      |
|     Venusaur        |      Togetic          |     Crobat          |
| 68) Blastoise   254 |  68) Feraligatr  256  |     Electrode       |
|     Feraligatr      |  69) Lanturn     250  |     Golduck         |
| 70) Hitmonchan  250 |      Noctowl          |     Houndoom        |
|     Nidoqueen       |  71) Blissey     248  |     Kangaskhan      |
| 72) Beedrill    248 |      Nidoqueen        |     Magcargo        |
|     Delibird        |      Ursaring         |     Marowak         |
|     Kingler         |      Wigglytuff       |     Parasect        |
|     Smeargle        |      Yanma            |     Raichu          |
| 76) Butterfree  238 |  76) Hypno       244  |     Rapidash        |
|     Cloyster        |  77) Unown       242  |     Scizor          |
|     Dewgong         |  78) Crobat      238  |     Seaking         |
|     Hitmontop       |      Dewgong          |     Slowbro         |
|     Magneton        |      Pidgeot          | 80) Arbok       256 |
|     Mantine         |      Poliwrath        | 81) Lanturn     250 |
|     Noctowl         |  82) Arbok       228  | 82) Aerodactyl  248 |
|     Politoed        |      Corsola          |     Entei           |
|     Poliwrath       |      Delibird         |     Gengar          |
|     Skarmory        |      Dunsparce        |     Lickitung       |
|     Victreebel      |      Kabutops         |     Nidoking        |
| 87) Seaking     234 |      Machamp          |     Octillery       |
| 88) Hypno       232 |      Muk              |     Sneasel         |
|     Lanturn         |      Persian          |     Ursaring        |
| 90) Flareon     228 |      Quagsire         |     Venomoth        |
|     Sandslash       |      Seaking          | 91) Dugtrio     238 |
|     Scizor          |      Snorlax          |     Kabutops        |
|     Umbreon         |  93) Fearow      220  |     Magneton        |
|     Vaporeon        |  94) Aerodactyl  218  |     Miltank         |
| 95) Tyranitar   220 |      Ariados          |     Omastar         |
| 96) Clefable    218 |      Dodrio           |     Pidgeot         |
|     Farfetch'd      |      Donphan          |     Pinsir          |
|     Lapras          |      Forretress       |     Primeape        |
|     Porygon2        |      Granbull         |     Raticate        |
|     Tangela         |      Gyarados         |     Skarmory        |
|     Weezing         |      Lickitung        |     Tauros          |
| 102)Ampharos    208 |      Parasect         |     Weezing         |
|     Blissey         |      Piloswine        |     Xatu            |
|     Exeggutor       |      Primeape         | 104)Dunsparce   228 |
|     Machamp         |      Umbreon          |     Exeggutor       |
|     Omastar         |  106)Farfetch'd  214  |     Girafarig       |
|     Ursaring        |  107)Golem       208  |     Gligar          |
| 108)Azumarill   198 |      Jumpluff         |     Golem           |
|     Bellossom       |      Ledian           |     Persian         |
|     Donphan         |      Pinsir           |     Quagsire        |
|     Muk             |      Qwilfish         |     Stantler        |
|     Piloswine       |      Scizor           |     Steelix         |
|     Vileplume       |      Steelix          |     Sudowoodo       |
| 114)Ditto       194 |  114)Azumarill   198  | 114)Farfetch'd  222 |
|     Unown           |      Dugtrio          | 115)Fearow      220 |
| 116)Dunsparce   188 |      Kingler          | 116)Ariados     218 |
|     Golem           |      Marowak          |     Dodrio          |
|     Granbull        |      Raticate         |     Donphan         |
|     Marowak         |  119)Ditto       194  |     Forretress      |
|     Octillery       |  120)Beedrill    188  |     Granbull        |
|     Wigglytuff      |      Furret           |     Piloswine       |
| 122)Ariados     178 |      Rhydon           |     Victreebel      |
|     Forretress      |      Sandslash        | 123)Wobbuffet   214 |
|     Rhydon          |  124)Aipom       178  | 124)Aipom       208 |
|     Togetic         |      Heracross        |     Furret          |
| 126)Corsola     168 |      Kangaskhan       |     Qwilfish        |
|     Quagsire        |      Miltank          |     Sandslash       |
| 128)Wobbuffet   164 |      Skarmory         | 128)Kingler     198 |
| 129)Lickitung   158 |      Tauros           |     Wigglytuff      |
|     Magcargo        |  130)Gligar      168  | 130)Ditto       194 |
|     Parasect        |      Hitmonchan       |     Unown           |
|     Slowbro         |      Hitmonlee        | 132)Cloyster    188 |
|     Slowking        |      Hitmontop        |     Delibird        |
|     Snorlax         |      Sneasel          |     Rhydon          |
|     Steelix         |  135)Wobbuffet   164  |     Smeargle        |
|     Sudowoodo       |  136)Sudowoodo   158  |     Yanma           |
|     Sunflora        |  137)Smeargle    138  | 137)Murkrow     182 |
| 138)Shuckle     108 |  138)Shuckle     118  | 138)Tangela     178 |
+---------------------+-----------------------+---------------------+

=====================================================================
6. BATTLE
=====================================================================

Each Pokmon can have one or two types. In the first case, it's 
called a *single type*, while in the second, it's called a *dual 
type*.

The Pokmon's type has an influence on its attack power and on the 
damage received from enemy attacks. If a Pokmon uses an attack that 
matches its type (for a single type) or one of its types (for a dual 
type), it can take advantage of the *STAB (same-type attack bonus)*, 
which makes the attack 1.5 times more powerful than usual.

When a Pokmon is hit by an attack, 4 different things can happen:

1 - The attack has no peculiar effects

2 - The attack is super effective

3 - The attack is not very effective

4 - The attack has no effect

In the first case, the hit Pokmon didn't have any resistances nor 
weaknesses towards the attack type, and the damage is calculated 
normally, and STAB is applied if necessary.

In the second case, the hit Pokmon receives double damage. If STAB 
is applied, the attack inflicts 3 times the regular damage.

In the third case, the hit Pokmon receives 50% the regular damage. 
If STAB is applied, the attack inflicts 3/4 the regular damage.

In the fourth case, the attack deals no damage at all.


If the hit Pokmon is a dual type, both types must be considered when 
calculating the damage.

Example: if a Gyarados (Water/Flying) is hit by an Electric attack, 
it receives 4 times the normal damage. If STAB is applied, the damage 
is equal to 6 times the regular damage.
 
On the contrary, if a Gyarados is hit by a Grass attack, its Water 
part receives double damage, but its Flying part receives half 
damage. The final damage is therefore equal to the regular damage, or 
1.5 times the regular damage if STAB is applied. 

If a Beedrill (Bug/Poison) is hit by a Grass attack, it receives 1/4 
the normal damage, because both Bug and Poison are resistant to 
Grass. If STAB is applied, the damage is 3/8 the regular damage.

If a Gengar is hit by a Normal attack, it receives no damage, because 
Ghost is immune to Normal attacks.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The following chart expresses weaknesses and resistances of each 
type.


TYPE EFFECTIVENESS CHART

         _________________________________
        |                                 |
        |        DEFENDER'S TYPE          |   
        |_________________________________|
        |F|W|G|E|I|P|N|F|F|G|R|B|P|G|D|S|D|
        |i|a|r|l|c|s|o|i|l|r|o|u|o|h|r|t|a|
        |r|t|a|e|e|y|r|g|y|o|c|g|i|o|a|e|r|
     ___|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
 ___|Fir|N|N|S| |S| | | | | |N|S| | |N|S| |
|   |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
| A |Wat|S|N|N| | | | | | |S|S| | | |N| | |
| T |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
| T |Gra|N|S|N| | | | | |N|S|S|N|N| |N|N| |
| A |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
| C |Ele| |S|N|N| | | | |S|X| | | | |N| | |
| K |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
|   |Ice|N|N|S| |N| | | |S|S| | | | |S|N| |
| T |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
| Y |Psy| | | | | |N| |S| | | | |S| | |N|X|
| P |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
| E |Nor| | | | | | | | | | |N| | |X| |N| |
|   |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
|   |Fig| | | | |S|N|S| |N| |S|N|N|X| |S|S|
|   |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
|   |Fly| | |S|N| | | |S| | |N|S| | | |N| |
|   |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
|   |Gro|S| |N|S| | | | |X| |S|N|S| | |S| |
|   |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
|   |Roc|S| | | |S| | |N|S|N| |S| | | |N| |
|   |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
|   |Bug|N| |S| | |S| |N|N| | | | |N| |N|S|
|___|---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
    |Poi| | |S| | | | | | |N|N| |N|N| |X| |
    |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
    |Gho| | | | | |S|X| | | | | | |S| |N|N|
    |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
    |Dra| | | | | | | | | | | | | | |S|N| |
    |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
    |Ste|N|N| |N|S| | | | | |S| | | | |N| |
    |---|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
    |Dar| | | | | |S| |N| | | | | |S| |N|N|
    |___|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| 


S = super effective

N = not very effective

X = no effect

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

There are many attacks to which STAB cannot be applied, or that 
ignore the Type Effectiveness Chart. Such attacks are considered 
*typeless*. Although they have a type, they can be used with the same 
effectiveness by all Pokmon, for various reasons (for example, 
Dragon Rage deals a fixed damage, so no one can use it more 
effectively than another). 

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Every attack has a base attack power, so it is possible to tell which 
attack is the most powerful for each type. Furthermore, every attack 
has an accuracy value, whose maximum is 99.6% (such an accuracy 
guarantees the attack will hit, unless certain attacks have been used 
(see below)). On the base of base power and accuracy, it is possible 
to determine the average power of the attack. The average power is 
what really determines which attack is the best for each type. For 
example, Thunder's base power is greater than Thunderbolt's (120 and 
95 respectively), but Thunderbolt's accuracy is much greater, so its 
average damage will be higher, making Thunderbolt the best all-around 
Electric attack in the game. Anyway, when you want your Pokmon to 
learn an attack, keep in mind that attack's pros and cons: for 
example, Petal Dance is a very powerful Grass attack, but it may turn 
out to be more dangerous to your own Pokmon than to your opponent. 
Choose wisely the attacks you want your Pokmon to learn.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

There are some attacks, such as Wrap and Bind, that will hit the 
victim more than once, in consecutive turns (no less than 2). The 
victim will lose 1/16 of its max HP every turn. Also, these attacks 
do not allow the victim to be switched until their effect has worn 
off, which will happen after no more than 5 turns. Rapid Spin allows 
a Pokmon to free itself from such attacks. 

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

There are three attacks called *instant KO attacks*: they are 
Fissure, Guillotine, and Horn Drill. If one of these attacks 
connects, the victim will be KO'd regardless of its HP. If the 
attacker's level is greater than the defender's, the accuracy of 
these attacks is increased by 

([attacker's level-defender's level]:256)%

However, if the attacker's level is lower than the defender's, these 
attacks will always miss.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

An attack will sometimes score a *critical hit*. Such a hit inflicts 
double damage (the attacker's level is doubled in the Damage 
Formula), regardless of previous use of stats modifiers. This means 
that attacks such as Swords' Dance or Reflect will not affect the 
damage inflicted by a critical hit.
 
The chance of a critical hit to happen is based on an n value and on 
a random number between 0 and 255. n can assume 5 values, from 0 to 
4, each one corresponding to a number. If the random number is lower 
than n, the attack will score a critical hit. Four variables 
determine the value of n:

-If the attacker is a Chansey holding a Lucky Punch, or a Farfetch'd
 holding a Stick, n=2
-If Focus Energy has been used, add 1 to n
-If the attack is Karate Chop, Razor Leaf, Slash, Aeroblast, Cross 
 Chop, or Crabhammer, add 2 to n; add 0 for any other attack
-If the attacker is holding the Scope Lens, add 1 to n

See the chart below to determine the critical hit rate:

+---+--------+------------------------+
| n | Number |   Critical hit rate    |
|---|--------|------------------------|
| 0 |   17   |          6.6%          |
|---|--------|------------------------|
| 1 |   32   |         12.5%          |
|---|--------|------------------------|
| 2 |   64   |          25%           |
|---|--------|------------------------|
| 3 |   85   |         33.2%          |
|---|--------|------------------------|
| 4 |  128   |          50%           |
+---+--------+------------------------+

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Each attack has a number of PP (Power Points), which tells you how 
many times you can use that attack before you have to bring your 
Pokmon to a Pokmon Centre, or before you have to use an Ether. PP 
can vary from a min of 1 to a max of 40; usually, the more powerful 
the attack, the lower the PP number.
There's an item called PP-UP, which can raise the max amount of PP 
for a move. Every time you use a PP-UP, the PP increase by 20% their 
initial max value, and up to 3 can be used for a move, raising PP to 
a max of 160% their initial value. The effect of PP-UPs is permanent. 

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Some attacks can alter the victim's stats, and are therefore called 
*stat modifiers*. They can alter all stats with the exception of HP, 
plus Accuracy and Evasion. Such attacks can be used no more than 6 
times on a single target, and their effect wears off if the victim is 
switched. It will also wear off at the end of the battle. 
Sometimes a stat alteration may be a side effect of an attack. For 
example, Psychic can sometimes lower the victim's Special Defense.


The chart below shows the 13 possible stat alterations a stat 
modifier can inflict:

+-------------------------------------------------------------------+
|-6    -5    -4    -3    -2    -1    0    1    2    3    4    5    6|
+-------------------------------------------------------------------+
|1/4   2/7   1/3   2/5   1/2   2/3   1   3/2   2   5/2   3   7/2   4|
+-------------------------------------------------------------------+ 

0 is the value at the beginning of the battle. Stat modifiers that 
can be used up to 6 times (such as Growl) alter the stat by one 
level, while those that can be used up to 3 times (such as Swords' 
Dance) alter the stat by 2 levels. Belly Drum is a unique attack that 
can raise Attack by ten levels, thus raising it from -4 to 6 with a 
single use. Anyway, a stat can reach as high as 4 times its value, 
and as low as 1/4 its value.

