Super Robot Taisen F Kanketsuhen Secrets FAQ ver 3.9
10/12/2001
Put together by Raymond A. Mendoza (rmendoza6@socal.rr.com) 

This is my first attempt at writing a FAQ so don't expect this to be 
perfect but I hope this is a good first attempt. And I don't know 
everything yet but don't worry, I'll add to it as I find out more 
secrets. Most of these I learned from a Korean Video Game Magazine. So 
I really can't take credit for these but I never saw these secrets in 
other FAQ's so I decided to write this so more people could have access 
to them. If there are errors in this FAQ I will fix them as soon as 
possible. And if you see any inaccuracies PLEASE e-mail me so I can fix 
them. This FAQ assumes you know the in's and out's of the game.  

This document Copyright Raymond A. Mendoza 1999
Please Distribute Freely, don't pay for this in anyway, this was not 
done for profit or for someone else's profit. Again DO NOT reproduce or 
distribute for money. 

So on to the secrets. 

Outline
1.	Notes
2.	Characters, how to get secrets one, and convince enemy ones.
3.	Weapons, how to get new ones  
4.	Mechs, How to find secret ones and get the ones you want.
5.	Miscellaneous, interesting little tid bits.
6.	Game Action Replay codes.
7.	Acknowledgements and Thanks 

1.	Notes

The Game itself
      Super Robot Taisen F Kanketsuhen (Trans. Super Robot Wars F 
Final) or SRWFK for short (I'll use this abbreviation for the rest of 
the FAQ) is a strategy role playing game for the Sega Saturn. Its 
actually the second disk to a previously released game, namely Super 
Robot Taisen F. (SRWF for short) It takes a bunch of famous anime robot 
series and characters and mecha designed especially for the game and 
plops them all together in to one game. The series in the game are
 
Mobile Suit Gundam
Mobile Suit Gundam Z
Mobile Suit Gundam ZZ
Mobile Suit Gundam 0080 War in Pocket
Mobile Suit Gundam 0083 Stardust Memory
Mobile Suit Gundam Char's Counterattack
Mobile Suit Gundam F91 
Mobile Fighter G Gundam
New Mobile Chronicle Gundam W
Aura Battler Dunbine
Heavy Metal L-Gaim
Neon Genesis Evangelion 
Top o Nerae~Gunbuster
Densetsu Kyojin Ideon
Super Bestial Machine God Dancougar
Mazinger Z
Great Mazinger
Getta Robo
Getta Robo G
Muteki Kojin Daitan 3
Cho Denji Robo Con Battler V
Sengoku Majin GoShogun
 
This FAQ ONLY covers secrets in SRWFK please remember that.
SRWF incidentally is already out for Playstation. The Playstation SRWF 
is basically identical to the Saturn version with a few graphical 
differences. For example the maps you see during the talking parts 
between levels are done in 3D polygons now. Also when Eva 01 goes 
berserk it uses the new animation (i.e. the real proportioned Eva as 
seen in SRWFK) instead of the old cheesey one they had before. This 
part is just my opinion but I think the music took a turn for the 
worse. But its not horrible I just think the Saturn one sounds better. 
A Playstation version of SRWFK is now out. This FAQ should work with 
the Playstation version also. Any differences are noted in the trick 
sections. As far as I know its mostly identical to the Saturn version. 

(x,y) coordinates
When I refer to coordinates in the FAQ I'm talking about the map. Just 
think of the map as a big chart with x,y coordinates with (0,0) being 
the square at the bottom left hand corner of the screen. (it helps to 
have the square grid option turned on) for example (12,30) would be 12 
spaces to the right and 30 spaces up.

Scenario numbers
The scenario numbers could be a little off from your save file because 
of the different paths you could have taken on SRWF and on SWRFK

Different Routes 
At different points in the game you are asked to choose between two 
routes before you continue. This happens two times in SRWFK. The first 
time happens in scenario 60, you have to choose between the earth route 
and the space route. The next time it happens is after scenario 67 
where you have to choose between chasing after DC or chasing after 
Posidol.

