====================================================================
|| S e i k e n  D e n s e t s u  I I I - LEGEND OF THE HOLY SWORD  ||
||===============| The Single Character Challenge |================||
||  You can always find the latest           Created by Twilight   ||
||  version of this at GameFAQs            (tw1l1ght@hotmail.com)  ||
=====================================================================

===========================================
|| Guide Information:                    ||
|| Last Updated: 11 August, 2001         ||
|| FAQ Version: v2.0b                    ||
|| Created by Twilight, 24 July 2001     ||
|| E-mail: tw1l1ght@hotmail.com          ||
|| ICQ #: 118986797                      ||
===========================================

This FAQ and it's entire content is  Copyright 2001 Jai "Twilight"
Stuart.

This document is protected by US Copyright Law, and the Berne
Copyright Convention of 1976.  It is for private and personal use
only, and you may not change, alter, remove or edit any part of it.
It may not be reproduced or distributed in any form, in any way,
without my permission.  This FAQ is a free document that may be
accessed for private and personal use by the public.

It may not be sold, for profit or otherwise, nor can it be used in
any other commercial transaction.  This also includes (but is
definitely not limited to) using it as a bonus gift etc., for
purchasing something, as this creates an incentive to buy the item
and as such is not allowed.  Also, you do not have my permission to
translate this FAQ into any other language; it was written in English
and that way it will remain.  This FAQ was created and is owned by
me, Jai Stuart (tw1l1ght@hotmail.com).  All copyrights and trademarks
are acknowledged and respected that are not specifically mentioned
herein.

This FAQ may only be found at the following website(s):
GameFAQs (http://www.gamefaqs.com)

If you find it on any other sites, please let me know.  I'll be very
interested in what you find.

Other users may post this FAQ on their website (website only) after
obtaining my permission via e-mail.  However, most times I will not
grant requests to host this FAQ on your website (unless I personally
know you).  For the most part, the only sites that will be allowed to
host this FAQ will be the ones that I submit it to (which will be the
big sites like, for example, GameFAQs).

Should you somehow violate this copyright in ANY way (including, but
not limited to, plagiarism, stealing, hosting this FAQ on websites
without permission or using it for commercial purposes) you will face
civil and / or criminal penalties to the fullest extent of the law.

Version History:
v1.0  -30/07/01
       Hey everyone.  First version, released earlier than expected.
       This FAQ pretty much has the rules, and the basics you'll need
       to know to get started.  The only section that isn't totally
       finished (and won't be for a while) is The class reviews
       section.  I've only covered Duran's Final Classes thus far,
       and I'll only add the other ones in when I have time.  This is
       just an earlier version so people can get started, ok?
v2.0a -07/08/01
       Whew.  The SCC has taken off better than expected and thank
       you to everyone who has supported it.  Anyway, I'm sorry this
       update is late, but I got tied up in family stuff on Sunday.

       -I've added all Kevin's Light Final Classes, so all those
        people who have wanted to play as the God Hand can look
        there.
       -I spellchecked the FAQ and I've fixed a few typos.
       -Changed the copyright to what I'm going to be using for all
        of my FAQs from here on out.  I may change it again sometime,
        but probably not.
       -Added a new tip.
       -Added some other stuff.
       -Noticed a huge flaw in the format of the guide.  I made the
        max amount of characters 69, instead of 79.  But the FAQ is
        too big to change it now, so it'll have to stay as it is.
       -Finally, kudos to Jaime for creating the first SCC topic!
        Thanks a lot, I'll try to post more often, ok?

       Next update I'll finish off Kevin's FCs, soon hopefully.  I
       hope to get this FAQ done and then move on, but I won't rush
       it.  I'll see you all next update!
v2.0b -11/08/01
       Alright, I promised to finish off Kev's FCs soon, and I have.
       I've done some other stuff too (well not much, but anyway).

       -As I said, Kevin's FCs are all finished.  Two characters
        down, four to go.  <Groans>
       -I added a new tip to Kev's Light FCs
       -I made a mistake last time.  Instead of spellchecking THIS
        FAQ I spellchecked another (my bad).  I've done it this time
        though and noticed some pretty basic mistakes.  Heh, some of
        them made me sound like a dumbass (spelling latest lastest,
        for example)
       -Collected some more info for when Hawk's reviews come (thanks
        a lot, Meeple!)
       -Added some people to the Hall of Fame.  Congrats to Meeple,
        Jaime and PoKeExPeRt!
       -Done some other stuff that is so minimal it's too small to be
        listed here

       So, this isn't a really big update, all that will be coming
       next (probably) but this was just to finish off Kevin's FCs.
       Now will you damn people let me finish my Sparkster FAQ?
       Hahaha, j/k guys, y'know I'm kidding.  Right?  RIGHT?!
       Heh, anyway, see you all l8r.
v3.0  -19/08/01
       Whew.  This is a monster update, and it's rather early too.
       Here's what I've done.

       -All of Angela's FCs are covered!  Yahoooo!
       -Carlie's Light FCs are done as well.  Go me!
       -I've fixed a few more typos.
       -I've added a few generic Hawk tips (ok, it's one, so what?).
        Thanks to Meeple for it!
       -I changed "Grand Deviner" to "Grand Divina" after noticing
        the typo and not wanting ThundaSnake to rip me to pieces.
        Bwhahahahahahaha!  All your Angela are belong to us!  J/k,
        buddy...
        ::Runs like hell:: ;)
       -I've been reading the SCC topic and scanning it for any more
        tips and whatnot.  I added a new general tip for Bill and
        Ben.  Full credit is given to Maximum J and Armisael for the
        information.  Added another general tip concerning a certain
        status alignment.  Kudos to GoodLuckDie for the info.
       -I've added a brief addition to the Lord's information.  If
        you must know, it is about the Oath Shield not protecting
        against Petrify and Instant Death.  Again, the credit goes to
        my bud GoodLuckDie.
       -I've added something to main rule #7.  Check it out.
       -I've changed the way I set out advantages and disadvantages
        to point form.  Although to you it may seem like a waste of
        time, I've been known as a "perfectionist" or in other words,
        I'm fussy. :) At least I can now keep my sanity.
       -I've changed the Hall of Fame a bit.  IMO, it looks cooler
        than before!  And if you don't think so, I don't care. ;)
       -I've added three more dudes to the Hall of Fame, too.  Congrats
        JSH357, Unlocke and Veib!
       -I've changed the order of Kevin's Dark FCs around.  Dunno if
        anyone noticed, but last time I screwed it up. :)
       -I've submitted my third FAQ.  It's a FAQ/Walkthrough for
        Sparkster - Rocket Knight Adventures 2 if anyone is
        interested.  Let's hope it gets posted, hmmmm?
       -I've done some other misc. stuff.
       -I've gotten very sleeply and so I think I'll go to sleep.

       Wow.  Told you it was huge.  When this FAQ is completed it's
       gonna be massive. :) It's already bigger than my Duran FAQ.
       Anyway, I'm going to sleep.  I'm rather tired and I'm also
       watching my motivation sail out the window, so if anyone sees
       me on the boards, please, a little praise won't go awry.
       Anyway, see everyone later.

==========================
||--------Contents--------\
|| 1. Introduction       ||  *Read this section before e-mailing me
|| 2. The basics of the  ||
||    Challenge          ||
|| 3. General tips       ||
|| 4. The character      ||
||    reviews            ||
|| 5. The class reviews  ||
|| 6. FAQs               ||
|| 7. Hall of Fame       ||
|| 8. Contact info*      ||
|| 9. Credits            ||
|| 10. Finishing up      ||
||------------------------/
==========================
____________________         ________________________________________
>>- 1. Introduction \_______/

Hey there.  I'm Twilight, and you Seiken Densetsu 3 people may know
me as the author of the Guide to Duran.  Anyway, while I was looking
at Final Fantasy Tactics FAQs, I found one that interested me.  It is
called the Straight Character Challenge FAQ (or something like that)
and contains information on a player-designed "Challenge".  The
specific challenge was that you had to play through Final Fantasy
Tactics using only 1 Job and that Job's abilities (if you don't know
much about FFT, don't worry, it's not important).  This increased the
difficulty of the game and forced the player to use Jobs and
abilities they may not have regarded so highly.  FFT is a very easy
game (to most people) and the Straight Character Challenge provided a
new, difficult and exciting experience.

The effect of this "Challenge" was immense.  On the Final Fantasy
Tactics message board at GameFAQs topics were created _solely_ to the
Straight Character Challenge; discussing it and talking about
different strategies.  The earlier ones maxed out in a week.  Today
the Straight Character Challenge is still going strong; indeed, even
I am currently going through it with a group of Knights.  The author
of the Challenge is a person known as MunkiBleedsGreen, who has had
a huge impact on the FFT message board community at GameFAQs.  His
Challenge spawned other ones for the game.  This, my friends, is one
of them, except it is for Seiken Densetsu 3.

After playing through Final Fantasy Tactics with Munki's Challenge,
an idea hit me.  I contemplated creating one for Seiken Densetsu 3.
But what would the "challenge" be?  I thought about it and came up
with a great one: use only one character for the WHOLE game.  I
thought about it more and more and, surpisingly, I found the idea to
be workable.

So, thanks to Munki and the whole FFT message board community at
GameFAQs, I'm going to try to make a Challenge for one of my
favourite games of all time.  I do not expect this to be as big a hit
as Munki's, but I hope that it will appeal to a few of the veterans
that have beaten this game with every single party to date.  Of
course, I wouldn't object to it appealing to more people but I
realize I may be fighting a losing battle.  Maybe...

Now you are probably thinking how the hell playing alone is possible.
Generally speaking, it isn't.  But I have created a few rules that
enhance the effect that you are playing solo.  If you are interested,
read on.

Sorry for rambling ladies and gentlemen, but I felt I had to give you
a bit of background on the project.  So here it is...  I present to
you the Single Character Challenge for Seiken Densetsu 3.

___________________________________         _________________________
>>- 2. The basics of the Challenge \_______/

Alright, this is where I'll post the Rules and Regulations, along
with a few more bits of info.

===========================
|| The basics            ||
===========================

If you haven't realised by now, the object of this Challenge is to
complete the game using only one character.  The other two characters
don't count; they are mainly just there to die.  Of course, using
only one character changes the entire game radically.  When choosing
the characters class, you now have to think about how they will best
survive on their own, without the aid of two other characters.

Of course, playing alone in Seiken Densetsu 3 is not possible.
However, I have devised a set of rules that should create the effect
of playing alone with a solo character.

The basic premise is that, by neglecting a character's Vitality and
refusing to give said character better equipment, they should die in
a few hits and be no help whatsoever.

Of course, since whenever you leave a screen any dead party members
are revived with 1 HP they won't be killed permanently.  But a single
hit will kill them again.

There are a few rules, each to be read and remembered.

I know some of you are probably thinking of flaming me for creating
something like this, because part of the fun of Seiken Densetsu 3 is
creating different parties, right?  Well I'm not forcing you to
complete the Challenge; you are perfectly free to play Seiken
Densetsu 3 normally.  Hell, I don't recommend you try to complete
this if you aren't too experienced.  But I mainly created this for
the veterans who have completed this game with most parties and are
looking for something a little different, and for those people who
keep asking the question "What character do you think could beat the
game alone?"

Now that I've stated that, please try not to flame me.  I'll just
delete your e-mail if you do that, and probably block it.  If you
have something halfway decent to say, I'll listen.  My e-mail is
tw1l1ght@hotmail.com, or you can look near the bottom of this FAQ for
other ways to contact me.  You may want to check out my e-mail information,
too.

Also, don't even think about Multiplayer in this Challenge.  It just
is not possible due to the Rules and Regulations.

The only other Challenge for Seiken Densetsu 3 I am aware of is the
No Class Change Game, where you play through the game without Class
Changing.  While playing through the game without Class Changing will
be difficult, I don't think it would be a lot of fun, because most
characters learn NO spells in their first class (Carlie and Angela
do, but still...)  At least in my Challenge you are able to get a bit
of variety, depending on who you choose.

I truly hope you try my Challenge.  Remember to read the rules.

===========================
|| Rules and Regulations ||
===========================

Main rules (these ones must always be obeyed)

1. You may have any party of characters you choose, although two of
those characters will not be active most of the time.  The two other
characters will just be there to die and they won't play any
important role at all.

2. This isn't compulsory but it is handy: the Hero should be the
character you have chosen to beat the game with.  As I said, it is
quite handy but not necessary.

3. Interaction with your other characters during battle is strictly
NOT ALLOWED!  This means that they may not heal you, you may not heal
them and so on.  This also means no casting spells on each other.

Also, and this has to be stated again to clear confusion:
NO HEALING EACH OTHER!  That's right, HEALING EACH OTHER IS NOT
ALLOWED!

4. You may interact normally with the character you have chosen to
beat the game as (you may heal yourself, for example) but only with
THAT character.  This just has to be stated to clear confusion.

5. NO REVIVING!  This means no using Angel's Grails.  AT ALL!

6. You may never, ever, use another character's Item Ring or Magic
Ring.  You are not meant to be using them, so don't do it.

7. You must always be controlling your character (the one you have
chosen to beat the game with).  The CPU should not.  The only time
you are allowed to switch characters is on the Ghost Ship, when one
of your party members becomes the ghost.

