                   M E T A L   F A T I G U E   F A Q 
_______________________________________________________________________
                 Article Version.1.04 (13/Aug/2001 5:32)
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                    by : GodHand (StEVANus Lioni)
               FAQ@GodHand.net / http://www.GodHand.net
=======================================================================

CONTENTS :
----------
 1.Disclaimer
 2.About Metal Fatigue
 3.About Corponations (Rimtech, MilAgro and Neuropa)
 4.Rimtech Combot Parts Desciptions
 5.MilAgro Combot Parts Desciptions
 6.Neuropa Combot Parts Desciptions
 7.Units Desciptions
 8.Structures Desciptions
 9.Top 5 Combot Parts
10.Combots Formulate
11.FAQ
12.Credits
13.Author Contact

* The original place to get this FAQ is through http://www.GameFAQs.com


-----------------------------------------------------------------------
I.DISCLAIMER (Important!)
-----------------------------------------------------------------------
   No portion of this article can be used, edited, translated or 
   modificated for other article ,websites , books, FAQ, or magazines 
   without any permissions from GodHand. Please keep in mind that 
   unauthorized modification and duplication is illegal under copyright
   law. Metal Fatigue developed by Zono.inc and published by Psygnosis 
   1999. This article (c) Stevanus Lioni. This article has no relation 
   with the official stuffs. No parts of this article can be sold. 
   This article is for personal use only.

   You are free to distribute this article for your websites as far as
   you did not change anythings on the whole or any part of this 
   article and give the author a credit somewhere visible.

-----------------------------------------------------------------------
II.ABOUT METAL FATIGUE
-----------------------------------------------------------------------
   Metal Fatigue is a great RTS game with full 3D world and objects.
   You dont need a 3D accelerator card to play this game but of course
   its better if you have one. The story within this game is no less 
   than standard. But the idea behind the game design is great. 
   Maybe because i like robots games ? The 3D models and shape are 
   above standard. But i think they should learn more on modeling 
   robots. I like Front Mission much but still, Gundam is the best. 

   The bad things that i don't like are, there are no patches or 
   updates to fix some errors on the game. And no editor included in
   the CD. You will get bored quickly if you play Skirmish for 3 or 4
   days. So if you don't want to waste your money, i recommend you to
   play Campaign mode which is far more fun than skirmish mode.

   Please note that if you find some unfamiliar words within this 
   article, you may want to check the glossary below :
   
   HP                : Like in the RPG, its the Hit Points.
   Kinetic Based     : Damages caused by Bullets, Missiles , etc
   Energy Based      : Damages caused by Laser , Plasma , etc..
   K / E             : Kinetic / Energy
   Metajoules        : Consider this as the money you use in this game.
   Battle-Field      : This divided into 3, Orbit, Surface and 
                       Underground.
   Att%              : Attack Percentage
   Def%              : Defense Percentage
   MP                : Man-Power needed (Not the Mana Points!).
   HTH               : Hand-To-Hand or melee or close combat.

   The reason why i write this damn reader-friendly article is to 
   provide you a detailed comparison between that corponations and 
   their combot parts. So you can choose the rightest corponation for 
   your suit and build your own combots formulate when playing  
   the Multiplayer game.

-----------------------------------------------------------------------
III.ABOUT CORPONATIONS
-----------------------------------------------------------------------
  1.RIMTECH
    Their combots design are solid!. They are the most versatile 
    corponation, what i mean, they are balanced in defense, strength 
    and speed. If you want an easy-to-use corponation then you must
    try the Rimtech first. What makes me likes Rimtech combots is,
    they are the only one corponation that uses legs part for jumpjets.
    Rimtech has weapons that only slant slightly more one way or the 
    other in terms of the kind of damage it delivers or protection 
    that it offers against Kinetic or Energy attacks

  2.MILAGRO
    This corponation is rude. Yes, really damn violent. Most of their 
    combots are strong for both defense and attack. But somehow slow 
    than both Rimtech and Neuropa. MilAgro combots are specialy 
    designed to battle in close combat. Big, strong, brutal but slow.
    MilAgro's weapons deliver mostly Kinetic damage, and their 
    defenses work best against Energy-based attacks.

  3.NEUROPA
    Great shape on the combots! Neuropa technologies are somewhat far
    surpassing both MilAgro and Rimtech. Their combots probobably weak
    in defense, but their style is different. Stealth and Speed are the
    most important for them. Takes a time to learn on how to use their
    combots.  Neuropa's weapons are made to deliver mostly Energy 
    damage and their shields mostly protect against Kinetic damage.
    
-----------------------------------------------------------------------
IV.RIMTECH COMBOT PARTS
-----------------------------------------------------------------------

   < ARMS >
   ..........................