As for Accuracy and Evasion, this chart shows, left to right and from 
max to min, all possible levels for Accuracy. Invert the values for 
Evasion:

+-----------------------------------------------------------------+
|  3   8/3  7/3   2   5/3  4/3   1   3/4  3/5  1/2  3/7  3/8  1/3 |
+-----------------------------------------------------------------+
| 300  266  233  200  166  133  100  75   60   50   43   36   33  |
+-----------------------------------------------------------------+

There are 3 types of modifiers here, too:

-Those which lower Accuracy by one level: Sand Attack, Smokescreen,
 Kinesis, Flash, Mud Slap, Octazooka

-Those which increase Evasion by one level: Double Team, Minimize

-Those which lower Evasion by one level: Sweet Scent

Multiply the attack's Accuracy by the level's Accuracy value to know 
which will be the Accuracy of the attack in the turn following the 
use of the stat modifier.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

On the base of everything we've discussed so far, you can find out 
the estimated damage your attack will deal using the following 
formula:

DAMAGE FORMULA
+-------------------------------------------+
| (((((((2L:5+2)xAxP:D):50)+2)xT)xM)xR:255) |
+-------------------------------------------+

L = attacker's level
A = attacker's Attack/Special Attack
P = attack's Base Power
D = defender's Defense/Special Defense
T = STAB (1 if not applied, 1.5 if applied)
M = weakness/resistance/immunity (0,0.25,0.5,1,2,4)
R = a random number between 217 and 255

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Some attacks can alter the victim's status, and are therefore called 
*status modifiers*. Status ailments can be divided into *temporary* 
and *permanent*. Permanent ailments will not wear off at the end of 
the battle, can't be erased by switching the victim, and can't be 
cumulated (a Pokmon can not have more than one at a time). Temporary 
ailments can be cumulated, wear off when the victim is switched, and 
also wear off at the end of the battle.


Permanent status ailments are:

PARALYSIS
A paralyzed Pokmon's Speed drops to 1/4 of its value. Furthermore, 
it has a 25% chance of being totally paralyzed and being unable to 
attack. A patalyzed Pokmon has a hard time fleeing from a battle.

POISON
A poisoned pokmon loses 1/8 of its max HP every turn. Out of battle, 
it loses 1 HP every 5 steps you take. Pokmon of the Poison type are 
immune to this status ailment.

BURN
A burned Pokmon's Attack is reduced by 1/2. Such a Pokmon also 
loses 1/8 of its max HP every turn; however, it does not lose HP 
outside battle.

SLEEP
A sleeping Pokmon can not attack until it wakes up. Sleep can last 
from 1 to 7 turns, and the Pokmon can attack during the turn it 
wakes up. If you use any command other than FIGHT, the turn during 
which you used the command is not counted as a sleep turn. If you 
switch a sleeping Pokmon, the sleep turns count will restart when 
the Pokmon is used again. A sleeping Pokmon has a very hard time 
fleeing from a battle.

FREEZING
A frozen Pokmon can not fight. However, if a frozen Pokmon is hit 
by a Fire attack, it will be thawed out. Furthermore, a frozen 
Pokmon can thaw itself out using Flame Wheel or Sacred Fire, and if 
Sunny Day has been used, there's a 9.8% chance it will thaw out the 
frozen Pokmon. A Pokmon can attack the turn it is thawed out.

FAINTING
A fainted Pokmon can not take place in a battle. 


Temporary status ailments are:

LEECH SEED
A seeded Pokmon loses 1/8 of its max HP every turn, and its opponent 
absorbs this damage. A seeded Pokmon can free itself from Leech Seed 
using Rapid Spin. Grass-type Pokmon are immune to this status 
ailment.

SEVERE POISON
Toxic is the only attack that can inflict this ailment. On the turn 
following the use of Toxic, the victim loses 1/16 of its max HP. For 
every following turn, this damage increases by 1/16, so on the 
sixteenth turn the victim would lose an amount of HP equal to its max 
HP, but, if it isn't cured, it will faint on the seventh turn, 
regardless of its HP. A severely poisoned Pokmon can not be 
inflicted permanent status ailments. If it is switched, or it is 
still alive at the end of the battle, severe poison turns into 
regular poison. Poison-type Pokmon are immune to this status 
ailment.

FLINCHING
If a Pokmon flinches, it cannot use the attack it was commanded to 
use. To make its opponent flinch a Pokmon must attack first.

CONFUSION
A confused Pokmon has a 50% chance of attacking itself. An auto-
inflicted attack is physical, has a base power of 40, is not 
influenced by Reflect, always deals the same damage, is considered 
typeless, and never scores a critical hit. Confusion can last up to 4 
turns, including that on which the Pokmon returns to normal 
condition. 


There's still one more case, which cannot be considered a true status 
ailment: unruliness. This can only be applied to Pokmon obtained 
through a trade, and there's a 75% chance they will be unruly and 
won't execute the attack you commanded them to use, unless you have a 
Badge that allows you to control them. At the beginning of the game, 
a Pokmon got through a trade and at level 10 or higher will be 
unruly. When you get the Hive Badge, you'll be able to control all 
Pokmon up to level 30, and so on with the other Badges. Anyway, this 
status ONLY applies to Pokmon whose ID is different from that of 
your own Pokmon - Pokmon you caught by yourself will always obey 
you, no matter what.

=====================================================================
7. ATTACKS
=====================================================================

---BUG---
 __________________________________________________
|   ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Fury Cutter  | 20 | 10  | 94.5 |  VAR  | 49 | -- |
|--------------|----|-----|------|-------|----|----|
| Leech Life   | 15 | 20  | 99.6 | 19.9  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Megahorn     | 10 | 120 | 84.4 | 101.3 | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Pin Missile  | 20 | 14  | 84.4 | 41.3  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Twineedle    | 20 | 25  | 99.6 | 49.8  | -- | -- |
|______________|____|_____|______|_______|____|____|



---DARK---
 __________________________________________________
|   ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Beat Up      | 10 | 10  | 99.6 |  VAR  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Bite         | 25 | 60  | 99.6 | 59.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Crunch       | 15 | 80  | 99.6 | 79.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Faint Attack | 20 | 60  | 99.6 | 59.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Pursuit      | 20 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Thief        | 10 | 40  | 99.6 | 39.8  | 46 | -- |
|______________|____|_____|______|_______|____|____|



---DRAGON---
 __________________________________________________
|   ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Dragonbreath | 20 | 60  | 99.6 | 59.8  | 24 | -- |
|--------------|----|-----|------|-------|----|----|
| Outrage      | 15 | 90  | 99.6 | 89.6  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Twister      | 20 | 40  | 99.6 | 39.8  | -- | -- |
|______________|____|_____|______|_______|____|____|



---ELECTRIC---
 __________________________________________________
|   ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Spark        | 20 | 65  | 99.6 | 64.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Thunder      | 10 | 120 | 69.5 | 83.4  | 25 | -- |
|--------------|----|-----|------|-------|----|----|
| Thunderbolt  | 15 | 95  | 99.6 | 94.6  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Thunderpunch | 15 | 75  | 99.6 | 74.7  | 41 | -- |
|--------------|----|-----|------|-------|----|----|
| Thundershock | 30 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Thunder Wave | 20 |  -  | 99.6 |  PAR  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Zap Cannon   | 5  | 100 | 49.6 | 49.6  | 07 | -- |
|______________|____|_____|______|_______|____|____|



---FIGHTING---
 ___________________________________________________
|    ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|---------------|----|-----|------|-------|----|----|
| Cross Chop    | 5  | 100 | 79.7 | 79.7  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Double Kick   | 30 | 30  | 99.6 | 59.8  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Dynamicpunch  | 5  | 100 | 49.6 | 49.6  | 01 | -- |
|---------------|----|-----|------|-------|----|----|
| Hi-Jump Kick  | 20 | 85  | 89.5 | 76.0  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Jump Kick     | 25 | 70  | 94.5 | 66.2  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Karate Chop   | 25 | 50  | 99.6 | 49.8  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Low Kick      | 20 | 50  | 89.5 | 44.7  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Mach Punch    | 30 | 40  | 99.6 | 39.8  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Reversal      | 15 |  1  | 99.6 |  VAR  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Rock Smash    | 15 | 20  | 99.6 | 19.9  | 08 | -- |
|---------------|----|-----|------|-------|----|----|
| Rolling Kick  | 15 | 60  | 84.4 | 50.6  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Seismic Toss  | 20 |  1  | 99.6 | 1HP/L | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Submission    | 25 | 80  | 79.7 | 63.8  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Triple Kick   | 10 | 10  | 89.5 |  VAR  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Vital Throw   | 10 | 70  | 99.6 | 69.7  | -- | -- |
|_______________|____|_____|______|_______|____|____|



---FIRE---
 __________________________________________________
|   ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Ember        | 25 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Fire Blast   | 5  | 120 | 84.4 | 101.3 | 38 | -- |
|--------------|----|-----|------|-------|----|----|
| Fire Punch   | 15 | 75  | 99.6 | 74.7  | 48 | -- |
|--------------|----|-----|------|-------|----|----|
| Fire Spin    | 15 | 15  | 69.5 | 36.5  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Flamethrower | 15 | 95  | 99.6 | 94.6  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Flame Wheel  | 25 | 60  | 99.6 | 59.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Sacred Fire  | 5  | 100 | 94.5 | 94.5  | -- | -- | 
|______________|____|_____|______|_______|____|____|



---FLYING---
 ___________________________________________________
|   ATTACK      | PP | POW | ACC  |  AVG  | TM | HM |
|---------------|----|-----|------|-------|----|----|
| Aeroblast     | 5  | 100 | 94.5 | 94.5  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Drill Peck    | 20 | 80  | 99.6 | 79.7  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Fly           | 15 | 70  | 94.5 | 66.2  | -- | 02 |
|---------------|----|-----|------|-------|----|----|
| Peck          | 35 | 35  | 99.6 | 34.9  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Sky Attack    | 5  | 140 | 89.5 | 62.6  | -- | -- |
|---------------|----|-----|------|-------|----|----|
| Wing Attack   | 35 | 60  | 99.6 | 34.9  | -- | -- |
|_______________|____|_____|______|_______|____|____|



---GHOST---
 ____________________________________________________
|    ATTACK      | PP | POW | ACC  |  AVG  | TM | HM |
|----------------|----|-----|------|-------|----|----|
| Lick           | 30 | 20  | 99.6 | 19.9  | -- | -- |
|----------------|----|-----|------|-------|----|----|
| Nightmare      | 15 |  -  | 99.6 | 1/4HP | 50 | -- |
|----------------|----|-----|------|-------|----|----|
| Night Shade    | 15 |  1  | 99.6 | 1HP/L | -- | -- |
|----------------|----|-----|------|-------|----|----|
| Shadowball     | 15 | 80  | 99.6 | 79.7  | 30 | -- |
|________________|____|_____|______|_______|____|____|



---GRASS---
 _____________________________________________________
|     ATTACK      | PP | POW | ACC  |  AVG  | TM | HM |
|-----------------|----|-----|------|-------|----|----|
| Absorb          | 20 | 20  | 99.6 | 19.9  | -- | -- |
|-----------------|----|-----|------|-------|----|----|
| Giga Drain      | 5  | 60  | 99.6 | 59.8  | 19 | -- |
|-----------------|----|-----|------|-------|----|----|
| Leech Seed      | 10 |  -  | 89.5 |   -   | -- | -- |
|-----------------|----|-----|------|-------|----|----|
| Mega Drain      | 10 | 40  | 99.6 | 39.8  | -- | -- |
|-----------------|----|-----|------|-------|----|----|
| Petal Dance     | 20 | 70  | 99.6 | 69.7  | -- | -- |
|-----------------|----|-----|------|-------|----|----|
| Razor Leaf      | 25 | 55  | 94.5 | 52.0  | -- | -- |
|-----------------|----|-----|------|-------|----|----|
| Solarbeam       | 10 | 120 | 99.6 | 59.8  | 22 | -- |
|-----------------|----|-----|------|-------|----|----|
| Vine Whip       | 10 | 35  | 99.6 | 34.9  | -- | -- |
|_________________|____|_____|______|_______|____|____|



---GROUND---
 _________________________________________________
|   ATTACK    | PP | POW | ACC  |  AVG  | TM | HM |
|-------------|----|-----|------|-------|----|----|
| Bone Club   | 20 | 65  | 84.4 | 54.8  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Bonemerang  | 10 | 50  | 89.5 | 89.5  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Bone Rush   | 10 | 25  | 79.7 | 19.9  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Dig         | 10 | 60  | 99.6 | 59.8  | 28 | -- |
|-------------|----|-----|------|-------|----|----|
| Earthquake  | 10 | 100 | 99.6 | 99.6  | 26 | -- |
|-------------|----|-----|------|-------|----|----|
| Fissure     | 5  |  1  | 29.7 |  KO   | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Magnitude   | 30 |  1  | 99.6 |  VAR  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Mud Slap    | 10 | 20  | 99.6 | 19.9  | 31 | -- |
|-------------|----|-----|------|-------|----|----|
| Spikes      | 20 |  -  | 99.6 | 1/8HP | -- | -- |
|_____________|____|_____|______|_______|____|____|



---ICE---
 _________________________________________________
|   ATTACK    | PP | POW | ACC  |  AVG  | TM | HM |
|-------------|----|-----|------|-------|----|----|
| Aurora Beam | 20 | 65  | 99.6 | 64.7  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Blizzard    | 5  | 120 | 69.5 | 83.4  | 14 | -- |
|-------------|----|-----|------|-------|----|----|
| Ice Beam    | 10 | 95  | 99.6 | 94.6  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Ice Punch   | 15 | 75  | 99.6 | 74.7  | 33 | -- |
|-------------|----|-----|------|-------|----|----|
| Icy Wind    | 15 | 55  | 94.5 |  52   | 16 | -- |
|-------------|----|-----|------|-------|----|----|
| Powder Snow | 25 | 40  | 99.6 | 39.8  | -- | -- |
|_____________|____|_____|______|_______|____|____|