8. If the character you are using to beat the game with dies, GAME
OVER!!!

9. There are going to be sometimes when something will happen to your
character (like he/she is put to sleep) and you may be forced to use
one of your other ones (depending on who is alive, of course).  If
this happens, STAND STILL and do nothing!  If the character you have
chosen to beat the game as dies, it's Game Over.

10. You'll want to keep your other character's stats down to a
minimum.  To do this, you are not allowed to equip them with better
equipment and if they level up, you MUST increase their Luck.  When
their Luck gets maxed out, you MUST increase their Spirit.

11. The only character that is allowed to Class Change is the one you
have chosen to complete the game with.  The other two are not.

12. And finally, no using any cheats of any kind whatsoever.

Minor rules (you don't have to use these rules, only if you want to)

1. Depending on who you picked, you may find the first few bosses to
be impossible to defeat (Full Metal Hugger, Jewel Eater, the earlier
ones).  So first...

1. Level up
2. Buy tons of items (healing items, whatever you can get)
3. Level up some more
4. Buy multiple Throwing items and repeatedly use them (cheap, but
effective).
5. Level up some more.

If you still can't kill the boss (I can't imagine Carlie taking out
Full Metal Hugger on her own) then suspend the Main rules and just
play normally until you get a bit further into the game.  But then
the Main rules come back into play!  This means you have to equip
them with their old equipment if you changed it, too.

Note: After you get access to Byzel (and the Black Market) this rule
MUST come out of play!  It can come out earlier, but Byzel is the
deadline.  So you are free to use it until you get access to Byzel!

This mainly applies to players who have picked Carlie, or Angela or
maybe even Hawk.  It also applies to newbies (but why are they taking
this Challenge in the first place?).  Veterans, I seriously ask you
not to use this rule, because you're probably damn good enough to
beat the earlier bosses alone.

I am trying to create the effect that taking this Challenge involves
playing solo.  This accounts for the strict rules.

____________________         ________________________________________
>>- 3. General tips \_______/

Tips, tricks and generally useful knowledge may be found here.

\Fullscreen Techs Are Your Best Friend\
 Yes, these are now even more important, since you are going to be
 lacking support from other party members.  Two of the best are the
 Eruption Sword, learnt by Duran's Duelist class and Split Image
 Slice which is learnt by Hawk's Nightblade class.  And if you manage
 to get your hands on some items that cast Aura Wave or are using the
 God Hand or Wanderer, don't forget to use Aura Wave to your
 advantage.

\Singletarget Spells Are Now Just As Good As Multitarget Ones\
 Some of them, anyway.  Generally, the singletarget spells that work
 on YOU are just as good as multitarget ones.  Why?  Because now you
 only have to worry about ONE character.  While this out-balances some
 situations, like for example, why would you now take the Swordmaster
 over the Duelist, the Swordmaster still has Moon and Leaf Saber.
 And remember, in this Challenge singletarget Moon and Leaf Saber are
 just as good as multitarget Moon and Leaf Saber.

\If You Can't Beat 'em, Run For Your Damn Life\
 Remember this at all times.  Sometimes, a well placed shot will take
 you out, so don't forget to run.  (Hint - I always found those
 stupid birds on Bucca to be extremely hard to kill.  Watch out!).

\Take Whatever Advantages You Can\
 This is important!  In the SCC, don't screw around with enemies,
 kill them as fast as you can!  If a normal attack will take them out
 don't bother charging a spell.  In this Challenge you have no room
 for error, especially if that error could have been avoided.

\Class Changing\
 Do this ASAP!  You will generally always need the stat boost and new
 spells and Techs that Class Changes will bring.  And...

\Remember To Always Learn Your New Spells\
 That may sound stupid, but I find it damn irritating to level up
 Hawk and forget to increase his Agility.

\Item-ize\
 In other words, select items that can substitute for the support of
 the two party members you lack.  This was important before, but it
 is even more important in the Single Character Challenge.  And...

\Don't Hoard Items!\
 Heh.  I know this may also sound stupid, but there are some players
 that will just NOT use any items, because they don't want to lose
 them (mainly if they are unbuyable ones).  You HAVE to use items in
 this Challenge or you WILL die.

\Honey Drinks Are Just As Good As Poto Oils\
 Yes, and they are actually better.  This doesn't apply strictly to
 Honey Drinks and Poto Oils, but to a range of items, since you only
 have ONE character to worry about.

\Spamming Magic Doesn't Work Anymore\
 Yes, it's true.  Since you are limited to a single character you
 can't spam magic.  While this may come to some of you as a bitter
 disappointment, I think that you'll feel better in the end if you
 don't turn every fight into a magic spamming competition.

\Just Because You Can't Spam Magic Doesn't Mean Enemies Can't\
 dinit 5 learnt this the hard way when he went up against Full Metal
 Hugger.  This can be very dangerous against some of the stronger
 bosses (having lava implanted up your ass with the Darkshine
 Knight's Eruption Sword comes to mind, and then he spams it into a
 Vacuum Sword).

\Level Up...  Like Mad\
 You should do this a lot.  I'm pretty sure your character will get
 more experience in the SCC if you win fights with both your other
 party members dead, so it shouldn't be too hard.

 Note: Not _too_ madly though (cough cough Jaime cough cough), or
 else there won't be any challenge left.

\Bill and Ben\
 These guys are hard (or annoying) enough to get their own tips.
 Anyway, for the record, I'm pretty sure they don't have a weakness
 (great, you're thinking).  Next, stay away from Level 2 or 3 Techs
 and attack magic.  Finally, Scales are your friends, but even more
 so are stat-down items.  Their Jutsus will counter your Scales,
 which really sucks.  Don't tick them off too much, because should
 they go nuts you'll have to put up with Shadow Dives and Shurikens.
 Ouch.  Add in Thunder Jutsu and you're probably screwed.

\Petrify\
 You'll learn to run from enemies that can petrify you.  One good
 shot of it and you're screwed.  So, against these sort of monsters,
 PROCEED CAREFULLY!  If you can't do this, you're better off running.
 Multiple Shurikens will also work if you're playing as one of Hawk's
 Dark FCs.  Any other spells will probably take too long to cast.
 Multiple Throwing items are also good, but it can get tedious.

\You're Playing Solo, My Friend, So Choose Your Class Wisely\
 The most important tip of all.  You now must balance out the Pros
 and Cons of a class differently, not to what would contribute to the
 group best but what would help your character survive alone.

Have you somehow found some other tip that has eluded me?  My e-mail
is tw1l1ght@hotmail.com  You know where to send it.

_____________________________         _______________________________
>>- 4. The character reviews \_______/

This is where I will analyse each character's strengths and
weaknesses when playing alone.

Note: I'm not going to list what each character learns in what class
and stuff.  If you want that info, go look in another FAQ.

\Duran\
 Playing as the swordsman in the SCC is interesting to say the least.
 You'll be forced to learn and work around his long recovery, and
 analyse his commonly overlooked strengths.  His advantages in this
 Challenge will be his long swing, shields, Sabers and Heal Light,
 not to mention his powerful Techs.  And speaking of Techs, he gets a
 new advantage relating to them: since he is alone, he'll get to hit
 enemies _all_the_time_ and his Tech Bar will build AT LEAST 3x as
 fast as normal.  However, playing solo means NO ranged magic or
 skills, so you'll have to be right next to enemies to cause damage.
 And even I must acknowledge his recovery time is slow.  But, despite
 what others think, I think Duran is fun to play as, and rather cool.

\Angela\
 Going through the SCC with Angela will teach players the true
 advantages and disadvantages of attack magic in Seiken Densetsu 3.
 Angela gains no new advantage's from going solo, but rather her old
 ones are strengthened.  As Angela in the SCC, you'll learn to
 appreciate her spells, and loathe her Attack power.  Her magic is
 great, but you will have to decide about which you'd like more: a
 girl that can clear screens of normal enemies easily with
 multitarget spells, or a girl that can rip bosses up with powerful
 singletarget spells.  Like Carlie, Angela really can't take a
 beating, and lacks protection and support from the heavy hitters.
 You'll also learn to NEVER rely on her Attack power, just her magic.

\Hawk\
 Going through the SCC as Hawk will require the player to mix it up
 with attacks _and_ magic.  The biggest thing Hawk has going for him
 is his variety and skills, and by those skills he will live or  die.
 And if you choose to turn into a Wanderer, Hawk gets all those nice
 skills to use on himself, and himself only.  However, lacking any
 direct means to heal HP and having a rather low Vitality is a rather
 bad combination.  And don't forget, you can't rely on your other
 party members anymore.  His Techs are good, but only two of them are
 Fullscreen, and playing alone, FST's are very helpful.  Hawk is a
 very well balanced character, fun to play as, and you'll soon learn
 that none of his skills are "useless".

 Generic Hawk tips:
 ------------------
 From MeepleLard:
 Using Back Slash makes the Battles go much faster, and if Sabers are
 Equipped through Claws(IE papa poto claw casts Saint Saber), then
 its even better.

\Lise\
 Taking Lise through the SCC will result in a balanced game (but
 still damn challenging) thanks to her balanced stats, stat spells
 and powerful summons.  She can make up the lost support of two other
 party members fine with her stat spells, and her summons are
 powerful enough for magic backup.  You'll find yourself bringing it
 all together in tough fights, and you'll probably find yourself
 enjoying it, too.  Similar to Hawk, playing as Lise will teach you
 to pick what times are better for magic and which are better for
 attacking.  Although she doesn't specialize in anything much and you
 may think she doesn't have many good points in this Challenge, she
 doesn't have many bad ones, either; she's very well balanced.

\Kevin\
 Sending Kevin through the SCC will force player's to increase his
 less developed stats and work around his lack of spells.  And,
 surprisingly, he gets a new advantage when playing solo; he no
 longer has to worry about healing and protecting others, so he is
 free to smash the enemy whenever he feels like it.  And thanks to
 his dual-hit, he can get his Tech Bar up fast, and let loose with
 his devastating specials.  In this Challenge, Kevin can take care of
 himself VERY well, but without two other party members, he'll end up
 with even less variety than usual.  And like Duran, Kevin can't
 learn ANY ranged skills or spells, so you will have to be close to
 enemies to do damage.  Still a good choice to go through the SCC as.

\Carlie\
 Using Carlie for the SCC is probably the safest way to go, thanks to
 her incredibly potent Heal Light which she even learns before Class
 Changing.  If you do decide to use her, Heal Light will become one
 of your best spells, which she'll be able to cast in a second
 (literally).  And, unlike Angela, her magic has a lot of variety,
 and you can either get good support magic or good offence spells.
 But without the heavy-hitters like Duran to back her up, she has
 little to no way of dealing decent damage physically, and she can't
 take a beating.  Playing the SCC as Carlie will teach you how to
 time your spells like a veteran, because you'll soon learn that
 if enemies reach her while casting, she's in deep doo-doo.

_________________________         ___________________________________
>>- 4. The class reviews \_______/

First of all, there is no way I can complete this anytime soon, so if
anyone, anyone at all can send me tips, info, strategies, anything to
add to this section it would be damn helpful, and snag you instant
credit.  My e-mail is tw1l1ght@hotmail.com  Thanks.

Yeah, I'm just reviewing Final Classes (FCs) here, because I think
those matter the most and should have first priority.  You won't
really need anything else.  Last thing, this section is strictly for
the SCC.  This means that whatever you read here may or may not apply
to regular games of Seiken Densetsu 3, and if you are not taking the
Challenge you shouldn't rely on what is typed up here.

Just a few words on the layout.

<Name of class>
If you don't know what this is here for, well...

Advantages:
Basic, simple, the advantages that class has going for it.

Disadvantages:
Simple as well.  The disadvantages of that class.

Comments:
Bah.  You should know what this is.  Just comments and whatnot about
that certain class.

Recommended items:
Items I recommend you carrying around, to make up for the support you
lose taking the SCC or to complement something about that class.
Note: For the most part, I won't list Honey Drinks or Puipui Grass or
any of the Scales.  These are helpful for all classes, and you should
just have them anyway.  Sometimes I will list Scales, but I'll only
list the ones that I think are worth mentioning.  So just remember to
always carry around Honey Drinks, Puipui Grass, Stardust Herbs and a
lot of Scales, because they mainly won't be listed as Recommended
items.

Best abilities:
The abilities that will prove themself to be more useful than others
in this Challenge, in the order from most useful to least (IMO,
anyway).  Doesn't strictly have to be a spell, either.

Tips and strategies:
Tips and strategies you should remember and make use of in the SCC.
These are pretty unique to each class, and most of them are
different.  If you're lucky, I might even have thrown in a few tips
to remember when fighting a certain boss.

Sorry for all that crap, but it had to be said to stop annoying
e-mails coming my way.  On to the classes!

|Duran's Final Classes|

<Paladin>
Advantages:
*Good endurance with shields
*The Sacred Shield
*A potent Heal Light
*Saint Saber
*Flashing Sword (FST)

Disadvantages:
*Lowest Attack of Duran's FCs
*Lacks the Dark FCs' Sabers
*Only one Final Shield

Comments:
Taking the Paladin as your FC gives you good Attack, Defense, Evade,
nice spells and a FST.  This all adds up, and Duran can take care of
himself pretty nicely in this class.  Playing alone as the Paladin,
you'll soon learn to work out everything's use and put it to good
work, because if you don't, well...you're screwed.  Duran's Attack is
still damn impressive, but you'll have to balance it out with your
spells.  But for a lower Attack, you get a more potent Heal Light
than the Lord and an awesome FST, plus Saint Saber.  Balance is key
here, and eventually you'll get your Tech Bar filled up and then
everything will die.  And that's what you'll probably end up doing;
lasting long enough to unleash the Flashing Sword, and then backing
it up with Heal Light.  This is important to remember, because the
Paladin lacks the other FCs insane Attack ratings and thus your
normal attacks won't kill anything in one or two hits.  Still, this
is a fun class to use, as you get a FST, access to shields, a useful
Saber and not to mention a very potent Heal Light.

