                               
                                ,Oo            000O,.
                              ,08#80,         08##8.
                               O0###O        O####0
                               .@####0      O####0
                                 0####0o  ,,####@..
                                   8###o.,,###0@.
                                    0###8,###0;
                                   ..0###8##@.
    G    U    I    L    T    Y        0#8#8#0         G    E    A    R
                                     8#8###8#O0
                                   .o0O##88###@.
  Guilty Gear X FAQ/Movelist      0###80O,,O0###0
                                0####0@.   ..0####0.    
                              0###0Oo,,,,,,,,,O0@###0    By AdrenalineSL
                            0#80o0,           ..0O0#8O0    
                          ,Ooo08O,               ,O;OO@o, 

                               V E R S I O N  0 . 2    
                         Last updated on October 6, 2001                      
                      

*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=
                        TABLE OF THIS DOCUMENT'S CONTENTS
*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=--=*=

                   01...........................Introduction
                   02.....................Story/Game Details
                   03.....................Character Profiles
                   04........................Character Moves
                   05.................................Stages
                   06..........................Game Overview
                   07...................Easter Eggs & X-tras
                   08..................................Outro


Short and compacted, just the way I hate it. Oh well. 


-----------------------------------------------------------------------------
-                         -Random Important Notes-                          -
-----------------------------------------------------------------------------
Any problems dealing with the loading or other source of errors can be/should
be corrected by pressing Ctrl + F5.  If it's on some other site and it seems 
as though updates have stopped rolling in, please check GameFAQs before 
finding fault with what is most likely an outdated  version, which is usually
the case.

If you have something specific you're looking for, just use Ctrl + F and type
in what you're looking for! It's much easier than scrolling through this 
document. You might overlook whatever you're looking for!  How many times did 
I already say "...you're looking for!"? =)

If you are remotely thinking about printing this out, please  do it only when 
it is fully complete. That way you can save paper and trees! Save the trees, 
Smokey!

Version 0.2: This version is crap, so don't complain yet. 
-----------------------------------------------------------------------------


_____________________________________________________________________________
--VERSION HISTORY--

Version 0.2 October 6, 2001
I don't really have much done.  Just got some of the character moves done and
gone. Everything else is still under construction for further updates. 
However, due to many other activities and hell--er, I mean school--updates 
will be very scarce, but I'll try my best to complete this  ASAP!  I'm very
truly sorry for the lack of info! Remember that this is a VERY EARLY version 
and updates will follow! This has got to be my worst FAQ yet, and I typed all 
this in haste. I'm tired and grumpy, so maybe the writing content ain't so 
nice. Sit tight, my Guilty Gear X-owning friends, updates will come, and the 
brilliance of this guide will shine shortly.
_____________________________________________________________________________


This is a final reminder: The LATEST, and I mean the VERY LATEST versions can
be found at GameFAQs: <http://www.gamefaqs.com> 

Let's get started! BUT before we do, let's jive a little, eh? Blast this ill,
as Colin says it, song: _Ooreniun YG Family_ by YG Family. It's Korean music,
if you're interested.

                                                                    
                                                                    ___  ___
=--==--==--==--==--==--==--==--==--==--==--==--==--==-\  \/  /=
                                                                     \    /
  01.  Introduction //                                               /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/    

Truthfully, I'm not the biggest fan of fighting games.  Sure, I played one of
the earliest Street Fighter games on the Super Famicom (or something of the
likes my step brother brought from Hong Kong), and played many other games of
the fighting genre that have grown on me, but no, I'm  really not crazy about
them. Mostly because I can never get really good at 'em; let alone, beat a
human opponent other than a nonexistent bleak of imagination. And what really
infuriated me most about these games were the  crackbrained controls--I could
never get my stupid characters to perform their moves. Not even when I've got
fingers full of blisters. By the time I do, however, the 2-liter bottle of
pop by my side has already gone insipid.  So  I can finally do something, but 
can I do it again?  The repulsive thought  hammers in my head and tells me to
stop trying; to stop playing these odious games. I complied.

But that was months ago. Now that I've heard emphatic comments about this new
(and probably revolutionary) game, I'm thinking of starting playing these
types of games again (Duh, you retard! Otherwise, you wouldn't have made this
FAQ!). So what makes this game so great? Most notably, the character designs.
What's so great about them? They're really anime-ish! So?  So, they're really
cool anime characters...And? Shut up!

Guilty Gear X is definitely a game that screams for attention, but  it's more 
likely to be overlooked as "that one fighting game". Folks who are into anime
should surely give this game a go! Of course, you'll need to like fighting 
games somewhat, too.  Although, my opinion is just biased, I'll definitely 
dignify Guilty Gear X  as the  most intuitive fighter simulation of the year!
And not to mention, a sleeper hit of the year...If you aren't convinced,  you
could always check IGN or theGIA for screenshots and express inofmration... 