---NORMAL---
 __________________________________________________
|   ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Barrage      | 20 | 15  | 84.4 | 44.3  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Bind         | 20 | 15  | 74.6 | 39.2  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Body Slam    | 15 | 85  | 99.6 | 84.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Comet Punch  | 15 | 18  | 84.4 | 53.2  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Constrict    | 35 | 10  | 99.6 | 10.0  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Cut          | 30 | 50  | 94.5 | 47.3  | -- | 01 |
|--------------|----|-----|------|-------|----|----|
| Dizzy Punch  | 10 | 70  | 99.6 | 69.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Double-Edge  | 15 | 120 | 99.6 | 119.5 | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Doubleslap   | 10 | 15  | 84.4 | 44.3  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Egg Bomb     | 10 | 100 | 74.6 | 74.6  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Explosion    | 5  | 500 | 99.6 |  498  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Extremespeed | 5  | 80  | 99.6 | 79.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| False Swipe  | 40 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Flail        | 15 |  1  | 99.6 |  VAR  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Frustration  | 20 |  1  | 99.6 |  VAR  | 21 | -- |
|--------------|----|-----|------|-------|----|----|
| Fury Attack  | 20 | 15  | 84.4 | 44.3  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Fury Swipes  | 15 | 18  | 79.7 | 50.2  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Guillotine   | 5  |  1  | 29.7 |  KO   | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Headbutt     | 15 | 70  | 99.6 | 69.7  | 02 | -- |
|--------------|----|-----|------|-------|----|----|
| Hidden Power | 15 |  1  | 99.6 |  VAR  | 10 | -- |
|--------------|----|-----|------|-------|----|----|
| Horn Attack  | 25 | 65  | 99.6 | 64.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Horn Drill   | 5  |  1  | 29.7 |  KO   | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Hyper Beam   | 5  | 150 | 89.5 | 67.1  | 15 | -- |
|--------------|----|-----|------|-------|----|----|
| Hyper Fang   | 15 | 80  | 89.5 | 71.6  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Mega Kick    | 5  | 120 | 74.6 | 89.5  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Mega Punch   | 20 | 80  | 84.4 | 67.5  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Pay Day      | 20 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Pound        | 35 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Present      | 15 |  1  | 89.5 |  VAR  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Quick Attack | 30 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Rage         | 20 | 20  | 99.6 | 19.9  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Rapid Spin   | 40 | 20  | 99.6 | 19.9  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Razor Wind   | 10 | 80  | 74.6 | 29.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Return       | 20 |  1  | 99.6 |  VAR  | 27 | -- |
|--------------|----|-----|------|-------|----|----|
| Scratch      | 30 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Selfdestruct | 5  | 400 | 99.6 | 398.4 | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Skull Bash   | 15 | 100 | 99.6 | 49.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Slam         | 20 | 80  | 74.6 | 59.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Slash        | 20 | 70  | 99.6 | 69.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Snore        | 15 | 40  | 99.6 | 39.8  | 13 | -- |
|--------------|----|-----|------|-------|----|----|
| Spike Cannon | 15 | 20  | 99.6 | 69.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Stomp        | 20 | 65  | 99.6 | 64.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Strength     | 15 | 80  | 99.6 | 79.7  | -- | 04 |
|--------------|----|-----|------|-------|----|----|
| Swift        | 20 | 60  | 99.6 | 59.8  | 39 | -- |
|--------------|----|-----|------|-------|----|----|
| Tackle       | 35 | 35  | 94.5 | 33.1  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Take Down    | 20 | 90  | 84.4 | 75.9  | -- | -- | 
|--------------|----|-----|------|-------|----|----|
| Trash        | 20 | 90  | 99.6 | 89.6  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Tri Attack   | 10 | 80  | 99.6 | 79.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Vice Grip    | 30 | 55  | 99.6 | 54.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Wrap         | 20 | 15  | 44.3 | 44.3  | -- | -- |
|______________|____|_____|______|_______|____|____|

 

---POISON---
 __________________________________________________
|   ATTACK     | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Acid         | 30 | 40  | 99.6 | 39.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Poison Gas   | 40 |  -  | 54.7 |   -   | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Poison Powder| 35 |  -  | 74.6 |   -   | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Poison Sting | 35 | 15  | 99.6 | 14.9  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Sludge       | 20 | 65  | 99.6 | 64.7  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Sludge Bomb  | 10 | 90  | 99.6 | 89.6  | 36 | -- |
|--------------|----|-----|------|-------|----|----|
| Smog         | 20 | 20  | 69.5 | 13.9  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Toxic        | 10 |  -  | 84.4 |   -   | 06 | -- |
|______________|____|_____|______|_______|____|____|



---PSYCHIC---
 _________________________________________________
|   ATTACK    | PP | POW | ACC  |  AVG  | TM | HM |
|-------------|----|-----|------|-------|----|----|
| Confusion   | 25 | 50  | 99.6 | 49.8  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Dream Eater | 15 | 100 | 99.6 | 99.6  | 42 | -- |
|-------------|----|-----|------|-------|----|----|
| Psybeam     | 20 | 65  | 99.6 | 64.7  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Psychic     | 10 | 90  | 99.6 | 89.6  | 29 | -- |
|_____________|____|_____|______|_______|____|____|



---ROCK---
 __________________________________________________
|    ATTACK    | PP | POW | ACC  |  AVG  | TM | HM |
|--------------|----|-----|------|-------|----|----|
| Ancientpower | 5  | 60  | 99.6 | 59.8  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Rock Slide   | 10 | 75  | 89.5 | 67.1  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Rock Throw   | 15 | 50  | 64.5 | 32.2  | -- | -- |
|--------------|----|-----|------|-------|----|----|
| Rollout      | 20 | 30  | 89.5 |  VAR  | 04 | -- |
|--------------|----|-----|------|-------|----|----|
| Sandstorm    | 10 |  -  | 99.6 | 1/8HP | 37 | -- |
|______________|____|_____|______|_______|____|____|



---STEEL---
 _________________________________________________
|   ATTACK    | PP | POW | ACC  |  AVG  | TM | HM |
|-------------|----|-----|------|-------|----|----|
| Iron Tail   | 15 | 100 | 74.6 | 74.6  | 23 | -- |
|-------------|----|-----|------|-------|----|----|
| Metal Claw  | 35 | 50  | 99.6 | 49.8  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Steel Wing  | 25 | 70  | 89.5 | 62.7  | 47 | -- |
|_____________|____|_____|______|_______|____|____|


---WATER---
 _________________________________________________
|   ATTACK    | PP | POW | ACC  |  AVG  | TM | HM |
|-------------|----|-----|------|-------|----|----|
| Bubble      | 30 | 20  | 99.6 | 19.9  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Bubblebeam  | 20 | 65  | 99.6 | 64.7  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Clamp       | 10 | 35  | 74.6 | 91.4  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Crabhammer  | 10 | 90  | 84.4 | 75.9  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Hydro Pump  | 5  | 120 | 79.7 | 95.6  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Octazooka   | 10 | 65  | 84.4 | 54.9  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Surf        | 15 | 95  | 99.6 | 94.6  | -- | 03 |
|-------------|----|-----|------|-------|----|----|
| Waterfall   | 15 | 80  | 99.6 | 79.7  | -- | 07 |
|-------------|----|-----|------|-------|----|----|
| Water Gun   | 25 | 40  | 99.6 | 39.8  | -- | -- |
|-------------|----|-----|------|-------|----|----|
| Whirlpool   | 15 | 15  | 69.5 | 10.4  | -- | 06 |
|_____________|____|_____|______|_______|____|____|



---TYPELESS---
 _____________________________________________________
|    ATTACK       | TYP | PP | ACC  |  AVG  | TM | HM |
|-----------------|-----|----|------|-------|----|----|
| Acid Armor      | POI | 40 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Agility         | PSY | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Amnesia         | PSY | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Attract         | NOR | 15 | 99.6 |   -   | 45 | -- |
|-----------------|-----|----|------|-------|----|----|
| Barrier         | PSY | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Baton Pass      | NOR | 40 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Belly Drum      | NOR | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Bide            | NOR | 10 | 99.6 |  VAR  | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Charm           | NOR | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Confuse Ray     | GHO | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Conversion      | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Conversion2     | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Cotton Spore    | GRA | 40 | 84.4 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Counter         | FIG | 20 | 99.6 |  VAR  | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Curse           | ??? | 10 | 99.6 |  VAR  | 03 | -- |
|-----------------|-----|----|------|-------|----|----|
| Defense Curl    | NOR | 40 | 99.6 |   -   | 40 | -- |
|-----------------|-----|----|------|-------|----|----|
| Detect          | FIG | 5  | 99.6 |   -   | 43 | -- |
|-----------------|-----|----|------|-------|----|----|
| Destiny Bond    | GHO | 5  | 99.6 |  KO   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Disable         | NOR | 20 | 54.7 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Double Team     | NOR | 15 | 99.6 |   -   | 32 | -- |
|-----------------|-----|----|------|-------|----|----|
| Dragon Rage     | DRA | 10 | 99.6 | 40 HP | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Encore          | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Endure          | NOR | 10 | 99.6 |   -   | 20 | -- |
|-----------------|-----|----|------|-------|----|----|
| Flash           | NOR | 20 | 69.5 |   -   | -- | 05 |
|-----------------|-----|----|------|-------|----|----|
| Focus Energy    | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Foresight       | NOR | 40 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Future Sight    | PSY | 15 | 89.5 | 71.6  | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Glare           | NOR | 30 | 74.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Growl           | NOR | 40 | 99.6 |   -   | 05 | -- |
|-----------------|-----|----|------|-------|----|----|
| Growth          | NOR | 40 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Harden          | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Haze            | ICE | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Heal Bell       | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Hypnosis        | PSY | 20 | 59.8 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Kinesis         | PSY | 15 | 79.7 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Leer            | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Light Screen    | PSY | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Lock-On         | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Lovely Kiss     | NOR | 10 | 74.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Mean Look       | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Meditate        | PSY | 40 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Metronome       | NOR | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Milk Drink      | NOR | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Mimic           | NOR | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Mind Reader     | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Minimize        | NOR | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Mirror Coat     | PSY | 20 | 99.6 |  VAR  | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Mirror Move     | FLY | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Mist            | ICE | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Moonlight       | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Morning Sun     | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Pain Split      | NOR | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Perish Song     | NOR | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Protect         | NOR | 10 | 99.6 |   -   | 17 | -- |
|-----------------|-----|----|------|-------|----|----|
| Psych Up        | NOR | 10 | 99.6 |   -   | 09 | -- |
|-----------------|-----|----|------|-------|----|----|
| Psywave         | PSY | 15 | 79.7 |0.6HP/L| -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Rain Dance      | WAT | 5  | 89.5 |   -   | 18 | -- |
|-----------------|-----|----|------|-------|----|----|
| Recover         | NOR | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Reflect         | PSY | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Rest            | PSY | 10 | 99.6 |   -   | 44 | -- |
|-----------------|-----|----|------|-------|----|----|
| Roar            | NOR | 20 |      |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Safeguard       | NOR | 25 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sand Attack     | GRO | 15 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Scary Face      | NOR | 10 | 89.5 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Screech         | NOR | 40 | 84.4 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----| 
| Sharpen         | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sing            | NOR | 15 | 54.7 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sketch          | NOR | 1  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sleep Powder    | GRA | 15 | 74.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sleep Talk      | NOR | 10 | 99.6 |   -   | 35 | -- |
|-----------------|-----|----|------|-------|----|----|
| Smokescreen     | NOR | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Softboiled      | NOR | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sonic Boom      | NOR | 20 | 89.5 | 20 HP | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Spiderweb       | BUG | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Spite           | GHO | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Splash          | NOR | 40 | 99.6 |   0   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Spore           | GRA | 15 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| String Shot     | BUG | 40 | 94.5 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Struggle        | ??? | IN | 99.6 | 49.8  | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Stun Spore      | GRA | 30 | 74.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Substitute      | NOR | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sunny Day       | FIR | 5  | 89.5 |   -   | 11 | -- |
|-----------------|-----|----|------|-------|----|----|
| Super Fang      | NOR | 10 | 89.5 | 1/2HP | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Supersonic      | NOR | 20 | 54.7 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Swagger         | NOR | 15 | 89.5 |   -   | 34 | -- |
|-----------------|-----|----|------|-------|----|----|
| Sweet Kiss      | NOR | 10 | 74.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Sweet Scent     | NOR | 20 | 99.6 |   -   | 12 | -- |
|-----------------|-----|----|------|-------|----|----|
| Swords Dance    | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Synthesis       | GRA | 5  | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Tail Whip       | NOR | 30 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Teleport        | PSY | 20 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Transform       | NOR | 10 | 99.6 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Whirlwind       | NOR | 20 | 84.4 |   -   | -- | -- |
|-----------------|-----|----|------|-------|----|----|
| Withdraw        | WAT | 40 | 99.6 |   -   | -- | -- |
|_________________|_____|____|______|_______|____|____|

=====================================================================
8. EFFECTS OF ATTACKS
=====================================================================

ABSORB (Grass)

Inflicts damage. Attacker absorbs up to 1/2 the damage dealt.

---------------------------------------------------------------------

ACID (Poison)

Inflicts damage and has a 9.8% chance of lowering the victim's 
Defense.

This attack has no effect on Steel.

---------------------------------------------------------------------

ACID ARMOR (Poison)

Raises the using Pokmon's Defense by a value equal to its initial 
value. It can be used up to 3 times in a single fight, thus bringing 
Defense to a max of four times its initial value. Further uses will 
have no effect.

Defense can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

AEROBLAST (Flying)

Inflicts damage. It has a 25% chance of inflicting a critical hit.

---------------------------------------------------------------------

AGILITY (Psychic)

Raises the using Pokmon's Speed by a value equal to its initial 
value. It can be used up to 3 times in a single fight, thus bringing 
Speed to a max of four times its initial value. Further uses will 
have no effect.

Speed can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

AMNESIA (Psychic)

Raises the using Pokmon's Special Defense by a value equal to its 
initial value. It can be used up to 3 times in a single fight, thus 
bringing Special Defense to a max of four times its initial value. 
Further uses will have no effect.

Special Defense can go as far as 999. If it reaches this value before 
the attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

ANCIENTPOWER (Rock)

Inflicts damage and has a 9.8% chance of raising user's DVs (except 
HP).

---------------------------------------------------------------------

ATTRACT (Normal)

The opponent has only a 50% cance of attacking. It only works on 
enemies of the opposite gender.

---------------------------------------------------------------------

AURORA BEAM (Ice)

Inflicts damage and has a 9.8% chance of lowering the victim's 
Attack.

---------------------------------------------------------------------

BARRAGE (Normal)

Inflicts damage. Hits from 2 to 5 times. 

This attack has no effect on Ghost.

---------------------------------------------------------------------

BARRIER (Psychic)

Raises the using Pokmon's Defense by a value equal to its initial 
value. It can be used up to 3 times in a single fight, thus bringing 
Defense to a max of four times its initial value. Further uses will 
have no effect.

Defense can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

BATON PASS (Normal)

Switches current Pokmon. If switched Pokmon had any stat 
alterations, they are passed to the new Pokmon.

---------------------------------------------------------------------

BEAT UP (Dark)

Inflicts damage. Every Pokmon in the team that isn't affected by 
status ailments hits the opponent, inflicting a damage based on 
Special Attack.

---------------------------------------------------------------------

BELLY DRUM (Normal)

Takes away half of user's HP, but raises Attack by 10 levels.

---------------------------------------------------------------------

BIDE (Normal)

Inflicts damage. User doesn't attack for 2-3 turns, then gives back 
doubled the damage received. Such damage is not influenced by stat 
modifiers, and this attack's Accuracy isn't influenced by Accuracy or 
Evasion modifiers.

---------------------------------------------------------------------

BIND (Normal)

Inflicts damage. It hits from 2 to 5 times in consecutive turns, 
during which the opponent cannot be switched. The victim also loses 
1/16 of its max HP every turn.

This attack has no effect on Ghost.

---------------------------------------------------------------------

BITE (Dark)

Inflicts damage and has a 29.7% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.

---------------------------------------------------------------------

BLIZZARD (Ice)

Inflicts damage and has a 9.8% chance of freezing the victim.

---------------------------------------------------------------------

BODY SLAM (Normal)

Inflicts damage and has a 29.7% chance of paralyzing the victim.

