------------------------------------------------------
Desperados: Wanted Dead or Alive -- Guide Version 0.2 
------------------------------------------------------

By: Zander Andrei (andy_j91@hotmail.com)
Date: September 4th 2001

Please excuse me for any grammar mistakes.
If you have something to add e-mail me and I will put it on this guide 
giving you credit for it.
Some things in this guide are credited to Dr.Laiko and to Nadia Varkovsky. 
I will credit them where necessary.


Version History

V.0.1 Completed the entire guide. I'm thinking if I'm gonna put a 
walkthrough in the guide.

V.0.2 Started work on the Walkthrough. Completed missions from 1 to 10. 
Also added a bit of mission 11. Corrected some grammar mistakes.


Contents:

1. Introduction
2. The Original Story (from the manual)
3. The Menu Bar in the Game
4. The Characters
5. Game Tips
6. Cheats
7. Walkthrough
8. Credits


---------------------------------------------------------------------------

 1. Introduction

---------------------------------------------------------------------------

This is my first FAQ / Guide of a game. Sorry if I'm not too accurate in 
some situations.   
This Guide is Copyright (c) Zander Andrei 2001. If you want to post this on 
your website mail me at andy_j91@hotmail.com. You are not allowed to change 
the contents of this guide. Feel free to print it out for your own use. If 
you post this on your site do not remove anything. You are not allowed to 
make any profit out of it.
About the walkthrough, sometimes I will only tell you who and with what to 
kill. This way I won't kill the fun of the game.

---------------------------------------------------------------------------

2. The Original Story (from the manual)

---------------------------------------------------------------------------

El Paso, a typical Wild West town in the southwestern United States near 
the Mexican border. It is the year 1881. For the last few months, the 
trains belonging to the famous railroad company, Twinnings & Co. have been 
the targets of a whole series of hold-ups and ambushes. The management of 
the company has decided enough is enough and they have to put an end to the 
raids. It has offered a reward of $15,000 for anyone who captures the 
leader of the gang responsible

But no one in and around El Paso has the courage to take on the might of 
the banditos, so the outlaws just keep robbing train after train. Even the 
local Marshall keeps well out of it...

It is only when a stranger rides into town that things start to change. 
Bounty hunter John Cooper pays a visit to the local Twinnings & Co. manager 
offering to end the company's problems once an for all. He gathers together 
a gang of his old partners and declares war on the banditos. But during his 
pursuit, which will take him through half of the southwestern United 
States, Cooper discovers that on this mission nothing is quite what it 
seems...

---------------------------------------------------------------------------

3. The Menu Bar in the Game

---------------------------------------------------------------------------

   The globe in the left of the bar lets you choose the position for your 
character: stand or crouch.
   By pressing the clock you can set up the quick-action and by pressing 
Space you can do the quick-action.
   The pictures of your characters let you select which one of your players 
you want to take control of.
   If you press the flashlight and then click on an enemy you will see his 
viewing range:
Green: "Everything's OK here." --> the enemy isn't suspicious about 
anything.
Yellow: "Did I see something?" --> the enemy saw you a bit and now he's 
suspicious.
Orange: "You're gonna die!" --> the enemy saw you.
Pink: "!Una bonita muchacha!" --> the enemy has seen Kate arranging her 
garter.
Black: "I'm gonna kill everyone!" --> Mia got him with the blowpipe.
   The map helps you a lot, as it shows every object in the level.
Red Dot - enemy
Dark Red Dot - dead enemy
Yellow Cross - goodies (equipment, ammo, barrels)
Blue Dot - civilian
Red Area - A door you can blow up / a roadblock you must blow up.
Blue Area (at night) - Places you can't be seen if someone passes by you.
Green Up and Down Arrows - Stairs or rocky wall Cooper can climb.
   The zoom buttons help you set the zoom level: close - normal - far
    
---------------------------------------------------------------------------

4. The Characters

---------------------------------------------------------------------------

You can control six characters in Desperados. Here I will describe all of 
them, along with their weapons and abilities.

JOHN COOPER

The leader of the group and the fastest shooter in the west. He's a bounty 
hunter assigned by The Twinnings & Co. railroad company to solve the cases 
of the train robberies. Even if he does like to work on his own, Cooper 
seeks for his trusty friends for dangerous missions such as this.

Weapons:

Colt

The Colt is Cooper's gun. Holds six bullets. It's deadly from close range. 
You can set a quick-action able to shoot three times one or more enemies. 
Cooper will shoot three times in less than a second.

Fist

You will always have this "weapon" (well... duh!). This way you can knock 
out enemies silently. If you punch your enemy for about ten times, you can 
kill him.
You can knockout civilians and then tie them up with Sam to get them out of 
action.

