Crash Bandicoot 3: Buttobi! Sekai Isshu CREATED:22/10/00 --------------------------------------- UPDATED:06/01/01 Pocketstation FAQ Ver 1.0+ For the Sony Playstation (jp) FAQ by Dr.Eggman (eggman@dr.com) A crazy, energetic character with a penchant for "smashing things" it's Crash Bandicoot! Just to start things off... Crash Bandicoot, and all other Crash Bandicoot related characters are trademarks of Universal Interactive Entertainment. Playstation, Pocketstation and Dual Shock are all trademarks of Sony. All other copyrights that were not specifically written in this FAQ are acknowledged now. This FAQ cannot be used for any purpose other than private, non-commercial use. It cannot be used for your own personal gain (even if no money is made). It cannot be used as persuasion to purchase something (game, book, video etc). And cannot be reproduced in any way, shape or form without written permission from the author. It also cannot be used by any business, including (but not limited to) publishers of books, magazines, game sites and any other medium not specifically mentioned in this FAQ. It is a crime to copy and/or illegally re-circulate work protected by international copyright law. And don't go putting this up on your site and say that it's yours! The latest version of this FAQ can always be found at Game FAQ This work is (c) 2000-2001 Dr.Eggman Phew! Now on with the FAQ... ======================================================= TABLE OF CONTENTS ======================================================= 1. INTRODUCTION 2. ABOUT THE POCKETSTATION 3. ABOUT CRASH 3 4. GETTING STARTED -Finding a pocketstation -Pocketstation 101 -Downloading Crash 5. PLAYING THE GAME -The aim of the game -The virtual pet -The main menu -Dancing -Go Go -8 -Gallery -Aku Aku 6. PLAYSTATION MENUS 7. MISCELLANEOUS -Key Pad Lock -Sleep mode -Low batteries -Reset -Help! 8. REVISION HISTORY ======================================================= 1. INTRODUCTION ======================================================= Crash Bandicoot for the Pocketstation is hardly going to break any records for amazing graphics, or stun people with its complex scores performed by a 200 man orchestra. It certainly won't have sales that give Final Fantasy a run for it's money, and isn't going to put a stop to the Gameboy overnight. But what it does do is give us a surprisingly solid and incredibly addictive game that's good for any long trip! I really love playing this game, and even thought it's simplistic, it is very fun to play, and can take quite a while to get all the Crash photos. ======================================================= 2. ABOUT THE POCKETSTATION ======================================================= You will have no doubt heard about the Sony SCPH-4000 PDA, otherwise known as the Pocketstation. Similar to a standard memory card, it is roughly the same dimensions and has the same 15 blocks of memory. However, that's where the similarities end. As well as moonlighting as a perfectly functioning memory card, the Pocketstation has a built in 32 x 32 pixel screen and a set of buttons which allow it to function as a portable console. While it's not going to but the Neo Geo Pocket color to shame or anything, it has some pretty cool features. The Pocketstation gets it power from a normal CR2032 watch battery. Because of the small battery size the 'console' is very light. But because Crash is so graphics and sound heavy, compared to a game like, say Choccobo world, the battery seems to drain at a speed that would make Sonic blue with envy! (if he wasn't already :) If you are REALLY stingy about batteries then turning the sound off will probably save more power, but I wouldn't recommend it if you plan on plying the mini-games (especially the dancing one). ======================================================= 3. ABOUT CRASH 3 ======================================================= The Japanese Crash is essentially the same as the U.S/PAl versions of the game, but with a hearty helping of cosmetic changes, such as a graphical overhaul to the title screen, and characters. Obviously all the voices are now in good old Nihon-Go and some of the music has been changed to suit those crazy Japanese folks. Like previous Japanese Crash games, whenever you collect an Aku Aku mask you are treated to some hints and tips. There is a new addition in the form of FMV's that you can view. You earn one FMV for every warp room you finish. Obviously there is also the added Pocketstation support, and a full set of Pocketstation instructions in-game. Unfortunately I cannot really read Japanese, so I have no idea what they say. All the names of the moves and items have also changed. The flowing is a table showing those changes: (this FAQ will use the Japanese names, because A. This is for the Japanese game and B. they are way cooler!) NAME CHANGES LIST -------------------------------------------- ENGLISH JAPANESE -------------------------------------------- Jet Sub | Deep Apple Motorcycle | Iron Apple V2 Jet ski | Coco marine Bi-Plane (Crash) | Orange Barron Bi-Plane (Coco) | Coco wing Pura the tiger | Pura T-rex | Baby-T Super belly flop | Super body press Super double jump | Double jump Death tornado spin | Tornado spin attack Bazooka | Ringo(apple) bazooka Crash Dash | Speed shoes Crystal | Power Stone (what would Capcom say?) Gem | Diamond Crate | Box Wumpa Fruit | Apple 1-UP | Crash Plate Crouch | HiHi Body Slam | Body Press -------------------------------------------- ======================================================= 4. GETTING STARTED ======================================================= Everything you need to know to get set up! ------------------------------------------------------- FINDING A POCKETSTATION ------------------------------------------------------- First you need a Pocketstation, and a Japanese copy of Crash 3. To find either of these I suggest an online store or your local import shop. The Pocketstation usually retails for about $50 U.S, but I don't know how much an import Crash 3 will set you back, 'cause I bought mine in Japan. So anyway, you've found a place to buy a Pocketstation, now you need to make an important decision: Do you get a white 'Station or a crystal one? Don't panic, you can do this! I have a white one, but only because I think translucent accessories look stupid. ------------------------------------------------------- POCKETSTATION 101 ------------------------------------------------------- You are sitting at home with your brand spanking new Pocketstation, now what? Good question! To start, pull the slip of paper out of the back of the Pocketstation and it will activate. You will be asked to set the time and date. Use the up/down buttons to change the numbers and use the left/right buttons to switch between year, month etc. NOTE: The clock is in 24-hour time. Now you will be in the main Pocketstation interface. This interface consists of 2 screens. The first one shows the time in the middle, with a speaker in the top left corner and a memory card symbol down the bottom. This memory card symbol shows how many of the 15 blocks of memory have been used. By holding the down button the Pocketstation, you can scroll through the games saved on to the memory, Each game is represented by a picture much like those on the memory card manager screen. By pressing the up button the Pocketstation, you can switch between three volume settings: Sound Off, Medium sound and Loud sound. A beep of the corresponding volume will confirm the selection. To switch to the second screen (and back), press the enter button (the big round one on the right). The second screen has the time in the middle much as the first screen does, but also has the date (in order of Month/ Date/Year then Day of the week) at the top. And down the bottom of the screen is a picture of a bell with a time beside it. This bell is the alarm icon. If the bell has a cross through it, the alarm is not turned on. To activate the alarm press the down button, the press right to change the alarm time. ------------------------------------------------------- DOWNLOADING CRASH ------------------------------------------------------- First, you need to insert the Pocketstation into the Playstation. To do this flip up the panel with the buttons on it. You will be able to see the end of the Pocketstation now resembles a normal memory card. Plug this end into the Playstation's memory card slot 1 (Plug it in with infrared light facing you). Now put in the Crash 3 C.D. (I think it goes without saying that if you don't have a Japanese Playstation, you need a Mod chip, or some other way to bypass the security check). Now turn the Playstation on for details on the Japanese menus of Crash 3, consult the Playstation menus section. Crash will take up 12 of the 15 blocks of the Pocketstation's memory. That's pretty steep, but believe me when I say it's worth it, besides most games take up all 15 blocks. Once Crash is downloaded, press the left or right button at the main menu screen to scroll across to an animated picture of Crash. Now you have two options: Press either the up or down button and you will scroll up/down to see a short copyright notice (C & TM UIS), or press the enter button to start the game (I know which one I would rather do!). Once you press the enter button, you are presented with a title screen which says 'Dokodemo Kurashi Kun', which loosely translates to Crash that can go anywhere (I think), this makes sense because you can take the Pocketstation (almost) anywhere. ======================================================= 5. PLAYING THE GAME ======================================================= ------------------------------------------------------- THE AIM OF THE GAME ------------------------------------------------------- The aim of the game is to collect various Photos of Crash's mad antics. These Photos can be collected in several ways: From the virtual pet, completing the minigames or trading with a friend. Each method will be described in the corresponding section. All the photos you have collected are stored in an album, for viewing and trading (more on that later on). ------------------------------------------------------- THE VIRTUAL PET ------------------------------------------------------- This is the first screen you see once you have been thrust into the game. The screen is