This attack has no effect on Ghost.

---------------------------------------------------------------------

BONE CLUB (Ground)

Inflicts damage and has a 9.8% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.

This attack has no effect on Flying.

---------------------------------------------------------------------

BONEMERANG (Ground)

Inflicts damage. Strikes twice.

This attack has no effect on Flying.

---------------------------------------------------------------------

BONE RUSH (Ground)

Inflicts damage. Hits from 2 to 5 times.

This attack has no effect on Flying.

---------------------------------------------------------------------

BUBBLE (Water)

Inflicts damage and has a 9.8% chance of lowering the victim's Speed.

---------------------------------------------------------------------

BUBBLEBEAM (Water)

Inflicts damage and has a 9.8% chance of lowering the victim's Speed.

---------------------------------------------------------------------

CHARM (Normal)

Lowers the victim's Defense. It can be used up to 3 times on a single 
enemy. Further uses will have no effect.

---------------------------------------------------------------------

CLAMP (Water)

Inflicts damage. It hits from 2 to 5 times in consecutive turns, 
during which the opponent cannot be switched. The victim also loses 
1/16 of its max HP every turn.

---------------------------------------------------------------------

COMET PUNCH (Normal)

Inflicts damage. Hits from 2 to 5 times.

This attack has no effect on Ghost.

---------------------------------------------------------------------

CONFUSE RAY (Ghost)

Confuses the enemy.

---------------------------------------------------------------------

CONFUSION (Psychic)

Inflicts damage and has a 9.8% chance of confusing the victim.

This attack has no effect on Dark.

---------------------------------------------------------------------

CONSTRICT (Normal)

Inflicts damage and has a 9.8% chance of lowering the victim's Speed.

This attack has no effect on Ghost.

---------------------------------------------------------------------

CONVERSION (Normal)

Changes user's type into that of the opponent. User acquires the same 
weaknesses and resistances of its opponent, and gets STAB for attacks 
that match its opponent's type/s.

---------------------------------------------------------------------

CONVERSION2 (Normal)

Changes user's type into one that is resistant or immune to that of 
the last attack use by the opponent. 

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COTTON SPORE (Grass)

Lowers the victim's Speed. It can be used up to 3 times on a single 
enemy. Further uses will have no effect.

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COUNTER (Fighting)

Inflicts damage. User strikes last and inflicts twice the damage 
received, if any. However, this only happens if damage was inflicted 
by a Normal or Fighting attack.

This attack can be influenced by Accuracy and Evasion modifiers.

Counter's damage is not influenced by stats modifiers.

If both Pokmon use this attack, they will both miss.

---------------------------------------------------------------------

CRABHAMMER (Water)

Inflicts damage and has a 25% chance of inflicting a critical hit.

---------------------------------------------------------------------

CROSS CHOP (Fighting)

Inflicts damage and has a 25% chance of inflicting a critical hit.

This attack has no effect on Ghost.

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CRUNCH (Dark)

Inflicts damage and has a 29.7% chance of lowering the victim's 
Special Defense.

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CURSE (???)

If used by a Ghost, takes away 1/4 of the victim's HP and 1/2 of the 
user's HP.

If used by a Pokmon of another type, increases user's Attack and 
Defense, but decreases its Speed.

---------------------------------------------------------------------

CUT (Normal)

Inflicts damage. Out of battle, it allows you to cut trees.

This attack has no effect on Ghost.

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DEFENSE CURL (Normal)

Raises the using Pokmon's Defense by 50% of its initial value every 
time it is used. It can be used up to 6 times in a single fight, thus 
bringing Defense to a max of four times its initial value. Further 
uses will have no effect.

Defense can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

If Rollout is used on the turn following the use of Defense Curl, its 
base power will be doubled. 

---------------------------------------------------------------------

DESTINY BOND (Ghost)

If attacker faints on the turn following the use of this attack, the 
opponent faints as well.

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DETECT (Fighting)

User attacks first. If used by both Pokmon, the one with the highest 
Speed goes first. Has priority over Quick Attack and Mach Punch. 
Guarantees an Evasion of 99.6 against the next attack. Its Accuracy 
is decreased if it is used subsequently in the same battle, as 
follows:

99.6 > 49.6 > 24.6 > 12.1 > 5.9 > 2.7 > 1.2 > 0.4

---------------------------------------------------------------------

DIG (Ground)

Inflicts damage. User goes underground on the first turn and strikes 
on the second turn. Out of battle, takes you back to the cave 
entrance; if used in an open space, brings you back to the last 
visited Pokmon Center.

This attack has no effect on Flying.

---------------------------------------------------------------------

DISABLE (Normal)

Disables the last attack used by the enemy for 2-5 turns.

---------------------------------------------------------------------

DIZZY PUNCH (Normal)

Inflicts damage and has a 19.9% chance of confusing the victim.

This attack has no effect on Ghost.

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DOUBLE-EDGE (Normal)

Inflicts damage. User receives 1/4 the damage dealt.

This attack has no effect on Ghost.

---------------------------------------------------------------------

DOUBLE KICK (Fighting)

Inflicts damage. Strikes twice.

This attack has no effect on Ghost.

---------------------------------------------------------------------

DOUBLESLAP (Normal) 

Inflicts damage. Hits from 2 to 5 times.

This attack has no effect on Ghost.

---------------------------------------------------------------------

DOUBLE TEAM (Normal)

Raises the using Pokmon's Evasion. It can be used up to 6 times in a 
single fight. Further uses will have no effect.

---------------------------------------------------------------------

DRAGONBREATH (Dragon)

Inflicts damage and has a 29.7% chance of paralyzing the victim.

---------------------------------------------------------------------

DRAGON RAGE (Dragon)

Always inflicts 40 HP damage. Such damage is not influenced by stat 
modifiers.

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DREAM EATER (Psychic)

Inflicts damage. User recovers 50% the damage dealt. Only works if 
opponent is asleep.

This attack has no effect on Dark.

---------------------------------------------------------------------

DRILL PECK (Flying)

Inflicts damage.

---------------------------------------------------------------------

DYNAMICPUNCH (Fighting)

Inflicts damage and has a 99.6% chance of confusing the victim.

This attack has no effect on Ghost.

---------------------------------------------------------------------

EARTHQUAKE (Ground)

Inflicts damage. Damage is double if opponent is using Dig.

This attack has no effect on Flying.

---------------------------------------------------------------------

EGG BOMB (Normal)

Inflicts damage.

This attack has no effect on Ghost.

---------------------------------------------------------------------

EMBER (Fire)

Inflicts damage and has a 9.8% chance of burning the victim.

---------------------------------------------------------------------

ENCORE (Normal)

Forces the opponent to repeat the last attack it used for 2-6 turns. 

---------------------------------------------------------------------

ENDURE (Normal)

User always goes first. Whatever the damage received from the next 
attack, this move guarantees the user will remain with 1 HP at least. 
The Accuracy of this attack is decreased if it is used more than once 
in the same battle, as follows:

99.6 > 49.6 > 24.6 > 12.1 > 5.9 > 2.7 > 1.2 > 0.4

---------------------------------------------------------------------

EXPLOSION (Normal)

Inflicts damage. Makes the user faint. Its base power is 250, but the 
victim's Defense is reduced to half during the attack.

This attack has no effect on Ghost.

---------------------------------------------------------------------

EXTREMESPEED (Normal)

Inflicts damage. User always strikes first.

This attack has no effect on Ghost.

---------------------------------------------------------------------

FAINT ATTACK (Dark)

Inflicts damage. The accuracy of this attack is constant and cannot 
be altered by the use of stat modifiers.

---------------------------------------------------------------------

FALSE SWIPE (Normal)

Inflicts damage. Regardless of the damage received, opponent will 
always remain with 1 HP at least.

This attack has no effect on Ghost.

---------------------------------------------------------------------

FIRE BLAST (Fire)

Inflicts damage and has a 9.8% chance of burning the victim.

---------------------------------------------------------------------

FIRE PUNCH (Fire)

Inflicts damage and has a 9.8% chance of burning the victim.

---------------------------------------------------------------------

FIRE SPIN (Fire)

Inflicts damage. It hits from 2 to 5 times in consecutive turns, 
during which the opponent cannot be switched. The victim also loses 
1/16 of its max HP every turn.

---------------------------------------------------------------------

FISSURE (Ground)

If it connects, it knocks out the victim. It can hit Pokmon that are 
using Dig.

This attack has no effect on Flying.

---------------------------------------------------------------------

FLAIL (Normal)

Damage inflicted depends on user's HP, as follows:

-HP < 4.2% of max HP, base power = 200.
-HP => 4.2% < 10.4% of max HP, base power = 150
-HP => 10.4% < 20.8% of max HP, base power = 100 
-HP => 20.8% < 35.4% of max HP, base power = 80 
-HP => 35.4% < 68.8% of max HP, base power = 40 
-HP > 68.8% of max HP, base power = 20 

This attack has no effect on Ghost.

---------------------------------------------------------------------

FLAMETHROWER (Fire)

Inflicts damage and has a 9.8% chance of burning the victim.

---------------------------------------------------------------------

FLAME WHEEL (Fire)

Inflicts damage and has a 9.8% chance of burning the victim. A frozen 
Pokmon can use it to thaw itself out.

---------------------------------------------------------------------

FLASH (Normal)

Lowers the victim's Accuracy. It can be used up to 6 times in a 
single fight. Further uses will have no effect.

Out of battle, it can be used to light dark caves.

---------------------------------------------------------------------

FLY (Flying)

Inflicts damage. User flies high on the first turn and attacks on the 
second.

Out of battle, it can be used to fly to cities you have already 
visited.

---------------------------------------------------------------------

FOCUS ENERGY (Normal)

Increases critical hit rate by 12.5%.

---------------------------------------------------------------------

FORESIGHT (Normal)

Nullifies the effect of Accuracy and Evasion modifiers. Also allows 
Normal and Fighting attacks to hit Ghost Pokmon.

---------------------------------------------------------------------

FRUSTRATION (Normal)

Inflicts damage. The less happy the user, the greater the base power, 
up to a max of 102.

This attack has no effect on Ghost.

---------------------------------------------------------------------

FURY ATTACK (Normal)

Inflicts damage. Hits from 2 to 5 times.

This attack has no effect on Ghost.

---------------------------------------------------------------------

FURY CUTTER (Bug)

Inflicts damage. For up to 5 turns, its base power is doubled every 
turn, reaching a max of 160 with the fifth attack. After five turns 
or if the attack misses, base power goes back to 10.

---------------------------------------------------------------------

FURY SWIPES (Normal)

Inflicts damage. Hits from 2 to 5 times.

This attack has no effect on Ghost.

---------------------------------------------------------------------

FUTURE SIGHT (Psychic)

Inflicts damage. Strikes after three turns. Damage is based on user's 
Special Attack. Can strike even if user is switched. This move 
ignores the Type Effectiveness Chart.

---------------------------------------------------------------------

GIGA DRAIN (Grass)

Inflicts damage. User recovers 50% the damage dealt.

---------------------------------------------------------------------

GLARE (Normal)

Paralyzes the victim.

---------------------------------------------------------------------

GROWL (Normal)

Lowers the victim's Attack. It can be used up to 6 times in a single 
fight. Further uses will have no effect.

---------------------------------------------------------------------

GROWTH (Normal)

Raises the using Pokmon's Special Attack by 50% of its initial value 
every time it is used. It can be used up to 6 times in a single 
fight, thus bringing Special Attack to a max of four times its 
initial value. Further uses will have no effect.

Special Attack can go as far as 999. If it reaches this value before 
the attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

GUILLOTINE (Normal)

If it connects, it knocks out the victim.

This attack has no effect on Ghost.

---------------------------------------------------------------------

GUST (Flying)

Inflicts damage. Damage is double if victim is using Fly.

---------------------------------------------------------------------

HARDEN (Normal)

Raises the using Pokmon's Defense by 50% of its initial value every 
time it is used. It can be used up to 6 times in a single fight, thus 
bringing Defense to a max of four times its initial value. Further 
uses will have no effect.

Defense can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

HAZE (Ice)

Nullifies the effect of stat modifiers on all Pokmon in both teams. 
Doesn't nullify status ailments, though.

---------------------------------------------------------------------

HEADBUTT (Normal)

Inflicts damage and has a 29.7% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.

Out of battle, it can be used to headbutt trees to make wild Pokmon 
fall.

This attack has no effect on Ghost.

---------------------------------------------------------------------

HEAL BELL (Normal)

Removes all status ailments from all the Pokmon in the team, except 
for Sleep and Confusion.

---------------------------------------------------------------------

HIDDEN POWER (Normal)

Inflicts damage. Its type and effect depend on the user's DVs. Base 
power has a value between 31 and 70, and type can be any type but 
Normal.

Let's consider DVs as binary numbers, and let's attribute 4 letters 
to each:

ATTACK     DEFENSE      SPEED         SPECIAL
 abcd       efgh        ijkl           mnop

Now, form a binary number with cdgh, then turn it into a hexadecimal 
number. The number you get is the type of the attack, as follows:

0  Fighting
1  Flying
2  Poison
3  Ground
4  Rock
5  Bug
6  Ghost
7  Steel
8  Fire
9  Water
10 Grass
11 Electric
12 Psychic
13 Ice
14 Dragon
15 Dark

Attack's base power is determined with this formula:

((X x 5 + Y):2)+31

with

X = aeim
Y = mnop (max value: 3)

---------------------------------------------------------------------

HI-JUMP KICK (Fighting)

Inflicts damage. Should it miss, the attacker will receive 1/8 of the 
damage it would have dealt.

This attack has no effect on Ghost.

---------------------------------------------------------------------

HORN ATTACK (Normal)

Inflicts damage.

---------------------------------------------------------------------

HORN DRILL (Normal)

If it connects, it knocks out the victim.

This attack has no effect on Ghost.

---------------------------------------------------------------------

HYDRO PUMP (Water)

Inflicts damage.

---------------------------------------------------------------------

HYPER BEAM (Normal)

Inflicts damage. User loses a turn after use to recharge. 

This attack has no effect on Ghost.

---------------------------------------------------------------------

HYPER FANG (Normal)

Inflicts damage and has a 9.8% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.
This attack has no effect on Ghost.

---------------------------------------------------------------------

HYPNOSIS (Psychic)

Puts the enemy to sleep.

---------------------------------------------------------------------

ICE BEAM (Ice)

Inflicts damage and has a 9.8% chance of freezing the victim.

---------------------------------------------------------------------

ICE PUNCH (Ice)

Inflicts damage and has a 9.8% chance of freezing the victim.

---------------------------------------------------------------------

ICY WIND (Ice)

Inflicts damage. and has a 99.6% chance of lowering the victim's 
Speed.

---------------------------------------------------------------------

IRON TAIL (Steel)

Inflicts damage and has a 29.7% chance of lowering the victim's 
Defense.