Knife + Throw Knife

This is the most used weapon when playing with Cooper. You can stab an 
enemy to death with this or you can throw this at your adversaries. Just 
make sure that you are close to the guy cause if you are far, you won't 
kill him and you may also never get your knife back. There are other useful 
ways of using your knife. You can cut the saddles off horses so no one will 
ride the horse again. However, you can take the saddle and put it on the 
horse to make him "operable" again. You can kill an unconscious enemy too. 
You can also use the knife to cut ropes from lifeboats and the rope around 
Doc's neck

Toy Watch

Use this musical toy watch to distract enemies inside the music range. You 
can then stab them, punch them, kill them, tie them, kick them etc.

Cooper's abilities:
 
Cooper can climb brick walls or rocky walls. Also Cooper can cut saddles 
off horses or can saddle the horses also. He can carry dead or unconscious 
persons and he's the only one who can take up to three targets in the Gun 
Quick-Action mode.


SAMUEL WILLIAMS

Sam is an old friend of Cooper. He is an expert in explosives such as 
dynamites and TNT barrels. He's also good at gattling guns. His only 
weakness is members of the opposite sex. Because of that, he often got in 
trouble.

Weapons:

Winchester

Sam's firearm. This weapon has the longest range in normal firing mode and 
it's pretty accurate too (not as accurate as Doc's Buntline though). It 
holds 12 bullets but it reloads a bit hard. Good to take three or four 
lined up enemies. It's good to take out those three enemies near that house 
in Mission 21 (left side of the screen).

Dynamite Stick

Sam throws dynamite sticks to kill or knockout enemies. You can use this to 
take out large groups of enemies. Careful though, because among the scared 
enemies there might be brave ones who are gonna kick back the deadly stick. 
A good thing is that you can take advantage of the roofs and objects that 
can keep the stick going. Take care because the explosion can alert almost 
all of the guards in the level.

Rope

You can use the rope to tie up unconscious civilians or enemies. Careful 
where you leave the tied ones cause another enemy can set free the tied up 
one and can raise the alarm.

Snake

This poisonous snake is ideal to kill enemies coming from around the 
corner. But if an enemy sees the sack it'll shoot it and the snake. And 
remember that the only one that the snake won't bite is Sam. That means 
your characters can die if they are bitten.
Careful with the civilians too. This snake is also good to scaring horses. 
If he's placed near an unconscious person, this can turn into Sam's easy 
way of killing an enemy. 

TNT Barrel

This TNT Barrel is used to blow up locked doors and roadblocks on 
particular levels. After placing the barrel Sam leaves a powder trail that 
can be the lit up by Sam. Kate can also use her mirror on the gunpowder to 
light it up. The barrel also blows up if Cooper, Sam, Doc, Kate or Sanchez 
shoots it.

Sam's abilities:

Sam can operate gattling guns like Sanchez.


DOC MCCOY

Doc is the doctor of the team. He's also an old friend of Cooper. He fought 
in the Civil War and lost his eye in the battle at Gettysburg. Anyway, 
Doc's a trusty friend.

Weapons:

Buntline

The Buntline has a shorter range than Sam's Winchester. It holds 6 bullets 
and due to his long barrel has a greater range than Cooper's Colt.

Precision Bullets

When in sniper mode, Doc's Buntline has an unlimited range as long as 
there's no object standing in its way. This sniper is extremely precise. As 
he says, Doc can "shoot a fly off a wall from 100 feet". Only in some 
missions you will find sniper ammo, although I don't understand why the 
same gun works with a different type of bullets. 

Gas Tubes + Balloons

Gas tubes are a good weapon to knockout a large group of enemies. These 
tubes contain a knockout gas developed by Doc. Take care because these 
bottles can knockout your characters too. You can also use the balloon to 
get a bottle over some enemies. Just program the Sniper to shoot the 
balloon, by quick-action. When the balloon is in the desired spot, shoot 
it. You can shoot it with any one of your characters.

Bandages

Doc can heal himself or any member of his team. A bandage regenerated 50 
life points. But remember that you have a limited number of bandages.

Scarecrow

Doc can leave his coat in a desired place to draw attention. The enemies 
will shoot at it a while. You then can kill the angry annoyed enemies. To 
get it back simply click on it.

Doc's abilities:

Doc can pick door locks and safes with his skeleton key. There are some 
doors that can't be opened even by Doc. The only solution is TNT Barrel and 
another route. Also Doc can awake unconscious members of his team 
(Sanchez's swipe, poor gas tube throwing, enemy's fist, Sam's dynamite). Of 
course, he cannot awake himself.


KATE O'HARA

She is the beautiful lady of the team. She's a professional poker player. 
Her incredible luck often reveals that she is cheating and that gets her 
into trouble. However, Cooper saved her a lot of times.

Weapons:

Derringer

This is Kate's firearm. It holds only three bullets. She holds it in case 
of an emergency. It is very silent and pretty accurate, even if the range 
is short. It is a small gun that fits into her garter. You can shoot 
somebody without drawing too much attention.

Queen of Hearts

This small pack of cards is one of Kate's ways to draw someone into an 
ambush. Bet is to hide Cooper into a building, lay a trail of card that 
stops in front of the entrance and when someone follows the trail and stops 
at the door stab him with Cooper. Kate only has 10 cards.