Recommended items:
 >>Drake's Scales: I really recommend taking a few of these along.
   They help make up for having Duran's lowest Attack power, so you
   should really stock up, Paladin players.
 >>Bird's Scales: Give this to a Paladin with a shield equipped and
   it'll seem like you're equipped with the Lord's Adamant Shield.
   In the end, it doesn't compare though. :)
 >>Gurel Oil/Gold Wolf Soul: These items cast Aura Wave.  As the
   Paladin, use them whenever you feel a battle slipping.

Best abilities:
 >>Flashing Sword: This will become a very important tactic.  For
   more information, read on.
 >>Heal Light: Your best friend.  Stronger than the Lord's, too.
 >>Saint Saber: It's the only Saber you get, and you'll end up
   learning who to put it to use against.
 >>Equipping the Sacred Shield: As soon as you get some Weapon/Armor
   seeds try to get this.  It gives an Evade boost of 20 and reduces
   all Elemental magic damage by 1/3.

Tips and strategies:
 >>Endurance and your Tech: Make the most of your FST.  Trade hits
   with enemies until your Tech Bar is fill and then let go with the
   Flashing Sword.  Thanks to Duran's high Vitality and shields you
   should be able to outlast most, and then your FST will kill
   everything.  Afterwards, you can always recover with Heal Light if
   you need it.  This will probably become a very well used tactic.
 >>Shields: Get one of these babies ASAP!  You'll want to get one of
   each type before your Second Class Change, to protect against
   various magic.  But after you get the Sacred Shield, stick with
   that instead.
 >>Weapons over armour: 9/10 you'll want to upgrade your weapons
   instead of armour if you can only upgrade one.  This balances out
   Duran's low Attack power, and since you have access to shields,
   better armour sometimes won't be necessary.  But if you can,
   upgrade both!
 >>Lightgazer: The God Beast of Light may give you a headache, since
   Saint Saber won't help you much and he made decide to turn you
   into a Moogle.  Anyway, carry a lot of Puipui Grass into the fight
   with you or take the Chibikko Hammer and use them right after he
   does Prisoner (for the Hammer, use it twice).  If he casts Saint
   Saber on you, use Stardust Herbs.  Your best bet is to use
   Flashing Sword, and then when he counters against it heal up with
   items and/or Heal Light and repeat as needed.
 >>Zable Fahr: Saint Saber will be your best advantage here.  Whip it
   on and then stick with your Level 1 Tech, since Sabers only count
   on Level 1 Techs and since Zable will counter Level 2 and 3's with
   something painful.  Bringing in a few Honey Drinks isn't a bad
   idea, because you may not get enough time to cast Heal Light.
   Just don't provoke it with Level 2 or Level 3 Techs, or else it
   whip out Hell Cross on your ass.

<Lord>
Advantages:
*Best endurance in the game
*Heal Light and Tinkle Rain
*Two Final Shields
*Better Attack than the Paladin

Disadvantages:
*No Sabers
*No FST
*Lower Attack than the Dark FCs
*Tinkle Rain isn't too useful
*His Heal Light isn't as strong as the Paladin's

Comments:
The Lord has a few weak points in this Challenge, but has many strong
points.  His endurance is the best in the game, thanks to Duran's
high Vitality, TWO Final Shields and Heal Light.  The Oath Shield
renders Duran immune to most status alignments and the Adamant Shield
gives Duran an Evade boost of 25 (others give him a boost of 20).
Once you get both of these, it will take everything to bring Duran
down.  He also gets a new spell, Tinkle Rain, which acts like Puipui
Grass, and has a higher Attack than the Paladin.  Being immune to
nearly everything with the Oath Shield is a _huge_ advantage, and so
is being able to have the maximum Evade of 60 with maxed out Agility
and the Adamant Shield.  Both of these help a lot in the SCC, where
you'll be alone without help.  But the Lord isn't perfect, however.
Lacking a FST really hurts, and although having a higher attack than
the Paladin, it isn't as high as his Dark FCs.  Also, his Heal Light
doesn't heal as much as the Paladin's.  Still, this is a good class
to choose in the SCC, as the Lord has the best endurance in the game,
and can take care of himself that much easier.

Recommended items:
 >>Drake's Scales: You'll want your Lord to pack in a few of these to
   make up for the Attack power you lost turning into one of Duran's
   Light Final Classes.
 >>Papa Poto's Claws/Paladin's Proof: These cast Saint Saber.  I'd
   give them to my Lord so he can at least have a little Saber magic,
   and if I had to choose one, it would be Saint Saber.
 >>Pakkum Dragon Oil: Useful, since you don't get access to the
   Sacred Shield.  Pakkum Dragon Oil casts Magic Shield, which
   reduces (Elemental?) magic damage (I think its Elemental magic
   damage, anyway.  Can someone help me out here?).

Best abilities:
 >>Equipping the Oath and Adamant Shield: You'll soon learn to trust
   these with your life.  The key here is knowing when to use which,
   and that can only be learned by progressing in the game.
 >>Heal Light: If any blows _do_ manage to slip through your shield,
   this awesome spell will recover the lost HP.
 >>Magic Circle: Although the Lord's Tech isn't Fullscreen, it's
   still damn powerful.  Build up your Tech Bar against the weaker
   enemies and then use it when the only enemy that's left is a
   strong one.
 >>Tinkle Rain: Not to useful, but when it is it normally saves your
   life.  Use it sparingly; save your MP for Heal Light.

Tips and strategies:
 >>Endurance is key: This is your biggest advantage against the
   monsters of Seiken Densetsu 3.  If you find yourself getting
   poisoned or something a lot, equip the Oath Shield.  If you find
   yourself in the stead of very hard hitting monsters, strap on the
   Adamant Shield.  And if things still look tough, you've also got
   Heal Light.  As the Lord, you should be able to outlast ANY enemy
   in the game, providing you have the right shield equipped.
 >>Snowball, Silence, Paralysis and Instant Death: Watch out for
   these status alignments, because they are the only four that the
   Oath Shield doesn't protect against.  Instant Death can be evaded
   if you are at a higher level than the caster, though.
 >>Shields: Like the Paladin, try to collect a good selection of
   shields during your adventures.  And since you don't have access
   to the Sacred Shield, you'll want to still use these after getting
   your two Final Shields.
 >>Magic Circle: No FST is one of the Lord's biggest flaws.  Magic
   Circle is good, but it isn't Fullscreen.  As such, you'll want to
   save it for the strongest enemy per screen, to get the most bang
   for your buck.
 >>Zable Fahr: A tough boss, since you lack any Sabers.  So before
   taking him on, go and hunt some Papa Potos.  You're after Papa
   Poto's Claws, which cast Saint Saber.  If you've got some Paladin
   Proof's, use can use those instead.  I don't think the Oath Shield
   will help you much in this fight, so I recommend switching to the
   Adamant Shield instead (but I don't think that will help much,
   either).  Anyway, stay away from Magic Circle in this fight; it
   won't hit all of the heads, Saint Saber doesn't affect it and you
   may get countered with Hell Cross.  Stick with Cross Slash, and go
   after one head at a time.  Don't forget Scales and Heal Light!

<Duelist>
Advantages:
*Insane Attack power
*Eruption Sword (FST)
*Sabers for support

Disadvantages:
*No shields
*No healing

Comments:
So, how does the most powerful fighting class do in the SCC?  Well,
lets have a look.  He gets an awesome Attack rating, the strongest
Tech in the game (which happens to be Fullscreen, too) and a good
bunch of Sabers to complement them.  But he gets no shield (and
shields are good) and he is the only of Duran's Final Classes that
has no means of healing, whatsoever.  In this Challenge where healing
is going to be as hard enough as it is, this isn't a good
combination.  But what the Duelist has going for it is power.  Power,
power and more power.  He's pretty much a high risk, high reward
class that can rip anything to bits, providing he isn't ripped to
bits first.  In the SCC, power is good, and as you start playing the
Challenge you'll soon learn something: you can never have enough.
His new spell, Dark Saber, won't be used much, because of the lack of
Light Element enemies.  Playing as the Duelist alone will require you
to have a damn good grip on the fighting system in Seiken Densetsu 3
to maximize his true potential, and this whole class is a sort of try
before you buy one.  Try it out before deciding to use in the SCC.

Recommended items:
 >>Bird's Scales: These are a halfway decent substitute for shields,
   although in the end, they really don't compare. :)
 >>Bulette's Scales: Since he doesn't have a way to heal, you'll want
   to keep his lost HP down to a minimum.
 >>Gurel Oil/Gold Wolf Soul: These items cast Aura Wave.  Save them
   for tough bosses, and use them to weaken them up.

Best abilities:
 >>Eruption Sword: Strongest Tech in the game.  If you don't kill
   everything in 9 hits to fill your Tech Bar then this damn well
   will.  It can really save your neck at times.
 >>Sabers: These babies are great (well, except maybe Dark Saber).
   They'll increase the Duelist's power even more, and you should
   always make good use of them.  Just remember that Sabers don't
   affect Level 2 or Level 3 Tech's only Level 1's.
 >>His normal attack: You will just not believe how strong this can
   be.  Although Duran's recovery _is_ slow, his swing is long and
   can hit multiple enemies at once, so you'll get even more Eruption
   Swords.  It even gets more powerful with Sabers.  You'll find
   yourself using this a lot; it really kicks ass.

Tips and strategies:
 >>Make the most of your power: The Duelist has the highest Attack
   rating in the game, and even has Duran's highest Agility.  Add in
   Sabers, and you've got a demon.  Anyway, NEVER BACK OUT OF A
   FIGHT!!!  This may seem dumb, but if you stick it out you'll win
   9 fights out of 10.  As I said in the comments, you can rip apart
   anything, providing they don't rip you apart first.  So hang back,
   and then go berserk.  No one can take a beating from you for long,
   and damn well remember that.
 >>No shields and no healing: You don't get the luxury to either.
   And since you lack support from two other party members you'll
   want to really take advantage of Duran's long swing and only move
   in when you're sure you'll be able to finish the job.7
 >>Armour over weapons: As the Duelist, upgrading armour should have
   priority over upgrading weapons, since the Duelist doesn't have
   any means to heal, doesn't get access to shields and has a huge
   Attack power to begin with.  But if you have enough money to
   upgrade both, by all means do so!
 >>The Elemental Sabers: Make good use of them.  If you KNOW that
   you'll be coming up against some tough enemies with an Elemental
   weakness, cast the appropriate Saber.  It'll help you out in the
   end, and then you won't have to heal as much.  Combine them with
   your Level 1 Tech for even better damage.
 >>Lightgazer and Dark Saber: Since you only get one new spell, and
   it doesn't have many uses, you may want to save Lightgazer for
   last, presuming you do the second Class Change while still
   fighting the God Beasts.  At least this way Dark Saber gets a
   small use, and it'll make the fight against Lightgazer easier.
 >>Zable Fahr: The only true advantage you'll have in this fight will
   be your huge Attack and Eruption Sword.  Go and hunt some Papa
   Potos for Papa Poto's Claws or (if you have any) you can use
   Paladin's Proofs instead (but you probably won't).  Anyway, during
   this fight use Eruption Sword sparingly, since Zable will counter
   with Hell Cross or something else unpleasant.  Just stick with
   your Level 1 Tech Cross Slash and regular attacks.  Saint Saber
   will really go nice with Cross Slash for this battle, and you may
   want to hold on to a few Papa Poto's Claws for later fights, too.

<Swordmaster>
Advantages:
*Access to all Sabers bar two
*Moon Saber provides decent healing
*Duran's second highest Attack
*Vacuum Sword (FST)

Disadvantages:
*Attack isn't as high as the Duelist's
*Vacuum Sword isn't as strong as Eruption Sword
*No shields

Comments:
The King of Sabers...  So how does he compare in the SCC, where
multitarget Sabers are no longer needed?  Do you think that now, in
the SCC, where singletarget Sabers are just as good as multitarget
ones, he's useless?  Well if you do, you should be slapped in the
face with a wet fish.  Besides getting Duran's second highest Attack,
his Elemental Sabers and a damaging FST, he also gets a decent way to
heal; Moon Saber.  While not being as effective as Heal Light, it can
easily get the job done, and that's all the matters.  Leaf Saber can
also give him an unlimited amount of MP, when used right providing he
uses it on the right enemies.  Now before you go off and say, "Hot
damn, I've gotta be a Swordmaster!" read on, because he is NOT
perfect.  Sure, while his Attack is better than the Paladin's and the
Lord's, it still does not come anywhere near the the Attack of the
Duelist.  And his FST, while very good in it's own right, cannot
compare with Eruption Sword and only just ties with Flashing Sword.
And yes, he does get most of the Saber's, bar Dark (which has it's
uses but generally isn't that good) and Saint (which helps a lot near
the end of the game).  Still, he's a strong choice for the SCC.