About the FAQ--I sincerely apologize for the lack of useful information right
now. I plan to do MUCH MORE with this FAQ than what there already is. I just
wanted to get the first version out and done with, so I can move on to other
pressing matters before I focus more on this guide. No worries. I will update
it as much as time lets me.  I have got  to get used to the game and scribble 
better notes, as well. Silly me.

 
                                                                    ___  ___
=--==--==--==--==--==--==--==--==--==--==--==--==--==-\  \/  /=
                                                                     \    /
  02.  Game/Story Details //                                         /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/    

In the 22nd  Century, mankind  succeeded  in  harnessing  the power of magic, 
Which provided for a limitless source of natural energy.  Scientific thought,
as it was known, was outlawed through this world. But warring among the 
nations continued, and eventually, a new breed of amazingly powerful biologi-
cal weapons was developed. This was the birth of the "Gears."

One day, from  among the ranks  of these slave-like Gears, a  rebel appeared,
declaring himself capable of independent thought. This powerful being 
possessed awesome fighting ability, and went by the name of "Justice". 
Enlisting an army of fellow  Gears from around the globe, he  declared war on
the human race.  In opposition, humankind  formed  the Sacred  Order of Holy 
Knights, whose sole  purpose was to  crush the Gear rebellion and wage a Holy 
War against  the renegade  humanoids.  After a period  of  countless battles, 
which came to be known as the Crusades, Justice was eventually banished to an
impenetrable dimensional prison and the remaining Gears, now leaderless, were 
hunted down one by one...

Five years  later, a morbid sense of  fear  that Justice had been resurrected
enveloped the world.  The Union of Nations, who  looked gravely upon the 
current state of affairs, organized  an international  fighting tournament to
select members suitable enough  for inclusion in the Sacred Order of Holy 
Knights. It was a cruel and suspicious affair, wherein criminals were allowed
to compete and the  shedding  of blood during battles was not only permitted, 
but common...

In the year 2180, Justice--the most powerful and diabolical Gear ever to have
been encountered by humans--was defeated in the international fighting 
tournament. The remaining Gears, now leaderless, were hunted down and 
eliminated.  Humankind  was finally free from the catastrophic menace brought 
on by the Gears.

However...less  than  a  year  after the  incident, information  about  the 
discovery of a  particular Gear rose  to the public's  attention.  The report 
stated, "This Gear is functioning properly, even though its activities should
be inhibited by its lack of leadership.  There  are no signs of abnormalities 
or physical damage.  It is  also noted  that  no civilians  have been harmed, 
either intentionally or accidentally. We have made several attempts to 
eliminate the  Gear, but  due to its tremendous combat  capabilities, we have 
been unsuccessful.  The number of casualties have yet to be confirmed. We are 
currently keeping  the Gear under surveillance." Gears are biological weapons
that are programmed to blindly obey the orders given to them by their 
commander. In the absence of orders, they become passive and behave 
peacefully. However, all  existing  Gears have  had their  memories erased by
Justice and without orders, they are incapable of doing anything. Not only do 
they lack the instinct to protect themselves, they cannot even perform the
essential activities they need to keep themselves alive. As long as a Gear is 
functioning properly, it should be following commands given by Justice. 
Understandably, the news  of this Gear  that seemed to have a will of its own 
stunned everyone. Humans became terrified by the possible emergence of a 
second self-reliant Gear like Justice. To make matters worse, rumors were 
flying that each nation was in  possession of their own Gears for the purpose
of military use, driving anti-Gear sentiment among humans to an all-time 
high.  They would not have given  up their long-awaited  peace so easily, and 
soon, an announcement was made:

Whosoever  brings about  the demise of this  dreadful  Gear shall be rewarded 
with the lofty sum of 500,000 World Dollars!

--From the Instruction Booklet

BOTTOM LINE: Gears are bad.  You're going to choose one of 12 participants in
the tournament and whip each other's butts for 500,000 World Dollars! I don't
exactly know how much that's worth, but it sounds like enough to goad these
12 people to risk their lives for it. Of course, they have their side stories
and what not. The winner of the tournament gets to join the Holy Knights in a
battle of wits against the Gears of demolition!


                                                                    ___  ___
=--==--==--==--==--==--==--==--==--==--==--==--==--==-\  \/  /=
                                                                     \    /
  03.  Character Profiles //                                         /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/    

[!][!][!][!][!][!][!][!][!][!] UNDER CONSTRUCTION [!][!][!][!][!][!][!][!][!]