Garter

If an enemy sees Kate playing with her garter he'll slowly approach her 
with his viewing range pink. When he's near Kate, the best way to get rid 
of him is to kick him. However, Cooper can also punch or stab the guy, as 
Kate also can shoot him with the Derringer.

Mirror

Kate's mirror only works at daylight. But if it's night, Kate's in a cave 
or she's standing in shadow. She can blind an enemy for a few seconds, 
meanwhile other member can pass the guy unnoticed. Careful though, if you 
use that too much on that enemy, he'll know something's wrong and come to 
check out. You can also light up the trail of powder from Sam's TNT barrel.

Kick

Similar to Cooper's punch. However, Kate's kick does more damage than 
Cooper's punch. If you want to have an effective distract + knockout use 
the garter combined with the kick. You can also kill an enemy by hitting 
him for about seven times. This is Kate's way of killing real silently.

Kate's abilities:

Kate is the only member of the team who can walk silently over any kind of 
terrain. If it's a noisy terrain, Kate will automatically crawl. Also she 
can change clothes to walk freely around town.


SANCHEZ

Nicknamed "Grizzly" cause he's huge and very strong like a bear. Sanchez is 
loud also. He was the leader of a Mexican band of gangsters. 

Weapons:

Shotgun

This is the weapon with the most devastating effect of all. Even if it 
holds only 2 rounds and its range is short, this weapons cleans everything, 
from people to plants. Devastating!

Tequila

The bottle of tequila can be used in two ways. Either you let somebody see 
a bottle and you draw him into an ambush, either you let the enemy drink 
this. This will make the enemy lose his accuracy and occasionally make him 
to take a nap.

Siesta

This works almost like Kate's garter. When the enemy is approaching you can 
eliminate him by a swipe or by a knife throw (Cooper).

Swipe

Sanchez can swipe to knockout everyone near him. Unlike Cooper's punch and 
Kate's kick, Sanchez cannot hit an unconscious enemy this way. Useful if 
you use it in combination with the siesta.

Stone

Sanchez can use the stone to create a diversion or to knockout an enemy. 
You can find these stones lying on the ground. You can pick up a stone 
after using it.

Sanchez's abilities

Sanchez is the only one who can clear buildings. If there are up to three 
enemies in a building, Sanchez can send them flying out the door. Sanchez 
can also use a gattling gun but, unlike Sam, he can carry the gun wherever 
he wants (except ladders and one type of stairs). Because of his strength, 
Sanchez can also move heavy objects such as statues, boulders and other 
objects. Also he can carry dead or unconscious persons but thanks to his 
strength he can carry two persons at a time.


MIA YUNG

An 18-year-old girl, Mia is now an orphan after the banditos burned her 
house and killed her father. How her only friends are Cooper and his team 
and a little trained monkey called Mr. Leone.

Weapons:

Blowpipe

Mia is the only one without a firearm. This blowpipe could take out three 
or even four enemies at a time. It holds one poisonous dart, which drives 
the victim crazy. His viewing range will get black and he'll kill anyone in 
his way, friend or foe. If he's not killed by the other banditos, he'll 
faint. Be sure to run like hell and hide after the dart went to its target.

Whistle

Mia's whistle works like Cooper's watch. Just whistle to attract enemies or 
to call back Mr. Leone (I think). 

Firecracker

This works almost like Kate's mirror, although it's capable of blinding 
more opponents.

Peanuts

Mia can use her limited number of peanuts to make Mr. Leone. go to a 
certain point. But Mia can also put Mr. Leone to dance around an enemy to 
lure him into an ambush.

Mr. Leone

Mia's faithful friend. This little monkey can go to dance on a peanut trail 
or around an opponent to distract him and to lure him into an ambush. No 
nuts needed this way.

Mia's abilities.

Mia is so small that she can quickly hide in a barrel. Useful if you just 
used the blowpipe. Also she can hide in middle of ambushes.

---------------------------------------------------------------------------

5. Game Tips

---------------------------------------------------------------------------

1. Use Sanchez (which can carry 2 bodies) and Cooper (which can carry one 
body) to move or hide the dead or the unconscious bodies.

2. Remember that whenever you want a silent kill use Cooper's knife. You 
can also punch or kick to death an enemy.

3. With Kate you can attract 2 guards using the garter trick, and you can 
eliminate them really easy by kicking them really fast. Remember that 
Kate's kick is more effective and faster than Cooper's punch.

4. At viewing range, dark green means the enemy can see any objects but at 
the end of the range, where you see light green, the enemies cannot see 
crawling objects.

5. Use the card trick to lure enemies in front of a door. Then get out with 
Cooper and knife them.

6. At night the enemies cannot see very far, but they can hear really good. 
Also, your fire range of your guns will be shorter.

7. If you do not want bandits to take your horses, cut the saddle belt with 
Cooper's knife.

8. You can roll and shoot if you are behind the corner. If you see both the 
red cross and the green cross hold LShift and you will see a transparent 
copy of yourself. Press LClick to roll and shoot and press RClick to roll 
back around the corner.