Recommended items:
 >>Bird's Scales: These are a halfway decent substitute for shields,
   although in the end, they really don't compare. :)
 >>Papa Poto's Claws/Paladin's Proofs: They cast Saint Saber.  Good
   for the Swordmaster that wants every Saber for every situation.
 >>Demon's Claws/Duelist's Proofs: They cast Dark Saber.  Like the
   above, good for the Swordmaster that wants every Saber for every
   situation although Dark Saber is mainly for novelty value.

Best abilities:
 >>Moon Saber: The only way the Swordmaster has in the way of
   healing.  It's decent, thanks to Duran's high Attack, and you
   should _always_ cast it against bosses or in other tough fights.
 >>The Elemental Sabers: As the Swordmaster, you should (generally)
   always be Sabered (there are exceptions, like against Heath).  The
   Elemental Sabers you learnt as a Gladiator should still be put to
   good use, for more damage.
 >>Vacuum Sword: Good for clearing weak to mediumly-difficult enemies
   away.  Don't expect it to kill everything 10/10, though, because
   you will probably be (sorely) disappointed.
 >>Leaf Saber: Good to use in long dungeons once in a while, to
   regain any MP you lost from casting Sabers.

Tips and strategies:
 >>Saber variety: As the Swordmaster you learn most Sabers in the
   game.  One of your biggest strengths is knowing what Saber is the
   right one for the job.  You have got Duran's biggest amount of
   variety in your hands; always remember this.
 >>No shields and limited healing: As the Swordmaster, you won't be
   able to get any shields (crap) and Moon Saber only gives enough HP
   per strike to be a limited source of healing.  Yes, limited.  It
   should by no means be your main source of healing, but only a
   secondary source to complement your healing items.
 >>Balance: The Swordmaster is a very balanced class, and that's the
   way it should stay for the most part.  When increasing stats,
   increase them all equally (well, except maybe Spirit and Luck).
   The Swordmaster doesn't have the power of the Duelist, or the
   endurance of the Paladin and Lord, but it's fairly balanced out
   between the two.
 >>God Beasts tips: As the Swordmaster, you have an advantage against
   EVERY God Beast, bar Lightgazer and Zable Fahr.  You probably know
   about using the four basic Elemental Sabers on the opposite God
   Beasts, but only a smaller amount of players know about using Moon
   Saber against Mispolm and Leaf Saber against Dolan.  This will
   give you a small edge but DON'T MUCK IT UP!  What I'm saying is,
   using Leaf Saber against Mispolm will result in him draining your
   MP instead of you draining his!  Don't let this happen, because it
   could totally screw you over.  And since it works like this with
   Mispolm, I'm guessing it works the same way with Dolan and Moon
   Saber (emphasis on guessing).
 >>Zable Fahr: Generally harder than most.  Like usual, head over to
   the Forest of Illusion and start hunting Papa Potos for Papa
   Poto's Claws.  Since you lack the Duelists' Attack power, the
   Paladin's natural Saint Saber and the Lord's Heal Light, it may be
   a bit tougher than usual.  You'll probably need the boost from
   Saint Saber, so stock up on Honey Drinks since you won't be able
   to use Moon Saber.  And I like I've said before, use your FST
   sparingly, since Zable likes to counter Level 2 and 3 Techs with
   Hell Cross.  Stick with Cross Slash for this battle (like usual)
   after you've weakened Zable with a few Vacuum Swords.

|Kevin's Final Classes|

<God Hand>
Advantages:
*Aura Wave
*Byakko Shockwave (FST)
*A potent Heal Light
*Good Attack

Disadvantages:
*His Attack is good, but no great
*He might pull off a Stardust Bomb instead of the Byakko Shockwave

Comments:
When I first exposed my "secret project" (which turned into the SCC)
many people said "Hey, I'll be the God Hand, cause he has a FST,
Heal Light and good Attack!"  So, let's see how he measures up, no?
Alright, being Kevin means he strong as hell and can take the most
punishment in the game.  He also gets his trademark dual-hit, and a
few nice spells (Pressure Point and Heal Light).  He also learns Aura
Wave, which you'll use frequently throughout the game.  And he has a
nice FST.  With Pressure Point he can stay strong through the day,
and then go berserk during the night, too.  All of these factors will
really help Kevin in the SCC; he doesn't lose too much support as he
has (arguably) one of Hawk and one of Carlie's best spells.  He
doesn't have to share them, either.  But downsides...  Well, he lacks
Kevin's higher Attack rating, being a Light Light class and all, and
you may find yourself relying on Aura Wave + Byakko Shockwave to get
you out of many nasty situations.  Silence will shut you down if you
tend to fall into this pattern, and so will loss of MP.  But still,
the God Hand is an extremely good choice for the SCC, and he's cool.

Recommended items:
 >>Dreamsee Herbs: While the God Hand and Warrior Monk classes will
   need these items less than Kev's other FCs, they are still good to
   have on hand.
 >>Hand Axes: I've heard of people saying that the God Hand mightn't
   have time to get Aura Wave off, and that's why I threw these in.
   If you see a dangerous enemy coming too close and you want to cast
   a spell, use one of these to knock it away.

Best abilities:
 >>Byakko Shockwave: It was an extremely close call between the God
   Hand's FST or Aura Wave.  But this baby will save your ass, many a
   time.  Combine it with Aura Wave and watch enemies get ripped to
   shreads.
 >>Aura Wave: Now, #2 was an extremely close call between Aura Wave
   or Heal Light.  Anyway, you'll find yourself using this lots, and
   I mean LOTS.  Aura Wave + Byakko Shockwave = Chaos.  Try it out
   for yourself.
 >>Heal Light: If Kevin ever gets low on HP (which, believe me, does
   not happen often) then use this to heal him.  Simplicity at it's
   best.
 >>Pressure Point: Woohooo.  Now you no longer have to worry about
   getting caught out in the sun (just like Vampires =]).  This is
   the reason you don't have to rely on Dreamsee Herbs, see?

Tips and strategies:
 >>Aura Wave + Byakko Shockwave: Make good use of this combo.
   Unleashing near infinite Byakko Shockwaves may sound fun, and it
   is, but more importantly it's very damn effective.  The only
   things that can stand in your way are Silence, loss of MP or Kev
   pulling off a Stardust Bomb instead.  Doh!  But when in boss
   fights, using Sabers and...
 >>The Ashura Dream Fist: Just cannot be beat.  Always, always use
   this in boss fights with Sabers.  It can hit more than once, and
   since enemies don't counter Level 1 Techs it will probably be your
   best bet against those bosses that like countering.
 >>Your abilities: The God Hand has (IMHO) Kev's best abilities.  He
   can heal, get powered up and can instantly max out his Tech Gauge.
   Put each to good use, and your chances of survival are much
   better.
 >>Endurance: Like the Paladin and Lord, the God Hand has a great
   endurance.  Why?  Because of Heal Light and the highest Vitality
   in the game.  If you can't instantly kill someone, wait, and
   weaken it before moving in for the kill.  The God Hand can outlast
   most enemies easily; always remember this.
 >>Balance: IMO, the God Hand is Kevin's most well balanced class.
   While not insanely strong, he's no where near weak, and he has
   some nice spells to boot.  While increasing stats, Vitality should
   have priority, but you should increase all the rest equally
   (except Luck).  Yes, even Spirit; it'll make Heal Light recover
   even more HPs.
 >>Deathjester: First off, ignore him.  Just casually walk away from
   him and charge Aura Wave.  Then, use the Byakko Shockwave and note
   which one got damaged.  Then Pressure Point yourself or change
   into the Golden Wolf and go and kick his ass.  Deathjester isn't
   difficult, but he is extremely annoying and irritating.  After you
   know which one he is, you've gotta be quick, or else he'll change
   again.  If he decides to switch places again, charge up Aura Wave
   and then Byakko Shockwave him once more.
 >>Zable Fahr: Honestly, you shouldn't have too much trouble.  Go
   find some Papa Poto's Claws and use them in the fight.  Just
   something to remember: the Ashura Dream Fist can hit more than
   once, and is even better when Sabered!  You'll probably be better
   off without the Byakko Shockwave here, but you can use it once or
   twice to weaken Zable.  Just don't forget about Heal Light, or
   else you're screwed.

<Warrior Monk>
Advantages:
*Heal Light
*Leaf Saber
*Semi-good attacking

Disadvantages:
*No FST
*Kevin's weakest FC (Attack wise)
*Weaker Heal Light than the God Hand
*Weakest Wolf form

Comments:
Honestly, I can't recommend the Warrior Monk here.  His multitarget
Heal Light (MTHL) won't reach it's full potential in the SCC, and it
is weaker than the God Hand's.  He doesn't have a FST and his Attack
and Strength are the lowest of Kev's FCs.  You'll be rather
handicapped with no FST, and having a low Strength doesn't help.  So
what does he have going for him?  Near infinite HP and MP, that's
what.  Heal Light is still damn good, and in some situations, so is
Leaf Saber.  But combine the two and they're just plain nasty.  One
or two hits Leaf Sabered and Kevin has enough MP to cast Heal Light.
Very useful, as he doesn't have to rely on healing items.  You'll
also learn to ALWAYS be powered up by Pressure Point or to be as a
Werewolf.  And you'll also learn not to rely on your Tech, too.
Playing solo as the Warrior Monk will involve a deal of healing and
other stuff, and it is up to you whether you want to take him or not.
Playing the Single Character Challenge as the Warrior Monk will
definitely be challenging, and one of the more harder Challenges to
pull off.

Recommended items:
 >>Drake's Scales: No ifs or buts; if you want to take the Warrior
   Monk you'll want to take these.  Now, with Pressure Point up, you
   won't be so weak, after all.
 >>Dreamsee Herbs: As the Warrior Monk, you'll want to be either a
   Werewolf or have Pressure Point on.  AT ALL TIMES!!!  Using a
   Dreamsee Herb once in a while is a lot easier than repeatedly
   casting a spell, no?

Best abilities:
 >>Heal Light: Easily the Warrior Monk's best ability.  You WILL be
   casting it.  A lot.
 >>Pressure Point: This spell can (somewhat) remedy the Warrior
   Monk's low Attack.  Either use this or turn into the Silver
   Werewolf.  It's your choice.
 >>Leaf Saber: While being good in it's own right, combine it with
   Heal Light for the best results ever.  Two punches will give you
   enough MP to be able to cast Heal Light.

Tips and strategies:
 >>Leaf Saber + Heal Light: Another nice ability combo.  Throw Leaf
   Saber on Kevin and within two hits he'll have enough MP for Heal
   Light.  It can't be beat.
 >>Weapons over armour: If you only have enough moohla for one or the
   other, weapons should have priority.  Heal Light will be enough to
   protect you until you can upgrade your armour, but if you can, buy
   both!
 >>The Ashura Dream Fist: Always, always use this in boss fights with
   Sabers.  It can hit more than once, and since your Tech isn't
   Fullscreen anyway it'll probably always be your best bet.
 >>Strength: Along with Kev's Vitality, I really recommend juicing
   some points into his Strength, as well.  Maybe keep Strength and
   Vitality a point higher than the rest; that should work.
 >>Whirlwind Kick: Unlike Kev's other FCs, you'll want to use your
   Level 2 Tech on normal enemies.  It's Fullscreen, and against
   normal enemies it should get the job done fine.
 >>Genbu 100-Kick: Although strong, it's not Fullscreen.  Use
   Whirlwind Kick on normal enemies, but whip out Genbu 100-Kick on
   bosses.
 >>Dolan: Yay!  One point in the game where you'll actually have it
   easy. Why, you ask?  Leaf Saber, that's why!  Throw it on ASAP and
   then go berserk.  If he does do Lunatic, use Stardust Herbs
   without hesitation, because Dolan can deal out pain.  Just make
   sure you have enough MP to recast Leaf Saber, and you should be
   fine.  Lastly, don't forget about Heal Light; Dolan can't take
   punishment, but he can sure dish it out.
 >>Zable Fahr: Hmm...  Drake's Scales, Pressure Point and Papa Poto's
   Claws should see you through here.  Play carefully, and when your
   MP gets low use Leaf Saber.  You should know how to handle Zable
   now, but there's one different thing: stay away from your Level 2
   and 3 Techs.  Since your Level 3 Tech isn't Fullscreen, and your
   Level 2 won't be strong enough here, stick with the Ashura Dream
   Fist.  It's not worth getting countered with Hell Cross or
   something else nasty, so your best bet is to stay away from them.

<Dervish>
Advantages:
*Kevin's second highest Attack
*Suzaku Sky Dance (FST)
*The Bloodly Wolf
*Moon Saber

Disadvantages:
*Weaker than the Death Hand in all physical ways
*Moon Saber doesn't compare to Heal Light
*Little to no variety
*Reliance on the night

Comments:
Well, he's a mix of the God Hand and Death Hand, IMO.  He's decently
strong, has a good FST and a way to heal (Moon Saber).  You'll find
that these things are rather good, and they are, not to mention his
impressive Werewolf transformation.  The Bloodly Wolf is very strong,
not as strong as the Wolf Devil but strong enough, and Kevin can take
care of himself well.  Thanks to Kevin's dual-hit and high Attack,
Moon Saber WILL heal lots of HP.  Combine it with Ashura Dream Fist
and it'll heal even more.  So, you say?  Does he have any weak
points in the SCC?  Of course he does.  While he can attack well and
can heal too, he doesn't truly excel in either.  His Strength,
Werewolf transformation and FST aren't as high or strong as the Death
Hand's, and although Moon Saber is used for healing, it can't compare
with Heal Light.  In some ways, his spell isn't good enough to make
up for his lower Strength than the Death Hand, because to Kevin,
Strength is probably everything.  Still, playing as the Dervish
offers a good balance, I think, and it will certainly be fun.  Don't
forget your Dreamsee Herbs!