                                                                    ___  ___
=--==--==--==--==--==--==--==--==--==--==--==--==--==-\  \/  /=
                                                                     \    /
  04.  Character Moves //                                            /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/

=============================================================================
Legend

U          Up
D          Down 
B          Back
F          Forward
UB         Up-Back
UF         Up-Forward
DB         Down-Back
DF         Down-Forward
(S)        Slash
(HS)       Heavy Slash 
(K)        Kick
(P)        Punch
--------------------------------
(NP)       Near Opponent
(J)        During a jump (optional sometimes)
(CT)       Consecutive tapping
(G)        While/After Guarding 
(P)        Pause for a second and continue move
(D-)       During a certain move, append to that
(HZ)       Horizontal
(VR)       Vertical

=============================================================================

I know what you must be thinking. "Man, this sh!t is pretty useless when I've
got the instruction manual AND the in-game list! Be quiet you. I'm only 
doing this for reference, and this is NOT what that's all going to be here.
I DO PLAN to APPEND TO WHAT I HAVE RIGHT NOW! So sit tight and keep a sharp
eye out!

The "--" in the damage section indicates that the damage done is unknown. Ok?


    __________
****  Baiken  ***************************************************************
    

 ,---SPECIAL MOVES----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Tatami Gaeshi (J)   | D,DF,F + (K)                     |  19~39          |
| Zakuro              | (G) B,DB,D + (P)                 |  86             |  
| Mawarikomi          | (G) B,DB,D + (K)                 |  --             |
| Sakura              | (G) B,DB,D + (S)                 |  29             |
| Suzuran             | F,DF,D,DB,B + (K)                |  --             |
| Yozansen            | (J) F,DF,D,DB,B + (K)            |  43             |
|                     |                                                    |  
 `--------------------^---------------------------------------------------



 ,---DEADLY MOVES-----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Sanzu Watashi       | D,DF,F,D,DF,F + (S)              |  158            |
| Baku KI/Baku RIN    | (G) B,F,DF,D,DB,B + (P) / (K)    |  19             |
| Bakue RYU/Baku HOU  | (G) B,F,DF,D,DB,B + (S) / (HS)   |  19~28          |
| Garyotensei         | D,DF,F,D,DF,F + (HS)             |  One-hit Kill   |
|                     |                                                    |  
 `--------------------^---------------------------------------------------


    ________________
****  Chipp Zannff  *********************************************************
    

 ,---SPECIAL MOVES----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Alpha Blade (J)     | D,DF,F + (P)                     |  49             |
| Beta Blade (J)      | F,D,DF + (S)                     |  53             |
| Gamma Blade         | B,DB,D,DF,F + (HS)               |  31             |
| Tsuyoshi-Shiki Teni | D,D, + (K) / (HS) / (S) / (P)    |  Varies         |
| Tsuyoshi-Shi. Mensai| D,DB,B + (K)                     |  Varies         |
| Genro Zan           | B,DB,D,DF,F + (K)                |  82             |
| Ressho              | D,DF,F + (S)                     |  17             |
| Rokusai             | (D-) Ressho D,DF,F + (S)         |  19~21          |
| Senshu              | (D-) Ressho/Rokusai D,DF,F + (K) |  29             |
|                     |                                                    |  
 `--------------------^---------------------------------------------------


 ,---DEADLY MOVES-----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Zansei Roga         | F,DF,D,DB,B,F + (HS)             |  170            |
| Banki Messai        | D,DF,F,D,DF,F + (K)              |  119            |
| Delta End           | D,DF,F,D,DF,D + (HS)             |  One-hit Kill   |
|                     |                                                    |  
 `--------------------^---------------------------------------------------


    _______
****  May  ******************************************************************
    

 ,---SPECIAL MOVES----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Mr. Dolphin! (HZ)   | B (P) F + (S) / (HS)             |  49             |
| Mr. Dolphin! (VR)   | D (P) U + (S) / (HS)             |  49             |
| Restive Rolling     | F,D,DF + (S) / (J) + (S)         |  29             |
| Applause for Victim | B,DB,D,DF,F + (K)/(P)/(S)/(HS)   |  21             |
| Overhead Kiss       | (NP) F,DF,D,DB,B + (K)           |  59             |
|                     |                                  |                 |  
 `--------------------^----------------------------------^----------------


 ,---DEADLY MOVES-----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Ultimate Winner     | F,DF,D,DB,B + (HS)               |  122            |        
| Great Yamada Attack | D,DF,F,D,DF,F + (S)              |  189            |
| May and The Jolly C.| (NP) B,DB,D,DF,F,B,DB,D,DF,F     |  One-hit Kill   |
|                     | + (HS)                           |                 |
|                     |                                  |                 |  
 `--------------------^----------------------------------^----------------