bare, except for a small (but detailed) Crash. There are several things you can do here. Firstly, Press the left button and a small clock will appear in the to left corner. This clock will stay there until you press left again. It runs of the Pocketstation's main clock. So to adjust it, simply adjust the main clock. Secondly you can play with the Crash 'pet'. The Crash 'pet' requires no input from you and will go about his daily business as he sees fit. He changes his behaviour and actions depending on what time of the day it is. So if it is evening he will read a book in bed, and when it is night he will go to sleep. In the morning he will get up and brush his teeth, then cook and eat breakfast. There are ZILLIONS of different things that he does, and he seems to gain new actions as time progresses. Whenever Crash performs a new action, a small icon (a circle with an X over it) will flash up in the bottom right corner of the screen. If you press the enter button at this time, Crash will call out, and a photo will be taken, usually with a humours outcome. The third, and final option is pressing the down button. This will take you to the games main menu. NOTE: To return to the Pocketstation main menu at any time, press and hold down the enter button. A menu will appear asking you if you want to continue or exit. Just choose exit to quit. ------------------------------------------------------- THE MAIN MENU ------------------------------------------------------- The main menu is where the mini games and the photo album can be accessed. The options appear as large katakana words. To access the game that the option represents, press the enter button, to scroll to the next option, press ether the left or right buttons, and to return to the virtual pet, press the up button. The following is a list of the options in order they appear in the menu screen. ------------------------------------------------------- DOKODEMO DANSHIN (Go anywhere dancing) ------------------------------------------------------- Arguably the best minigame in the whole game. The sound needs to be cranked up to full if you want to play this game properly. You play as Crash and Coco, Crash-Dancing (the dance Cash does when he earns power stones, diamonds etc) to various songs including the Crash 3 theme song that plays on the title screen of the game. The idea is that you need to make Crash or Coco dance by pushing the enter button just as the little arrows enter the square down at the bottom left of the screen. You can tell when to push the button because the box bulges just when you need to push it. The more accurate your button push is the more points you earn. You can see if you pushed the button at the right time, because the little arrow will fly up in the air if you pushed the button at exactly the right time. If you were a little inaccurate, the button will only go up in the air a little, but if your timing was really off, the arrow hardly goes up at all! If you miss several arrows in a row the game ends. At a certain point in the dance (it is different for every level), the squares change to triangles, making it harder to push the button at the right time. Some levels even start of with triangles! In some levels, if you do particularly well a partner join you in dancing. Once the game is over, either by completing the game or by losing you will be taken to a screen with two numbers. The top one reads Sukoru (score) and the bottom HieSukoru (High Score). For every different level there are two photos earned by dancing. To get the first, win the game once. To get the second, you need to finish the game and beat the CPU's high score of for the level. To get different levels, you need to play through the Playstation game. The more levels you have completed in the Playstation game, the more dances you open up. There is a total of 7 different dances to unlock. Only one dance can be on the Pocketstation at a time. To see how to download the different dances, consult the Playstation menus section. Be warned: this game can be VERY addictive! DANCE LIST ========== DANCE 1 ------- PLAYER: Crash DIFFICULTY: EASY HIGH SCORE: 320 NOTES: Listen out for the song, it's the Crash 3 theme! Oh yeah, do well in this and Aku Aku will join you! DANCE 2 ------- PLAYER: Crash DIFFICULTY: NORMAL HIGH SCORE: 450 NOTES: Similar to the fist dance, but made slightly harder with a higher score, and faster speed. The music is a remix of the Crash 3 theme. DANCE 3 ------- PLAYER: Crash DIFFICULTY: NORMAL HIGH SCORE: 420 NOTES: Watch out for the polar bear from Crash 2! DANCE 4 ------- PLAYER: Coco DIFFICULTY: HARD HIGH SCORE: 620 NOTES: Coco has her turn in the spotlight. The high score for this level is quite steep! The music that plays during this dance is from Coco's FMV. DANCE 5 ------- PLAYER: Crash DIFFICULTY: NORMAL HIGH SCORE: 650 NOTES: The music from this dance plays during N.Cortex's FMV. DANCE 6 ------- PLAYER: Crash DIFICULTY: NORMAL HIGH SCORE: 600 NOTES: Hey! It's biker Crash! The music from this dance plays during Crash's FMV. DANCE 7 ------- PLAYER: ??? DIFFICULTY: ??? HIGH SCORE: ??? NOTES: I have yet to unlock this dance...