Recommended items:
 >>Dreamsee Herbs: You don't have Pressure Point, but you do have a
   damn strong Werewolf transformation.  Use a Dreamsee Herb every
   now and then to let the Bloodly Wolf rip things up.
 >>Throwing items: These give the Dervish a little variety, at least.
   Useful for throwing enemies back before casting Moon Saber.

Best abilities:
 >>The Suzaku Sky Dance: FST.  Strong as hell.  Turn into the Bloodly
   Wolf and it'll kill even more things.
 >>The Bloodly Wolf transformation: I think this Werewolf is Kev's
   second strongest.  I'm not too sure, but anyway, it is powerful,
   and can tear things to pieces.
 >>Moon Saber: A decent way to heal with Kevin because
   a. He has the dual-hit thing
   b. He's strong as hell and can turn into a Bloodly Wolf
   c. He has the Ashura Dream Fist

Tips and strategies:
 >>Fighting at night: Like the Death Hand, you'll always want to be
   fighting at night for you're powerful Werewolf transformations.
   So when staying at an Inn, always choose to wake up at night.
   Pack lots of Dreamsee Herbs for good measure, too.
 >>Your Techs: For normal, standard enemies, I recommend the Suzaku
   Sky Dance Tech.  It can waste normal enemies easy.  But in boss
   fights, use the Ashura Dream Fist + a Drake's Scale + Moon Saber.
   This is an awesome combination, and it'll save your butt many
   times in the future.
 >>Fighting and the Bashkar: As the Dervish, you'll want to learn a
   few tricks of your own to use when fighting.  You'll be fighting
   non-stop with the Dervish, and when you are a Bashkar is the
   perfect time to hone your skills.
 >>Weapons over armour: While Moon Saber isn't as good as Heal Light,
   it's good enough with the Dervish.  And although his Attack is
   high, having a boost from the latest weapons does help.  So if you
   only have enough money for one, I'd recommend you take the better
   weapon.  But, as usual, if you can afford it, buy both!
 >>Heath: This guy will be annoying as hell.  Moon Saber is crud
   here.  Sabers as a whole are crud here.  If you do have some
   though, throw in a few Demon's Claws.  Dark Saber will help a lot,
   and because you won't have Moon Saber on don't forget your Honey
   Drinks.  I haven't fought Heath in a while so I can only give a
   few generic tips.
   1. Throw in lots of Puipui Grass and Stardust Herbs.  He's gonna
      end up using Level 3 summons and they'll give you some bad
      status alignments
   2. Stick with the Ashura Dream Fist
   3. Scales aren't too useful because of his Black Curse spell.  Use
      any stat-lowering items instead.
   4. Hit him hard and fast, because he can and will cast Heal Light
      on himself.
   5. Raise your Spirit to protect against Holy Ball and Saint Beam.
   6. Pray to everything good and holy that he doesn't decide to spam
      you with three summons.
   I hope these help.

<Death Hand>
Advantages:
*Insane Attack rating
*Kevin's strongest physical class
*The Wolf Devil, the strongest Werewolf
*Seiryuu Death Fist (FST)
*Energy Ball

Disadvantages:
*No variety
*Reliance on the night
*No healing
*Energy Ball generally sucks

Comments:
The Death Hand is powerful.  Ok, extremely powerful.  Kevin can
easily rip things to bits here, no sweat.  And once night falls...
well...lets just say you won't have many problems...  Kevin also gets
an awesome FST, which _will_ kill things, no questions asked.  The
main reason for taking the Death Hand in the SCC is for his extremely
high Attack rating, which goes from extreme to insane as a Werewolf.
Fighting regular enemies should be a breeze as the Death Hand, as
Kev's dual-hit combined with the Death Hand's Attack will result in
easy victories 9/10.  But...  And yes, there are ALWAYS buts...
Kevin sacrifices variety for power.  He gets one spell, Energy Ball,
and generally the spell sucks.  If you want to know what it does, it
increases the chances of critical hits.  But you have no way of
telling when it'll wear off, and battles won't be won or loss because
of a critical hit anyway.  And you may find the rest of the game
rather boring.  I mean, battles will either be easy, or very VERY
hard.  The Death Hand also lacks any means to heal, which isn't good.
A class which has it's own shares of Pros and Cons in the SCC.

Recommended items:
 >>Dreamsee Herbs: Since you lack Pressure Point, you'll always want
   to be fighting at night.  Remember, the Wolf Devil is the
   strongest bloodly thing you'll ever be able to control, and you'll
   want to maximize Kevin's true power.
 >>Bulette's Scales: The Death Hand is the only one of Kev's FCs with
   no means to heal, so you'll want to take these to minimize the
   damage he takes.
 >>Claws: Taking a few Saber casting Claws is a good idea.  Three
   reasons why:
   a. His spell (Energy Ball) generally isn't too good
   b. He doesn't get any Sabers of his own
   c. The Death Hand can put Sabers to their fullest extent, because
      of his awesome Attack

Best abilities:
 >>The Wolf Devil transformation: The Wolf Devil is the strongest
   thing in the game.  Always, ALWAYS fight at night.  Enemies become
   a lot easier to kill then.
 >>The Seiryuu Death Fist: This is a great FST.  Although it's still
   good in the day, it's true power is unlocked at night.  At night,
   it is even as strong as the almighty Eruption Sword of the
   Duelist.
 >>The innate ability to kick ass: The Death Hand is unleashed power.
   Nothing short of bosses or extremely powerful regular enemies will
   stand in your way for very long.

Tips and strategies:
 >>Fighting at night: This can't be stressed enough.  Fighting at
   night will ensure that all enemies will die sooner, because the
   Wolf Devil can rips things to bits.  Easily.
 >>The Seiryuu Death Fist: This is extremely good for clearing off
   far away enemies, or just for clearing off enemies period.  As for
   bosses, however, you're better off staying with the Ashura Dream
   Fist with Sabers.
 >>Armour over weapons: Like the Duelist (the two are alike, aren't
   they?) upgrading armour should have priority over weapons.  Since
   you've decided to play as Kevin's only FC that has no means to
   heal, you'll want to limit the damage you get in the first place.
   As the Death Hand, you'll probably not need the Attack boost from
   better weapons, but if you can, upgrade both.
 >>Balance out your stats: If you want an easier time, try to balance
   out your stats.  Well, except Spirit and Luck.  This way, the
   Death Hand won't seem so unbalanced.  Strength and Vitality should
   always be a point or so higher than the rest, but make Agility and
   Intelligence keep up too.
 >>Energy Ball: Honestly, there is never really any use for this
   spell.  Battles won't be won or loss depending on a critical hit,
   and I've heard it only increases the rate by %4 or something.
   Don't waste time casting it, as that time can be spent for kicking
   ass instead.
 >>Fighting and the Bashkar: While not directly related to the Death
   Hand, just remember that you'll have to use the Bashkar for a
   while, and that is the perfect time to hone your fighting skills.
   As the Death Hand, all you'll be doing most of the time is
   fighting so you'll want to get good at it ASAP.
 >>The basic Death Hand strategy: The most effective strategy when
   using the Death Hand involves fighting at night, using your Techs
   well, buying some Saber items and healing when needed.  It may
   seem simple, but it is really effective.
 >>Zable Fahr: This is easy.  Papa Poto's Claws + the Wolf Devil
   transformation + the Ashura Dream Fist = Zable's humiliation.  As
   usual, you can pick up Papa Poto's Claws by killing Papa Potos.
   They cast Saint Saber.

|Angela's Final Classes|

(Note: Sorry if many of Angela's tips and strategies seem the same,
but Angela's FCs are all rather similiar.  Please don't take this as
flaming, but I'm just apologizing if some people out there think I'm
getting lazy.  Which I'm not, BTW).

<Grand Divina>
Advantages:
*Multitarget Level 2 spells
*Multitarget Saint Beam
*Double Spell
*Angela's highest Strength

Disadvantages:
*No powerful single-shot spells

Comments:
The obvious advantages for the Grand Divina in the SCC are easy to
see: every one of her spells multitarget and Angela's highest
Strength.  For those of you who don't realise this, it means the
power to wipe clear screens of normal enemies with utter ease.  And
for bosses, she has a full hand of Level 2 spells that will dominate
on a bosses weakness.  And to back it all up, she has Double Spell,
which is good for basically everything.  However, no FST really
doesn't help, and you may find yourself facing some enemies whose
weaknesses you can't exploit.  Her Strength is Angela's best, but it
still isn't enough to turn her into a melee force.  And even if it
was, Angela's Vitality isn't good enough to support it.  Usually,
though, your spells will do enough damage for your physical attacks
to finish off enemies, and Angela's nice spells will make leveling up
much easier.  I'll get on to this tactic later in the class review.
Multitarget Saint Beam might just become you're favorite spell,
however.  It deals good Light damage to enemies, and it'll help out
with most enemies.  A strong class for the SCC, and good all-round.

Recommended items:
 >>Sahagin's Scales: Use one of these babies at the start of boss
   fights and watch the damage fly!
 >>Pumpkin Bombs: If you can't get enough breathing room to cast a
   spell, use a few of these to knock opponents back.  Then a nice
   Double Spell will usually kill them all.  Pumpkin Bombs will also
   replenish a few MPs, so buy lots of them.
 >>Magic Walnuts: I just about forgot about these...  Always carry at
   least 18; 9 in your Item Ring and 9 in Storage.  At least!

Best abilities:
 >>Double Spell: The Grand Divina's "ultimate" spell is very useful
   for clearing enemies away.
 >>Saint Beam: One of her better spells, IMO.  You'll encounter quite
   a few Undead/Dark enemies and this will help a bunch.
 >>Her other spells: All of the Grand Divina's spells are
   multitarget.  They will all be useful in different situations, and
   you'll have to remember that.

Tips and strategies:
 >>Leveling up: The Grand Divina can clear a screen of enemies with
   one multitarget Level 2 spell.  This means that, if you choose to
   master it, you'll be able to gain levels very quickly.  Just get
   to a dungeon with high leveled monsters and go from screen to
   screen using a multitarget Level 2 spell which that bunch of
   monsters are weak against.  If in doubt, you can use Double Spell.
   Don't forget a few Walnuts!
 >>Strength and magic = Grand Divina: As the Grand Divina, you'll get
   Angela's highest Strength.  Make use of this!  If you can
   (safely, mind you) take an enemy out with a regular attack, do it!
   You'll save MP and time, but make sure to proceed with caution.
   Just don't throw Angela into a full on fight with Dark Lords,
   Nightblades etc because she will _not_ win.
 >>Throwing items and magic: Some people flame Angela because of the
   amount of time it takes to cast one of her ultimate spells.  But,
   if you use a Throwing item you'll be able to knock an enemy away
   so you'll have enough time to get your ultimate spell off.
   Pumpkin Bombs work best here, cause they replenish some of your
   MP, too.
 >>Intelligence: Intelligence will be very important to Angela, as
   many of her spells are affected by it.  I'd recommend always
   keeping Intelligence two or three points higher than most of your
   other stats.  You'll also want to increase her Vitality, Spirit
   and Strength.  Just make them keep up with Intelligence and you
   should be fine.
 >>Magic tip #1: Learn about your spells!  Figure out which enemies
   are weak to which Element and cane butt like you have never caned
   butt before!  Haha, ok, maybe that was a little over exaggerated.
 >>Magic tip #2: Holy attack magic (Holy Ball, Saint Beam) are
   affected by your Spirit stat.  So, if you intend on using these
   spells lots it may be a good idea to boost your Spirit every now
   and then.
 >>Magic tip #3: Conserve MP!  If you can (safely) take out an enemy
   with a normal attack, do it!  Magic Walnuts are a must, and if
   you can get some, so are Pumpkin Bombs!
 >>Koren: For some Grand Divina players, this may be the breaking
   point.  Most times, you'll find it near impossible to keep up with
   him in magic, and you lack any strong one-hitter spells.  There
   are a few tips you can use, though and here they are.
   1. Sahagin's Scales and Drake's Scales are a must!  Also, I really
      recommend you go hunt some Goblin Lord's for a Battum's Eye.
      You can find Goblin Lord's (most frequently) in the Dwarf
      Tunnel.  Battum's Eyes cast Mind Down on an enemy.  If you're
      lucky, you may already have some from your time down there.
   2. Also, a way to beat Koren a lot easier is with Matango Oil.
      Matango Oil casts Reflect Magic/Counter Magic, which will send
      Koren's Elemental spells back at him.  Ancient won't be
      reflected, however, so watch out for it.
   3. As soon as the battle starts, use your items.  Then just start
      charging Double Spell.  Your Matango Oil should protect you
      well enough, but when he lets go with Ancient use a Honey Drink
      ASAP!  Restore any lost MP with Magic Walnuts and continue to
      cast Double Spell, over and over and over and over until one of
      you dies.  Hopefully, it'll be him.
   4. That should be enough to take Koren down.  If you want, you
      could get up and smack him a bit, but only a few times.  Also,
      if you do do this, stick to your Level 1 Tech.