    ____________
****  Ky Kiske  *************************************************************
    

 ,---SPECIAL MOVES----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Stun Edge           | D,DF,F + (S)                     |  39             |
| Stun Edge Charge A. | D,DF,F + (HS)                    |  32             |
| Aerial Stun Edge    | (J) + D,DF,F + (S) / (HS)        |  51             |
| Vapor Thrust (J)    | F,D,DF + (S) / (HS)              |  41 / 49        |
| Stun Dipper         | D,DF,F + (K)                     |  43~46          |
| Crescent Slash      | D,DB,B + (K)                     |  35             |
|                     |                                                    |  
 `--------------------^----------------------------------^----------------          


 ,---DEADLY MOVES-----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Ride the Lightning  | F,DF,D,DB,B,F + (HS)             |  131            |
| Rising Force        | D,DF,F,D,DF,F + (HS)             |  One-Hit Kill   |
|                     |                                                    |  
 `--------------------^----------------------------------^----------------
 

    ______________
****  Sol Badguy  ***********************************************************
    
 

 ,---SPECIAL MOVES----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Gun Flame           | D,DF,F + (P)                     |  49             |
| Volcanic Viper (J)  | F,D,DF + (S) /(HS) + D,DB,B + (K)|  51 / 55        |
| Grand Viper         | D,DB,B + (S)                     |  53             |
| Bandit Revolver (J) | D,DF,F + (K) / (K) + (CT)        |  55 / 72        |
| Riot Stamp          | D,DB,B + (K)                     |  39             |
| Wild Throw          | (NP) + F,D,DF + (K)              |  64             |
|                     |                                                    |  
 `--------------------^----------------------------------^----------------


 ,---DEADLY MOVES-----+-COMMANDS-------------------------+--DAMAGE--------.
|                     |                                  |                 |
| Dragon Install      | D,DB,B,D,DB,B + (S)              |  --             |  
| Tyrant Rave         | F,DF,D,DB,B,F + (HS)             |  135            |
| Napalm Death        | D,DF,F,D,DF,F + (HS)             |  One-hit Kill   |
|                     |                                                    |  
 `--------------------^----------------------------------^----------------


[ m o r e  s t u f f  o n  t h e  w a y  ]


                                                                    ___  ___
=--==--==--==--==--==--==--==--==--==--==--==--==--==-\  \/  /=
                                                                     \    /
  05.  Stages //                                                     /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/    

[!][!][!][!][!][!][!][!][!][!] UNDER CONSTRUCTION [!][!][!][!][!][!][!][!][!]


                                                                    ___  ___
=--==--==--==--==--==--==--==--==--==--==--==--==--==-\  \/  /=
                                                                     \    /
  06.  Game Overview //                                              /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/    

 ________________  _________________________________________________________
| CONTROLS      / /                                                         |
   

       START: Pause Game/Open Menu_______
                                         |
L1: Memory Button______                  |     ____________R1: Taunt/Respect
                       \_____            |    /_____
                       | L1,2|           |   | R1,2 |
                       -------           |   --------        Triangle: Slash/
                      /   _    \_________|__/    |\          Cancel        
                     |  _| |_    ___    _|_     /\  _ |
                     | |_   _|  |sel|  |str| []    (_)|
D-Pad: Move Char.____|__/|_|    __   __   __  | ><  | |
                     |         /  \ |  | /  \ |  |  | |
                      \       | AL |----| AR ||__|__|/__________Square: Punch
                       \     / \__/      \__/ \  |  |
                        \___/  /         /     \_|_/|_____Circle: Heavy Slash
                              /         /        |                       (HS) 
Analog Stick: Move Char._____/         /         |________Cross: Kick/Confirm
                                      /
R. Analog Stick: L3/R3 when pressed__/


D-Pad...................................................Move Character/Cursor
Left Analog Stick........................Move Character only when switched on
Right Analog Stick.....................................L3/R3 when pushed down
Circle Button................................................Heave Slash (HS)
Cross Button......................................Kick/Confirm Menu Selection
Triangle Button...................................Slash/Cancel Menu Selection
Square Button...........................................................Punch
L1 Button................................Memory/Used for background selection 
L2 Button............................................................Not used
R1 Button..............................................Taunt/Respect Opponent
R2 Button............................................................Not used
SELECT Button.........................................................Pending
START Button..........................................Pause/Open Command Menu

 ________________  _________________________________________________________
| GAME BASICS   / /                                                         |
   

o| Rules for Knockout


o| MATCH REFORMAT
As with all other fighting games, the last one standing will be determined as 
the winner. There's a life gauge at the top, and whether your 1P or 2P, your 
bar can be on either side. If you fully exhaust your opponent's life bar, 
then he will, of course, be KOed (Knocked out). Now, there will be times when
both of your gauges are on the verge of purgation. You could both get KOed by 
battering each other at the exact same moment, which  results in a draw.  You 
can have up to 3 rounds only. Two out of three wins the match.