2. Characters (in no particular order)

Quatre Lababa Winner from Gundam W 
Same for both Real and Super Scenarios
In scenario 37 Quatre will pop out on turn 7 in the Gundam Sandrock, 
just convince him with Camille or Amuro and he will join you. He'll 
leave you after scenario 65(Space or the Earth route doesn't matter). 
To get him to rejoin you, you have to take the Posidol route. On 
scenario 69 of the Posidol route Hiro and Trowa will appear as NPC's. 
Then on turn 6 Quatre will show up in the Wing Gundam Zero and start 
attacking you. You have to keep Hiro, Trowa, and Quatre alive till turn 
8. Make sure Hiro and Trowa have at least 50% hp by the time turn 8 
rolls around. Then they'll start talking to each other and Quatre will 
apparently kill Trowa (don't worry he doesn't really) then Hiro 
commandeers the Wing Gundam Zero and leaves. Then in scenario 72 on 
turn 3 Quatre will show up in the Gundam Sandrock Kai.

Duo Maxwell from Gundam W
Same for both Real and Super Scenarios
In scenario 41 He'll show up right at the start, in the Gundam 
Deathscythe, and join you as a Non Player Character. (NPC for short,his 
icon will turn blue but you can't control him) But as soon as you 
destroy all of the enemy, he'll turn back against you.(his icon will 
turn yellow again and start attacking you)Just use Quatre to convince 
Duo and He'll join you. He'll leave you after scenario 65 (Space or the 
Earth route doesn't matter). Duo will rejoin you on scenario 68 of the 
Posidal route, and scenario 78 of the DC route. When Duo rejoins you 
he'll be in the Deathscythe Hell.

Trowa Barton from Gundam W 
Real Scenario 
In scenario 44 Trowa will pop out on turn 6 in the Gundam Heavyarms, 
convince him with Quatre. He won't join you he'll just leave. Then 
later in scenario 46 Trowa will pop out on turn 5. He'll just stay in 
one place. He won't attack you. Just make sure he stays alive, because 
enemy units will attack him, and convince him with Quatre and Trowa 
will join you.
Super Scenario
Trowa won't pop out on scenario 44 since your scenario will be 
different. Just convince him with Quatre in level 46 just like the real 
scenario.

This part is the same for both Real and Super Scenarios
Trowa will leave like all the other Gundam Wing characters after 
scenario 65(Space or the Earth route doesn't matter). Then to get him 
to rejoin you take the Posidol route. On scenario 69 of the Posidol 
route Hiro and Trowa will appear as NPC's. Then on turn 6 Quatre will 
show up in the Wing Gundam Zero and start attacking you. You have to 
keep Hiro, Trowa, and Quatre alive till turn 8. Make sure Hiro and 
Trowa have at least 50% hp by the time turn 8 rolls around. Then 
they'll start talking to each other and Quatre will apparently kill 
Trowa (don't worry he doesn't really) then Hiro commandeers the Wing 
Gundam Zero and leaves.
Trowa will show up on scenario 73 in the Gundam Heavyarms Kai on turn 
6.

Hiro Yui from Gundam W
Same for both Real and Super Scenarios
In scenario 47,Hiro will pop out a few turns (sorry about the 
vagueness) after the titan's appear, in the Wing Gundam. (the titan's 
appear after you destroy all the Dunbine enemy units) Then just 
convince him with Duo. It apparently doesn't work. Then convince Hiro 
with Trowa, then Hiro will join you. He'll leave you after scenario 65 
(Space or the Earth route doesn't matter). To get him to rejoin you 
just take the Posidol route. On scenario 69 of the Posidol route Hiro 
and Trowa will appear as NPC's. Then on turn 6 Quatre will show up in 
the Wing Gundam Zero and start attacking you. You have to keep Hiro, 
Trowa, and Quatre alive till turn 8. Make sure Hiro and Trowa have at 
least 50% hp by the time turn 8 rolls around. Then they'll start 
talking to each other and Quatre will apparently kill Trowa (don't 
worry he doesn't really) then Hiro commandeers the Wing Gundam Zero and 
leaves. Then in scenario 72 on turn 3 Hiro will pop in riding the Wing 
Gundam Zero.