<Arch Mage>
Advantages:
*Multitarget Level 2 spells that are cheap on the MP,
*Strong(er) multitarget Saint Beam,
*Rainbow
*Angela's highest Spirit

Disadvantages:
*No powerful single-shot spells
*Angela's lowest Intelligence
*Angela's lowest Attack

Comments:
The Arch Mage is pretty much the Grand Divina with two important
exceptions; Rainbow and different stats.  Instead of getting Double
Spell, she gets Rainbow, which does non-Elemental damage.  Like the
Grand Divina, her strengths in this Challenge are the ability to wipe
screens of enemies away at once and her varied spell set.  Also like
the Grand Divina, she'll be able to level up easily, since her Level
2 spells are potent and don't cost much MP.  Rainbow is there if you
get hesitant but (probably) her best spell is multitarget Saint Beam.
This thing is menacing.  Because the Arch Mage gets Angela's highest
Spirit it'll do more damage than the Grand Divina's.  Add in the
facts that it does Light Elemental damage, most enemies are weak
against Light Elemental damage and it costs 4 MP and you've got
yourself a wonderful spell.  As for her downsides, well, she has
Angela's LOWEST Intelligence, meaning she'll deal less damage with
most of her spells.  She also has a lower Strength than the Grand
Deviner, and has Angela's lowest Attack overall.  No FST, either.  A
popular class, and still a good choice.

Recommended items:
 >>Sahagin's Scales: Use one of these babies at the start of boss
   fights and watch the damage fly!
 >>Pumpkin Bombs: If you can't get enough breathing room to cast a
   spell, use a few of these to knock opponents back.  Then a nice
   Rainbow will usually kill them all.  Pumpkin Bombs will also
   replenish a few MPs, so buy lots of them.
 >>Magic Walnuts: Recovers MP...  Extremely useful...  Always carry
   at least 18; 9 in your Item Ring and 9 in Storage.  At least!

Best abilities:
 >>Multitarget Saint Beam: IMO, the Arch Mage's best spell.  Casts
   faster than Rainbow, costs less, does Light Elemental damage and
   many enemies are weak against Light Elemental damage.  Pump up
   Angela's Spirit and watch the damage skyrocket.
 >>Rainbow: Although generally not as useful as multitarget Saint
   Beam, it is still good.  Save it for boss fights or fights where
   you don't feel very confident.  Just watch you're MP.
 >>Her other spells: Although they probably won't be used as much,
   they can still come in handy.  Most bosses have some weakness, and
   your Level 2 spells can exploit this nicely.

Tips and strategies:
 >>Leveling up: Like the Grand Divina, you'll be able to level up
   pretty quickly as the Arch Mage.  Find a nice dungeon with high
   leveled enemies that have some weakness you can exploit with
   magic.  Then just go through the screens casting the appropriate
   spell, and there you have it!  Also, don't forget to pump up
   your Spirit for a stronger Saint Beam.
 >>Saint Beam is your best friend: You'll probably find yourself
   casting Saint Beam the most out of your Level 2 spells.  Always,
   always put it to good use against Dark/Undead enemies, and it's
   still good against all other types too (except Light).  As
   mentioned many times before, higher Spirit = more damage from Holy
   spells (Holy Ball and Saint Beam).
 >>Throwing items and magic: Combining these two things will work
   very well.  If it looks like you're going to get mugged by
   enemies, use a few Throwing items to keep them at bay.  Then start
   charging Rainbow and watch everything go *POOF*.
 >>Intelligence: Intelligence will be very important to Angela, as
   many of her spells are affected by it.  I'd recommend always
   keeping Intelligence two or three points higher than most of your
   other stats.  As the Arch Mage, Spirit should have second
   priority.  You'll also want to increase her Vitality and Strength.
   Just make them keep up with Intelligence and you should be fine.
 >>Magic tip #1: Learn about your spells!  You know what I mean,
   right?  Dark enemies weak to Light, Fire enemies weak to Water
   blah blah blah.  You can normally tell by looking at an enemy what
   Element it is.  Hint: If it looks mean, evil and dead it's
   probably a Dark enemy.  Get my drift now?
 >>Magic tip #2: Holy attack magic (Holy Ball, Saint Beam) are
   affected by your Spirit stat.  You probably knew this already if
   you've been reading, but oh well...  As the Arch Mage, you have
   Angela's highest max Spirit, and you should take advantage of this
   by raising it.  Multitarget Saint Beam kicks ass with a high
   Spirit stat.
 >>Magic tip #3: Conserve MP!  If you can (safely) take out an enemy
   with a normal attack, do it!  Magic Walnuts are a must, and if
   you can get some, so are Pumpkin Bombs!  Pumpkin Bombs own j00.
   Whats j00 mean anyway?  Veib and other people say it, so I
   thought "what the hell, I'll say it too". :)
 >>Koren: For some Arch Mage players, this may be the breaking point.
   Most times, you'll find it near impossible to keep up with him in
   magic, and you lack any strong one-hitter spells.  There are a few
   tips you can use, though and here they are.
   1. Sahagin's Scales and Drake's Scales are a must!  Also, I really
      recommend you go hunt some Goblin Lord's for a Battum's Eye.
      You can find Goblin Lord's (most frequently) in the Dwarf
      Tunnel.  Battum's Eyes cast Mind Down on an enemy.  If you're
      lucky, you may already have some from your time down there.
   2. Also, a way to beat Koren a lot easier is with Matango Oil.
      Matango Oil casts Reflect Magic/Counter Magic, which will send
      Koren's Elemental spells back at him.  Ancient won't be
      reflected, however, so watch out for it.
   3. As soon as the battle starts, use your items.  Then just start
      charging Rainbow.  Your Matango Oil should protect you well
      enough, but when he lets go with Ancient use a Honey Drink
      ASAP!  Restore any lost MP with Magic Walnuts and keep on,
      repeatedly, casting Rainbow.
   4. That should be enough to take Koren down.  Unlike the Grand
      Deviner you shouldn't "actively" seek to bop him with your
      stick.  If he does get close though, smack him around the head
      a bit before he goes away again.

<Magus>
Advantages:
*Ancient
*Level 2 spells
*Angela's highest Intelligence

Disadvantages:
*Ancient takes ages to cast
*Level 2 spells are only singletarget
*MP drains quickly

Comments:
The Magus learns Ancient, one of the strongest spells in the game.
She also gets Level 2 spells, which are Angela's strongest because
the Magus has the highest Intelligence in the game.  Her Level 2
spells are only singletarget, but with her high Intelligence
multitarget Level 1 spells should be enough.  Ancient is multitarget,
and is extremely potent.  It will destroy everything, and put the
pressure on bosses, too.  Ancient is Non-Elemental, which means that
no boss has a resistance against.  She has many different spells for
different situations, and that will help a lot in the SCC.  Still,
Ancient takes an incredibly long amount of time to cast, and you
can't spam magic, remember?  If any enemies get to Angie while she's
casting it might be lights out.  The Magus also eats MP up quickly.
Not as quick as the Rune Master but still, it will disappear fast
unless rationed.  You'll have to learn about each of your different
spells as the Magus, because although Ancient is powerful, it's slow
and a Level 2 spell might serve just as good.  It's up to you whether
to pick this class, although it does have a few good abilities.

Recommended items:
 >>Sahagin's Scales: Combine these with your already skyrocket
   Intelligence and watch everything go *POOF*.
 >>Pumpkin Bombs: If you can't get enough breathing room to cast a
   spell, use a few of these to knock opponents back.  Then a nice
   Rainbow will usually kill them all.  Pumpkin Bombs will also
   replenish a few MPs, so buy lots of them.  These are extremely
   useful to use before casting Ancient.
 >>Magic Walnuts: These will help a ton if you decide on using
   Ancient a bit.  Ancient drains MP like nothing else on earth.

Best abilities:
 >>Ancient: While this is debatable, if you take the Magus you will
   be using it.  LOTS.  Although it takes ages to cast and ages to
   watch, it will kill things, no sweat.  Drains MP like nothing else
   and is one of the slowest spells in the game, but you chose the
   Magus so you should be using it.
 >>Level 1 spells: Although they only do Level 1 damage, they are the
   only spells the Magus has that are multitarget (except Ancient).
   Plus, since the Magus has such a huge Intelligence, they should be
   able to get the job done.
 >>Level 2 spells: They're good, but not multitarget, so they are
   limited in use.  But, if you come up against a boss whose weakness
   you can exploit, use the appropriate Level 2 spell!  Why it
   probably won't damage as much as Ancient, it'll save a lot of MP
   and casts faster.

Tips and strategies:
 >>Ancient: Your ultimate spell is one of the strongest in the game.
   It also happens to be Non-Elemental, which means no boss has a
   resitance against it.  I'd recommend it mainly for boss fights or
   tough normal enemies, as it takes long to cast and drains MP
   quickly.  Combine it with Pumpkin Bombs for best results.
 >>Level 2 spells: Use these a lot if you can exploit a bosses
   weakness.  They won't damage as much as your ultimate spell, but
   they take less time to cast and use less MP.  If you use the right
   Level 2 spell on the right enemy, it will damage it a lot, even if
   not as much as Ancient would.
 >>Leveling up: Unfortunately, you don't get access to multitarget
   Level 2 spells so leveling up will be harder than if you were one
   of Angela's Light FCs.  Don't use Ancient when leveling up; it
   takes way too long and makes things way too tedious.  Stick with
   Level 1 spells and if they just WILL NOT kill things quick enough,
   to buy lots and lots and lots of Sahagin's Scales.
 >>Take advantage of Angela's Intelligence (bwhahahaha): What I mean
   by this is that you get the highest Intelligence in the game.  USE
   IT!  When boosting your stats, priority should ALWAYS go to
   Intelligence.  Then Vitality, then Strength and then whatever else
   you want to raise.
 >>Magic tip #1: Learn about your spells!  You know what I mean,
   right?  Dark enemies weak to Light, Fire enemies weak to Water
   blah blah blah.  You can normally tell by looking at an enemy what
   Element it is.  If in doubt, use Ancient since it's Non-Elemental.
 >>Magic tip #2: Holy attack magic (Holy Ball, Saint Beam) are
   affected by your Spirit stat.  You probably knew this already if
   you've been reading, but oh well...  This rule doesn't really
   apply to the Magus, however, as she doesn't get Saint Beam (damn).
 >>Magic tip #3: Conserve MP!  If you can (safely) take out an enemy
   with a normal attack, do it!  Magic Walnuts are a must, and if
   you can get some, so are Pumpkin Bombs!  Ancient drains 12 MP per
   shot!  So stock up!
 >>Koren: Ancient, baby!  Use it over and over and over and over and
   over...  Keep it up and heal when needed.  You'll probably pull
   the victory off as his spells hopefully won't damage you as much
   as you damage him.  Anyway, here's a few tips.
   1. Sahagin's Scales are a must!  Also, I really recommend you go
      hunt some Goblin Lord's for a Battum's Eye.  You can find
      Goblin Lord's (most frequently) in the Dwarf Tunnel.  Battum's
      Eyes cast Mind Down on an enemy.  If you're lucky, you may
      already have some from your time down there.
   2. Also, a way to beat Koren a lot easier is with Matango Oil.
      Matango Oil casts Reflect Magic/Counter Magic, which will send
      Koren's Elemental spells back at him.  Ancient won't be
      reflected, however, so watch out for it.
   3. As soon as the battle starts, use your items.  Then start
      charging Ancient and repeatedly cast it.  Your Matango Oil
      should protect you well enough, but when he lets go with his
      Ancient use a Honey Drink ASAP!  Restore any lost MP with Magic
      Walnuts and keep on casting Ancient.  It may seem suicidal, and
      it is, but he'll hopefully give out before you because of the
      damage you're dishing out.  Heal when needed.
   4. That should be enough to take Koren down.  Never waste time
      trying to physically knock him, as your whole strategy revolves
      around time.

<Rune Master>
Advantages:
*Death Spell
*Level 3 spells
*Multitarget Dark Force
*Angela's highest Vitality

Disadvantages:
*Level 3 spells are singletarget
*Death Spell is singletarget
*No other Level 2 spells
*Death Spell doesn't work sometimes
*MP disappears EXTREMELY quickly

Comments:
Ahhh, the Rune Master.  Why would anyone even consider taking her,
someone asks?  Because she gets it easiest with bosses.  Her Level 3
spells and Death Spell will make boss fights go a lot quicker, and
she even has multitarget Dark Force for normal enemies.  In the SCC,
without strong attackers, some Angela players may find it next to
impossible to decently damage bosses.  The Rune Master doesn't have
this problem, provided her MP doesn't go straight down the toilet.
Death Spell has the potential to do 999 damage to bosses, and her
Level 3 spells hurt like hell, too.  Did I mention that they give
status alignments, as well?  However, on the other hand, all of her
new spells (not including Dark Force) are all singletarget.  Even her
ultimate spell!  And Death Spell actually has a catch to working; you
have to be at a higher level than your enemies!!!  Also, her Level 3
spells, while inflicting bad statuses, won't inflict them on bosses.
They do work on normal enemies, but they'll normally just kill the
enemy in one go, anyway.  And using the Rune Master, your MP will
(literally) just disappear.  I really think it's a good choice, but.

