World Is Not Enough: Mission Failure Guide
By Kodos86
This guide is the copyright of Kodos86, 2001, all rights reserved
Version 1.0 
8/6/01

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0. Table of Contents
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0. Table of Contents
1. Introduction
2. Mission 1: Courier
3. Mission 2: King's Ransom
4. Mission 3: Thames Chase
5. Mission 4: Underground Uprising
6. Mission 5: Cold Reception
7. Mission 6: Night Watch
8. Mission 7: Midnight Departure
9. Mission 8: Masquerade
10. Mission 9: City of Walkways I
11. Mission 10: City of Walkways II
12. Mission 11: Turncoat
13. Mission 12: Fallen Angel
14. Mission 13: A Sinking Feeling
15. Mission 14: Meltdown
16. Updates
17. Credits
18. Legal Info/Contacting Me

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1. Introduction
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You may be wondering why I wrote a guide on how to fail all the 
objectives. Actually, I saw a similar guide on this both Goldeneye, and 
Perfect Dark. It seemed to me to be an interesting version of the in-
depth guides, and you could use it to now how to avoid failing the 
missions. Anyway, I've listed the possible ways to fail each objective. 
I haven't included getting yourself killed, or not doing that 
objective, as that should already be obvious. Basically, it's anything 
that will make the game tell you've failed that objective during the 
gameplay. This guide has been done for 00 Agent mode. It will still 
apply to agent and secret agent; some of the objectives just won't be 
there. This is, by the way, for the N64 version.

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2. Mission 1: Courier (00 Agent)
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A- Collect equipment from safety deposit box.
     Cannot be failed.
B- Avoid civilian casualties.
     -Kill a civilian or security guard
C- Collect money from safe
     Cannot be failed.
D- Crack safe.
     Cannot be failed.
E- Destroy Video Backup.
     Cannot be failed
F- Escape from bank.
     Cannot be failed

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3. Mission 2: King's Ransom (00 Agent)
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A- Protect primary MI6 personnel.
     - Shoot M, Robinson, Moneypenny, Dr. Warmflash, etc.
B- Avoid guard/civilian casualties.
     - Kill a guard or civilian.
C- Find Sir Robert
     Cannot be failed
D- Activate third Floor lock-down.
     Cannot be failed
E- Rescue M from terrorists.
     - Kill M
F- Escort M to security center.
     - Kill M
G- Activate first floor lock-down.
     Cannot be failed
H- Activate Sprinkler system.
     Cannot be failed
I- Escort Dr. Warmflash to injury victims
     - Kill Dr. Warmflash
     - Let one of the guards kill her.

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4. Mission 3: Thames Chase (00 Agent)
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A- Pursue, but don't eliminate female assassin.
     - Kill Cigar Girl at the beginning of the stage.
     - Waste too much time at the end and let her escape.
B- Rescue hostages
     - Kill a hostage.
     - Allow a guard to kill a hostage.

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5. Mission 4: Underground Uprising (00 Agent)
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A- Rescue hostages.
     - Kill a hostage.
     - Let a guard kill a hostage.
B- Defuse bomb.
     - Allow the time limit to run out.
     - Shoot the bomb.
     - Try to defuse the bomb too fast, and trip the anti-tamper                
       device.
C- Pursue female assassin
     - Allow her balloon to get away at the end of the stage.
     - Shoot her.
D- Avoid civilian casualties
     - Shoot a civilian.

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6. Mission 5: Cold Reception (00 Agent)
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A- Draw terrorists away from Electra.
     Cannot be failed.
B- Destroy fuel dump at tower # 1. 
     - Don't blow it up as you go past.
C- Destroy fuel dump at tower # 2.
     - Don't blow it up as you go past.
D- Get to bottom of peak.
     Cannot be failed.

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7. Mission 6: Night Watch (00 Agent)
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A- Avoid alerting Gabor
     - Let Gabor see you.
     - Kill Gabor
B- Avoid alerting Davidov
     - Let Davidov see you.
     - Kill Davidov.
     - Let a security camera see you.
C- Avoid any casualties
     - Kill a guard.
D- Plant phone-taps.
     Cannot be failed
E- Photograph documents showing Davidov is a traitor.
     Cannot be failed
F- Escape in Davidov's car
     Cannot be failed

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8. Mission 7: Midnight Departure (00 Agent)
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A- Eliminate Davidov.
     Cannot be failed
B- Pick up Davidov's phone.
     Cannot be failed.
C- Get controller to land plane.
     - Kill controller.
D- Find Dr. Arkov's ID badge.
     Cannot be failed
E- Find an item to bribe the guard with.
     Cannot be failed
F- Board Plane
     - Fail objective C.
G- Avoid Civilian Casualties.
     - Kill a civilian.