Chang Wufei from Gundam W
Same for both Real and Super Scenarios
If you convinced Hiro, Duo, Trowa, and Quatre, he'll join you later in 
the game, you won't have to convince him. He will join you for sure on 
scenario 78 of the DC route and scenario 76 of the Posidol route. He'll 
be in the Altron Gundam

Sayla Mass from Mobile Suit Gundam. SECRET CHARACTER
Same for both Real and Super Scenarios
In scenario 49,you have to have made it here in less than 435 turns, 
move Amuro to coordinates (15,15), you just get her, no mech.

Quess Palaya from Char's Counterattack
Same for both Real and Super Scenarios
Just take the posidol route and in scenario 73 she'll pop in on turn 6 
in the Yakuto Doga

Anavel Gato from Gundam 0083
Same for both Real and Super Scenarios
First take the DC route then on scenario 72 you'll see Ghiren, and 
Kishiria. All you have to do is reduce Ghiren to 10% HP or less, 
without killing Gato or Kishiria or the Guest enemies on the map. After 
that Ghiren will want to retreat but Kishiria will kill him. Gato will 
turn yellow, (he'll attack you and the enemy units) just kill him and 
you'll get him in the next level, but you don't get a mech, just him.

Rosamia Badam from Gundam Z
Same for both Real and Super Scenarios
First in scenario 50 finish the scenario in under 8 turns. Then in 
scenario 56 you'll see Rosamia in the PsycoGundam Mk.II. Just don't let 
Camille attack her or let Rosamia attack him. Then choose the space 
route. On scenario 63 (of the space route), be sure to choose Camille 
and Fa, Rosamia and the Titan's will show up on turn 6. Then just kill 
Geats (He'll be in a Bound Dog), anyone can kill him. After Geats is 
dead, have Camille attack Rosamia, but make sure it won't kill her. 
Then Camille can convince Rosamia. She'll leave the map. She'll be in 
your pilot's list in the next level. Unfortunately you don't get the 
PsycoGundam Mk.II, you just get her.
 
Four Murasame from Gundam Z
Same for both Real and Super Scenarios
First in scenario 50 finish the level in under 8 turns. Then choose the 
space route. On scenario 63 (of the space route), make sure to choose 
Camille and Fa. Then Four will pop out when the Titans pop out. She'll 
be in a Gabusulei. You can control her, so make sure she doesn't die 
other wise you won't be able to keep her. You keep the Gabusulei.

Hamman Khan from Gundam Z
Same for both Real and Super Scenarios
Firstly you could have convinced Hamman once already if you played SRWF 
and are continuing your file with SRWFK. This only changes things 
slightly. On scenario 37 Hamman will pop out after you destroy some of 
the enemy units. After she shows up have Quatro convince her twice. 
(Once if you already convinced her from SRWF) Then choose the DC route. 
On scenario 72 use Quatro to convince Hamman again, just don't attack 
her after that. Then kill Ghiren and Kishiria. It's ok if you let 
Kishiria kill Ghiren if you're trying to get Gato too. Then Hamman will 
retreat, Quatro will follow her, and she'll join you later on scenario 
73. You won't get her Quebley, you just get her. 

Jung Froid from Top o Nerae~Gunbuster
Same for both Real and Super Scenarios
Just do the Noriko and Kimiko meet Mazinger Z trick (see Misc. section) 
then take the space route. You'll see her after you beat scenario 63 of 
the space route, but you won't actually get her until after scenario 
75. She'll be in the Sizzler Black.
  
Master Asia from G Gundam
Same for Super and Real Scenarios
Just take the Earth route. On scenario 64 on the Earth route on turn 5 
Kyoji will pop up in the Devil Gundam. Take off half of Devil Gundam's 
HP, this will trigger an event where Domon will destroy Devil Gundam. 
Master Asia will show up after this event, He'll be in the Master 
Gundam riding a horse. Just attack Master Asia twice with Domon, just 
make sure not to kill him. (I suggest using Vulcan's) Then Master Asia 
will turn into a NPC. Then beat the level as normal. After this Master 
Asia will join you on scenario 76 of the Posidal route or scenario 77 
of the DC route. Master Asia will be in the Master Gundam