(coming soon!) ------------------------------------------------------- DOKODEMO GO GO (Go anywhere Go Go??) ------------------------------------------------------- Ah, the classic Crash boulder chase sequence. The aim of this game is to reach the end of the level by running away from the boulder while avoiding obstacles and collecting apples. The controls are simple, but effective. Use the left and right buttons to move Crash left and right, while pressing the enter button to jump. When you collect apples an apple count appears down the bottom left part of the screen. At several different parts of the level, some Japanese writing will appear prompting you to change paths. There are many different paths to take, and there are five different ending points. For every different ending point you get a different Crash photo. So to collect all the photos, you need to finish it five times. On each photo you will notice that there is a diagram showing which end point the picture is from. The game will end when you die by colliding with an obstacle, or when you reach the finish. Once you reach the finish line, a screen will appear showing you what path you took. After that, another screen appears showing you how many times you have completed the GoGo game. My Special challenge: get to the end of the game using only one hand for all the buttons. (It's not that hard once you get the hang of it). ------------------------------------------------------- DOKODEMO 8 (Go anywhere 8) ------------------------------------------------------- The aim of this game is to put together a Crash related picture. Once the picture is completed, you earn that picture as a Crash Photo. The pictures are comprised of several tiles which are scrambled, and must be slid back into their correct positions. While in-game use the up/down/left/right buttons to move the tiles around. To view what the completed picture looks like, press the enter button. While viewing the completed pictures, press the enter button to return to the puzzle, or press the up/down/left/right buttons to display the message yameru? (quit?) then press the enter buttons to quit, or the up/ down/left/right buttons to take the message away. Once you complete one picture another one opens up. To select the different pictures press the left and right buttons. One you have earned all the 3 x 3 pictures, press down to go to the 4 x 4 set of pictures. ------------------------------------------------------- DOKODEMO ARUBAMU (Go anywhere album) ------------------------------------------------------- This is where all the Crash photos are stored. When on the album option, press down to view the album. While on the main album picture (the one of Crash with a camera) press down again to view a screen that shows you how many photos you have collected. While looking at photos use the left and right buttons to view all the different pictures. While viewing a picture, press the down button to see the first owner of the picture. If you have a Crash 3 save game, the owner is whatever you named the file, but if you don't have a save game the owner is Kurashiu kun (Crash).If you have a friend that has a Pocketstation, you can send and receive photos. To do this, link two Pocketsations together with the infrared port. Then go into the gallery and select a picture. When you have found the picture you want, press the enter button. Two options will appear. Now either press up to select the top option (Okuru-Give), or down to select the bottom option (Moruu-Recieve). I have not been able to test this out due to the fact that the only friend I know who has a Pocketstation is currently in another country. PICTURE LIST (incomplete) ========================= Missing: 36, 40, 54, 72, 73 NOTE: Photos 1-62 and 74 are from the virtual pet Photos 63-67 are from the boulder chase game Photos 68-63 are from the puzzle game Photos 75-88 are from the dancing game 01 Giant apple! 02 Arrrgggghh! Crash Screaming 03 Crash eating apple 04 Crash going to the toilet 05 Crash on the toilet 06 Crash washing his boxers 07 Crash has an accident while washing 08 Crash has an apple stuck in his throat! 09 Crash washing 10 Crash in the bath 11 Crash burping? 12 Crash pulling down his pants? 13 Elvis Crash 14 Bad fur day 15 Sweeping accident 16 Crash asleep at his desk...(slacker) 17 But he still graduated! 18 Crash is heart broken over a phone call 19 But He's still lucky in love! 20 mmmmmm dinner! 21 Cooking didn't go so well... 22 Giant fly trap 23 Crash's apple tree! 24 Crash in bed 25 Body building Crash 26 Crash gets in a twist... 27 Crash can't take the pace 28 Crash weight lifting 29 Halo crash? 30 Liar, Liar, Pants on fire! 31 Scary face 32 Judo chop! 33 Crash does push ups! 34 Crash gets electrocuted! 35 looking out the window 36 - 37 Crash reading a manga 38 The yoyo gets the better of him! 39 Crash goes fishing for...gumboots? 40 - 41 Crash finds an apple 42 Crash washes his hands 43 Crash looking in the mirror 44 Arrrgghhh! Snake! 45 Crash DaVinchi 46 Body building Crash 2 47 The magic apple... 48 ...Explodes! 49 Karaoke Crash! 50 Karaoke Crash 2! 51 The baby polar bear's comeback! 52 Cause of Death: hoola hoop 53 Crash floating in a bubble 54 - 55 Crash in heaven! 