  -> Basic Hand
     Basic Hand is the most cheapest arm. So if you have few of money,
     but want to improve your defense using combots...
     Cost              : 65         Hit Points       : 112
     Kinetic Defense % : 7          Energy Defense % : 7
     Kinetic Attack %  : 5          Energy Attack %  : 5
  
  -> Power Shield Arm
     Will at least protect you from most of Energy based attacks. Its
     pretty cheap, but high Hit Points.
     Cost              : 150        Hit Points       : 450
     Kinetic Defense % : 5          Energy Defense % : 25
     Kinetic Attack %  : 5          Energy Attack %  : 5

  -> Katana Arm
     Just a standard arm with Katana sword. It have Kinetic based 
     attack which sometimes amputating enemy combot arms.
     Cost              : 200        Hit Points       : 173
     Kinetic Defense % : 20         Energy Defense % : 13
     Kinetic Attack %  : 20         Energy Attack %  : 5

  -> Laser Sword Arm
     This is more strong than that Katana Arm. But this one is based
     on Energy attack or defense.
     Cost              : 325        Hit Points       : 224
     Kinetic Defense % : 12         Energy Defense % : 20
     Kinetic Attack %  : 5          Energy Attack %  : 35

  -> Armor Fist Arm
     This arm have Kinetic based attack but Energy based defense. Also
     have high Hit Points. Armor Fist Arm are more often to cause
     enemy combot parts destroyed than amputating them.
     Cost              : 375        Hit Points       : 300
     Kinetic Defense % : 13         Energy Defense % : 20
     Kinetic Attack %  : 40         Energy Attack %  : 2

  -> Energy Gun Arm
     Like the name said, its a gun arm with Energy based attack.
     Cost              : 385        Hit Points       : 145
     Kinetic Defense % : 5          Energy Defense % : 12
     Kinetic Attack %  : 5          Energy Attack %  : 30

  -> Long Missile Arm
     An expensive arm which took a while to create. But it have a very
     long ranged attack for both Energy and Kinetic. Also took a while
     to reload the missiles in the battle field. This is the most
     damaging arm with Kinetic based long-range attack.
     Cost              : 1300       Hit Points       : 145
     Kinetic Defense % : 10         Energy Defense % : 5
     Kinetic Attack %  : 70         Energy Attack %  : 35

   
   < LEGS >
   ..........................
   
  -> Basic Legs
     Like basic arm, this the basic legs in any case if you want lots
     of combots but require few money.. =)
     Cost              : 100        Hit Points       : 114
     Kinetic Defense % : 2          Energy Defense % : 2
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Missile Legs
     The only legs with long-ranged attack that Rimtech have.
     Cost              : 225        Hit Points       : 119
     Kinetic Defense % : 4          Energy Defense % : 1
     Kinetic Attack %  : 24         Energy Attack %  : 8

  -> Recon Legs
     Legs that give your combots more visual radius and detecting
     the enemies within the radius.
     Cost              : 225        Hit Points       : 81
     Kinetic Defense % : 5          Energy Defense % : 0
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Blast Pulse Legs
     This legs will repeatly create a small damaging rings around your
     combots in a short period of time. Good for you melee combots.
     Cost              : 300        Hit Points       : 114
     Kinetic Defense % : 10         Energy Defense % : 1
     Kinetic Attack %  : 20         Energy Attack %  : 4

  -> HTH Upgrade Legs
     This legs are pretty damn violent. It will upgrade you melee or
     Hand-to-Hand attacks up to 50%. But its pretty weak in defense.

     Cost              : 475        Hit Points       : 114
     Kinetic Defense % : 3          Energy Defense % : 3
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Jumpjets Legs
     Damn! The only legs with flying device that other corponation dont

     have. Yes, will give your combots an ability to fly. This legs
 
     have pathetic Hit Points, and just a basic defense.
     Cost              : 500        Hit Points       : 20 ??!!
     Kinetic Defense % : 2          Energy Defense % : 2
     Kinetic Attack %  : -          Energy Attack %  : -


   < TORSO >
   ........................


 
  -> Basic Torso

     The Basic Torso has no special features or abilities. It's just 
     a 
cheap, quick-to-build body frame that can accommodate any 
     appendage type.
     Cost              : 400        Hit Points       : 179
     Kinetic Defense % : 5          Energy Defense % : 5
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Missile Torso
     The only torso that Rimtech have for long-ranged Kinetic based 
     attacks. Quite useful sometimes.

     Cost              : 650        Hit Points       : 175

     Kinetic Defense % : 7          Energy Defense % : 2
     Kinetic Attack %  : 24         Energy Attack %  : 8

  -> Force Field Torso
     Will repeatly create an invisible globe for your combots for a 
     second then it will automaticly recharge again. This torso are
     very good for your flying combots.
     Cost              : 650        Hit Points       : 140
     Kinetic Defense % : 5          Energy Defense % : 10
     Kinetic Attack %  : -          Energy Attack %  : -

  -> EMP Torso
     This torso will repeatly create a small damaging circle around
     your combots in a short period of time. Good for you melee 
     combots.
     Cost              : 700        Hit Points       : 188
     Kinetic Defense % : 0          Energy Defense % : 8
     Kinetic Attack %  : 10         Energy Attack %  : 25

  -> Armor Torso
     Armor Torso provide more defenses against both Energy or Kinetic
     based attacks. It also have high Hit Points than other torso that
     Rimtech have.
     Cost              : 850        Hit Points       : 358
     Kinetic Defense % : 20         Energy Defense % : 10
     Kinetic Attack %  : -          Energy Attack %  : -

-----------------------------------------------------------------------
V.MILAGRO COMBOT PARTS
-----------------------------------------------------------------------
 
   < ARMS >
   ..........................