Alenbi Biazuri from G Gundam
Same for Super and Real Scenarios
First on scenario 59 choose to stay on Earth, on that same level Alenbi 
will pop out on turn 8 in the Nobel GundamB (B for Berserk). Then 
convince Alenbi with Domon and Rain, then you can destroy her. Then on 
scenario 64 of the Earth route Alenbi will be there from the start in 
the Nobel GundamB. First have Domon attack Alenbi but don't let him 
kill her. Then have Rain convince Alenbi. Then just destroy the Nobel 
GundamB. Then Alenbi will reappear in the Walter GundamB. Then have 
Rain attack Alenbi again but with the Rising Arrow, this will cause an 
event to occur. (You'll hear a Dramatic Voice Event of Rain saying her 
Rising Arrow line) Then just use Rain to destroy the Walter GundamB. 
You'll get her after scenario 66. Alenbi will be in the Nobel Gundam.

Miya Asufei from L-Gaim
Same for both Real and Super Scenarios
On scenario 73 of the DC route or scenario 71 of the Posidol route, 
you'll see Asufei, she'll be in an Atol. Just convince her with Daba, 
that's all. You'll keep the Atol.

Gyabuleto Gyabule from L-Gaim
Same for both Real and Super Scenarios
First on scenario 67 have Daba attack Giwaza. (He'll be in the Saajuu 
Oopas) Then take the Posidol route. On scenario 70 have Daba attack 
Giwaza twice, make sure that Daba is right next to Giwaza when he 
attacks the second time, but make sure Giwaza is red. (He'll be in the 
Saajuu Oopas again) Then Daba will disappear for a turn. Then when he 
reappears you make sure Daba doesn't die. After that just beat the 
level as normal. Then on the second part of scenario 72, (when you go 
outside after killing Posidol) just get Amandala (He'll be in an Ooji) 
to 20% HP or lower and Gyabule will pop out and kill Amandala. You'll 
get Gyabule in the next scenario. He'll be in a Basshu.

Todd Guinnes from Dunbine 
Same for both Real and Super Scenarios
You have to have had convinced Todd on SRWF scenario 13, for this to 
work. If you didn't, you can't get him on SRWFK. First you need to 
convince Todd with Mabel then Shou on scenario 47, he won't join you 
yet. Then on scenario 51 convince Todd with Shou yet again, he still 
won't join you. Then on scenario 54 (if you did it right the level 
won't be named "Beyond the Todd") Todd will show up as a NPC in a 
Rainek, keep him alive till you beat the scenario and you'll get him.

3.Weapons

Certain weapons when Maxed out,(maximum being 10 times, you can do this 
after scenario 67) will cause a map weapon version of that weapon to be 
added to that Mech's weapons list, or a whole new weapon to appear. You 
have to pay for it however.

Mazinger Z 
Breast Fire -> Breast Fire Map Weapon

Powered up Mazinger Z
Rocket punch -> Dai Sha Rin Rocket Punch Not a Map Weapon version, a 
whole new weapon

Great Mazinger
Breast Burn -> Breast Burn Map Weapon

Mazinkaiser
Fire Blaster -> Fire Blaster Map Weapon

Gundam Mk.II 
Scattering Bazooka -> Scattering Bazooka Map Weapon

Nu Gundam
Fin Funnel -> Fin Funnel Map Weapon (Won't hit your own units)

Mass Produced Nu Gundam (Fin Funnel type)
Fin Funnel -> Fin Funnel Map Weapon (Won't hit your own units)

Quebley Mk.II
Funnel -> Funnel Map Weapon (Won't hit your own units)

Yakuto Doga
Funnel -> Funnel Map Weapon (Won't hit your own units)

Sazabi
Funnel -> Funnel Map Weapon (Won't hit your own units)

Gundam HeavyArms Kai
Max out every weapon -> Zen Dan Hassha Map Weapon. You shoot off all 
your weapons at once. But once you use it you use up all your ammo. And 
depending on how much Ammo all your other weapons have left the damage 
changes, i.e. the more ammo you have left with each weapon the more 
damage you do and vice versa. 