---------------------------------------------------------------------

JUMP KICK (Fighting)

Inflicts damage. Should it miss, the attacker will receive 1/8 of the 
damage it would have dealt.

This attack has no effect on Ghost.

---------------------------------------------------------------------

KARATE CHOP (Fighting)

Inflicts damage and has a 25% chance of inflicting a critical hit.

This attack has no effect on Ghost.

---------------------------------------------------------------------

KINESIS (Psychic)

Lowers the victim's Accuracy. It can be used up to 6 times in a 
single fight. Further uses will have no effect.

---------------------------------------------------------------------

LEECH LIFE (Bug)

Inflicts damage. Attacker recovers up to 1/2 the damage dealt.

---------------------------------------------------------------------

LEECH SEED (Grass)

Inflicts damage. Victim loses 1/8 of its max HP every turn, and the 
damage is absorbed by the opponent, even if it is not the Pokmon 
that used Leech Seed. The effect wears off if victim is switched. A 
Pokmon can get rid of it by using Rapid Spin.

This attack has no effect on Grass.

---------------------------------------------------------------------

LICK (Ghost)

Inflicts damage and has a 29.7% chance of paralyzing the victim.

This attack has no effect on Normal.

---------------------------------------------------------------------

LIGHT SCREEN (Psychic)

For 5 turns, it will reduce damage from physical attacks by 50%, 
reducing user's Special Defense to half and opponent's Special Attack 
to 1/4 of its value.

---------------------------------------------------------------------

LOCK-ON (Normal)

Guarantees the next attack will have an Accuracy of 99.6, unless the 
opponent uses Protect or Detect.

---------------------------------------------------------------------

LOVELY KISS (Normal)

Puts the enemy to sleep.

---------------------------------------------------------------------

LOW KICK (Fighting)

Inflicts damage and has a 29.7% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.

This attack has no effect on Ghost.

---------------------------------------------------------------------

MACH PUNCH (Fighting)

Inflicts damage. User goes first unless opponent uses Protect, Detect 
or Endure. If both Pokmon use this attack, the one with the highest 
Speed goes first.

This attack has no effect on Ghost.

---------------------------------------------------------------------

MAGNITUDE (Ground)

Inflicts damage. A random number between 4 and 10 determines base 
power, as follows:

N    POW      CHANCE

4     10        5.5%
5     30        9.8%
6     50       19.9%
7     70       30.1%
8     90       19.9%
9    110        9.8%
10   150        5.1%

Can hit Pokmon that are using Dig.

This attack has no effect on Flying.

---------------------------------------------------------------------

MEAN LOOK (Normal)

Victim can't flee or be switched. 

---------------------------------------------------------------------

MEDITATE (Psychic)

Raises the using Pokmon's Attack by 50% of its initial value every 
time it is used. It can be used up to 6 times in a single fight, thus 
bringing Attack to a max of four times its initial value. Further 
uses will have no effect.

Attack can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

MEGA DRAIN (Grass)

Inflicts damage. Attacker recovers up to 1/2 the damage dealt.

---------------------------------------------------------------------

MEGAHORN (Bug)

Inflicts damage.

---------------------------------------------------------------------

MEGA KICK (Normal)

Inflicts damage.

This attack has no effect on Ghost.

---------------------------------------------------------------------

MEGA PUNCH (Normal)

Inflicts damage.

This attack has no effect on Ghost.

---------------------------------------------------------------------

METAL CLAW (Steel)

Inflicts damage and has a 9.8% chance of raising the victim's Attack.

---------------------------------------------------------------------

METRONOME (Normal)

Attacker uses a randomly chosen attack.

---------------------------------------------------------------------

MILK DRINK (Normal)

Recovers up to 50% of the user's max HP. Out of battle, can be used 
to heal other Pokmon in the team - in this case, user loses 20% of 
its HP, which is given to the chosen Pokmon.

This attack misses if the difference between user's max HP and 
current HP is equal to  511, 255, or 0.

---------------------------------------------------------------------

MIMIC (Normal) 

Copies the last attack used by the opponent.

The copied attack is mantained until the user is switched. That 
attack will have the same max PP it would normally have, but its 
current PP will be that of Mimic. So for example, if you have 10 PP 
for Mimic and you Mimic Comet Punch, after the first use Comet Punch 
will have only 9/15 PP, because Mimic initial PP was 10.

---------------------------------------------------------------------

MIND READER (Normal)

Guarantees the next attack will have an Accuracy of 99.6, unless the 
opponent uses Protect or Detect.

---------------------------------------------------------------------

MINIMIZE (Normal)

Raises the using Pokmon's Evasion. It can be used up to 6 times in a 
single fight. Further uses will have no effect.

---------------------------------------------------------------------

MIRROR COAT (Psychic)

If user is hit by a special attack, damage is returned doubled.

---------------------------------------------------------------------

MIRROR MOVE (Flying)

Allows user to use the last attack its opponent used. Such attack can 
take advantage of STAB.

---------------------------------------------------------------------

MIST (Ice)

User is immune to stat modifiers. Stat alterations that come as a 
consequence of certain attacks (such as Bubble or Psychic) also can't 
be inflicted on a Pokmon that used Mist.

This attack can not protect from status ailments or from Haze, nor 
can it protect the user from stat alterations due to status ailments 
(such as the loss in Speed due to paralysis).

Mist can not nullify alterations that are already there when it is 
used, nor does it prevent the user from using stat modifiers on 
itself.

---------------------------------------------------------------------

MOONLIGHT (Normal)

User recovers 1/2 of its max HP if the attack is used at night or in 
link or Stadium battle. Otherwise, user recovers 1/4 of its max HP.

---------------------------------------------------------------------

MORNING SUN (Normal)

User recovers 1/2 of its max HP if the attack is used in the morning 
or in link or Stadium battle. Otherwise, user recovers 1/4 of its max 
HP.

---------------------------------------------------------------------

MUD SLAP (Ground)

Inflicts damage and has a 99.6% chance of lowering the victim's 
Accuracy.

This attack has no effect on Flying.

--------------------------------------------------------------------

NIGHTMARE (Ghost)

Inflicts damage. Victim loses 1/4 of its HP every turn. This attack 
only works if the opponent is asleep.

This attack has no effect on Normal.

---------------------------------------------------------------------

NIGHT SHADE (Ghost)

Inflicts a damage equal to attacker's level.

This attack has no effect on Normal.

---------------------------------------------------------------------

OCTAZOOKA (Water)

Inflicts damage and has a 49.6% chance of lowering the victim's 
Accuracy.

---------------------------------------------------------------------

OUTRAGE (Dragon)

Inflicts damage. User attacks for 3 or 4 turns and can't be 
controlled until the attack is finished, then is confused. If user is 
already confused when it uses this attack, the attack will end as 
soon as the user hits itself.

---------------------------------------------------------------------

PAIN SPLIT (Normal)

Average user's and opponent's HP (HP are summed and the result is 
divided by 2. The resulting number is the amount of HP both Pokmon 
will have after the use of this attack).

---------------------------------------------------------------------

PAY DAY (Normal)

Inflicts damage. If not used in link or Stadium battle, allows you to 
get

2x(user's level)x(number of times the attack is used)

coins after the battle. 

This attack has no effect on Ghost.

---------------------------------------------------------------------

PECK (Flying)

Inflicts damage. 

---------------------------------------------------------------------

PERISH SONG (Normal)

If Pokmon are still fighting after 3 turns, they both faint.

---------------------------------------------------------------------

PETAL DANCE (Grass)

Inflicts damage. User attacks for 3 or 4 turns and can't be 
controlled until the attack is finished, then is confused. If user is 
already confused when it uses this attack, the attack will end as 
soon as the user hits itself.

---------------------------------------------------------------------

PIN MISSILE (Bug)

Inflicts damage. Hits from 2 to 5 times.

---------------------------------------------------------------------

POISON GAS (Poison)

Poisons the enemy.

This attack has no effect on Poison or Steel.

---------------------------------------------------------------------

POISON POWDER (Poison)

Poisons the enemy.

This attack has no effect on Poison or Steel.

---------------------------------------------------------------------

POISON STING (Poison)

Inflicts damage and has a 29.7% chance of poisoning the victim.

This attack has no effect on Steel.

---------------------------------------------------------------------

POUND (Normal)

Inflicts damage.

This attack has no effect on Ghost.

---------------------------------------------------------------------

POWDER SNOW (Ice)

Inflicts damage and has a 9.8% chance of freezing the victim.

---------------------------------------------------------------------

PRESENT (Normal)

Has two different effects:

-Inflicts damage with a variable base power, as follows:
 -40 (40% chance)
 -80 (30% chance)
 -120(10% chance)

-Opponents recovers 1/4 of its max HP (20% chance).

This attack has no effect on Ghost.

---------------------------------------------------------------------

PROTECT (Normal)

User attacks first. If used by both Pokmon, the one with the highest 
Speed goes first. Has priority over Quick Attack and Mach Punch. 
Guarantees an Evasion of 99.6 against the next attack. Its Accuracy 
is decreased if it is used subsequently in the same battle, as 
follows:

99.6 > 49.6 > 24.6 > 12.1 > 5.9 > 2.7 > 1.2 > 0.4

---------------------------------------------------------------------

PSYBEAM (Psychic)

Inflicts damage and has a 9.8% chance of confusing the victim.

This attack has no effect on Dark.

---------------------------------------------------------------------

PSYCHIC (Psychic)

Inflicts damage and has a 9.8% chance of lowering the victim's 
Special Defense.

This attack has no effect on Dark.

---------------------------------------------------------------------

PSYCH UP (Normal)

If opponents has used stat modifiers on itself, their effect is 
copied on the user of Psych Up.

---------------------------------------------------------------------

PSYWAVE (Psychic)

Inflicts random damage between 1 HP and 1.5 times the user's level. 

---------------------------------------------------------------------

PURSUIT (Dark)

Inflicts damage. If opponent flees or is switched, damage is double.

---------------------------------------------------------------------

QUICK ATTACK (Normal)

Inflicts damage. User goes first unless opponent uses Protect, Detect 
or Endure. If both Pokmon use this attack, the one with the highest 
Speed goes first.

This attack has no effect on Ghost.

---------------------------------------------------------------------

RAGE (Normal)

Inflicts damage. User can no more be controlled, and can not be 
stopped unless: 1)it faints, 2)the opponent faints and you can change 
your Pokmon, 3)it wins the battle.

User's Attack raises by 50% of its initial value every time the user 
is hit, for a max of 6 times, thus reaching a value equal to 4 times 
its initial value. If Attack reaches 999 before the sixth hit, it 
will be increased no more. Damage received from poison, burns, or 
self-inflicted hits does not increase Attack.

If the Raging Pokmon is affected with a status ailment, it will 
start using Rage again as soon as it regains its normal condition.

If Rage misses, or if it hits a Ghost, the user will immediately stop 
using it.

This attack has no effect on Ghost.

---------------------------------------------------------------------

RAIN DANCE (Water)

Its effect lasts for 5 turns. Increases damage dealt by Water attacks 
by 50% while decreasing damage from Fire attacks by 50%. Allows 
Thunder to hit with 99.6 Accuracy. Effect of Morning Sun, Synthesis 
and Moonlight is reduced to half.

---------------------------------------------------------------------

RAPID SPIN (Normal)

Inflicts damage. Can be used to get rid of attacks such as Wrap or 
Fire Spin. Can also be used to get rid of Leech Seed.

This attack has no effect on Ghost.

--------------------------------------------------------------------

RAZOR LEAF (Grass)

Inflicts damage and has a 25% chance of inflicting a critical hit.

---------------------------------------------------------------------

RAZOR WIND (Normal)

Inflicts damage. The Pokmon skips a turn, then attacks on the second 
turn.

This attack has no effect on Ghost.

---------------------------------------------------------------------

RECOVER (Normal)

Recovers 50% of user's max HP.

This attack misses if the difference between user's max HP and 
current HP is equal to  511, 255, or 0.

---------------------------------------------------------------------

REFLECT (Psychic)

For 5 turns, it will reduce damage from physical attacks by 50%, 
reducing user's Defense to half and opponent's Attack to 1/4 of its 
value.

---------------------------------------------------------------------

REST (Psychic)

User gets asleep for 3 turns, and wakes up on the third turn.

This attack can only be used if HP is not full. Use of this attack 
nullifies all status ailments but confusion and Leech Seed. No status 
ailments but the two mentioned above can be inflicted to a Pokmon 
that is using Rest.

This attack misses if the difference between user's max HP and 
current HP is equal to 511, 255, or 0.

---------------------------------------------------------------------

RETURN (Normal)

Inflicts damage. The happier the user, the greater this attack's base 
power, up to a max of 102. 

This attack has no effect on Ghost.

---------------------------------------------------------------------

REVERSAL (Fighting)

Damage inflicted depends on user's HP, as follows:

-HP < 4.2% of max HP, base power = 200.
-HP => 4.2% < 10.4% of max HP, base power = 150
-HP => 10.4% < 20.8% of max HP, base power = 100 
-HP => 20.8% < 35.4% of max HP, base power = 80 
-HP => 35.4% < 68.8% of max HP, base power = 40 
-HP > 68.8% of max HP, base power = 20

This attack has no effect on Ghost.

---------------------------------------------------------------------

ROAR (Normal)

If opponent is a wild Pokmon, ends the battle. If used against a 
trainer, switches opponent Pokmon. User always strikes last.

---------------------------------------------------------------------

ROCK SLIDE (Rock)

Inflicts damage and has a 29.7% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.

---------------------------------------------------------------------

ROCK SMASH (Fighting)

Inflicts damage and has a 49.6% chance of lowering the victim's 
Defense. Out of battle, it allows you to break cracked rocks.

This attack has no effect on Ghost.

---------------------------------------------------------------------

ROCK THROW (Rock)

Inflicts damage. 

---------------------------------------------------------------------

ROLLING KICK (Fighting)

Inflicts damage and has a 29.7% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.

This attack has no effect on Ghost.

---------------------------------------------------------------------

ROLLOUT (Rock)

Inflicts damage. For up to 5 turns, its base power is doubled every 
turn, reaching a max of 480 with the fifth attack. After five turns 
or if the attack misses, base power goes back to 30.

---------------------------------------------------------------------

SACRED FIRE (Fire)

Inflicts damage and has a 49.6% chance of burning the victim. A 
frozen Pokmon can use it to thaw itself out.

---------------------------------------------------------------------

SAFEGUARD (Normal)

Protects from status ailments for 5 turns.

---------------------------------------------------------------------

SAND ATTACK (Ground)

Lowers the victim's Accuracy. It can be used up to 6 times in a 
single fight. Further uses will have no effect.

---------------------------------------------------------------------

SANDSTORM (Rock)

For 5 turns both Pokmon will receive a damage equal to 1/8 of their 
max HP unless they are Ground, Rock or Steel Pokmon.