  -> Basic Hand
     Basic Hand is the most cheapest arm. So if you have few of money,
     but want to improve your defense using lots of combots...
     Cost              : 65         Hit Points       : 112
     Kinetic Defense % : 7          Energy Defense % : 7
     Kinetic Attack %  : 5          Energy Attack %  : 5

  -> Axe Hand
     With same price, you can get Axe Hand which is far more damaging 
     but slower than Rimtech's Katana Arm. Also able to cut enemy 
     combot arms sometimes.
     Cost              : 200        Hit Points       : 204
     Kinetic Defense % : 17         Energy Defense % : 25
     Kinetic Attack %  : 30         Energy Attack %  : 2

  -> BladeFist Arm
     More stronger for both Attack and Hit Points than Axe Hand. But
     a little bit weak for the defense.
     Cost              : 375        Hit Points       : 300
     Kinetic Defense % : 13         Energy Defense % : 20
     Kinetic Attack %  : 40         Energy Attack %  : 2

  -> Gattling Gun Arm
     A very accurate long-range arm since it have no projectile in the
     animation. So, use this if you want to eliminate all of those
     annoying HoverJets or Bomber.
     Cost              : 385        Hit Points       : 145
     Kinetic Defense % : 3          Energy Defense % : 9
     Kinetic Attack %  : 31         Energy Attack %  : 5

  -> Hammer Arm
     The most destructive melee arm that other corponation dont have.
     I use this often when sendin' mass combots to the enemy base. Fear
     the power of MilAgro! The arm of destruction!
     Cost              : 700        Hit Points       : 335
     Kinetic Defense % : 12         Energy Defense % : 20
     Kinetic Attack %  : 62 !!      Energy Attack %  : 7

  -> Carpet Multi Bomb Arm
     Its a long-ranged arm which will spread bombs in burst mode =).
     Good for eliminating a group of ground units or for attacking 
     a huge objects like.... structures ?
     Cost              : 800        Hit Points       : 181
     Kinetic Defense % : 5          Energy Defense % : 10
     Kinetic Attack %  : 9          Energy Attack %  : 1


   < LEGS >
   ........................
  
  -> Basic Legs
     Basic Legs have no special features or abilities. It's just a 
     cheap, fast pair of legs that will help you get a Combot 
     "up-and-running" in a hurry.
     Cost              : 100        Hit Points       : 114
     Kinetic Defense % : 2          Energy Defense % : 2
     Kinetic Attack %  : -          Energy Attack %  : -

  -> PowerShield Legs
     This legs will create a small permanent rotating circle around 
     your combots which will protect your combots from energy based
     attacks. So buy now! quickly! =)
     Cost              : 200        Hit Points       : 188
     Kinetic Defense % : 5          Energy Defense % : 20
     Kinetic Attack %  : -          Energy Attack %  : -

  -> PowerGun Legs
     As the name said, its a legs with a gun. Will fire Kinetic damage
     in a long-range.
     Cost              : 230        Hit Points       : 130
     Kinetic Defense % : 1          Energy Defense % : 7
     Kinetic Attack %  : 24         Energy Attack %  : 4

  -> Strength Legs
     Most of MilAgro combot parts are BIG correct ? That's why their
     combots are slow. This legs will speed up your combot up by 43%.
     This legs also have a good defense for both Kinetic or Energy.
     Cost              : 275        Hit Points       : 188
     Kinetic Defense % : 10         Energy Defense % : 10
     Kinetic Attack %  : -          Energy Attack %  : - 
     
  -> Steady Legs
     This legs are special designed for close or hand-to-hand combat.
     Your combot will have a better chance to cut or amputate enemy 
     combot parts. Just prepare your HoverTruck nearby.
     Cost              : 500        Hit Points       : 238
     Kinetic Defense % : 8          Energy Defense % : 12
     Kinetic Attack %  : -          Energy Attack %  : -


   < TORSO >
   .........................

  -> Basic Torso
     Trust me, MilAgro need this torso. Thank God MilAgro have this 
     basic torso. Because this is the only torso that MilAgro have
     with at least, high Hit Points.
     Cost              : 400        Hit Points       : 179
     Kinetic Defense % : 5          Energy Defense % : 5
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Recon Torso
     This torso have a same function with Rimtech's Recon Legs. Will
     give your combot better visual radius.
     Cost              : 500        Hit Points       : 163
     Kinetic Defense % : 0          Energy Defense % : 8
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Flak Torso
     Flak Torso have same function with Gattling Gun Arm. In any case
     if you want an alternative way to eliminate those flying HoverJets
     or Bombers.
     Cost              : 650        Hit Points       : 175
     Kinetic Defense % : 3          Energy Defense % : 12
     Kinetic Attack %  : 62         Energy Attack %  : 10

  -> JetPack Torso
     Damn i hate this! Why they didnt produce this on Legs ? Oh by the
     way, this torso will only give your combot an ability to fly. But
     beware, it have a pathetic Hit Points and Defense.
     Cost              : 900        Hit Points       : 20 (??!!)
     Kinetic Defense % : 0          Energy Defense % : 4
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Howitzer Torso
     Damn expensive than any torso existed in this game. It took a
     while to produce this part which sadly have low Hit Points. But
     dont worry, other corponation dont have this veery long-ranged 
     devastating Torso!
     Cost              : 1200       Hit Points       : 40
     Kinetic Defense % : 2          Energy Defense % : 7
     Kinetic Attack %  : 62         Energy Attack %  : 10


-----------------------------------------------------------------------
VI.NEUROPA COMBOT PARTS
-----------------------------------------------------------------------

   < ARMS >
   ..........................