GoShogun 
GoFlasher -> GoFlasher Map Weapon

Wing Gundam Zero and Wing Gundam Zero Custom
Twin Buster Beam Rifle -> Twin Buster Beam Rifle Map Weapon2. (This 
isn't the same map weapon that the mech's have when you get them, it 
hits everything in a circle 4 spaces around the mech. Has a different 
animation than the normal Twin Buster Beam Rifle Map Weapon)

Texas Mac
Mac Revolver -> Mac Revolver Map Weapon

Dancougar
Dankuken -> Dankukogaken Not a Map Weapon version, a whole new weapon

4.Mechs

Char's Custom Zaku II SECRET MECH
In scenario 63 of the space route, move Bernie to coordinates (10,3). 
He has to be in the Zaku I (the early model Zaku). And have him sit 
there till you beat the level.

Mass Produced Nu Gundam
You just get this mech at the end of scenario 67 and you can pick if 
you want to equip it with a Fin Funnel pack or an incom pack.

Sazabi
Just Take the Posidol route and you'll get it at the end of scenario 73

Full Armor Type 100 Kai
Just take the space route and you'll get it at the end of scenario 62

Wing Gundam Zero and Wing Gundam Zero Custom
You Have to had convinced the Gundam Wing characters to join you in 
order for this to work. On scenario 69 of the Posidol route Hiro and 
Trowa will appear as NPC's. Then on turn 6 Quatre will show up in the 
Wing Gundam Zero and start attacking you. You have to keep Hiro, Trowa, 
and Quatre alive till turn 8. Make sure Hiro and Trowa have at least 
50% hp by the time turn 8 rolls around. Then they'll start talking to 
each other and Quatre will apparently kill Trowa (don't worry he 
doesn't really) then Hiro commandeers the Wing Gundam Zero and leaves. 
Then in scenario 72 on turn 3 Hiro will pop in riding the Wing Gundam 
Zero along with Quatre in the Gundam Sandrock Kai. A level or two later 
Trowa will ask Hiro if he wants to upgrade the Wing Gundam Zero to the 
Wing Gundam Zero custom, if you say yes you'll lose Hiro and the Wing 
Gundam Zero until level after scenario 75, Hiro will show up in the 
Wing Gundam Zero Custom.

Yakuto Doga
Just take the posidol route and in scenario 73 she'll pop in on turn 6 
in the Yakuto Doga

Ball
On scenario 39 you'll see 3 Ball's as NPC's. Just keep at least one of 
them alive and you'll get one after you beat the scenario.

GP-02A
After scenario 72 of the DC route you'll get asked if you want to 
search A Bao A Qu. Just say yes and Judo will find the GP-02A.  

Neue Ziel
After scenario 72 of the DC route you'll get asked if you want to 
search  A Bao A Qu. Just say no and in the next scenario you'll get the 
Neue Ziel

Sizzler Black
Just get Jung Froid(see character section), and she arrive in the 
Sizzler Black.

Todd's Dunbine
Just use Todd in level 59 and have him survive and you'll get Todd's 
Dunbine. It's the same as Shou's Dunbine just indigo blue. 

Green Bilbine and second Bilbine
You have to beat scenario 57 with Shou's experience level at 48 or 
higher, and Cham will ask you if you want Bilbine painted green (first 
choice). Its stats don't change it's just green. If you beat scenario 
57 with Bilbine in Wing Caliber mode you'll actually get another 
Bilbine, along with the old one changing colors. (The second Bilbine 
trick only works on the Saturn version not the PSX version)

5. Miscellaneous 

Birthday Party
If you play the game on the birthday of the main character you created 
when you started the game, the Evangelion characters will throw you a 
birthday party after you load your data.

S2 Engine for Eva 01
Take the Earth route, then on scenario 63 let the Fourteenth Angel 
Zeruelu destroy Eva 01 and make it go berserk. Eva 01 will eat the 
angel, just like in the anime. This will cause you to beat the level 
and give Eva 01 an S2 Engine. A S2 Engine lets Eva 01 operate with out 
having to be connected to a ship with cables. So it can move like a 
normal unit. 

Noriko and Kimiko Meet Mazinger Z
On scenario 42 move Mazinger Z, with Kouji piloting it, to coordinates 
(36,12) and Noriko and Kimiko will talk to Kouji. This apparently 
increases her stats when you get Noriko later, and this is the only way 
to see Kimiko.

Guts
This is an ability that Noriko can get, all you have to do is take the 
space route and Noriko will get the Guts ability. Guts just makes some 
of Noriko's magic cost less.