9. You can lasso horses if one of your characters is on a horse and you 
click on an unoccupied horse.

10. You can jump from balconies or roof on a horse, which is underneath 
you.

11. At night you can hide in dark areas (marked with red areas on the mini-
map). Then, you figure will be black.

12. Use Sanchez to move big heavy objects, such as boulders, statues or 
that car in mission 19. If anyone's in the mine, you can kill him this way.

13. If you have control of Sanchez, get him into a building, get one of 
your heroes on the roof, shoot in the air and let enemies see you go in the 
building. Sanchez will beat them up in no time.

14. Take advantage of noisy elements of the nature such as waterfalls to 
shoot without getting heard.

15. Some things that your characters can pick up and use (dynamite, rocks, 
gattling guns, bandages etc.) will appear as a yellow cross on the mini-
map. 

16. You can light Sam's powder trail from the TNT Barrel with a big 
distance, thanks to Kate's mirror.

17. In canyons, remember that thanks to the echoes your noise can be heard 
from long distances.

18. Place Sam's snake around the corners or at a door to kill the enemies 
easier.

19. Some surfaces are noisy if you walk or run on them (like metal, wood or 
puddles). Kate is the only member of the team who can walk silently on any 
surface.

20. Be careful with the knife-throwers, the Demonios, because they use 
poison-tipped knifes that can kill you immediately.  

21. In mission 22, Showdown in Deadstone, you cannot use Sam's dynamite or 
Doc's gas tubes, because it's raining.

22. If you want to go behind a building and you also can go on top of the 
building (roof, balcony) hold LShift and the cursor will become 
transparent. Now press the desired spot.

23. In case of rain you cannot use Sam's dynamite (won't light up) or Doc's 
gas tubes (dissipates too fast).

24. By pressing Caps Lock you will reveal the outlines of friends (green), 
civilians (blue) and enemies (red) behind buildings or objects.

25. You can use quick action to kill your opponents easier. Also, remember 
that Cooper can take in target up to three enemies. The quick action is 
necessary in the train station in Mission 18: The Magnificent Six.

26. Move tied persons into buildings. This way, nobody will free them.

27. Use Cooper's knife to cut ropes from lifeboats, hay bales etc.

27. At the final fight with El Diablo, after he comes to punch you, run 
quickly and take your knife stuck in El Diablo's chair. When he comes up 
after you, stab him and the game ends.

---------------------------------------------------------------------------

6. Cheats

---------------------------------------------------------------------------

In the game, press LShift + F11. Enter the following codes and press Enter:

hollow man - invisibility
clint - win level
powerman - Doc's sniper mode for Buntline
jackal - ammo
medic - hints
schneider - end level
timeless - allows you to program actions during Pause
epitaph - victory conditions
fidel castro - dialogs
show me all - show all objects
supersonic - shows white circles (noises) and black circles (deafness)
zeus - try to put the viewing range on an enemy and a thunder will kill him
behind the ennemy horse - ???
whats my destiny - objectives completed

---------------------------------------------------------------------------

7. Walkthrough

---------------------------------------------------------------------------

Here are the walkthroughs for the missions. I will not tell you what to do 
in the tutorial levels because the computer tells you. Plus they are really 
easy and I don't want to spend my time in telling things that are obvious. 
I hope these solutions will help you. Have fun!

---------------------------------------------------------------------------

Mission 1: An Old Friend
Difficulty: Easy

This is Cooper's tutorial level. Just do what Big Bill says. When he robs 
you, go in the upper-right corner of the map. You will find your watch on 
the way. Distract the guard then take your watch an go to Big Bill. Place 
the watch somewhere and hide. When Big Bill comes to investigate, just 
punch him. Then saddle the horse and mount it. Mission ends.

---------------------------------------------------------------------------

Mission 2: Southern Comfort
Difficulty: Easy

After the intro, kill the guy near you with the knife. Then, go to that 
little house a bit south from your position and get behind it. When the guy 
in white approaches, get out and throw the knife at him. Hide the dead 
enemies and Sam in the house. Sneaking and using the knife kill every enemy 
on that side of the map. Also be careful with that guy in blue. Make sure 
that you kill him when the guy in white is away. Next, you're gonna kill 
the two guys near the barn. Put the clock outside so that only the first 
guy hears it and get inside. When the guy comes to investigate, get out and 
throw the knife. Now hide the body in the barn and go up. Set the clock to 
10 seconds, exit the barn quietly and go around the corner. When the guard 
enters the barn, go to the door and pull out your knife. When he comes out, 
stab him. You can also stand around the corner and when he comes out you 
come out and throw the knife. Hide the body in the barn and retrieve your 
clock. There is an alternative to killing the two guys. Just go up and cut 
that rope with the knife. That thing will fall on the two guys knocking 
them out. This alternative is credited to Dr.Laiko. Then, kill them by 
stabbing with the knife. A bit south of the barn, there are two gringos 
standing there on that field. Just crawl on the other field on the left of 
the map. No one can see you there if you crawl. Shoot the two guys 
(preferably with the help of a quick-action). A third guy will see the 
bodies and will come to investigate. Just shoot him too. Now go crawling 
through the hay field in the east towards that guy patrolling in the right 
of the screen. Throw the knife at him. Now you need a distraction. Shoot 
anywhere so that the gringos come to see what's going on. Shoot them all 
and retrieve your knife. Kill the guy near the yard-house with the knife 
and hide Sam near it. If the park is cleared you can shoot the guys at the 
stables near the park. If there are enemies in the park, kill them first. 
Now, after you've killed the guys near the stables, shoot the guy 
patrolling near the villa. Take Sam to the stable in the left corner of the 
map and Cooper will wake Sam. Now get two horses, mount them and ride them 
out of the ranch and go northeast. Don't worry about the guy guarding the 
entrance. He won't shoot you.