Recommended items:
 >>Sahagin's Scales: These won't affect Death Spell, but they will
   affect your other spells.  I recommend buying a bunch at the Black
   Market next time you visit!
 >>Pumpkin Bombs: These can knock away enemies, so you can get a
   strong spell (like a nice multitarget Dark Force) off without
   being hit too much.  They also give you a bit of MP back, too.
 >>Magic Walnuts: YOU NEED THESE!  As the Rune Master, your spells
   will drain MP the fastest in the game!  Stock up on Magic Walnuts
   or you _will_ be sorry.

Best abilities:
 >>Death Spell: Deals 999 damage to enemies/bosses that are at a
   lower level than you.  Extremely useful against bosses if you
   level up.  'Nuff said (who's Nuff, BTW?).
 >>Multitarget Dark Force: It was extremely close for 2nd place
   between multitarget Dark Force and the Level 3 spells, but Dark
   Force won in the end.  Although it isn't normally as good as Death
   Spell or the Level 3 spells against bosses, it _is_ multitarget
   and can take down most normal enemies nicely.
 >>The Level 3 spells: If Death Spell isn't working, or you want to
   cast something a little faster knowing that it'll still hurt,
   these are good.  I'd only use them against bosses, though, or
   extremely tough normal enemies.  They cost less MP to cast than
   Death Spell, too.

Tips and strategies:
 >>Leveling up: Although leveling up is still important to Angela,
   now it's even more important as you have to be at a higher level
   than enemies for Death Spell to work.  Although you lack many
   multitarget spells, remember, you have Dark Force!  It works fine
   against most normal enemies and hits hard, too.
 >>Death Spell: This is your best bet in boss fights, as it's ability
   to deal straight 999 damage per shot is awesome.  Remember though,
   for it to work you MUST be at a higher level than the enemy you
   cast it on.  So always try and gain a few bonus levels now and
   again.  You should read the above tip for more information.
 >>The "super-de-doopa" Level 3 spells: Commonly praised by most
   FAQs, the Rune Master's Level 3 spells ARE strong.  Against normal
   enemies, they also add status alignments (except Blaze Wall).  But
   they aren't multitarget, so using them against normal enemies is
   (for the most part) redundant.  However, against bosses where
   Death Spell isn't working, or fights where you know you're going
   to need a faster spell, they are extremely good.
 >>Multitarget Dark Force and the Level 1 spells: Multitarget Dark
   Force will probably be your best bet against most normal enemies.
   For this reason, as the Rune Master you'll probably never really
   use your Level 1 spells anymore.  For this reason, increasing your
   Spirit is quite redudant (it's my new favourite word =]).
 >>Magic tip #1: Learn about your spells!  You know what I mean,
   right?  Dark enemies weak to Light, Fire enemies weak to Water
   blah blah blah.  You can normally tell by looking at an enemy what
   Element it is.  Death Spell can't be resisted (as in the damage
   lowered) only not work.
 >>Magic tip #2: Holy attack magic (Holy Ball, Saint Beam) are
   affected by your Spirit stat.  Since the Rune Master doesn't learn
   Saint Beam and has multitarget Dark Force to replace Holy Ball,
   you shouldn't increase her Spirit as much as Angela's other FCs.
 >>Magic tip #3: Conserve MP!  If you can (safely) take out an enemy
   with a normal attack, do it!  Magic Walnuts are a must, and if
   you can get some, so are Pumpkin Bombs!  The Rune Master drains MP
   because of her Level 3 spells and Death Spell.  Even more so than
   the Magus, and as such, you should actively purchase tons of Magic
   Walnuts and Pumpkin Bombs.
 >>Koren: As with most bosses, Death Spell is your best bet.  I'd say
   (but this is totally unconfirmed) that you'd have to be at least
   about level 48.  Could someone give me an exact number?  Anyway,
   here's the tips for Koren.
   1. Sahagin's Scales are a must!  Also, I really recommend you go
      hunt some Goblin Lord's for a Battum's Eye.  You can find
      Goblin Lord's (most frequently) in the Dwarf Tunnel.  Battum's
      Eyes cast Mind Down on an enemy.  If you're lucky, you may
      already have some from your time down there.  While they won't
      affect Death Spell, they WILL lower the damage his spells do to
      you.
   2. Also, a way to beat Koren a lot easier is with Matango Oil.
      Matango Oil casts Reflect Magic/Counter Magic, which will send
      Koren's Elemental spells back at him.  Ancient won't be
      reflected, however, so watch out for it.
   3. As soon as the battle starts, use your items.  Then test out
      Death Spell; if it works, keep casting it over and over.  If it
      doesn't, go ahead and try out each of your Level 3 spells.  I
      don't think Koren has a weakness, but he does have a move
      called Barrier Change, and I have no idea what it does, sorry.
      That's why I said try out EACH of your Level 3 spells, as
      Barrier Change might affect how much damage certain Elemental
      spells damage him.  Your Matango Oil should protect you well
      enough, but when he lets go with Ancient use a Honey Drink
      ASAP!  Restore any lost MP with Magic Walnuts and keep on
      casting.  Death Spell will make short work of the "Wizard of
      the Red Lotus".  Just don't forget to heal with Honey Drinks.
   4. See?  Told you the Rune Master has it the easiest with bosses,
      didn't I?

|Carlie's Final Classes|

<Bishop>
Advantages:
*Turn Undead
*Magic Shield
*Sabers
*Carlie's highest Spirit

Disadvantages:
*Turn Undead only affects Undead
*Carlies second lowest Attack

Comments:
As the Bishop, Carlie will get the strongest Heal Light and Holy Ball
spells in the game because of her extreme Spirit (max = 22).  And she
also gets two other extremely useful spells: Turn Undead and Magic
Shield.  In her quest, Undead enemies will be extremely common, and
so for 1 MP you can wipe them all out in under a second.  Convenient,
to say the least.  Magic Shield is exactly that: a shield that
protects against magic attacks.  This one will always find a use.  To
make up for Carlie's low Attack rating, she gets Saint Saber and
still has her Elemental Sabers she learnt as a Priestess.  Also
(although it counts for nothing in the SCC) she gets multitarget
Tinkle Rain.  However, Turn Undead only works on Undead enemies, and
I'm yet to know if it is affected by levels.  Can anyone help me
here?  Also, besides her awesome spell and magic selection, she
doesn't have much else going for her; she has Carlie's second lowest
Attack and no FST.  However, to boost her low Attack she has Sabers,
and Carlie doesn't learn any FSTs, so it's not that big a thing.  A
good class to go with, as she gets many good spells.

Recommended items:
 >>Magic Walnuts: Carlie is the best healer in the game by far.  With
   just _one_ of these things, she'll be capable of recovering
   thousands of HP.  Immensely useful.
 >>Drake's Scales: Since Carlie isn't too good a fighter, but _does_
   have Sabers, carrying around a few of these doesn't hurt.  With
   the right Saber and a Drake's Scale, she'll be able to dish out
   decent damage.
 >>Jars of Ashes: These babies cast Black Curse.  Although it is one
   of the best spells in it's own right, it's even better because
   you'll probably end up with some, anyway.  Save 'em for bosses.

Best abilities:
 >>Heal Light: The Bishop's Heal Light is the best in the game.  Like
   Carlie's other classes, it casts in under a second and can restore
   hundreds of HP in one go.
 >>Turn Undead: If you're playing Carlie or Kevin's quest (which is
   likely) this will be immensely useful.  This spell (for 1 MP, mind
   you) will obliterate every Undead enemy on screen.  Since of the
   vast amount of Undead creatures in Carlie's quest, it is _very_
   useful.
 >>Magic Shield: This spell will _always_ be useful.  Every boss has
   at least one magical attack spell, and Magic Shield will help
   defend against it.
 >>Saint Saber: More useful than her Elemental Sabers IMO (I know a
   lot about Sabers) because of the large amount of Undead enemies in
   her quest.
 >>The Elemental Sabers: Although generally not as useful as Saint
   Saber, they still have their uses.  More the merrier.

Tips and strategies:
 >>I am Carlie, hear me roar!!!: ::Roars::  Dunno why I named this
   tip what it is, but I'm just trying to spice up the FAQ with a
   bit o' humour.  Anyway, I'm referring to Turn Undead.  Always use
   it!  For 1 MP you can instantly clear a screen full of nasty
   enemies.  Only works on Undead enemies.  Use it to level up
   extremely quick, too.
 >>Sabers: These spells help make up for Carlie's Attack (or lack
   thereof).  Combine it with a Drake's Scale and Carlie will be able
   to decently go toe-to-toe with the weaker enemies.
 >>Magic Shield: Awesome in any boss fight.  Super awesome against
   the full magic bosses (Koren, etc).  Generally, it's just damn
   good, and can help make up for Carlie's low HP.
 >>Heal Light and Tinkle Rain: With these two spells, and Magic
   Shield, Carlie is nigh-invincible.  Heal Light will become your
   favourite spell in the history of the world, except when Heath
   damn well uses it against you.
 >>Little attack magic: As the Bishop, you have little offensive
   magic.  Holy Ball and Turn Undead are your only offensive spells,
   and Turn Undead only works sometimes and Holy Ball isn't too good
   in the end game.  As such, you'll want to carry around a lot of
   Statues and Coins, since you don't have the summons of the Dark
   Side.  ::Laughs manically::
 >>Boost your Spirit: As the Bishop, you have the best Spirit in the
   game, and the higher Spirit = the more HP recovered by Heal Light.
   So take advantage of it!  Boost it whenever you need the bonus to
   Heal Light or the extra damage from Holy Ball.
 >>Heath: Will kill you.  Bwhahahahahaha!!!  No, gotta be serious...
   Anyway, for this fight your three best spells are Heal Light,
   Magic Shield and Tinkle Rain.  Heath can seriously dish it out, so
   Heal Light is good.  He also dishes it out with magic, so Magic
   Shield is great.  But his nastiest spells are his summons, which
   will seriously hurt you and give you various status alignments.
   And he also has Black Curse, which...seriously...sucks...  Stay
   away from your Sabers for this battle, because most Sabers (all
   except Dark) will screw you over.  Also, because of Black Curse,
   Scales are next to useless, as you'll have to keep using Stardust
   Herbs if you want to survive.  Two highly recommended items here
   are Demon's Claws, which cast Dark Saber and Shade's Statues,
   which cast Dark Force.  If you have some, bring in a few Jars of
   Ashes.  Black Curse will really help out here.  Basically, you
   have to hit him hard and fast, because he _will_ cast Heal Light
   on himself.

<Sage>
Advantages:
*Multitarget Holy Ball
*Saint Beam
*Sabers
*Higher Agility and Luck than the Bishop

Disadvantages:
*Multitarget spells that affect you and your party aren't needed
*Lower Spirit than the Bishop, which Holy Ball and Saint Beam rely on
*Lowest Attack and Strength of Carlie's FCs
*Agility and Luck aren't that useful
*Saint Beam is only singletarget

Comments:
Hmm...  The Sage isn't good in the SCC.  Not too good at all.  Her
biggest advantage was multitargeting all of her old spells, but
unfortunately most of them affect your party and so aren't needed.
She also learns Saint Beam, which will probably be one of her biggest
advantages in the SCC.  Multitarget Holy Ball can sometimes be
useful, too.  Her Sabers are still there, and she has a higher
Agility and Luck than the Bishop.  She has many disadvantages,
however.  Since multitarget spells that affect or support your party
aren't needed in the SCC, she has a limited use with her spells.  Her
Spirit is lower than the Bishop's, and since Holy Ball, Saint Beam
and Heal Light rely on Spirit this sucks.  She is the weakest (Attack
wise) of Carlie's FCs, and also has the lowest Strength.  Agility and
Luck are generally not so useful to Carlie, and generally not so
useful as a whole (except Agility to Duran and Hawk).  So,
unfortunately, she's not so good in the SCC.  Holy Ball and Saint
Beam will become staples to strategy, if indeed you decide to take
the Sage.  However, I won't recommend it.

Recommended items:
 >>Magic Walnuts: Carlie is the best healer in the game by far.  With
   just _one_ of these things, she'll be capable of recovering
   thousands of HP.  Immensely useful.
 >>Drake's Scales: The Sage has Carlie's lowest Attack.  Drake's
   Scales help remedy the problem.  Combine them with Sabers for the
   best results.
 >>Jars of Ashes: These babies cast Black Curse.  Although it is one
   of the best spells in it's own right, it's even better because
   you'll probably end up with some, anyway.  Save 'em for bosses.

Best abilities:
 >>Heal Light: Although weaker than the Bishop's, it's still damn
   good.  It'll probably be your most used spell.  Easily gets
   the #1 spot.
 >>Multitarget Holy Ball: Carlie's only multitarget offence spell.
   It'll be your best bet for most regular enemies.
 >>Saint Beam: Although not as useful for regular enemies, it's
   better than Holy Ball for bosses.  Well, most of them, anyway.
 >>The Elemental Sabers: Good for making up for the Sage's lousy
   Attack.  I'd save them for bosses, myself, as against regular
   enemies Holy Ball will probably be better.