o| TIME LIMIT   
There are time limits  placed  on each  battle.  You  must quickly knock down 
before the counter doubles down to 0.  If you do not, your  ass will be grass 
and I will smoke some (Haha, Steve). One round offers 99 seconds of pure 
whoop ass. If you So happen to have the both character still standing after 
the time has expired, the  player with the most life or stamina automatically 
wins the battle.


o| Modes of Play 


o| ARCADE MODE
Arcade mode is the main mode you'd want to fool around with if you play solo.
It offers Sudden Death matches, wherein if you lose the match, you lose the
"tournament", but you have the chance to continue. That's always nice. Arcade
Mode is much like the tournament explained in the  story itself.  When you
battle the CPU opponent, you always  fight in that character's venue, and the
opponents you face are chosen at random from a cast of 11 other characters.
Choose from your deadly arsenal of  12 characters to  crap on the tournament.


o| VERSUS MODE
You and another physical being can duke it out one-on-one in the arena!  Dual
Shock 2 is preferred. Whomever chooses Versus Mode on the title screen and
both of you proceed to choose your style. You can choose the arena of a 
specific character if you'd like by pressing L1. A yellow enclosed box will
overlap the blue one.  Move that to a character that succumbs to your desired 
battle arena.  They're all set, so  it won't be  randomized among characters.


o| TRAINING MODE
If you happen to feel attached to a  certain  character and you would like to
meliorate your skills with that character, then take him to Training Mode!
When you do, select the character and a "practice dummy" for sparring. As you
enter commands (press buttons), the game will record them on a line on the
bottom of the screen.  So  you could see what the hell you pressed to unleash
that ultra cool move! As for the sparring dummy, it will initially be 
standing and stoic to all attacks, regardless of how horrifying you've
punished it.  The AI can be tampered with, however. Just pop into the menu
screen and select ENEMY SETTING, and do your dirty work there. You could beef
it up to max and watch it spank you. It's all up to you.


o| SURVIVAL MODE
Survival Mode puts you in a position to fight your way through a great number 
of unbroken battles to rack up those points--experience points to increase
your ability level.  This is based on the Sudden Death set of rules--once you
lose one match, it's all over. You'll have to start from the very beginning 
and no continue.  As you continue through  successive battles, your opponents 
increase in power  and become  much harder.  Once your level has reached 100, 
you've cleared this session of Survival Mode.  If  you gather enough, you can
unlock Guilty Gear X Mode! More info on this in later versions...


[ m o r e  b a s i c s  c o m i n g  s o o n ]


 ________________  _________________________________________________________
| BATTLE STUFF  / /                                                         |
   

o| Basic Moves


D -> -> or <- <-
A  It really depends where you're facing and where you want to go. Dashing is
S  a key fundamental basic to pulling off deadly attacks, and avoiding them.
H  Facing  forward, tap -> twice.  Move backwards--tap <- twice to jump back.


G  <- or Crouch / 
U  The Guard technique can block almost all attacks, except for Instant Kill      
A  and probably some Overdrive moves. If you block upright, you'll be open 
R  to attack in the lower body portion, so you've got to watch for where the
D  opponent is going to attack and press either buttons  to defend yourself.

  
J ^                     ^ 
U | or to jump higher | |
M                     v
P  Pretty useful if you're looking to execute some deadly combos and whatnot.


T -> + (P)/(S)/(HS)
H    
R  Basically, you run forward and press any attack button to manage a forward 
U  thrust attack. While it doesn't to the best attack, it certainly is a good 
S  combo starter.  Some  characters can use this to dispatch a forward thrust  
T  attack with a kick.


D During Guard -> + Any 2 buttons pressed simultaneously 
.
A 
N  Abbreviated for Dead Angle Attack.  It  acts as a counter attack after you 
G  have defended yourself against an attack. After an attack, immediately 
L  tap forward and 2 button simultaneously to throw the opponent off-guard  
E  and down. At this time, you also might want to consider doing some combos.


D (S) + (HS) Simultaneously
U  
S  What this does is break a crouching  guard, and  leave  him open to deadly
T  chains of attacks. Where the name "Dust Attack" came from is beyong me.


S (S) + (HS) while crouching
W 
E  Basically, the character will slip under the opponent which such force, it
E  will knock the opponent down or up and leave him unalert to combos. This 
P  is pretty effective to get yourself out of sticky  situations.  Corners...


R Any 2 buttons when knocked down 
E 
C 
O  I find this to be a really neat thing.  Once you're  knocked down, the guy   
V  is bound to have more tricks up his sleeve, so you've got to regain your 
E  composure to prevent yourself from losing any more life! While you're in 
R  the air, press any 2 buttons to have a sudden boost of strength and redeem 
Y  yourself and get ready for the next attack.