  -> Basic Hand
     As the name implies, this is the most simple arm type and is made 
     available to all Corponations. It is relatively weak and cheap 
     It takes far less time to build than appendages.
     Cost              : 65         Hit Points       : 112
     Kinetic Defense % : 7          Energy Defense % : 7
     Kinetic Attack %  : 5          Energy Attack %  : 5
  
  -> K-Shield Arm
     This is different compared to Rimtech's Power Shield Arm. It seems
     Neuropa are paranoid or have traumatic moment to Kinetic based
     attacks. =D
     Cost              : 150        Hit Points       : 450
     Kinetic Defense % : 25         Energy Defense % : 5
     Kinetic Attack %  : 5          Energy Attack %  : 5

  -> Electro Grip Arm 
     Its a melee type of arm. It is very rare to see a combot equipped 
     with this arm, amputating or cutting enemy combot parts.
     Cost              : 220        Hit Points       : 185
     Kinetic Defense % : 20         Energy Defense % : 12
     Kinetic Attack %  : 2          Energy Attack %  : 25

  -> Plasma Cannon Arm
     The cheapest long-range arm you see here. This arm is pretty weak
     for melee combat. But great in the beggining.
     Cost              : 225        Hit Points       : 139
     Kinetic Defense % : 7          Energy Defense % : 2
     Kinetic Attack %  : 2          Energy Attack %  : 20

  -> Homing Missile Arm
     Again, a long-range arm you see here. But this baby likes to chase
     the target. Good for your flying combots. =)
     Cost              : 370        Hit Points       : 140
     Kinetic Defense % : 10         Energy Defense % : 5
     Kinetic Attack %  : 7          Energy Attack %  : 33

  -> Power Fist Arm
     Lets say this as the stronger version of their Electro Grip Arm 
     but different in defense. Deal ?
     Cost              : 375        Hit Points       : 300
     Kinetic Defense % : 12         Energy Defense % : 20
     Kinetic Attack %  : 2          Energy Attack %  : 40
  
  -> Rotary Electro Blade Arm
     It have 2 names, so i just put them all =). This arm is a cruel 
     melee arm since it have Energy based attack.
     Cost              : 500        Hit Points       : 320
     Kinetic Defense % : 15         Energy Defense % : 3
     Kinetic Attack %  : 12         Energy Attack %  : 45
 
  -> Sniper Beam Arm
     From all arms on this game, this is the most expensive arm. And
     will do a scary Energy based attack. Compared to Rimtech's Long
     Missile Arm, this arm can shoot more far but more slower when it
     comes to reload.
     Cost              : 1340       Hit Points       : 125
     Kinetic Defense % : 9          Energy Defense % : 3
     Kinetic Attack %  : 30         Energy Attack %  : 100 !!!


   < LEGS >
   ........................
  
  -> Basic Legs
     Like basic arm, this the basic legs in any case if you want lots
     of combots but require few money.. =)
     Cost              : 100        Hit Points       : 114
     Kinetic Defense % : 2          Energy Defense % : 2
     Kinetic Attack %  : -          Energy Attack %  : -
  
  -> Speed Legs
     Other corponation have their combots walking, but Neuropa can make
     their combots running! But still, if the combots equipped with
     heavy body parts or arms, this legs will ended on walking.
     Cost              : 150        Hit Points       : 100
     Kinetic Defense % : 2          Energy Defense % : 2
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Laser Legs
     The only long-range legs that Neuropa have. And this legs also
     have energy based attack, so think about it.
     Cost              : 220        Hit Points       : 130
     Kinetic Defense % : 1          Energy Defense % : 7
     Kinetic Attack %  : 5          Energy Attack %  : 25

  -> Armor Legs
     This legs will give your combots more defense against Kinetic
     based attacks.
     Cost              : 300        Hit Points       : 244
     Kinetic Defense % : 20         Energy Defense % : 5
     Kinetic Attack %  : -          Energy Attack %  : -
    
  -> Power Pulse Legs
     Like Rimtech's Blast Pulse Legs, but this one have Energy based
     attack and Kinetic based defense.
     Cost              : 300        Hit Points       : 114
     Kinetic Defense % : 10         Energy Defense % : 1
     Kinetic Attack %  : 10         Energy Attack %  : 20
 
  -> Sonar Legs
     Yes, like other sonar parts, this legs gives your combots more
     visual radius PLUS, an ability to reveal the Underground 
     topography. Furthermore, Sonar Legs have a relatively weak 
     defensive capability making them extremely vulnerable to enemy 
     attack.
     Cost              : 350        Hit Points       : 125
     Kinetic Defense % : 6          Energy Defense % : 0
     Kinetic Attack %  : -          Energy Attack %  : -
 

   < TORSO >
   ..........................
 