56 Crash in love! 57 Super Crash! 58 Crash climbs a mountain 59 Treasure discovery! 60 Crash is cool! 61 GHOST! 62 D.J Crash 63 Course 1-Neo Cortex 64 Course 2-Unevolved Crash 65 Course 3-Baby-T 66 Course 4-The baby polar bear w/friend 67 Course 5-Crazy crash 68 Mote Mote on stage (from Crash's FMV)! 69 Aku Aku 70 Iron Apple V2 71 Coco 72 - 73 - 74 Crash has a successful fishing trip 75 Dance like you want to win! 76 Do the crash dance! 77 Crash dance-Yeah! 78 Crash dance-Strike a pose! 79 Crash dance-Bust a groove! 80 Crash dance-Polar Bear! 81 Crash dance-Girl Power! 82 Crash dance 83 Crash dance-Winners Apple 84 Crash dance 85 Crash dance-Born to ride! 86 Crash dance 87 Crash dance 88 Crash dance ------------------------------------------------------- DOKODEMO AKU AKU (Go anywhere Aku Aku) ------------------------------------------------------- Press down while on this menu to go to a screen that shows your stats form the Playstation version of the game (Your name, the percent of the way through the game you are, how many power stones you have, how many diamonds you have and how many relics you have). From here you can press left and right to view the other save game files (four in total), or press down to look at a screen for each level. This screen shows the number of the level, if you have any power stones, diamonds or relics and the Ichi Ban (number one) time for that level. Press down in this screen to see the Ni ban and San ban (second and third) best times for the level. Press left and right to cycle through the levels you have completed. There is also a diary feature included, that can be accessed by scrolling left at the save files section. For more information on this feature see the 'Playstation menus' section below. ======================================================= 6. PLAYSTATION MENUS ======================================================= When you get to the title screen you will be presented with three options: (in order from top to bottom) -Otarishiku sutato (start new game) -Memorikado (memory card) -Omake (extra). <-- Select this option To download the Crash game to the Pocketstation, first go to the Omake menu. You will see four options. Pick the top one: Poketostation (Pocketstation), to access the Pocketstation menu. In the Pocketstation menu there is also four options: (once again in order from top to bottom) - Atarashikudaun rodo (first option) ------------------------------------ Select this option and you will be asked if you want to download Crash to the Pocketstation. Select the RIGHT HAND option (hai) to say yes, or the left hand option (iie) to say no. - Dansu No Sentashi (second option) ----------------------------------- This option is for downloading the different dances that you have earned by completing levels. There are seven different dances to unlock When you choose a dance you will be asked if you want to download it to the Pocketstation. Select the RIGHT HAND option (hai) to say yes, or the left hand option (iie) to say no. - Kinenbi No Tooroshi (third option) ------------------------------------ I am not 100% sure on this, but here's what I can make out of it: This is a special 'diary' feature which you can use to input special occasions and record them to the Pocketstation. On that date, the virtual pet Crash will wave two flags, and an ! icon will appear down the bottom right part of the screen. Press the enter button and you will be taken to the Aku Aku screen that tells you what the important date is. - OmakeMenu Ni Modoro (fourth option) ------------------------------------- Like the title says, this option takes you back to the Omake menu. ======================================================= 7. MISCELLANEOUS ======================================================= - Key pad lock -------------- Similar to a cell phone, if you press all the buttons on the Pocketstation at the same time, a padlock will appear. In this mode all button presses will do nothing until you press a five buttons again. - Sleep mode ------------ If you leave the Pocketstation alone for a minute, without pressing any buttons. It goes into sleep mode and the screen turns off to save power. - Batteries ----------- A bit of silly trivia here, the battery that comes with the Pocketstation is an official Playstation battery (with a little PSX logo and everything!) - Reset ------- If you get the sudden urge to reset the Pocketstation, flip up the top and there is a small reset button that can be pressed with a pencil. - HELP! ------- If anyone has information on anything I have left out, such as missing photos, dances etc, PLEASE e-mail me! I would hate to leave this incomplete! ======================================================= 9. REVISION HISTORY ======================================================= 06/01/01 - Gave the FAQ a small layout change Too bad I lost the updated list of photos... 22/10/00 - The first version This took ages to come out, 'cause I seem to keep on finding new info! For a Pocketstation game, this thing is huge! ---------------------------- Well, that's it for now! Feel free to e-mail me with questions, suggestions, comments etc. - Dr.Eggman eggman@dr.com