T -> + (HS) 
H 
R  When your opponent is inactive for that split  second, you  should quickly 
O  forward and the (HS) button to grab a hold of him and slam him on the 
W  ground. That way, he'll be off guard; you'll be on him slapping him silly.


o| A Closer Look At These Moves


o| JUMP/DOUBLE/TRIPLE JUMP
Wazzis? A neat trick you can employ in Guilty Gear X. Yes, it's also known as
the common jump command. You can Jump up, by pressing Up on the D-Pad or 
Analog stick. You can jump even higher by pressing Down, then Up. 
Incidentally, you can also double jump, or even triple jump for some 
characters. What the hell do I mean by that? By double jumping, the character
jumps up, as you know, and at the peak of his jump, you can press Up again to
force an extra kick to jump higher. Same holds true for the triple jumpers
except you press Up one more time. I know of only one character right now 
that can perform the triple jump, and that is Chipp.  Double  or Triple jumps
can be somewhat useful if you need to do some aerial combat or carry out some
attack that requires some air.

o| DUST ATTACK 
Dust Attacks are  often used  for combo  starters.  What it does is lift your
opponent into the air and cues you to prepare a nasty combo. Then you can
combine some Roman Cancels and whatnot. If the opponent switches the role and
decides to do a Dust Attack on you, you can simply block it. It's entirely up
to you what you want to do with the guy once you've swept him off his feet.
You could follow suit and jump in  the air as well, slam him down, or prepare
an Instant Kill while he's floundering in the air.  However, the opponent can
make a Recovery and return to normal if you linger too long.

o| RECOVERY
After or during being beaten up by an  opponent, you  can redeem yourself and
prepare to block off his succeessive attacks. This works best when you're 
being juggled in the air. When you press any 2 buttons simultaneously, the
character is suddenly charged with extra energy at his feet to give him a
boost of power to dart away from any further danger. It's a really nice thing
about GGX, and should be used often, especially  when your life gauge is low.

o| SWEEP
As the name implies, the character performs a sweep move, which is a movement
sliding through the opponent, knocking him off balance. By pressing Slash and
Heavy Slash together, your character can perform this move. When this attack
connects with your opponent, he cannot  use a Recovery to regain his balance.
Such sweetness...


o| What is the Tension Gauge?


o| TENSION GAUGE
The Tension Gauge is like that meter in SF3  Third Strike (I forget what it's
called). It's a bar that represents your character's antagonism, or hostility
for simple-minded people. Once it reaches the full mark, you can make the 
choice to discharge some super abilities from your character like the awesome 
Overdrive moves! You must learn to exercise this ability to separate yourself
from the losers and average players.  Utilizing  attacks of the Tension Gauge
is key to victory.

o| FILLING THE TENSION GAUGE
The bar increases as you use  devastating combos and offensive basic moves to 
your opponent. The game determines that on the account that you make 
relentless attacks against CPU or any competitor.  Once it's  filled, you can 
make use of the following  moves: Overdrives, Instant Kills, Faultless 
Defense, Roman cancel, and Dead Angle Attacks. Each of them gradually comsume 
tension energy.

o| OVERDRIVE ATTACKS
Did you  know this is the same  name  for the new limit break system in Final 
Fantasy X? It also relates to it. Overdrive attacks are the character's next
to most destructive attacks in their big bag of tricks. To simplify its 
purpose: These little puppies can send CPU opponents on a free trip to hell. 
They are usually formed of a chain of 20 consecutive attacks.  Each character 
have their innate overdrive moves.  There may be more than the ones listed in 
the game and in the manual, but I have yet to confirm that. Overdrive attacks  
consume 50% of a filled tension gauge.

o| INSTANT KILLS
As the name implies, this  attack  is a one-hit  kill that finishes the match
quickly. They are really, really bad ass stuff. While it sounds like a really
cool thing you want to harness into your broad school of thought, enacting
them is the hard part.  Are you ready?  First, you've got to make sure the 
character is inactive and  will not attack while you prepare an Instant Kill, 
otherwise it can interrupt the process and you'll have to do it again. The 
best way is to bash the opponent as many times as possible to stun him
momentarily. Now, press all 4 face buttons down contemporaneously. Your 
character should be  encircled by an  illuminating shade of light, indicating 
that the Instant Kill is ready. During this VERY limited time, quickly, but 
precisely, input the corresponding commands for the Instant Kill of that 
character. If all goes well, your character should perform his signature move 
with really cool effects! Each character has their own instant kill moves for 
your recommended viewing.  Test them out and master them! They come in handy!