  -> Basic Torso
     Im tired of writing all of this "basic" stuffs. Its just a basic,
     nothing special, you got it ?
     Cost              : 400        Hit Points       : 179
     Kinetic Defense % : 5          Energy Defense % : 5
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Tracer Fire Torso
     This is another version of MilAgro's Flak Torso. Good for 
     destroying enemy flying units.
     Cost              : 475        Hit Points       : 146
     Kinetic Defense % : 3          Energy Defense % : 12
     Kinetic Attack %  : 10         Energy Attack %  : 62

  -> Camo Area Cloak Torso
     This torso is so damn kick ass. It will make units around your
     combot and of course the combot it self will dissapear from enemy 
     sight, until your combot or the units within the cloak radius 
     are trying to attack or spotted.
     Cost              : 650        Hit Points       : 81
     Kinetic Defense % : 7          Energy Defense % : 2
     Kinetic Attack %  : -          Energy Attack %  : -

  -> Self Repair Torso
     As the name said, another kick ass combot torso. If you have 2 or
     3 combots guarding some location near your base, then it is wise
     to equip them with this torso.
     Cost              : 800        Hit Points       : 188
     Kinetic Defense % : 15         Energy Defense % : 5
     Kinetic Attack %  : -          Energy Attack %  : -

  -> JetPack Torso
     This torso will lets your combot fly instead of walk to its 
     destination. Like Rimtech's Jumpjets Legs, combots equipped with
     this torso can avoid most ground impediments and can fly between 
     asteroids in the Orbit 
     layer. 
     Cost              : 900        Hit Points       : 20 !!!
     Kinetic Defense % : 4          Energy Defense % : 0
     Kinetic Attack %  : -          Energy Attack %  : -


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VII.UNITS
-----------------------------------------------------------------------
Dont underestimate the value of units. Even they are very weak compared
to combots, in the battle-field, they can cause a lot of troubles. 
Flying units can be very annoying for your defense structures, and
dont forget, always send your ground units with combots on the front. 

  
< Ground >
  
   Name                 Cost  MP   HP   K/E Def%   K/E Att%
  ...............................................................
   Crew                 N/A   3    50   15/15      -
   Missile Car          125   3    50   12/12      3 /2
   Hover Truck          140   2    80   15/15      -
   Tank                 150   5    95   20/20      5 /2
   Drill Truck          160   2    65   17/17      5 /1
   Artillery            340   4    50   15/15      25/12 
   Nemesis              900   2    25   10/10      50/50


< Flying >

   Name                Cost   MP   HP   K/E Def%   K/E Att%
  ...............................................................
   HoverJets           350    1    50   5 /5       4 /7
   Bomber              700    6    40   7 /7       37/12
 

-----------------------------------------------------------------------
VIII.STRUCTURES
-----------------------------------------------------------------------

< PreBuild >
   Name                Cost   MP   HP     K/E Def%   K/E Att%
  ...............................................................
   M-Converter         1200   0    1800   40/40      -
   Energy Bank         200    0    700    10/40      -
   Cyro Farm           450    0    1400   20/50      -
   Vehicle Factory     650    11   1400   60/10      -
   Defense Relay       275    0    700    10/40      -
   Outpost             600    12   1400   15/50      -
   Parts Factory       800    15   1600   40/30      -
   Assembly            750    10   1300   50/20      -


< Mobile Wall >
   Name                 Cost  MP   HP     K/E Def%   K/E Att%
  ...............................................................
   Mobile Wall          150   2    150    90/90      -
   Gun Turret           400   3    0      -          25/5
   Laser Turret         400   3    0      -          2 /16
   Missile Pod          250   5    0      -          12/2


< After Prebuild >
   Name                Cost   MP   HP     K/E Def%   K/E Att%
  ...............................................................
   Recon Pole          80     0    45     5 /25      -
   Solar Panel         150    0    100    5 /10      -
   Hanger              1000   16   900    40/40      -
   Research            1600   30   1300   10/50      -
   AI Facility         2500   0    1250   20/50      -


< Point Defense >
   Name                Cost   MP   HP     K/E Def%   K/E Att%
  ...............................................................
   Point Defense       800    15   600    50/50      0 /0
   Def Disc Protector  500    0    50     0 /0       0 /0


< RailGun >
   Name                Cost    MP    HP    K/E Def%    K/E Att%
  ...............................................................
   RailGun             2800    10   300    30/30      -
   Recon Salvo         400     0    0      0          -
   Tectonic Torpedo    2000    0    0      0          140/50
   Neutron Bomb        3000    0    0      0          5 /87
   Orbital Bomb        3000    0    0      0          215/50


-----------------------------------------------------------------------
IX.TOP 5 COMBOT PARTS (Sorted)
-----------------------------------------------------------------------

< Arms (Melee) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Hammer Arm           700    338  12/20      62/7        MilAgro
   Rotary Blade Arm     500    320  15/3       12/45       Neuropa
   Blade Fist Arm       375    300  13/20      40/2        MilAgro
   Armor Fist Arm       375    300  13/20      40/2        Rimtech
   Power Fist Arm       375    300  12/20      2/40        Neuropa

< Arms (Ranged) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Sniper Beam Arm      1340   125  9 /3       30/100      Neuropa
   Long Missile Arm     1300   145  10/5       70/35       Rimtech
   Energy Gun Arm       385    145  5 /12      5 /30       Rimtech
   Homing Missile Arm   370    140  10/5       7 /33       Neuropa
   Carpet Bomb Arm      800    181  5 /10      9 /1        MilAgro

< Arms (Expensive) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Sniper Beam Arm      1340   125  9 /3       30/100      Neuropa
   Long Missile Arm     1300   145  10/5       70/35       Rimtech
   Carpet Bomb Arm      800    181  5 /10      9 /1        MilAgro
   Hammer Arm           700    338  12/20      62/7        MilAgro
   Rotary Blade Arm     500    320  15/3       12/45       Neuropa