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9. Mission 8: Masquerade (00 Agent)
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A- Infiltrate facility
     - Pull out a gun before meeting Renard.
     - Kill anyone before meeting Renard.
B- Christmas must survive.
     - Make sure she doesn't survive.
C- Avoid Innocent Casualties
     - Cause some innocent casualties (kill a soldier or IDA guy).
D- Pick up locator card.
     Cannot be failed.
E- Escape from blast pit.
     Cannot be failed.

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10. Mission 9: City of Walkways I (00 Agent)
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A- Locate Zukovsky
     Cannot be failed
B- Keep Christmas alive.
     - Don't keep her alive.
C- Do not eliminate your allies.
     - Kill one of Zukovsky's guards
D- Keep Zukovsky alive.
     - Don't keep Zukovsky alive.
E- Retrieve computer files
     Cannot be failed

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11. Mission 10: City of Walkways II (00 Agent)
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A- Return to Zukovsky
     Cannot be failed
B- Collect equipment from Zukovsky's car.
     Cannot be failed
C- Do not eliminate your allies.
     - Eliminate your allies.
D- Destroy helicopter.
     Cannot be failed

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12. Mission 11: Turncoat (00 Agent)
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A- Pursue Bullion
     - Waste time, and allow Bullion to escape.
B- Rescue hostages.
     - Kill a hostage.
     - Allow a guard to kill a hostage.
C- Christmas must survive.
     - Kill her.
D- Avoid innocent casualties
     - Kill a civilian.

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13. Mission 12: Fallen Angel (00 Agent)
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A- Open security door with scanned fingerprint
     Cannot be failed
B- Rescue M at all costs.
     - Kill M
C- Stop Electra from warning Renard.
     - Allow Electra to warn Renard, by not killing her.
D- Do not eliminate your allies.
     - Kill Zukovsky or one of his guards.

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14. Mission 13: A Sinking Feeling (00 Agent)
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A- Board submarine.
     Allow one of the guards to raise the alarm before getting aboard.
B- Locate and rescue Christmas.
     - Allow alarm to be raised before getting aboard.
     - Kill Christmas.
     - Allow one of the guards to kill her.
C- Gain access to control room
     Cannot be failed
D- Avoid submarine crew casualties.
     - Kill one of the crew members.
E- Escort Dr. Jones to mine room.
     - Kill Dr. Jones.
F- Destroy guidance controls.
     Cannot be failed

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15. Mission 14: Meltdown
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A- Enter reactor chamber.
     Cannot be failed
B- Eliminate Renard.
     - Waste a lot of time, and allow the reactor to meltdown.
C- Protect Christmas
     Cannot be failed
D- Stop the meltdown
     - Allow the reactor to meltdown by wasting a lot of time.
E- Escape the flooding sub.
     Cannot be failed

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16. Updates
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Version 1.0: initial update

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17. Credits
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Nintendo, EA, and Eurocom: They made the game, so I have to give them 
some credit.

Evan Reiter: I used his 00 Agent guide to check some of the objectives 
in 00 Agent.

EdTheMoogle and Split Infinity: I got the idea for this guide from 
their  mission failure guides for Goldeneye and Perfect Dark.

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18. Legal Info/Contacting Me
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This guide is copyright, 2001, of Kodos86, all rights reserved. 
As of yet, this is the only site that has the rights to use this FAQ:
www.gamefaqs.com

If any of you see this guide at any site other then the above, PLEASE 
notify me immediately. If you want to use this guide on your site, get 
permission from me through e-mail first! I'll probably let you use it, 
though there are some terms:
1. You must update the guide as I do.
2. You must not, in ANY way, be making ANY profits from the guide, 
whatsoever.
3. You must keep the legal info intact.

You may not sell this guide, or give it away with the game it is for. 
DO NOT link to this guide (there's some legal technicality about that). 

Contacting Me
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Feel free to contact me through e-mail at Kodos86@aol.com, with any 
comments, questions, complaints, etc. Below is my policy on questions, 
comments, etc.:

Questions: Feel free to ask me any questions you may have on this guide 
or game. Keep in mind that I will delete questions with horrible 
grammar and spelling (AOL slang is not up to my standards either). If 
the question was already answered in the guide, I will not respond. 
I'll try to respond to the best of my ability (keep in mind that I am 
not an employee of Nintendo, EA, or Eurocom), and will typically 
respond in a few days.

Comments: Comments are appreciated, although I may not respond.

Complaints: If your complaint is valid, I might actually respond and/or 
change something in the guide. PLEASE let me know if I'm missing 
something, or if you found another way to fail one of the objectives.