o| FAULTLESS DEFENSE
Faultless defense is  generally  another technique to  lessen damage received 
from an opponent. To use it, you'd have to have some energy in the Tension
Gauge, otherwise it won't work.  Press the Punch and Kick [(P) + (K)] buttons
down and hold them together. It works best with your thumb, you know...What
it does is nullify about 75% of the opponent's attack power.  While you still
take damage, it is annulled to a 20% reception of damage. Continued use of
the Faultless Defense gradually eats  up the energy in the Tension Gauge, and
once it is no more, you can no longer use the technique. You have to remember
that although the Faultless Defense is activated, you must defend segments of
the body accordingly. For example, you could be guarding your mid portion, 
but the opponent can still attack your pelvic  area and below with ease. This
applies also the aerial defense abilities.  Just remember that the ability is
quite limited in some areas, and it doesn't make you invincable.

o| ROMAN CANCEL
What? Does this technically mean "natives of Rome that neautralize"? Well uh,
it sorta works that way. What you do is press 3 of the attack buttons during
a move that impinges the opponent to negate, or cancel, attack actions and
return to a poised fighting stance. It's much like stopping a jump in mid-air
and then dropping back down. Its primary use proves to be very effective if
utilized correctly. Once you attribute this move to an ongoing combo, you can
reset and begin another  chain  of combos to  execute an incredible number of
menacing sequences of multiple combos.  Roman  Cancel offers vast options for
tactical  playing, but  the  drawback is that it  drains 50%  of the  Tension 
Gauge. 

o| DEAD ANGLE ATTACKS
Dead Angle Attacks  serves  its purpose as a counter blow against an opponent
immediately after you've blocked his fury of attacks. Sinfully, it consumes
50% of your Tension Gauge, which is a whopping price to pay for something 
that does so little. Personally, I rarely use it, but there will be times 
when you'll really need it.  It's  most useful when the opponent is cornering
you and suppressing your powers to a helpless lil scamp.  While crouching and
guarding, move your character to the direction of the attacker and down press
any two buttons at the same time. Your person will disburden some white light
indicating he has acknowledged your command, and proceed to counterattack the
opponent. I might also want to tell you that that this counter can be blocked
if the opposing member is on alert.

o| NEGATIVE PENALTY
A little thing that prevents you from doing much for a short  time.  The text
"Negative Penalty" will appear one the side of which that character belongs
to.  You get this penalty by wussing out and for taking the defensive for too
long.  The  game determines that if you guard and backdash frequently without 
extending some offensive attacks.  If that happens, Negative  Penalty appears
and it drains energy from your Tension Gauge.


                                                                    ___  ___
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                                                                     \    /
  07.  Easter Eggs & X-tras //                                       /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/    

[!][!][!][!][!][!][!][!][!][!] UNDER CONSTRUCTION [!][!][!][!][!][!][!][!][!]


                                                                    ___  ___
=--==--==--==--==--==--==--==--==--==--==--==--==--==-\  \/  /=
                                                                     \    /
  08.  Outro //                                                      /    \ 
                                                                    /  /\  \
=--==--==--==--==--==--==--==--==--==--==--==--==--==/__/=\  \
                                                                          \_/    

Want to send me an e-mail? First, ya gotta follow these rules...

Do's:
- Send me a question which cannot be found in the CURRENT version of the 
  guide. 
- Be specific! I cannot stress this enough. I get tons of e-mails a day,
  and it will be very helpful if I can scan through them quickly. And that
  is when you come into play. Specify what you want, how you want it and
  whatever.
- State the name of the game you are talking about. I do not have psychic
  powers!
- Check the newest version of the guide before e-mailing me! And READ it!
  I will not answer you otherwise.
- Try to put your English skills to good use (good grammar, spelling, etc.)
- Drop a line telling how good my FAQ is. ^_^

Don'ts:
- Ask a question that has already been explained in the guide. All you
  need to do is peruse it.
- Send me any help on the walkthrough.
- Request that I send you an updated version of my FAQ. The answer will 
  be no. Just check GameFAQs.com or other sites that have my FAQ!
- E-mail me with something stupid. 
- Type in all CAPS or in PRETTY COLORS like yellow. That's just blinding.
- Send me an e-mail in another language. I may or may not understand it, but 
  I will ignore you nonetheless.
- Ask me to be your friend!
- Send me something just to annoy me.

CHAT NOTICE: Please DO NOT add me to  your list and then  ask "Who are you?".
If you're going to add me to your list of wonderful buddies, please note that
I'm that insane GGX author, or whatever the hell you need to remind  you. I'm
just so sick of getting that all the time. You either add me and know who the
fuck I am, or I block you. It's simple, really.

                       E-mail: narnia_M3@hotmail.com 
                         MSN Messanger: see above
                               ICQ: 70967247


*****************************************************************************

This Guilty Gear X guide was created on October 5, 2001.  2001 AdrenalineSL. 
All rights reserved.