< Arms (Hit Points) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Power Shield Arm     150    450  5 /25      5 /5        Rimtech
   K-Shield Arm         150    450  25/5       5 /5        Neuropa
   Hammer Arm           700    338  12/20      62/7        MilAgro
   Rotary Blade Arm     500    320  15/3       12/45       Neuropa
   Armor Fist           375    300  13/20      40/2        Rimtech

< Arms (Defense) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Power Shield Arm     150    450  5 /25      5 /5        Rimtech
   K-Shield Arm         150    450  25/5       5 /5        Neuropa
   Blade Fist Arm       375    300  13/20      40/2        MilAgro
   Armor Fist Arm       375    300  13/20      40/2        Rimtech
   Power Fist Arm       375    300  12/20      2/40        Neuropa

< Legs (Attack) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Laser Legs           220    130  1 /7       5 /25       Neuropa
   Missile Legs         225    119  4 /1       24/8        Rimtech
   Power Gun Legs       230    130  1 /7       24/4        MilAgro
   Power Pulse Legs     300    114  10/1       10/20       Neuropa
   Blast Pulse Legs     300    114  10/1       20/4        Rimtech

< Legs (Expensive) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Steady Legs          500    238  8 /12      -           MilAgro
   JumpJets Legs        500    20   2 /2       -           Rimtech
   HTH Upgrade Legs     475    114  3 /3       -           Rimtech
   Sonar Legs           350    125  6 /0       -           Neuropa
   Power Pulse Legs     300    114  10/1       10/20       Neuropa

< Legs (Hit Points) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Armor Legs           300    244  20/5       -           Neuropa
   Steady Legs          500    238  8 /12      -           MilAgro
   Strength Legs        275    188  10/10      -           MilAgro
   Power Shield Legs    200    188  5 /20      -           MilAgro
   Power Gun Legs       230    130  1 /7       -           MilAgro

< Legs (Defense) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Armor Legs           300    244  20/5       -           Neuropa
   Power Shield Legs    200    188  5 /20      -           MilAgro
   Strength Legs        275    188  10/10      -           MilAgro
   Steady Legs          500    238  8 /12      -           MilAgro
   Power Pulse Legs     300    114  10/1       10/20       Neuropa
   
< Torso (Attack) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Howitzer Torso       1200   40   2 /7       90/20       MilAgro
   Flak Torso           650    175  3 /12      62/10       MilAgro
   Tracer Fire Torso    475    146  3 /12      10/62       Neuropa
   EMP Torso            700    188  0 /8       10/25       Rimtech
   Missile Torso        650    175  7 /2       24/8        Rimtech

< Torso (Expensive) >
   Name                 Cost   HP   K/E Def%   K/E Att%    Corp
  ...................................................................
   Howitzer Torso       1200   40   2 /7       90/20       MilAgro
   JetPack Torso        900    20   0 /4       -           MilAgro
   JetPack Torso        900    20   4 /0       -           Neuropa
   Armor Torso          850    358  20/10      -           Rimtech
   EMP Torso            700    188  0 /8       10/25       Rimtech

< Torso (Hit Points) >
   Name                 Cost   HP    K/E Def%   K/E Att%   Corp
  ...................................................................
   Armor Torso          850    358   20/10      -          Rimtech
   Self Repair Torso    800    188   15/5       15/5       Neuropa
   EMP Torso            700    188   0 /8       10/25      Rimtech
   Basic Torso          400    179   5 /5       -          *ALL*
   Flak Torso           650    175   3 /12      62/10      MilAgro

< Torso (Defense) >
   Name                 Cost   HP    K/E Def%   K/E Att%   Corp
  ...................................................................
   Armor Torso          850    358   20/10      -          Rimtech
   Self Repair Torso    800    188   15/5       15/5       Neuropa
   Flak Torso           650    175   3 /12      62/10      MilAgro
   Tracer Fire Torso    475    146   3 /12      10/62      Neuropa
   Force Field Torso    650    140   5 /10      -          Rimtech

< Results >
     Parts       Category       Winner
  .......................................
   - Arms        Melee          MilAgro
   - Arms        Ranged         Neuropa
   - Arms        Expensive      Neuropa
   - Arms        Hit Points     Rimtech
   - Arms        Defense        Rimtech
   - Legs        Attack         Neuropa
   - Legs        Expensive      MilAgro
   - Legs        Hit Points     Neuropa
   - Legs        Defense        Neuropa
   - Torso       Attack         MilAgro
   - Torso       Expensive      MilAgro
   - Torso       Hit Points     Rimtech
   - Torso       Defense        Rimtech
                        ...................                     
                                Rimtech = 4
                                MilAgro = 4
                                Neuropa = 5

*Remember that some of combot parts have their own special ability 
 which is not judged here, so i recommend you to not believe this 
 results when choosing your corponation (for your suit), because this 
 is only analysis. The real different for each corponation can be 
 discovered in the real battle on Multiplayer game against an 
 experienced players. Knowledge is power! >:O


-----------------------------------------------------------------------
X.COMBOTS FORMULATE
-----------------------------------------------------------------------
You are free to submit your own "Combots Formulate" to FAQ@GodHand.net
and please always give the detailed data like i do. Since you cannot
ALT-TAB this game, so the best way to have the detailed data of your
"Combots Formulate" is write them down on a paper. You can see the 
detailed data when you click that combot, and put your mouse cursor
above it, then you'll see the statistics on the bottom of the screen.