---------------------------------------------------------------------

SCARY FACE (Normal)

Lowers the victim's Speed. It can be used up to 3 times on a single 
enemy. Further uses will have no effect.

---------------------------------------------------------------------

SCRATCH (Normal)

Inflicts damage.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SCREECH (Normal)

Lowers the victim's Defense. It can be used up to 3 times on a single 
enemy. Further uses will have no effect.

---------------------------------------------------------------------

SEISMIC TOSS (Fighting)

Inflicts a damage equal to attacker's level.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SELFDESTRUCT (Normal)

Inflicts damage. Makes the user faint. Its base power is 200, but the 
victim's Defense is reduced to half during the attack.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SHADOW BALL (Ghost)

Inflicts damage and has a 19.9% chance of lowering the victim's 
Special Defense.

This attack has no effect on Normal.

---------------------------------------------------------------------

SHARPEN (Normal)

Raises the using Pokmon's Attack by 50% of its initial value Every 
time it is used. It can be used up to 6 times in a single fight, thus 
bringing Attack to a max of four times its initial value. Further 
uses will have no effect.

Attack can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

SING (Normal)

Puts the enemy to sleep.

---------------------------------------------------------------------

SKETCH (Normal)

Permanently copies the last attack used by the opponent. The copied 
attack can be used as if the user of Sketch had regularly learned it.

---------------------------------------------------------------------

SKULL BASH (Normal)

Inflicts damage. Attacker skips a turn, then attacks on the following 
turn. Its Defense is increased during the first turn.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SKY ATTACK (Flying)

Inflicts damage. The attacker skips a turn, then strikes on the 
following turn.

---------------------------------------------------------------------

SLAM (Normal)

Inflicts damage.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SLASH (Normal)

Inflicts damage and has a 25% chance of inflicting a critical hit.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SLEEP POWDER (Grass)

Puts the enemy to sleep.

---------------------------------------------------------------------

SLEEP TALK (Normal)

Uses a random move chosen from the opponent's movelist. Can only be 
used by a sleeping Pokmon.

---------------------------------------------------------------------

SLUDGE (Poison)

Inflicts damage and has a 9.8% chance of poisoning the victim.

This attack has no effect on Steel.

---------------------------------------------------------------------

SLUDGE BOMB (Poison)

Inflicts damage and has a 29.7% chance of poisoning the victim.

This attack has no effect on Steel,

---------------------------------------------------------------------

SMOG (Poison)

Inflicts damage and has a 39.8% chance of poisoning the victim.

This attack has no effect on Steel.

---------------------------------------------------------------------

SMOKESCREEN (Normal)

Lowers the victim's Accuracy. It can be used up to 6 times in a 
single fight. Further uses will have no effect.

---------------------------------------------------------------------

SNORE (Normal)

Inflicts damage. Can be used only by a sleeping Pokmon. Has a 29.7% 
chance of making the victim flinch. The victim will flinch only if 
the user of this attack strikes first.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SOFTBOILED (Normal)

Recovers up to 50% of the user's max HP. Out of battle, can be used 
to heal other Pokmon in the team - in this case, user loses 20% of 
its HP, which is given to the chosen Pokmon.

This attack misses if the difference between user's max HP and 
current HP is equal to 511, 255, or 0.

---------------------------------------------------------------------

SOLARBEAM (Grass)

Inflicts damage. User skips one turn, then attacks on the second 
turn. If Sunny Day has been used, Solarbeam becomes a 1-turn attack.

---------------------------------------------------------------------

SONIC BOOM (Normal)

Always inflicts 20 HP damage. Such damage is not influenced by stat 
modifiers.

---------------------------------------------------------------------

SPARK (Electric)

Inflicts damage and has a 29.7% chance of paralyzing the victim.

This attack has no effect on Ground.

---------------------------------------------------------------------

SPIDERWEB (Bug)

Victim can't flee or be switched.

---------------------------------------------------------------------

SPIKE CANNON (Normal)

Inflicts damage. Hits from 2 to 5 times.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SPIKES (Ground)

If enemy is switched, the new opponent will be hit for 1/8 of its max 
HP.

This attack has no effect on Flying.

---------------------------------------------------------------------

SPITE (Ghost)

Subtracts 2 to 5 PP from the last attack used by the opponent.

---------------------------------------------------------------------

SPLASH (Normal)

Has no effect.

---------------------------------------------------------------------

SPORE (Grass)

Puts the enemy to sleep.

--------------------------------------------------------------------- 

STEEL WING (Steel)

Inflicts damage. It has a 9.8% chance of lowering the victim's 
Defense.

---------------------------------------------------------------------

STOMP (Normal)

Inflicts damage and has a 29.7% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first.

This attack has no effect on Ghost.

---------------------------------------------------------------------

STRENGTH (Normal)

Inflicts damage. Out of battle, allows you to move boulders.

This attack has no effect on Ghost.

---------------------------------------------------------------------

STRING SHOT (Bug)

Lowers the victim's Speed. It can be used up to 6 times in a single 
fight. Further uses will have no effect.

---------------------------------------------------------------------

STRUGGLE (???)

Inflicts damage. Can only be used when all PP of all other attacks 
have been used. User receives 1/4 the damage dealt.

---------------------------------------------------------------------

STUN SPORE (Grass)

Paralyzes the victim.

---------------------------------------------------------------------

SUBMISSION (Fighting)

Inflicts damage. User receives 1/4 the damage dealt.

This attack has no effect on Ghost.

---------------------------------------------------------------------

SUBSTITUTE (Normal)

Creates a duplicate of the user. This attack can be used at the cost 
of 1/4 of the user's HP, which will be the amount of HP owned by the 
substitute. The substitute will absorb damage from the opponent's 
attacks, even in the turn it is destroyed.

The substitute has the same stats as its creator's. All stats 
alterations the user may have are mantained by the substitute, but 
not those which happen after the substitute has been created. 
Furthermore, the substitute doesn't mantain its creator's status 
ailments, and it is immune to them.

However, the creator can still be hit by Leech Seed and Disable, and 
can be burned, too. Recoil from moves such as Take Down is also not 
absorbed by the substitute. Haze affects the Pokmon, but not the 
substitute.

The substitute can't protect from self-inflicted attacks, or from 
confusion if this is a consequence of the use of Trash, Petal Dance, 
or Outrage. 

Bide can give back the damage absorbed by the substitute.

---------------------------------------------------------------------

SUNNY DAY (Fire)

Its effect lasts for 5 turns. Increases damage dealt by Fire attacks 
by 50% while decreasing damage from Water attacks by 50%. Turns 
Solarbeam into a 1-turn attack, and reduces Thunder's Accuracy to 
49.6. Has a 9.8% chance to thaw out a frozen Pokmon. Doubles effect 
of Morning Sun, Synthesis, and Moonlight.

---------------------------------------------------------------------

SUPER FANG (Normal)

Inflicts damage. Reduces victim's HP to half.

---------------------------------------------------------------------

SUPERSONIC (Normal)

Confuses the enemy.

---------------------------------------------------------------------

SURF (Water)

Inflicts damage. Out of battle, it allows you to surf on water.

---------------------------------------------------------------------

SWAGGER (Normal)

Confuses the victim, but it also raises its Attack. It can be used up 
to 3 times on the same enemy. Further uses will have no effect.

---------------------------------------------------------------------

SWEET KISS (Normal)

Confuses the victim.

---------------------------------------------------------------------

SWEET SCENT (Normal)

Lowers victim's Accuracy. Out of battle, can be used to lure wild 
Pokmon.

---------------------------------------------------------------------

SWIFT (Normal)

Inflicts damage. The accuracy of this attack is constant and cannot 
be altered by the use of stat modifiers. This attack can even hit 
Pokmon that are using Dig or Fly. 

This attack has no effect on Ghost.

---------------------------------------------------------------------

SWORDS DANCE (Normal)

Raises the using Pokmon's Attack by a value equal to its initial 
value. It can be used up to 3 times in a single fight, thus bringing 
Attack to a max of four times its initial value. Further uses will 
have no effect.

Attack can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

SYNTHESIS (Grass)

User recovers 1/2 of its max HP if the attack is used by day or in 
link or Stadium battle. Otherwise, user recovers 1/4 of its max HP.

---------------------------------------------------------------------

TACKLE (Normal)

Inflicts damage. 

This attack has no effect on Ghost.

---------------------------------------------------------------------

TAIL WHIP (Normal)

Lowers the victim's Defense. It can be used up to 6 times in a single 
fight. Further uses will have no effect.

---------------------------------------------------------------------

TAKE DOWN (Normal)

Inflicts damage. User receives 1/4 the damage dealt.

This attack has no effect on Ghost.

---------------------------------------------------------------------

TELEPORT (Psychic)

Allows user to flee from battle. This attack ONLY works against wild 
Pokmon.

Out of battle, allows you to return to the last visited Pokmon 
Centre.

---------------------------------------------------------------------

THIEF (Dark)

Inflicts damage and has a 99.6% chance of stealing the item the 
opponent is holding, if any.

---------------------------------------------------------------------

THUNDER (Electric)

Inflicts damage and has a 29.7% chance of paralyzing the victim. 
Damage is double if victim is using Fly. If Raind Dance has been 
used, this attack's accuracy is 99.6, but if Sunny Day has been used, 
this attack's accuracy is only 49.6.

This attack has no effect on Ground.

---------------------------------------------------------------------

THUNDERBOLT (Electric)

Inflicts damage and has a 9.8% chance of paralyzing the victim.

This attack has no effect on Ground.

---------------------------------------------------------------------

THUNDERPUNCH (Electric)

Inflicts damage and has a 9.8% chance of paralyzing the victim.

This attack has no effect on Ground.

---------------------------------------------------------------------

THUNDERSHOCK (Electric)

Inflicts damage and has a 9.8% chance of paralyzing the victim.

This attack has no effect on Ground.

---------------------------------------------------------------------

THUNDER WAVE (Electric)

Paralyzes the enemy.

This attack has no effect on Ground.

---------------------------------------------------------------------

TOXIC (Poison)

Severely poisons the opponent. On the first turn after the use of 
Toxic, the victim loses 1/16 of its max HP, and the damage increases 
by 100% its initial value every turn (2/16, 3/16, and so on). If the 
victim isn't cured, it will faint on the seventh turn, regardless of 
its HP.

Mist does not influence this attack. Rest can nullify the poison, but 
if the victim is subsequently affected by a status ailment that deals 
damage every turn (Poison, burning, Leech Seed), the damage inflicted 
by such ailment will be cumulative as that of Toxic. Toxic is not 
influenced by stats modifiers.

If a severely poisoned Pokmon is switched, severe poison will turn 
into normal poison. This will also happen if the Pokmon survives the 
battle.

This attack has no effect on Steel.

---------------------------------------------------------------------

TRANSFORM (Normal)

Transforms user into a copy of the opponent. The transformed Pokmon 
will have the same attacks and stats as its opponent, except for HP. 
However, its level will remain the same. This effect lasts until the 
end of the battle, or until the transformed Pokmon is switched.

Transform also copies the effect of stat modifiers the opponent may 
have used on itself. However, if the transforming Pokmon had stat 
alterations, Transform will nullify their effect.

Status ailments are not copied, but Speed or Attack alterations due 
to Paralysis or Burning will be mantained.

Each copied attack has 5 PP. Subsequent uses of Transform are 
impossible because this move is no more available after it has been 
used.

---------------------------------------------------------------------

TRASH (Normal)

Inflicts damage. User attacks for 3 or 4 turns and can't be 
controlled until the attack is finished, then is confused. If user is 
already confused when it uses this attack, the attack will end as 
soon as the user hits itself.

This attack has no effect on Ghost.

---------------------------------------------------------------------

TRI ATTACK (Normal)

Inflicts damage and has a 9.8% chance of burning, paralyzing, or 
freezing the victim.

This attack has no effect on Ghost.

---------------------------------------------------------------------

TRIPLE KICK (Fighting)

Inflicts damage. Strikes 1-3 times. The first hit has a base power of 
10, which is increased by 10 for each subsequent hit, up to a max of 
30 for the third hit.

This attack has no effect on Ghost.

---------------------------------------------------------------------

TWINEEDLE (Bug)

Inflicts damage. Strikes twice. Has a 19.9% chance of poisoning the 
victim.

---------------------------------------------------------------------

TWISTER (Dragon)

Inflicts damage and has a 19.9% chance of making the victim flinch. 
The victim will flinch only if the user of this attack strikes first. 
Damage is double if victim is using Fly.

---------------------------------------------------------------------

VICE GRIP (Normal)

Inflicts damage.

This attack has no effect on Ghost.

---------------------------------------------------------------------

VINE WHIP (Grass)

Inflicts damage.

---------------------------------------------------------------------

VITAL THROW (Fighting)

Inflicts damage. User strikes last, but it will surely hit.

This attack has no effect on Ghost.

---------------------------------------------------------------------

WATERFALL (Water)

Inflicts damage. Out of battle, allows you to swim up waterfalls.

---------------------------------------------------------------------

WATER GUN (Water)

Inflicts damage.

---------------------------------------------------------------------

WHIRLPOOL (Water)

Inflicts damage. It hits from 2 to 5 times in consecutive turns, 
during which the opponent cannot be switched. The victim also loses 
1/16 of its max HP every turn.

Out of battle, it can be used to get rid of whirlpools.

---------------------------------------------------------------------

WHIRLWIND (Normal)

If opponent is a wild Pokmon, ends the battle. If used against a 
trainer, switches opponent Pokmon. User always strikes last.

--------------------------------------------------------------------

WITHDRAW (Water)

Raises the using Pokmon's Defense by 50% of its initial value every 
time it is used. It can be used up to 6 times in a single fight, thus 
bringing Defense to a max of four times its initial value. Further 
uses will have no effect.

Defense can go as far as 999. If it reaches this value before the 
attack has been used 6 times, further uses will have no effect.

---------------------------------------------------------------------

WING ATTACK (Flying)

Inflicts damage.

---------------------------------------------------------------------

WRAP (Normal)

Inflicts damage. It hits from 2 to 5 times in consecutive turns, 
during which the opponent cannot be switched. The victim also loses 
1/16 of its max HP every turn.

This attack has no effect on Ghost.

---------------------------------------------------------------------

ZAP CANNON (Electric)

Inflicts damage and has a 99.6% chance of paralyzing the victim.

This attack has no effect on Ground. 

=====================================================================
9. EVOLUTION
=====================================================================

Here you'll find all the ways a Pokmon can evolve.


-Level up: some Pokmon evolve when they reach a certain level. It's 
 the most common way a Pokmon can evolve. The three starters are an
 example of this. 