---------------------------------------------------------------------------

Mission 3: Smoke Signals
Difficulty: Easy

It's time for the second tutorial of the game, Sam's tutorial level. This 
is very easy. ** When in control of gattling gun, shoot the carriage and 
you will find a TNT Barrel. Put the barrel near the boulders and, after 
you've set the powder trail, light it and get back a little. Mount the 
horse and ride up north **.

---------------------------------------------------------------------------

Mission 4: Hang'm High!
Difficulty: Medium

At the beginning, punch the priest and tie him up. I would not advise to 
use the snake because the horse will run away (without the priest, of 
course). After that, move Cooper behind that big rock near the little 
bridge and when the guy in blue comes in sight, kill him. Hide him and the 
priest in the house near you. Then, when the guy on the saloon balcony 
isn't watching, hide yourself and Sam in that little room near the saloon. 
Sometimes, that guy will come outside and will stop a few meters from the 
door of the saloon. When he comes back, quickly get around the corner and 
throw your knife at him (quick-action). He may have time to fire. If he 
does, quickly get back to the little room. When things quiet down, go and 
get your knife and take the body into that little room near saloon. Just be 
careful so that the guy on the other side of the street in away, otherwise, 
he could see you. When he's away, go into that house at the end of that 
little street where he stops. When he comes back and stops at the corner, 
throw your knife at him and hide the body in the house. Let the civilian 
see Cooper. He'll go at the corner of the storehouse and shouts for 
somebody. Punch him, tie him up and hide him in the cottage left of the 
river (where you hidden the priest and the dead guy). Also, take the saddle 
of the priest's horse and put it on the horse tied up in the yard across 
the street from the saloon. Now there is a yard in the south of the map, 
with a sleepy gringo and a TNT Barrel. WALK on the middle of the road, not 
too close to the fence. Enter the yard and crawl a bit to get near him and 
then throw the knife at him and hide the body near the river. Bring Sam to 
get the barrel. Get Sam back to the little room near the saloon. Now, near 
the saloon you will see a gringo in blue, sitting near a saddle. Activate 
his viewing range and when he is not looking, approach a bit with Cooper 
and quickly throw your knife at him. Then, hide the body in the little 
room. Now, when the patrolling guard nearby is away, kill the guy in white 
with the knife. Hide the body. When the patrolling guard comes back, throw 
the knife at him. Careful, cause when he sees the guy in white missing 
he'll start to search for him. Also, hide the body. Now take the saddle and 
put it on the horse near the fence. You now have three horses. Now nearby 
Doc's carriage full of chemicals is a house with a guard on the roof and 
one sitting next to it. Put the watch near the building at the west of the 
house and hide around the corner. Program a quick-action to throw the knife 
at the guy. When he's near the watch, get out and activate the quick-
action. Hide the body in the building. Repeat to eliminate the guard 
sitting near the house. Now the patrolling guard will raise an alarm. After 
things quiet down, hide around the corner while the guard is away and when 
he comes back and approaches throw your knife at him. Hide the body. Now 
you can blow up Doc's carriage. After you lighted the powder trail, run 
quickly to your hideout left of the saloon. Now the plaza will be almost 
empty. Only two guards remaining. Now go on the street at the left of the 
map and hide behind the corner of the yellow building. When the white guard 
stops nearby you. Throw the knife at him and hide him in the house in the 
north of the map. When the guard near Doc is looking to the east get close 
and throw the knife at him. The, slowly approach the guy standing next to 
the stairs and punch him. Retrieve the knife, cut the rope around Docs neck 
and after the dialog stab the guy you just punched. Now get Doc and go into 
the sheriff's office, punch the guy there and make Doc take his Coat. Now 
get everyone on the horses and leave the town either way. Mission 
successful!

---------------------------------------------------------------------------

Mission 5: Doc McCoy's Cabin
Difficulty: Easy

This is the third tutorial in the game: Doc's tutorial. Just do what you 
have to and you will easily complete this mission. BTW, Put the scarecrow 
on the pier. Doc will bring the sunken boat back to surface using 
telekinetic powers. Some kind of easter-egg. Dr.Laiko has made this 
discovery and I'm giving full credit to him.