 < RIMTECH >
 ........................
 - Melee 1
   Torso      : EMP Torso                Arm 1     : Armor Fist 
   Legs       : HTH Upgrade Legs         Arm 2     : Laser Sword
   HP         : 827                      K/E Def % : 28/51
   K/E Long % : 0/0                      K/E HTH   : 99/85

 - Melee 2
   Torso      : Armor                    Arm 1     : Laser Sword 
   Legs       : HTH Upgrade Legs         Arm 2     : Armor Fist
   HP         : 997                      K/E Def % : 48/53
   K/E Long % : 0/0                      K/E HTH   : 99/85

 - Ranged 1
   Torso      : Missile Torso            Arm 1     : Energy Gun 
   Legs       : Missile Legs             Arm 2     : Long Missile
   HP         : 585                      K/E Def % : 26/20
   K/E Long % : 202/133                  K/E HTH   : 16/16

 - Ranged 2
   Torso      : Armor                    Arm 1     : Long Missile 
   Legs       : Missile Legs             Arm 2     : Long Missile
   HP         : 768                      K/E Def % : 28/51
   K/E Long % : 270/128                  K/E HTH   : 16/16

 - Fly 1
   Torso      : Missile Torso            Arm 1     : Long Missile 
   Legs       : JumpJets                 Arm 2     : Energy Gun
   HP         : 486                      K/E Def % : 24/21
   K/E Long % : 99/73                    K/E HTH   : 10/10

 - Fly 2
   Torso      : Force Field              Arm 1     : Long Missile 
   Legs       : JumpJets                 Arm 2     : Long Missile
   HP         : 451                      K/E Def % : 27/22
   K/E Long % : 231/115                  K/E HTH   : 16/16


 < MILAGRO >
 ........................
 - Melee 1
   Torso      : Flak Torso              Arm 1     : Hammer Arm 
   Legs       : Steady Legs             Arm 2     : Hammer Arm
   HP         : 1090                    K/E Def % : 35/64
   K/E Long % : 77/12                   K/E HTH   : 155/17

 - Melee 2
   Torso      : Howitzer                Arm 1     : Hammer Arm 
   Legs       : Strength Legs           Arm 2     : Hammer Arm
   HP         : 905                     K/E Def % : 36/57
   K/E Long % : 112/25                  K/E HTH   : 155/17

 - Ranged 1
   Torso      : Howitzer                Arm 1     : CarpetBomb Arm
   Legs       : PowerGun Legs           Arm 2     : GattlingGun Arm
   HP         : 497                     K/E Def % : 11/33
   K/E Long % : 192/37                  K/E HTH   : 12/12

 - Ranged 2
   Torso      : Flak Torso              Arm 1     : CarpetBomb Arm 
   Legs       : PowerGun LEgs           Arm 2     : CarpetBomb Arm
   HP         : 668                     K/E Def % : 14/39
   K/E Long % : 130/20                  K/E HTH   : 12/12

 - Fly 1
   Torso      : JetPack Torso           Arm 1     : Hammer Arm 
   Legs       : Steady Legs             Arm 2     : Hammer Arm
   HP         : 935                     K/E Def % : 32/56
   K/E Long % : 0/0                     K/E HTH   : 155/17

 - Fly 2
   Torso      : JetPack Torso           Arm 1     : CarpetBomb Arm 
   Legs       : PowerShield Legs        Arm 2     : GattlingGun Arm
   HP         : 535                     K/E Def % : 13/43
   K/E Long % : 50/7                    K/E HTH   : 12/12


 < NEUROPA >
 ........................
 - Melee 1
   Torso      : Self Repair Torso       Arm 1     : ElectroBlade Arm 
   Legs       : Armor Legs              Arm 2     : ElectroBlade Arm
   HP         : 1073                    K/E Def % : 65/16
   K/E Long % : 0/0                     K/E HTH   : 34/130

 - Melee 2
   Torso      : Self Repair Torso       Arm 1     : ElectroBlade Arm 
   Legs       : PowerPulse Legs         Arm 2     : K-Shield Arm
   HP         : 1073                    K/E Def % : 65/14
   K/E Long % : 0/0                     K/E HTH   : 24/72

 - Ranged 1
   Torso      : Area Cloak Torso        Arm 1     : SniperBeam Arm 
   Legs       : Armor Legs              Arm 2     : Homing Missile
   HP         : 591                     K/E Def % : 46/15
   K/E Long % : 53/192                  K/E HTH   : 14/14

 - Ranged 2
   Torso      : Area Cloak Torso        Arm 1     : SniperBeam Arm 
   Legs       : Sonar Legs              Arm 2     : SniperBeam Arm
   HP         : 457                     K/E Def % : 31/8
   K/E Long % : 87/290 !!               K/E HTH   : 14/14

 - Fly 1
   Torso      : JetPack Torso           Arm 1     : SniperBeam Arm 
   Legs       : Armor Legs              Arm 2     : SniperBeam Arm
   HP         : 515                     K/E Def % : 42/11
   K/E Long % : 111/370 ??!!            K/E HTH   : 18/18

 - Fly 2
   Torso      : JetPack Torso           Arm 1     : SniperBeam Arm 
   Legs       : Laser Gun Legs          Arm 2     : SniperBeam Arm
   HP         : 401                     K/E Def % : 23/13
   K/E Long % : 120/416 !?!??!!         K/E HTH   : 18/18


 < FUSION > (If you find these parts on the battle-field)
 ........................
 - Melee 1
   Torso      : Self Repair            Arm 1     : Hammer Arm 
   Legs       : HTH Upgrade Legs       Arm 2     : Hammer Arm
   HP         : ???                    K/E Def % : ??/??
   K/E Long % : ??/??                  K/E HTH   : ??/??