Super Guts
This is yet another ability for Noriko. On scenario 75 of the Posidal 
route or scenario 75 of the DC route just let Gunbuster go below 10% HP 
and Noriko will get Super Guts and all of Gunbuster's HP back. I have 
no idea what Super Guts does, sorry. 

Miracle
Miracle is in my opinion the best magic in the game. But only three 
people have it, Noriko, Cham, and Four. So make sure to level these 
three up if you want Miracle. Noriko gets it at level 58, Cham at level 
63, and Four at level 71.

Getting 100% on the Robot Encyclopedia
If you want to get 100% on the Robot dictionary you have to have had 
continued your file from SRWF. So that SRWFK can write over your SRWF 
system data. That way you still have some units in your encyclopedia. 
You have to do this because you can't see certain units in SRWFK, like 
the third and forth angels for example.

Bad Ending
I haven't got this ending yet but I know it's in the game from the 
demo. I'm not quite sure how to get it but I think this is how you do 
it. You have to let Eva 01 go berserk 5 or more times, don't convince 
any of the Gundam Wing characters, and take the Earth route. This is 
part of it I think. Well you know if it worked if Tokyo-3 gets blown up 
like in the anime and you'll meet Kaoru and if you beat him you should 
get the Shinji and Kaoru demo.

6.	Game Action Replay Codes
These are some codes for those of you with an Action Replay. 

Master Code
F6000914 C305
B6OO2800 0000

Infinite Money (This works for SRWF also)
1020000A 9896
1020000C 7F00

All Parts (This works for SRWF also)
10200574 0009
10200576 0909
10200578 0909
1020057A 0909
1020057C 0909
1020057E 0909
10200580 0909
10200582 0909
10200584 0909
10200586 0909
10200588 0909
1020058A 0009

All Demos 
160C6B7C FFFF
160C6B7E FFFF

This code gives the Zeta Gundam Funnels, but it'll lose the grenade 
launcher. You get 24 funnels too! You have to leave the code on all the 
time though.
102566D8 21B6

This code gives the Gundam ZZ Funnels. Same rules as above except it 
loses the Missile launcher. And for some reason you always start with 5 
funnels. The maximum is still 24 though, so you can resupply him and 
he'll have 24. You have to leave the code on all the time though.
10256760 21B6

This code gives the Gundam F91 Funnels. Same rules as Zeta except it 
loses the Mega Machine Cannon. It does start with 24 funnels. You have 
to leave the code on all the time though.
10256836 19B6

This code makes the computer think you convinced Todd and Hamman on 
SRWF so you can get them in SRWFK. Just turn on the code, start the 
game, start a new file, save it and there you go.
10200554 09C0
30200556 0558

This code gives you the Alpha Azeilu. It's the last mech Quess rode in 
Char's Counterattack. It's a really powerful MA. However, you can't use 
it on Earth without a Minovsky Craft. I haven't seen it in the game but 
it's apparently in the games programming. You won't lose a mech, it'll 
just pop up in your mech inventory.     
10201482 007F
30201484 0040

This code gives you the Queen Mantha. It's a newtype MS from Gundam ZZ.
You won't lose a mech, it'll just pop up in your mech inventory.
10201482 0076
30201484 0040

Notes: You can only get one extra mech at a time so you have to choose 
between the Alpha Azeilu. The codes are a little glitchy so you might 
not be able to use the extra mechs all the time. But the other codes 
work fine. But I've heard that these codes will interfere with certain 
mechs in the game. For example if you use this code while you have 
Char's custom Zaku II, the game will replace it with the secret mech 
and not just add it to your list.

7.	Acknowledgements and Thanks

Thanks to 
Banpresto and Winky soft for making the game

The various anime companies for making the anime series represented in 
the game

My Friend Seung for buying the Korean Magazine and telling me what it 
said. This wouldn't have been possible with out his help.

And thanks to everyone who emailed with me with feedback and helpful 
hints. I'm always appreciative and grateful for the feedback I get, it 
helps me fix up the FAQ and make it better. And if you see any 
inaccuracies PLEASE e-mail me so I can fix them. So again Thanks!

And other people for bothering into writing this FAQ (you know who you 
are) 

 







 
 

 