-Use of an Elemental Stone: a smaller number of Pokmon evolve when 
 they're exposed to an Elemental Stone. There are 6 different Stones, 
 and they cause the following evolutions:

 Water Stone: Poliwhirl -> Poliwrath
              Shellder -> Cloyster
              Staryu -> Starmie
              Eevee -> Vaporeon
               
 Thunder Stone: Pikachu -> Raichu
                Eevee -> Jolteon

 Fire Stone: Vulpix -> Ninetales
             Growlithe -> Arcanine
             Eevee -> Flareon

 Leaf Stone: Gloom -> Vileplume
             Weepinbell -> Victreebel
             Exeggcute -> Exeggutor

 Moon Stone: Nidorina -> Nidoqueen
             Nidorino -> Nidoking
             Clefairy -> Clefable
             Jigglypuff -> Wigglytuff

 Sun Stone: Gloom -> Bellossom
            Sunkern -> Sunflora


-Trade: 4 Pokmon evolve when you trade them to another game 
 cartridge.

 Kadabra -> Alakazam
 Machoke -> Machamp
 Graveler -> Golem
 Haunter -> Gengar


-Trade with an item: only available for the Gold and Silver versions.
 Some Pokmon will evolve if they're traded while holding a certain 
 item. Such items are Metal Coat, King's Rock, Dragon Scale, and Up-
 grade. 
 
 Metal Coat: Onix -> Steelix
             Scyther -> Scizor

 King's Rock: Poliwhirl -> Politoed
              Slowpoke -> Slowking

 Dragon Scale: Seadra -> Kingdra

 Up-grade: Porygon -> Porygon2


-Happiness: also exclusive to the Gold and Silver versions. Some 
 Pokmon will evolve if their Happiness is greater than 220 (see 
 "Happiness" section). These Pokmon are:

 Golbat -> Crobat
 Chansey -> Blissey
 Pichu -> Pikachu
 Cleffa -> Clefairy
 Igglybuff -> Jigglypuff
 Togepi -> Togetic
 
 Eevee has two different Happiness evolutions, depending on the time 
 of the day:

 Eevee -> Espeon (morning/day)
 Eevee -> Umbreon (night)


-Tyrogue is a special Pokmon. At level 20, it can evolve into one of
 three Pokmon, as follows:

 If Attack > Defense, Tyrogue -> Hitmonlee
 If Attack < Defense, Tyrogue -> Hitmonchan
 If Attack = Defense, Tyrogue -> Hitmontop

 So at level 19, you'll have to use Proteins and Irons to modify 
 Tyrogue's Attack and Defense values to get the evolution you want. 


-Last, some Pokmon will not evolve.

=====================================================================
10. HAPPINESS
=====================================================================

A Pokmon's happiness influences many aspects of the game, such as 
the evolution of certain Pokmon (Golbat, Chansey, Eevee, Pichu, 
Cleffa, Igglybuff, Togepi), the power of Return and Frustration, and 
the TM you get in Goldenrod City on Sundays.


Happiness can assume a value between 0 a 255. There's a girl in 
Goldenrod City who can tell you how happy your leading Pokmon is; 
according to what she says, you can estimate the happiness of your 
Pokmon.

SENTENCE                    VALUE     NOTES

"It looks really happy!    250-255
 It must love you a lot"        

"I get the feeling that    200-249    Pokmon can evolve at 220 or
 it really trusts you"                more

"It's friendly towards     150-199
 you. It looks sort of 
 happy"

"It's quite cute"          100-149    Return can be gotten

"You should treat it        50-99     Wild Pokmon start at 70; if 
 better. It's not                     caught with a Friend Ball, they 
 used to you"                         start at 200

"It doesn't seem to like     0-49     Frustration can be gotten
 you at all. It looks 
 mean"


When the Pokmon's happiness is 220 or higher, have the Pokmon gain 
a level and it'll evolve immediately thereafter.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Things that raise happiness:

Level up                     +3/+5
Vitamin                      +2
Haircut                      +1/+3/+10 (younger brother)
                             +1/+3/+5 (older brother)
Grooming                     +3 (even twice a day)
Walk                         +1 for every 512 steps
Battle                       +1/+3 against Gym Leader, Elite Four,
                             Lance or Red (have on belt)



Things that decrease happiness:

Bitter healing item          -5  (Heal Powder, Energy Powder)
                             -10 (Energy Root)
                             -15 (Revival Herb)
Faint                        -1
Trade                        Back to 70

=====================================================================
11. BREEDING
=====================================================================

Breeding is probably the most useful new feature in the Gold and 
Silver versions. It allows you to get a level 5 lowest-evolution 
Pokmon, and it is the only way to get certain Pokmon (Pichu, 
Cleffa, Igglybuff, Smoochum, Elekid, Magby). It also allows you to 
make a Pokmon learn attacks it would never learn naturally nor via 
TM/HM. Breeding is by far the best way to complete your Pokdex as it 
allows you to get any Pokmon from its evolved forms - for instance, 
you can get a Charmander from a Charmeleon or a Charizard, something 
you couldn't do in the Red, Blue, and Yellow versions. This is also 
good as it gives you a chance to get as many Eevee as you want to 
evolve them in all possible ways. So if you want to fill your 
Pokdex, or you want to give your Pokmon some formidable movesets 
for link or Stadium battle, you should definitely spend some time 
studying the mechanisms behind breeding. 

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

First of all, take with you two Pokmon that can breed (see below to 
know which Pokmon are compatible to which) and bring them to the 
Daycare on Route 34.


How long will the two Pokmon take to breed? Well, the time required 
for them to lay an egg is based on two factors.

If Pokmon are:                 consider number:
-same species                   254
-different species              128

If Pokmon have:                detract from previous number:
-same ID                        77
-different ID                   0

If the two Pokmon's Defense or Special DVs are the same, or their 
Special DVs have a difference of 8, consider number 255. Such Pokmon 
will not breed.

The number you get determines the compatibility of the two Pokmon, 
which you can estimate if you check either Pokmon in the Daycare 
backyard:

Number          Message
255             "It's brimming with energy"
254             "It appears to care for..."
177/128         "It's friendly with..."
51              "It shows interest in..."
0               "It has no interest in..."
                

Now, if the number isn't 0 or 255 (that is, if the two Pokmon are 
compatible), a random number up to 255 is calculated, and it is 
decreased by 1 for every step you take. When it drops to zero, 
another random number between 0 and 255 is calculated; if this number 
is greater than the number you calculated earlier, the two Pokmon 
will not lay an egg, and the whole process starts anew. If the second 
number is lower than the one you calculated earlier, an egg is 
produced. Get it from the old man in the backyard.


The baby in the egg is the lowest evolution of its mother, unless a 
male Pokmon bred with Ditto - in that case, the baby is the lowest 
evolution of its father. Knowing the baby's species, you can 
determine how many steps you have to take with the egg in your team 
before it hatches. 

STEPS       POKMON
1280        Magikarp
2560        Pichu, Cleffa, Igglybuff, Togepi
3840        Caterpie, Weedle, Pidgey, Rattata, Spearow,
            Zubat, Geodude, Sentret, Hoothoot, Ledyba,
            Spinarak
5120        Anyone not listed
6400        Onix, Mr. Mime, Scyther, Pinsir, Misdreavus,
            Steelix, Scizor, Heracross, Mantine, Skarmory,
            Tyrogue, Smoochum, Elekid, Magby
7680        Omanyte, Kabuto
8960        Eevee, Aerodactyl
10240       Chansey, Lapras, Snorlax, Dratini, Larvitar

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

At birth, a baby has a number of moves between 1 and 4, which are the 
moves its species has at level 5. So, its moveset may present 0, 1, 
2, or 3 open spaces for other moves, as follows:

SPACES    POKMON
  0       Wobbuffet, Girafarig
  1       Venonat, Grimer, Lapras, Porygon, Chinchou, Cleffa, 
          Igglybuff, Hoppip, Snubbull
  2       Anyone not listed
  3       Sandshrew, Zubat, Oddish, Paras, Poliwag, Abra, Bellsprout,
          Tentacool, Geodude, Magnemite, Farfetch'd, Voltorb,
          Lickitung, Kangaskhan, Horsea, Mr. Mime, Pinsir, Magikarp,
          Aerodactyl, Snorlax, Ledyba, Murkrow, Gligar, Slugma, 
          Swinub, Corsola, Remoraid, Delibird, Stantler, Smeargle,
          Tyrogue, Magby

The species is the first source the baby gets its moves from. 

The second move source is the list of moves the Pokmon can learn 
from level up - if BOTH parents know a move the baby would learn from 
level up, the baby will be born with that move.

The third source is the list of moves the Pokmon can ONLY learn 
through breeding. If the FATHER knows one of these moves, the baby 
will be born with that move.

The fourth and last move source are TMs and HMs. If the FATHER knows 
any moves the baby can learn via TM or HM, the baby will be born with 
those moves.


Of course, a Pokmon moveset is limited to four moves. Moves other 
than those the baby naturally has at level 5 are added to its moveset 
in the order thay are in the father's moveset. If the moves the baby 
should be born with are more than four, the first move in the list is 
deleted. Let's make an example:

Father: Pikachu            
Moves:  Thundershock         
        Thunder                     
        Thunderbolt                   
        Thunder Wave       Baby:  Mareep           
                           Moves: Growl
Mother: Ampharos                  Thunder
Moves:  Thunder Punch             Thunderbolt
        Tackle                    Thunder Wave
        Thunder Wave
        Cotton Spore

Both parents know Thunder Wave, which Mareep can learn from level up, 
so the baby is born with Thunder Wave. Mareep can learn Thunder via 
TM, and the father knows Thunder, so the baby is born with it. 
Furthermore, Mareep can only learn Thunderbolt through breeding, and 
since its fathre knows it, it is passed to the baby. However, a level 
5 Mareep is naturally born with Tackle and Growl, so its moveset has 
two empty spaces, but since the moves received from the parents are 
three, Tackle, being on top of the list, is deleted.

NOTE: Smeargle can copy and keep forever the attacks of its enemies, 
so it can be very useful to have a male Smeargle to copy attacks from 
other Pokmon and to pass down moves to baby Pokmon. This would 
allow you not to modify your Pokmon's movesets just to give a baby 
certain attacks.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Here's a list of the moves Pokmon can ONLY learn through breeding.


BULBASAUR: Charm, Light Screen, Petal Dance, Razor Wind, Safeguard,
           Skull Bash

CHARMANDER: Ancientpower, Beat Up, Belly Drum, Bite, Outrage, Rock
            Slide

SQUIRTLE: Confusion, Flail, Foresight, Haze, Mirror Coat, Mist

PIDGEY: Faint Attack, Foresight, Pursuit, Steel Wing

RATTATA: Counter, Crunch, Flame Wheel, Fury Swipes, Reversal, Screech

SPEAROW: Faint Attack, False Swipe, Quick Attack, Scary Face, Tri 
         Attack

EKANS: Beat Up, Pursuit, Slam, Spite

SANDSHREW: Counter, Flail, Rapid Spin, Safeguard

NIDORAN F: Beat Up, Charm, Counter, Disable, Focus Energy, Supersonic
           Take Down

NIDORAN M: Amnesia, Beat Up, Confusion, Counter, Disable, Supersonic,
           Take Down

VULPIX: Disable, Faint Attack, Flail, Hypnosis, Spite

ZUBAT: Faint Attack, Gust, Pursuit, Quick Attack, Whirlwind

ODDISH: Charm, Flail, Razor Leaf, Swords Dance, Synthesis

PARAS: Counter, Flail, False Swipe, Light Screen, Psybeam, Pursuit,
       Screech, Sweet Scent

VENONAT: Baton Pass, Giga Drain, Screech

DIGLETT: Ancientpower, Beat Up, Faint Attack, Pursuit, Screech

MEOWTH: Amnesia, Charm, Hypnosis, Spite

PSYDUCK: Foresight, Future Sight, Hypnosis, Ice Beam, Light Screen,
         Psybeam, Psychic, Cross Chop

MANKEY: Beat Up, Counter, Foresight, Meditate, Reversal, Rock Slide

GROWLITHE: Body Slam, Crunch, Fire Spin, Safeguard, Trash

POLIWAG: Bubblebeam, Haze, Mind Reader, Mist, Splash

ABRA: Barrier, Encore, Light Screen

MACHOP: Encore, Light Screen, Meditate, Rolling Kick

BELLSPROUT: Encore, Leech Life, Reflect, Swords Dance, Synthesis

TENTACOOL: Aurora Beam, Haze, Mirror Coat, Rapid Spin, Safeguard

GEODUDE: Mega Punch, Rock Slide

PONYTA: Charm, Double Kick, Flame Wheel, Hypnosis, Quick Attack,
        Trash

SLOWPOKE: Belly Drum, Future Sight, Safeguard, Stomp

FARFETCH'D: Flail, Foresight, Gust, Mirror Move, Quick Attack, Steel
            Wing

DODUO: Faint Attack, Flail, Haze, Quick Attack, Supersonic

SEEL: Disable, Encore, Lick, Peck, Perish Song, Slam

GRIMER: Haze, Lick, Mean Look, Pursuit

SHELLDER: Barrier, Bubblebeam, Rapid Spin, Screech, Take Down

GASTLY: Haze, Perish Song, Psywave

ONIX: Flail, Rock Slide

DROWZEE: Barrier, Light Screen

KRABBY: Amnesia, Dig, Flail, Haze, Slam

EXEGGCUTE: Ancientpower, Mega Drain, Moonlight, Reflect, Synthesis

CUBONE: Ancientpower, Belly Drum, Perish Song, Rock Slide, Screech,
        Skull Bash

LICKITUNG: Belly Drum, Body Slam, Magnitude

KOFFING: Destiny Bond, Pain Split, Psybeam, Psywave, Screech

RHYHORN: Counter, Crunch, Magnitude, Pursuit, Reversal, Rock Slide,
         Trash

CHANSEY: Heal Bell, Metronome, Present

TANGELA: Amnesia, Confusion, Flail, Mega Drain, Reflect

KANGASKHAN: Disable, Focus Energy, Foresight, Safeguard, Stomp

HORSEA: Aurora Beam, Disable, Dragon Rage, Flail, Octazooka, Splash

GOLDEEN: Haze, Hydro Pump, Psybeam

STARYU: Aurora Beam, Barrier, Supersonic

MR. MIME: Future Sight, Hypnosis, Mimic

SCYTHER: Baton Pass, Counter, Light Screen, Razor Wind, Reversal,
         Safeguard

PINSIR: Flail, Fury Attack

LAPRAS: Aurora Beam, Foresight

EEVEE: Charm, Flail

OMANYTE: Aurora Beam, Bubblebeam, Haze, Slam, Supersonic

KABUTO: Aurora Beam, Bubblebeam, Dig, Flail, Rapid Spin

AERODACTYL: Foresight, Pursuit, Steel Wing, Whirlwind

SNORLAX: Charm, Lick

DRATINI: Haze, Light Screen, Mist, Supersonic

CHIKORITA: Ancientpower, Counter, Flail, Leech Seed, Vine Whip 

CYNDAQUIL: Foresight, Fury Swipes, Quick Attack, Reversal, Trash 

TOTODILE: Ancientpower, Crinch, Hydro Pump, Razor Wind, Rock Slide,
          Trash