All rights reserved including the right of reproduction in whole and  in part 
in any form.  Playstation 2 and Playstation 2 logos are registered trademarks 
of Sony, Inc.  Guilty Gear X is a registered trademark of Sammy, Inc. The 
author of this  document  is in  no way affiliated with Sony Entertainment of 
America.  You may not place  this document on your website or reproduce it in 
any way without the author's consent.

This Guilty Gear X FAQ/Move List is  written  by AdrenalineSL, who  holds all 
copyright for this document, in whole and in part. This guide may be used for 
private and  personal use only.  You may  not permit anyone under any patents 
to reproduce it, in part or in whole, or use it for profitable purposes.  All  
content  within this  file is owned and created by Stephanie Lee.  Should you 
attempt to infraction  under the fallacy that you  are right, it must be said 
straight out that you are a  moron. 

This guide may be distributed  freely assuming everything within this file is
fully intact and I receive my proper credits. It may not be distributed for
profit or any means of economical gains. Please do not modify or swindle this
FAQ in any way, even if you find errors, wildly inaccurate information, 
grammatical idiocy, et cetera.  Get it?  Get it?! Get  that clear, you thief.
Think before you steal. 

DISCLAIMER: Guilty Gear X, the Guilty Gear X logo, and all related characters
are copyrighted and property of Sammy, Inc.

*****************************************************************************

Webmasters- If you want to use this guide, just ask for  permission.  To make
this known, here is a list of the official or authorized carriers of this GGX 
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All other sites are FAQ stealers that  do not respect  copyrighted works! And 
if I do grant permission, I  reserve the  right to ask that it be removed for
any reason! I also sincerely urge you to keep ALL my FAQs UPDATED! UPDATED! 
UPDATED!  Outdated versions of FAQs are the devil! Are we clear on both terms 
here? Great.                        


Credits, Plugs, and Extra Junk
********************************

= AstroBlue for the chart design in the Character Moves section! I hope you
  don't mind...
= The KiD for creating a great FAQ, from  which a lot of information for this
  was used, and helping me in the first place! Thanke! :)
= CJayC for hosting my work on his wonderful site!
= Guilty Gear Mush (http://www.geocities.com/ggmush/) for being an awesome
  site! 
= Sammy for creating a really awesome 2D fighting game!  


What's Coming Up Next?
************************

X  More character moves covered and listed.
X  More character profiles.
X  More everything except for secrets and stuff, which will be done AFTER all
   other things are complete. 


_____________________________________________________________________________

                ************* CLOSING STATEMENT **************
_____________________________________________________________________________

Again, let me expatiate a little about how great this  2D fighter is.  It has
really brought things to the next level. I hope you're enjoying the game as
much as reading this guide (Of course, you enjoy reading this guide, silly!).
Soul Calibur blew me away on the Dreamcast and I haven't experienced anything
like that again until now. DOA2 Hardcore is a nice treat, moving on...Anyway,
keep an eye out for future revisions!  Don't e-mail me about things I haven't
covered yet.  The mechanics of  this game are  quite hard to become throughly
proficient in, so give me time!!

~AdrenalineSL 
(narnia_M3@hotmail.com) 

Shameless plug--Other FAQs by yours truly:
http://www.gamefaqs.com/features/recognition/8212.html


=============================================================================
                                MUCHAS GRACIAS!!
=============================================================================
                                        /^  ^^    ///
                     / // ^  ^       /O%G%/t(   /////
                     O(@@ 6@e    /RG(t////~t%K^/ //^/
                      DeFtones   @#(((^  ^//~6K%^^^^
                                R@G%/~     //(CK@
                               @@B6((~/ ^^^~/~t%@
                               @@R6((~((/%/~(/CO@   /
                               @@GC%GtC~/~((tte@@^
                              /@QGCCtCCt%tCCQQR@@/^^/
                              RBC%tCCGGC/GCeR@@@/////
                             (#O((%%CGG#KKR@BB@et/~//
                             et(/tt(K@@#K#eGGOQet////
                            C~/(((OB#OGC%6eGGKGGC(///
                        ^^ % /(OKeC%tCC6C6666OG%~// /
                      / ^(t/~%G6(tC%(%tC%%C6%%///////
                    ^  ^%/(%KCC(((%((/(/(~// //^//~//
                       C/%R@(t(/^        ^^   / / ///
                   ^/^(t#@(((/^  !~AdrenALiNe~!
                   ^%%@@(~/~/^          ^    ^//^// /
                    /(//////// ^  /  / R~%G^C~Gt~/^ ^
                     // ////// / ^^^///////G/ ~/ ///^
                     /// ^//^/// / /   /^ / ^//// ///

                       _Adrenaline_ Deftones 1995 
                   ------------------------------------
                     The Guilty Gear X Strategy Guide
                      Copyright  2001 Stephanie Lee
                              October 2001       