---------------------------------------------------------------------------

Mission 6: High Stakes
Difficulty: Medium

First of all you may be able to throw the knife at one guy stopping with 
the horse hear your heroes. After you kill him, hide him into the darkness. 
Then move all your characters into the house. When guy in blue comes 
patrolling and stops somewhere near the door and is looking at the other 
way, eliminate him by knife-throwing and hide his body in the house. Now 
you can take back the horse near house to the group of horses across the 
street. Now the next step would be killing the patrolling guard near the 
building with the civilian at the balcony (a bit north of your hiding 
place). When the guard is away, go at the far corner of the building, on 
the alley that the guard is patrolling and when he comes round the corner 
throw knife at him. You could also punch and tie up that civilian at the 
balcony. Next try to eliminate the whole east of the map. It's easy. Just 
use the knife. There is a house where you can lure enemies by shooting in 
the air, outside the door. The way you can easily kill them with the knife. 
First you've got to clear the street at the left of the screen. Use the 
same trick with the knife. And you could use that dark area at the door of 
that house to lure and kill enemies. Now get everyone in that small toilet 
in the left of the ship. Using Cooper's watch you can lure enemies to the 
toilet door. The following way of getting your heroes aboard the ship is 
credited to Dr.Laiko. Set the watch to 15 seconds, in front of the toilet 
door. Run with Cooper so that someone will hear you. Get Cooper running 
into the toilet. The one who heard you will come to investigate and will 
hear the watch. When he is near the door, get Cooper out and stab the 
gringo. Hide him inside the toilet. Repeat this as many times as you can.  
Now, when no one's watching, get onto that pile of logs and on the ship. 
Crawl to the stairs. Now the safest and best way is to run up the stairs. 
Now there's a group of guys under the lifeboat. Cut the rope and that way 
you will kill the guys. Go inside and when things quiet down get Sam and 
Doc, one at a time inside, like you did with Cooper. Place Sam's snake at 
the entrance of the corridor. After you unlock Kate's cabin door, five 
enemies come out of a house. Make some noise and the snake will bite when 
anyone comes in. There will be two or three enemies left outside. Clear 
them with gas tubes. Now get to the horses and get out of town.
---------------------------------------------------------------------------

Mission 7: A Woman's Weapons
Difficulty: Easy

Kate O'Hara's tutorial. I have one thing to say. When you blind that guy, 
just run and he'll do nothing to you. Just follow the objectives. Easy as 
pie.

---------------------------------------------------------------------------

Mission 8: Into the Lion's Den
Difficulty: Medium

The only ways in this mission to succeed are Kate's garter + Kate's kick + 
Sam's rope + Cooper hiding the bodies or to use Cooper's watch and punch 
instead of garter + kick. And remember you must NOT kill anyone, and you 
also have to put out of action all the guards, including the ones at the 
west of the map. First of all put out of action the guy you just spoke to 
using Kate's garter. When no one's watching, carry him into the shack and 
move all your heroes inside. Then using the same trick, knockout the 
patrolling guy in white, tie him up and hide him in the shack. Now, when 
the guy on the horse is not watching, take Cooper into the left corner on 
the map, between the rocks, where the guy on horse can't see you. When he's 
close, RUN at him and punch him. You know what to do with his body. Know to 
take care of those two guards in the upper-left corner of the map. Go with 
Kate and simply walk until you're close enough to the first guy from the 
left. Now run and kick him. By kicking him you will also make the second 
gringo fall down. He'll get up so kick him again fast (you can also store a 
running kick quick-action on him). Just to be sure kick both again. Tie 
them and leave them. Nobody will look for them there. Now entice the guy in 
white at the bridge with Kate standing near the wall and kick him. Run in 
the shack and the other guy will see you and will come near the door. Punch 
him with Cooper. Other two enemies will see Cooper and will come at the 
door. Get Cooper out and one of the guys will punch him. Now get Kate out. 
The enemies will be watching Cooper and she can quickly kick them both. Now 
make Sam tie all the enemies, let Doc wake Cooper. You might want to 
bandage Cooper. Now carry all the bodies in the shack. Now the first yard 
will be clean. Only two more enemies left. There is a guy in white and a 
guy in blue. Use Kate to entice the guy in white. You have to stay on the 
bridge. Kick the guy and proceed as usual. Now do it again to the guy in 
blue. Use the same trick on the guy patrolling in the next yard. Now look 
at the two gringos near carriage. Take Doc on the other side of the wall 
and throw a gas tube. When third guy comes to wake up his friend, throw the 
second gas tube. Now quickly take Cooper and move the three unconscious 
guys near wall. Make sure that the guy patrolling near stables doesn't see 
you. After you took care of the three guys, entice the patrolling one and 
do as you know. Now entice the guy sitting in right by standing in a place 
that the guy in right doesn't see. Right at the gate. Now you know what to 
do. Do the same with the other guy and let Sam and Doc take the goodies. 
After that blow up with the TNT Barrel the big gate (marked red on the 
mini-map). There will probably be one guard in the first yard and one in 
the second, after the blow. Just do the classic enticing method to take the 
out. Hide them in a house. Now only a few enemies are standing between you 
and the end of the mission. Get rid of the first one using Kate's garter. 
Now take Doc crawling to the first gas tube and when the guy second guy is 
not watching, throw a tube at him. Now you can take the gas tube near Doc. 
Go to the crates where the second guy is/was and throw a gas tube to the 
guy in right, behind the pillar. When second guy comes to the sleeping 
gringo, throw another gas tube. Bring Sam to tie everyone and then get 
Cooper to enter the double doors. Get Cooper out at the balcony and punch 
the guy there. Tie him up as well. You could also throw a gas tube at him. 
Either way, you can get rid of him without trouble. Now there are two 
deputies in the room. You can clear them with a gas tube. You could also go 
outside and throw a dynamite stick at the door. Be sure that your 
characters are far enough from the stick. The deputies will run out but the 
explosion will knock them out. Or the fun way is to get Cooper in the door 
to quick shoot the chandelier, which will fall on the two guys. You can 
also shoot the chandelier with Doc's sniper from outside (between the 
second pillar on the right and the crates where the second guy was). This 
alternative way is credited to Dr.Laiko. 