SENTRET: Double-Edge, Focus Energy, Pursuit, Reversal, Slash

HOOTHOOT: Faint Attack, Mirror Move, Whirlwind, Wing Attack, 
          Supersonic

LEDYBA: Bide, Light Screen, Psybeam

SPINARAK: Baton Pass, Disable, Psybeam, Pursuit, Sonic Boom

CHINCHOU: Flail, Screech, Supersonic

PICHU: Bide, Double Slap, Encore, Present, Reversal

CLEFFA: Amnesia, Belly Drum, Metronome, Mimic, Present, Splash

IGGLYBUFF: Faint Attack, Perish Song, Present

TOGEPI: Foresight, Future Sight, Mirror Move, Peck, Present

NATU: Drill Peck, Faint Attack, Haze, Quick Attack, Steel Wing

MAREEP: Body Slam, Reflect, Safeguard, Screech, Take Down, 
        Thunderbolt

MARILL: Amnesia, Belly Drum, Foresight, Future Sight, Light Screen,
        Perish Song, Present, Supersonic

SUDOWOODO: Selfdestruct

HOPPIP: Amnesia, Confusion, Double-Edge, Encore, Growl, Pay Day,
        Reflect

AIPOM: Agility, Beat Up, Counter, Double Slap, Pursuit, Screech,
       Slam, Spite

YANMA: Leech Life, Reversal, Whirlwind

WOOPER: Ancientpower, Body Slam, Safeguard

MURKROW: Drill Peck, Mirror Move, Quick Attack, Whirlwind, Wing
         Attack

MISDREAVUS: Destiny Bond, Screech

GIRAFARIG: Amnesia, Beat Up, Foresight, Future Sight, Take Down

PINECO: Flail, Pin Missile, Reflect, Swift

DUNSPARCE: Ancientpower, Bide, Crinch, Rage, Rock Slide

GLIGAR: Counter, Metal Claw, Razor Wind, Wing Attack
           
SNUBBULL: Crunch, Faint Attack, Heal Bell, Leer, Lick, Metronome,
          Present, Reflect

QWILFISH: Bubblebeam, Flail, Haze, Supersonic

SHUCKLE: Sweet Scent

HERACROSS: Bide, Flail, Harden

SNEASEL: Counter, Crunch, Foresight, Reflect, Spite

TEDDIURSA: Counter, Crunch, Focus Energy, Seismic Toss, Take Down

SLUGMA: Acid Armor

SWINUB: Ancientpower, Body Slam, Crunch, Rock Slide, Take Down

CORSOLA: Amnesia, Mist, Rock Slide, Safeguard, Screech

REMORAID: Aurora Beam, Haze, Octazooka, Screech, Supersonic

DELIBIRD: Aurora Beam, Future Sight, Quick Attack, Rapid Spin, Splash

MANTINE: Haze, Hydro Pump, Slam, Twister

SKARMORY: Drill Peck, Pursuit, Whirlwind

HOUNDOUR: Beat Up, Counter, Fire Spin, Pursuit, Rage, Reversal, Spite

PHANPY: Ancientpower, Body Slam, Focus Energy

STANTLER: Crunch, Disable, Light Screen, Reflect, Spite

TYROGUE: Hi-Jump Kick, Mach Punch, Mind Reader, Rapid Spin

SMOOCHUM: Meditate

ELEKID: Barrier, Karate Chop, Meditate, Rolling Kick

MAGBY: Barrier, Karate Chop, Mega Punch, Screech

MILTANK: Present, Reversal, Seismic Toss

LARVITAR: Ancientpower, Focus Energy, Outrage, Pursuit, Stomp 

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Now comes the hard part - determining the baby's DVs. First of all, 
some general rules:

-If the baby is female, its stats come from the father.
-If the baby is male, its stats come from the mother.
-If one of the parents is Ditto, the baby's stats come from him.

-A female's Defense has the same DV as the father's.
-A male's Defense has the same DV as the mother's.

-You CAN'T breed two Pokmon whose Defense and Special DVs are the
 same, or whose Special DVs have a difference of 8. 


As you know, stats' DVs are 4 (HP is calculated in a different way): 
Attack, Defense, Speed, and Special (Special Attack and Special 
Defense have the same DV, so they're calculated as one). They are 
expressed by hexadecimal numbers (from 0 to F, F being equal to 15). 
When it comes to determine the baby's DVs, two random hexadecimal 
numbers are calculated - let's call them X and Y. 

Here's an example of how a baby's DVs are determined:

Baby: female
Father's DVs: F5F8
X = 13
Y = A4

Attack DV = left digit of X
Defense DV = Defense DV of parent of opposite gender
Speed DV = left digit of Y
Special DV = Special DV of parent of opposite gender, OR
             Special DV of parent +8 if parent's Special DV is 0-7
                                  -8 if parent's Special DV is 8-F

So, the baby's DVs are:

Attack = 1
Defense = 5
Speed = A (10)
Special = B (11) or 3 (B-8) 

That is, 15AB o 15A3.


Now you may be wondering where does the HP DV come from. It is 
calculated according to the first four. To calculate it, turn each DV 
into a binary four-digit number, as follows: 

0 = 0000
1 = 0001
2 = 0010
3 = 0011
4 = 0100
5 = 0101
6 = 0110
7 = 0111
8 = 1000
9 = 1001
A = 1010
B = 1011
C = 1100
D = 1101
E = 1110
F = 1111

Now, take the last digit of each number and their sequence will be 
equal to the baby's HP DV. As for the previous example, it will be 

0001      0001
0101  or  0101
1010      1010
1011      0011

So, the baby's HP DV is 1101, or D.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The following table tells you if two Pokmon can breed. Each Pokmon 
has two numbers or letters: for two Pokmon to be compatible, they 
must have at least one number or letter in common. An asterisk means 
that the Pokmon can only breed with Ditto. An X means that the 
Pokmon cannot breed. 

+-------------------------------------------------------------------+
| Abra       8 8 | Furret     5 5 | Marowak    1 1 | Seadra     2 E |
| Aerodactyl 4 4 | Gastly     B B | Meganium   1 7 | Seaking    C C |
| Aipom      5 5 | Gengar     B B | Meowth     5 5 | Seel       2 5 |
| Alakazam   8 8 | Geodude    A A | Metapod    3 3 | Sentret    5 5 |
| Ampharos   1 5 | Girafarig  5 5 | Mew        X X | Shellder   9 9 |
| Arbok      5 E | Gligar     3 3 | Mewtwo     X X | Shuckle    3 3 | 
| Arcanine   5 5 | Gloom      7 7 | Miltank    5 5 | Skarmory   4 4 | 
| Ariados    3 3 | Golbat     4 4 | Misdreavus B B | Skiploom   6 7 |
| Articuno   X X | Goldeen    C C | Moltres    X X | Slowbro    1 2 |
| Azumarill  2 6 | Golduck    2 5 | Mr. Mime   8 8 | Slowking   1 2 |
| Bayleef    1 7 | Golem      A A | Muk        B B | Slowpoke   1 2 |
| Beedrill   3 3 | Granbull   5 6 | Murkrow    4 4 | Slugma     B B |
| Bellossom  7 7 | Graveler   A A | Natu       4 4 | Smeargle   5 5 |
| Bellsprout 7 7 | Grimer     B B | Nidoking   1 5 | Smoochum   X X |
| Blastoise  1 2 | Growlithe  5 5 | Nidoqueen  X X | Sneasel    5 5 |
| Blissey    6 6 | Gyarados   C E | Nidoran F  1 5 | Snorlax    1 1 |
| Bulbasaur  1 7 | Haunter    B B | Nidoran M  1 5 | Snubbull   5 6 |
| Butterfree 3 3 | Heracross  3 3 | Nidorina   X X | Spearow    4 4 |
| Caterpie   3 3 | Hitmonchan 8 8 | Nidorino   1 5 | Spinarak   3 3 |
| Celebi     X X | Hitmonlee  8 8 | Ninetales  5 5 | Squirtle   1 2 |
| Chansey    6 6 | Hitmontop  8 8 | Noctowl    4 4 | Stantler   5 5 |
| Charizard  1 E | Ho-Oh      X X | Octillery  2 C | Starmie    * * |
| Charmander 1 E | Hoothoot   4 4 | Oddish     7 7 | Staryu     * * |
| Charmeleon 1 E | Hoppip     6 7 | Omanyte    2 9 | Steelix    A A |
| Chikorita  1 7 | Horsea     2 E | Omastar    2 9 | Sudowoodo  A A |
| Chinchou   C C | Houndoom   5 5 | Onix       A A | Suicune    X X |
| Clefable   6 6 | Houndour   5 5 | Paras      3 7 | Sunflora   7 7 |
| Clefairy   6 6 | Hypno      8 8 | Parasect   3 7 | Sunkern    7 7 |
| Cleffa     X X | Igglybuff  X X | Persian    5 5 | Swinub     5 5 |
| Cloyster   9 9 | Ivysaur    1 7 | Pichu      X X | Tangela    7 7 |
| Corsola    2 9 | Jigglypuff 6 6 | Pidgeot    4 4 | Tauros     5 5 | 
| Crobat     4 4 | Jolteon    5 5 | Pidgeotto  4 4 | Teddiursa  5 5 |
| Croconaw   1 2 | Jumpluff   6 7 | Pidgey     4 4 | Tentacool  9 9 |
| Cubone     1 1 | Jynx       8 8 | Phanpy     5 5 | Tentacruel 9 9 |
| Cyndaquil  5 5 | Kabuto     2 9 | Pikachu    5 6 | Togepi     X X |
| Delibird   2 5 | Kabutops   2 9 | Piloswine  5 5 | Togetic    4 6 |
| Dewgong    2 5 | Kadabra    8 8 | Pineco     3 3 | Totodile   1 2 | 
| Diglett    5 5 | Kakuna     3 3 | Pinsir     3 3 | Typhlosion 5 5 |
| Ditto      ALL | Kangaskhan 1 1 | Politoed   2 2 | Tyranitar  1 1 |
| Dodrio     4 4 | Kingdra    2 E | Poliwag    2 2 | Tyrogue    X X |
| Doduo      4 4 | Kingler    9 9 | Poliwhirl  2 2 | Umbreon    5 5 |
| Donphan    5 5 | Koffing    B B | Poliwrath  2 2 | Unown      X X |
| Dragonair  2 E | Krabby     9 9 | Ponyta     5 5 | Ursaring   5 5 |
| Dragonite  2 E | Lanturn    C C | Porygon    * * | Vaporeon   5 5 |
| Dratini    2 E | Lapras     1 2 | Porygon2   * * | Venomoth   3 3 |
| Drowzee    8 8 | Larvitar   1 1 | Primeape   5 5 | Venonat    3 3 |
| Dugtrio    5 5 | Ledian     3 3 | Psyduck    2 5 | Venusaur   1 7 |
| Dunsparce  5 5 | Ledyba     3 3 | Pupitar    1 1 | Victreebel 7 7 |
| Eevee      5 5 | Lickitung  1 1 | Quagsire   2 5 | Vileplume  7 7 |
| Ekans      5 E | Lugia      X X | Quilava    5 5 | Voltorb    * * |
| Electabuzz 8 8 | Machamp    8 8 | Qwilfish   C C | Vulpix     5 5 |
| Electrode  * * | Machoke    8 8 | Raichu     5 6 | Wartortle  1 2 |
| Elekid     X X | Machop     8 8 | Raikou     X X | Weedle     3 3 |
| Entei      X X | Magby      X X | Rapidash   5 5 | Weepinbell 7 7 |
| Espeon     5 5 | Magcargo   B B | Raticate   5 5 | Weezing    B B |
| Exeggcute  7 7 | Magikarp   C E | Rattata    5 5 | Wigglytuff 6 6 |
| Exeggutor  7 7 | Magmar     8 8 | Remoraid   2 C | Wobbuffet  B B |
| Farfetchd 4 5 | Magnemite  * * | Rhydon     1 5 | Wooper     2 5 |
| Fearow     4 4 | Magneton   * * | Rhyhorn    1 5 | Xatu       4 4 |
| Feraligatr 1 2 | Mankey     5 5 | Sandshrew  5 5 | Yanma      3 3 |
| Flaaffy    1 5 | Mantine    2 2 | Sandslash  5 5 | Zapdos     X X | 
| Flareon    5 5 | Mareep     1 5 | Scizor     3 3 | Zubat      4 4 |
| Forretress 3 3 | Marill     2 6 | Scyther    3 3 |                |
+-------------------------------------------------------------------+

These are some general rules for breeding:

- These pokmon are genderless: Magnemite, Magneton, Voltorb, 
  Electrode, Staryu, Starmie, Ditto, Porygon, Porygon2

- These Pokmon are always male: Nidoran M, Nidorino, Nidoking,
  Hitmonlee, Hitmonchan, Tauros, Tyrogue, Hitmontop

- These Pokmon are always female: Nidoran F, Nidorina, Nidoqueen,
  Chansey, Kangaskhan, Jynx, Smoochum, Miltank, Blissey

- These Pokmon cannot breed: Nidorina, Nidoqueen, Articuno, Zapdos,
  Moltres, Mewtwo, Mew, Pichu, Cleffa, Igglybuff, Togepi, Unown,
  Tyrogue, Smoochum, Elekid, Magby, Raikou, Entei, Suicune, Lugia, 
  Ho-Oh, Celebi

- All Pokmon that can breed can breed with Ditto.

- You can't breed two Dittos.

=====================================================================
12. CREDITS
=====================================================================

Nintendo and Game Freak: they created the Pokmon phenomenon.

The Azure Heights Pokmon Laboratory: they provided detailed 
descriptions of the effects of each attack.

White Cat: his superb Pokdex provided base stats for all Pokmon.

Marcus Majarra: he provided an amazing guide to Pokmon mechanics 
that helped me understand the game's basics. From this guide I took 
stats formulae and some descriptions. All I know about stats, I 
learned from his guide.

Meowth 346: Pokmon Forever is the best source for info on Pokmon 
Gold and Silver. This site provided many lists and formulae, along 
with explanations on how catching, breeding and happiness work.

NickWhiz1: he wrote a comprehensible and complete guide to breeding, 
which helped me explain more easily how a baby's DVs are calculated.

Necrosaro: he provided the easiest and fastest way to know if two 
Pokmon can breed.

Pokmon Daily: they provided a full move listing and explanations on 
how the most peculiar attacks (such as Hidden Power) work.

Jeff "CJayC" Veasey: he posted all my FAQs.

Me: I wrote this FAQ.