 - Melee 2
   Torso      : Self Repair            Arm 1     : Hammer Arm 
   Legs       : Armor Legs             Arm 2     : Rotary Blade Arm
   HP         : ???                    K/E Def % : ??/??
   K/E Long % : ??/??                  K/E HTH   : ??/??

 - Ranged 1
   Torso      : Howitzer               Arm 1     : SniperBeam Arm 
   Legs       : Armor Legs             Arm 2     : Long Missile
   HP         : ???                    K/E Def % : ??/??
   K/E Long % : ??/??                  K/E HTH   : ??/??

 - Ranged 2
   Torso      : Self Repair            Arm 1     : GattlingGun Arm 
   Legs       : Armor Legs             Arm 2     : SniperBeam Arm
   HP         : ???                    K/E Def % : ??/??
   K/E Long % : ??/??                  K/E HTH   : ??/??

 - Fly 1
   Torso      : Area Cloak Torso       Arm 1     : Long Missile 
   Legs       : JumpJets Legs          Arm 2     : SniperBeam Arm
   HP         : ???                    K/E Def % : ??/??
   K/E Long % : ??/??                  K/E HTH   : ??/??

 - Fly 2
   Torso      : Howitzer               Arm 1     : GattlingGun Arm 
   Legs       : JumpJets Legs          Arm 2     : SniperBeam Arm
   HP         : ???                    K/E Def % : ??/??
   K/E Long % : ??/??                  K/E HTH   : ??/??

Please let me know by sendin' me the ??? data if you succeeded in 
building this combots. Send them to FAQ@GodHand.net

-----------------------------------------------------------------------
XI.FAQ
-----------------------------------------------------------------------
Q = Tell me the fastest way to defeat my enemy please ?
A = If you want a "high-risk" strategy, then use all of your money in 
    the PreBuild time to produce mass combots (with just some basic 
    parts). Then after the PreBuild time complete, quickly send em all 
    to your enemy base and quickly destroy their HoverTruck and 
    Vehicle Factory.

Q = Why my flying combots always die so fast ??
A = If you have your flying combots equiped with Long Missile or Sniper
    Beam Arm, dont forget to set their control to STAY and RANGED. If
    you can, equip them with some armor parts, like Armor Legs or
    Armor Torso...

Q = Im tired of taking the parts from the battle-field using my Hover
    Truck. IS there any alternative way ?
A = If you set a Hovertruck to patrol in an area where Combot parts 
    are lying in the field, in addition to repairing any units and 
    structures in their path, they will automatically pick up Combot 
    parts and place them in your Assembly Bay.

Q = Help! Im out of space in my base !
A = Try to build your CyroFarm, Energy Bank, Research and AI Facility
    on the underground. That will save some space for your base, dont
    forget to guard them with your Mobile Walls.

Q = Which one is better ? Gun Turret or Laser Turret ?
A = Gun is based on Kinetic while Laser is based on Energy. But try
    to use Gun Turret especially on the underground. Laser Turret
    projectile sometimes have a conflict with other Mobile Walls.

Q = This damn Parts Factory are so slow! 
A = If you feel like that, try to build that damn thing as much as you
    can. I think 3 Parts Factory are enough because each factory will 
    build 1 queued parts automatically.

Q = Lava is drained ! No other resources! Help!
A = Build Solar Panel on the orbital asteroids.

Q = What is the best Corponation ?
A = Well i can't tell you this because each person have their own
    reason. Personaly, i like them all, depending what corponation
    do my opponent use. But usually use MilAgro.

Q = Is there any way to share my technologies with my ally ?
A = If both of you and yer ally are agree, then you can simply drop
    your combots arms and let their HoverTruck to take em to their
    Assembly Bay.

Q = What is your favorite combot parts ?
A = Humm... I like Rimtech's Jumpjets Legs. But Neuropa Self-Repair
    Torso are also yummy... and... Can't think about it, sorry..

Q = Why are you writing an article for this un-popular game ?
A = Metal Fatigue is a popular game, but they are nothing if compared
    to Diablo 2, Baldur's Gate or Black & White. The reason why, 
    because i like robots games and i like to collect and play them.

-----------------------------------------------------------------------
XII.CREDITS
-----------------------------------------------------------------------

- God
  For anything, and also for letting me keep alive until now.

- My Hand
  This is what i need to write this damned article.

- Psygnosis and Zono
  Thanks for making this great game, hope you guys release the sequel
  game coz im sure there will be no expansion pack for this game.=)

- MetalFatigue.Net
  For the detailed information about each parts special function.

- You
  Dear readers for reading my articles. =) Thank you very much.


-----------------------------------------------------------------------
XIII.AUTHOR CONTACT
-----------------------------------------------------------------------
Stevanus Lioni (Evan) / GodHand
21-July-1980
Taman Villa Baru B-16. Bekasi Selatan. http://www.GodHand.net
Jawa Barat. 17148. FAQ@GodHand.net 
Indonesia.

* Don't ask me about walkthrough for this game. Make sure you did not 
  ask something that already answered here. Peace...
_______________________________________________________________________
              You cannot kill what is already dead....