---------------------------------------------------------------------------

Mission 9: Like a Thief in the Night
Difficulty: Medium

This is the toughest beginning of a mission in the whole game. You need a 
lot of luck. You mustn't fire your guns, you mustn't throw dynamites and 
the guys around campfire mustn't see you. First, stab the first patrolling 
guard. Remember to always walk (you can run too, but only when there's no 
one around). Then, the second guy will get suspicious. Throw the knife at 
him and move the body somewhere safe. If you're lucky, the third patrolling 
guard will not get suspicious. Otherwise, he will report to the boss around 
campfire and you've failed. Kill him by throwing the knife. Then hide the 
bodies and stab the sleeping gringo. Hide his body too. Now attract the guy 
in white with Kate and kick him, the walk to the fat guy and stab him too. 
Remember that those guys are real chickens. They do not fight back. 
Instead, they run to the campfire and tells the boss about you. After you 
cleared this part, the mission is not that hard. You see that guy in white 
that is patrols and stops at the river? Hide Cooper behind the rock and lay 
a trail of cards from the river to the south, past the rock. When the guy 
follows the cards, throw the knife at him. You can also use the garter 
trick to distract that guard, but it's easier and safer with cards. Now lay 
the same trail of cards, but with a card on the other side of the river. 
This way you'll kill the guard standing there and another card. Now use 
Kate's garter trick to lure that guy in pink. Start crossing the river, 
then kick him. Make Cooper take away the body, kill him and hide him with 
the others. Now run and stab the fat guy in blue and quickly take him away 
and hide him. Now go into the darkness and kill the patrolling guy in blue 
by throwing knife. Now use Doc to throw a gas tube at those two guys 
sitting there. First pick up the fat guy in blue and move him, then the 
other one. Take them into the darkness and kill them. Then entice the one 
to the right standing in the path (make sure that the other one doesn't see 
you) and kick him. His friend will come to investigate. Run and he will see 
you a little but he won't do anything. Also, he will not wake up his 
friend. Now, when he is not looking, take the body into the darkness and 
knife it. To kill the second guy, sneak with Cooper behind him and throw 
the knife. You must do this when guy in tower looks to northwest. Now go 
near the ladder of the tower and when the guy comes down, throw your knife 
at him. Hide the bodies into darkness. Now it's time to kill the guy 
patrolling near valley. Use the knife. Now cut the rope of the horses' pen 
and start stealing saddles and putting them on horses. Every time you take 
a horse, take an extra one in lasso. "Park" the horses in the valley. Now 
get everyone on his horse, except Cooper. Now you have to free the soldier. 
Way for the fat, pink guy to leave. Run a bit then walk, cut the soldier, 
punch him and quickly go in the valley. Put the soldier down, get on the 
horse and wait for leader to leave with his horse. Mission done.