Tips and strategies:
 >>Spirit: Three of your most important spells rely on Spirit.  Heal
   Light will recover more HPs and Holy Ball and Saint Beam will deal
   more damage.  Always increase it, as it should be your top
   priority.
 >>Magic items: I recommend selecting a bunch of Magic items at the
   Black Market, and collecting Spirit Statues on your travels.
   Since you lack many spells of your own, it's suggested you build
   up a good collection.
 >>Sabers: Against boss fights where you can exploit weaknesses, you
   them!  They help make up for the Sage's pathetic Attack, providing
   you use them right.
 >>Heal Light and Tinkle Rain: Make good use of these spells.  They
   will save your ass a lot, especially against the tougher enemies.
   Just remember you don't get access to Magic Shield, which is a
   pity.
 >>Heath: He'll be even _harder_ then before, without Magic Shield.
   Go buy lots of Darkness Coins, hunt the Demon enemies for Demon's
   Claws and collect up lots of Shade Statues.  Jars of Ashes are
   also good, as Black Curse helps A LOT.  Heal Light and Tinkle
   Rain will be your best bet, but stay away from your Elemental
   Sabers for this fight.  Demon's Claws will cast Dark Saber, and
   Dark is Heath's weakness.  Those other items I recommended cast
   Evil Gate and Dark Force, respectively.  Hit hard and fast, and
   always be ready to heal.  Layer on the Black Curses and spam him
   with your Magic items.  When they're all gone, get up close and
   personal.  Scales are rather pointless in this fight, as Heath can
   also cast Black Curse.  Hang in there and you'll win in the end.

____________         ________________________________________________
>>- 6. FAQs \_______/

-The first thing I want to know before I start is if it is actually
possible to beat the game?

Yes, it is.  Although there will be some tough spots and you may get
killed a few times, it is ENTIRELY possible to go through the game
with a solo character.  You're strategies will vary widely, depending
on which character and class you choose, but you will win in the end.
And it's damn fun, too.

-Wow, this is cool!  Do you mind if I share this around to my mates?

No, not at all.  Just make sure not to do anything that breaks the
copyright, k?

-There is no way that <insert character here> can beat <insert enemy
here>.  What can I do?  Help!!!

The first things I would do would be:
1. Level up
2. Buy tons of items (Scales, healing items, the lot)
3. Find out what Element that enemy/boss is and then go buy 9 Saber
items that cast the Elemental Saber that said enemy/boss is weak
against and 9 Magic Coin items that cast the Elemental spell that
said enemy/boss is weak too.
4. Level up some more
5. Hold off on the Level 2 and 3 Techs during fighting said
enemy/boss.
6. Buy multiple Throwing items and repeatedly use them (cheap, but
effective).

If you _still_ can't beat 'em, use different strategies.  For
example, although Duran can take punishment, hold back and use his
long swing to your advantage.  Use your better judgement and keep
cool when things get tough.

-I have beaten thy Challenge.  What now?

First of all, send in your name and the character and class you beat
the game with.  I'll add you to the Hall of Fame, where you will be
recognised as a mighty and heroic Seiken Densetsu 3 player (heh).
After that, well, you could send me in some strategies you developed
for that class you beat it as.

-Just as a rhetorical question, is there anyway to make the game
harder than this?

Well...  If you're really nuts...go through the Challenge again but
only do the first Class Change.  This, although difficult, will be
rather boring, as you only get a Level 2 Tech and only second Class
Change spells.

-I've found some cool info and tips I want to send you.  Will you add
them?

Yes, of course I will.  I'll take any half-baked information you've
got, providing it relates to the Challenge.

-Hey, you're the author of the Duran FAQ, aren't you?

Yeah, that's me. :)

Any more you'd like to add?  Send them in to tw1l1ght@hotmail.com

____________________         ________________________________________
>>- 7. Hall of Fame \_______/

This is the place where you can be recognised in the FAQ for
completing the Single Character Challenge.

     ==============================
    / T H E  H A L L  O F  F A M E \
 |===~~~~~~~~~|~~~~~~~~~~~|~~~~~~~~~===|
  \ +---------|-----------|---------+ /
   || Twilight - Completed Duran,  ||
   || Duelist!  Go me!             ||
   ||------------------------------||
   || MeepleLard - Completed Hawk, ||
   || Ninja Master!  You own j00!  ||
   ||------------------------------||
   || Jaime - Completed Hawk,      ||
   || Wanderer!  Woohoo, go Jaime! ||
   ||------------------------------||
   || PoKeExPeRt - Completed       ||
   || Duran, Duelist!  Congrats,   ||
   || my man!                      ||
   ||------------------------------||
   || JSH357 - Completed Carlie,   ||
   || Necromancer and Lise,        ||
   || Vanadis!  Awesome playing!   ||
   ||------------------------------||
   || Unlocke - Completed Hawk,    ||
   || Wanderer!  I salute you!     ||
   ||------------------------------||
   || Veib - Completed Kevin, God  ||
   || Hand.  Well done, dude!      ||
   ||------------------------------||
   ||     The Realm of Legends     ||
  / +------------------------------+ \
 |====================================|

Congratulations to everyone who has completed the Single Character
Challenge!

If you've completed the Challenge (honestly) then e-mail me at
tw1l1ght@hotmail.com with your name and the character and class you
beat the game with.  I'll then add your name to the list of legends
above.

____________________         ________________________________________
>>- 8. Contact info \_______/

|==================================================|
|| Contact Information                            ||
||------------------------------------------------||
|| >> My e-mail address is tw1l1ght@hotmail.com   ||
|| >> My ICQ # is 118986797                       ||
|| >> My GameFAQs message board name is Tw1light* ||
|| >> And no, I don't have a website (yet)        ||
|==================================================|

*I only hang around a few boards.  They are the Seiken Densetsu 3
board, the Final Fantasy Tactics board, the FAQ Contributors board
and the Books and Literature board.

      ::BEFORE SENDING IN E-MAIL, READ THE GUIDELINES BELOW!!::
Before sending in information to contribute, it's important to read
those guidelines first.  Anyway, feel free to send in information,
tips, strategies, questions that ARE NOT answered in the FAQ,
corrections, whatever.  I'll never change or edit your information,
but I'll remake the lines to fit in with the format of the document.
Also, I'll give credit where credit is due, no matter how small your
contribution is.

<:E-mail Information:>

These are the guidelines you MUST follow if you wish to e-mail me.
They're just simple rules to save time and clear confusion.

I will respond to and include these types of e-mail:

   * Tips or strategies you may have to contribute
   * Corrections about wrong information in the FAQ

I will respond to but not include these types of e-mail:

   * Comments about the FAQ
   * E-mail asking permission to use this FAQ on your website.  Read the
     Copyright notice for all the details.

I will not respond to but include these types of e-mail:

   * Typo / grammar corrections
   * Questions that are not covered / included in the FAQ

I will not respond to and not include these types of e-mails:

   * Questions that are already answered in the FAQ
   * Questions that do not relate to the FAQ
   * Information that is already included in the FAQ
   * Unconstructive critism
   * Chain letters
   * Hate / Flame mail
   * Any e-mail that is in ALL CAPS
   * Any e-mail that demands an answer
   * Mail requesting me to send you the latest version of this FAQ.
     The latest versions can be always found at GameFAQs
     (http://www.gamefaqs.com).

If you keep sending me stupid e-mail just remember I can and probably
will block your e-mail address.  Sorry to sound harsh, but this has
to be stated to save my time as well as yours.  Full credit is given
to Nemesis and dcdaytona; I based my e-mail rules off of theirs, so
credit goes out to them.

Wish list:
If you can help me with ANY of these you'll get immediate credit, and
help make this Challenge FAQ better overall.

Any tips, strategies, whatever on Final Classes
General tips and information
FAQs about the Challenge
More people to add to the Hall of Fame

_______________         _____________________________________________
>>- 9. Credits \_______/

This is where I'll thank the people that helped make this Challenge
what it is today.

MunkiBleedsGreen:
His Straight Character Challenge was the inspiration behind this FAQ,
and for that I thank you.  If you are a Final Fantasy Tactics fan, I
would recommend you go and look at it.  It can be found at GameFAQs
(http://www.gamefaqs.com).

GoodLuckDie:
Well, GoodLuckDie sent me a lot of info for my Duran FAQ which I'm
using in this FAQ too.  He also sent me some cool save thingys so I
didn't have to beat the game multiple times over for information and
strategies.  Truly a legend.  He's also the author of the Classes and
Class combinations FAQ that can be found at GameFAQs
(http://www.gamefaqs.com) which happens to have CORRECT information
in it (for your benefit as well as mine).  You've got to check it out
sometime.

MeepleLard:
For being Meeple. =] His rants are definitely worth reading, and he's
one of the coolest peeps on the board.  He's also given me a few
tips, and is normally my board partner who I talk to for ages on end.
Congrats on beating the SCC, dude!  Told you he was cool, didn't I?

ThundaSnake:
Thunda's also cool to talk to.  He's made some really cool topics in
the past, and knows what he's talking about.

<Casts Dark Saber on ThundaSnake>
=]

Jaime:
Created the first SCC topic, and he's taking care of it nicely.
Thanks man!

CJayC:
The webmaster, creator and owner of GameFAQs (no, actually the site
owns him, lol =]).  Thanks to him for accepting this Challenge FAQ.
If, for some strange and deluded reason, do not know what GameFAQs
is, go here: http://www.gamefaqs.com

The Seiken Densetsu 3 message board community at GameFAQs:
If it wasn't for them, I'd have stopped this FAQ midway.  They kept
the flames of motivation burning for many long nights and early
mornings.

Everyone posting at the current SCC topic:
You're indirectly helping this FAQ, and that's indirectly making the
Challenge bigger, better and more thorough.  Thanks for it!

The FAQ Contributors message board community at GameFAQs:
Cool people to talk to, and just...yeah.  They're good people.  Big
thanks to Yee Seng Fu (YSF) cause he has helped me out a lot before
and to Sashanan, who gave me some good advice about not tiring myself
out when FAQ writing.

Squaresoft:
Kick ass game.  Beautiful Graphics.  AWESOME Music (which I listen to
a lot while during homework) and a damn fine experience overall.

Anyone else who takes the Single Character Challenge:
Congrats!  You deserve it.  If you didn't finish, well hey, don't
sweat it.  You tried, and that's all that really matters.

In the words of Munki:
I salute you all!  A winner is you!

_____________________         _______________________________________
>>- 10. Finishing up \_______/

In closing, I'd just like to say a few things.  The first one is, if
you don't like the SCC, don't do it.  I know it won't appeal to most,
and there is nothing I can and will do to change that.  Just don't
flame me for trying to please a few people.  That's all I ask.

The next is that GoodLuckDie is a legend.  Oh, and you should look
at his FAQ, which is very cool and can be found at GameFAQs.  There
was something else to...  Oh yeah, Final Fantasy Tactics is being
re-released sometime soon, so those of you who don't have it, I
suggest forking out $20 and buying it.  Then, after beating the game,
go look at the Straight Character Challenge FAQ, written by
MunkiBleedsGreen.  You can also always find a topic dedicated to
Munki's Challenge on the Final Fantasy Tactics message board at
GameFAQs.  If you're serious about the Straight Character Challenge,
I suggest you check the topic out, as it contains a compilation of
different strategies and tips.

And finally, feel free to send in anything that will help this guide
out.  Final Class specific stuff is the main thing I want for now,
but I'll take what I can get.  My e-mail is tw1l1ght@hotmail for
those of you that don't know.

The best advice I can give you for this Challenge is to level up.
It helped me a lot beating the SCC, so it should help you too.

And...well...I'm pretty sure that's it.  I'll probably update this
guide sparingly, and it'll probably jump up 10kb each time.  Oh, well
that's it.  Try the SCC out sometime, maybe on a rainy weekend or
something.

I'll be seein' you,
Twilight

==========================================================
||              <SHAMELESS SELF-PROMOTION>              ||
||------------------------------------------------------||
||                   Other FAQs by me                   ||
||------------------------------------------------------||
|| System      | Game               | FAQ Type          ||
||-------------+--------------------+-------------------||
|| Genesis     | Sparkster          | FAQ/Walkthrough   ||
||-------------+--------------------+-------------------||
|| System      | Game               | FAQ Type          ||
||-------------+--------------------+-------------------||
|| Super       | Seiken Densetsu 3  | Duran FAQ         ||
|| Nintendo    | Seiken Densetsu 3  | Single Character  ||
||             |                    | Challenge FAQ     ||
||------------------------------------------------------||
|| You can find all of my FAQs here:                    ||
|| http://www.gamefaqs.com/features/recognition/9847    ||
||------------------------------------------------------||
|| Keep an eye out for more FAQs by me, ok? - Twilight  ||
==========================================================

This document, created, owned and legal property of...

Jai
    " ______/\     /\       /\                        "
     /_  ____/   _(__)__   (__) ______ __   __ _____/\
       | \   \/\/   /|  |  |  |/   ___/  |_|  /_  ___/
       |  \        / |  |  |  |   /  _|__ _   | | |
      _|  |\      /  |  |__|  |   \/   _/| |  |_| |
      \___| \_/\_/|__\____ /__|\___   |__| |  /\___\    Stuart
                          \|       |__|     \/

Quote of the FAQ:
"Dammit!  I want to get strong NOW!!" - Duran, Seiken Densetsu 3

_____________________________________________________________________
                                             Copyright 2001 Twilight

-END OF FAQ-


