---------------------------------------------------------------------------

Mission 10: Lullaby for Four Aces
Difficulty: Medium

First climb the cliff and when you get at the end of it, above the bandito 
in white, throw the knife at him. Now, using your knife, kill the guy 
sleeping by the crates. Now crawl to the bandito in blue and stay behind 
him. Record a quick-action to walk and punch him. Throw the knife at the 
guard sitting on the crates, near the door, and the quickly press space. 
Now go and punch the sleeping guy in white, retrieve the knife and stab the 
two guys that you punched. Go down the ladder and stab the drunken guy and 
then stab the sleeping guy. Now go down the ladder into the house. Some 
guard will get suspicious. I guess he came to look for his runaway pig. 
When the bandito comes to investigate and is near the door, get out and 
throw your knife at him or stab him. Hide the body in the house. Now kill 
the guy sitting on that barrel with the knife. Enter the tower using the 
door on the roof and get out through the door at the ground. Stab the guy 
quickly and drag him inside. Now get on the roof, quickly throw the knife 
at guy there and crawl before any guard sees you. Now get the knife when 
the guy in white standing above that big door with "railroad" tracks. Now 
get Doc to shoot the two guards to the left and the right of the guy in 
tower. The guy near the crates watches the stables and the big gate. Watch 
where the field of vision stops and go there. When the guard starts to look 
at the other side, run a bit then WALK, open the gate, walk back and then 
run in the house. Now this part is credited to Nadia Varkovsky: Put Sam's 
snake at the door on the rooftop where you killed five guys at the 
beginning, put Doc's scarecrow a bit to the east from the Snake. Now leave 
Cooper on the roof and shoot. Quickly climb the rocky cliff and wait for 
the snake to bite every enemy. Well, as I did it, many have died... But I 
got two men on the first guard post, near my heroes. I took Doc to the 
first horse to the left, near the edge of the screen and I started to shoot 
at the guys. Another guard or two came to investigate the gunshots. I shot 
them with Sam. Now get your Snake and your coat. The snake might have been 
shot. But the scarecrow is used to distract the guards from seeing the 
snake. Now bring Sam to get his snake. Make sure that he comes out on the 
roof with the bottle, where you killed the drunken man. Go at the ladder 
and make sure the guy in blue in the yard se you. Now when he comes, shoot 
him and there will be at least five enemies coming. Shoot them too. Now 
bring Doc to get the coat and the sniper ammo in the tower. If you want to 
kill the bandito in the tower by the main gate get Kate to go up in the 
tower and kick the guy to death. Gather all your heroes on the "slaughter" 
roof (the roof with the snake, the scarecrow and many dead bodies). Now 
using Sam shoot the guy on the second guard post, the one in the right of 
the tower at main gate. Now go on the "slaughter" rooftop and make some 
noise. When the guard comes up, shoot him with Cooper. Another guard may 
come after you. Careful though, he may come from the door with many dead 
bodies. Shoot him too. If you want to clean up the mess on the "slaughter" 
rooftop, unlock the door with Doc and carry all the bodies inside. Clean up 
the next roof and the big tower where the sniper ammo were. After we killed 
the poor man's gang, we could at least clean up :).
After the big slaughter + three men you kill with Doc's sniper there should 
be three or four guards left outside. I do think there are some inside, but 
let us not count them for now. Take Sam in the yard and shoot the guy 
standing at the top of the first stairs, near the houses with ladders. 
After you got him, go inside that house and hide his body there. Now kill 
the guy sleeping near that tree, at the bottom of Sanchez's tower. Kick him 
to death. Know what? I guess kicking and punching to death are more 
painfull than stabbing. There will be a guy coming out of a house when you 
are in a certain position. He will go near Sanchez's tower. He's easy to 
kill. All the guys will be eliminated using Kate's garter trick or Cooper's 
clock. Depends on which enemies you killed with the sniper. Anyway, after 
you kill all of them, go into Sanchez's tower, punch him and tie him. 
Whoops... Looks like the banditos on the horses are back. I'm crediting 
Nadia Varkovsky for the way of killing all the guys: put Sam's snake at the 
front gate then return to the group. When all the guys come back, the 
horses will scare and will knock everyone out. Get all the goodies in the 
tower and bring Sam to throw a dynamite stick in the middle of all the 
guys. You can also kill by shooting, but the fastest way is with the 
dynamite. You might have to throw two sticks of dynamite. I must say that 
if the snake was shot, you'll have to make your way out by throwing gas 
tubes and dynamites. After you threw them all, you can use the sniper to 
kill some more. Save one gas tube/dynamite/sniper bullet for the one at the 
gattling gun. Now there should be three or four guards left. They'll make 
an easy kill. I advise using Kate's garter or Cooper's watch. After you 
eliminated all of the guards, bring Sanchez outside the fortress and 
mission ends.

---------------------------------------------------------------------------

Mission 11: Ambush at Snake Pass
Difficulty: Medium

First, get Doc and Sam between the first horse and the edge of the screen. 
Make Cooper go at the rocky wall and take Kate to entice the patrolling 
guard. When he approaches, throw Cooper's knife at him. Retrieve the knife 
and make Cooper and Kate run to Doc and Sam. A colleague will notice that 
the gringo is missing and will come to investigate. Even if he sees the 
dead body, he won't do anything. Some guys will be alarmed, but they will 
quiet down in a while. Now get Cooper to climb the rocky wall. Throw knife 
at sleeping bandito then throw it at the other guy too. Get back to the 
horses.  

More to come...
---------------------------------------------------------------------------

8. Credits

---------------------------------------------------------------------------

Infogrames and Spellbound Software -- for bringing us this great Real Time 
Tactics game.
GameFAQs - for posting this FAQ on their site.
You -- for reading this Guide.
