--------------------------------------------------
 Party's Breaker: The Queen of Heart 2001 (for PC)
--------------------------------------------------

FAQ/Movelist ver. 1.1

by Kevin Eav (ukyou@maison-otaku.net) with help from Richard "Pocky" Kim

Begun: 8/25/01

Disclaimer: Party's Breaker: The Queen of Heart 2001, The Queen of Heart
'99 (SE), and The Queen of Heart '98 are properties belonging to Watanabe
Seisakujo (http://www2s.biglobe.ne.jp/~k_wata).  Character names,
including Mizuki Takase, etc., likenesses thereof, and characterizations
thereof are properties belonging to Aqua Plus/Leaf.

This document is copyrighted by the author; express permission is given
only for personal, nonprofit use.  For profit use, please contact the
author at the above address.

-------------------
 Table of Contents
-------------------

1. Version History

2. Introduction

3. System
 3.1  Legend

4. Characters
 4.1  Takase Mizuki
 4.2  Makimura Minami
 4.3  Inagawa Yuu
 4.4  Ooba Eimi
 4.5  Hasebe Aya
 4.6  Sakurai Asahi
 4.7  Haga Reiko
 4.8  Tsukamoto Chisa

5. Hidden Characters
 5.1  Haga Reiko '94

6. Ending

-----------------------
 end Table of Contents
-----------------------

--------------------
 1. Version History
--------------------

1.1 -- Correction on Reiko Haga's title (it's '94, not '95)
1.0 -- First Draft.  Will likely contain errors and confusion, but is a
general framework for the document.

-----------------
 2. Introduction
-----------------

Party's Breaker: The Queen of Heart 2001 is a semi-sequel to the game
Queen of Heart '99; it isn't a true sequel, although at least one
character from QoH'99 shows up in PB.  The game retains much of the same
game system and conventions as the first two games in the series, which
means long, nasty combos, powerful and odd special moves, and more.  This
document is intended to serve merely as a quick reference, rather than a
biblical text.

-----------
 3. System
-----------

Party's Breaker (herein referred to as PB) retains much of the system of
Queen of Heart '99, although it is slightly less reliant on the unending
air combos of its predecessor.  Only certain characters have moves that
will actually 'launch' their opponents; these will be noted.  In QoH'99,
one could accumulate up to 9 super bars, but in PB, this has been lessened
to five.  Guard Cancels are possible, but they temporarily reduce the
Cancelling character's Guard meter down to zero, making them very
dangerous.  Air recoveries are done simply by pressing a button, similar
to the system of Street Fighter Alpha 3; off-the-ground combos are easily
possible.  In the future, this section may be expanded as regards to the
individual system abilities (EX moves, combos, and so forth).

-------------
 3.1  Legend
-------------

ub    u    uf      ub - up/back   u - up        uf - up/forward

 b    n    f        b - back      n - neutral   f - forward

db    d    df      db - down/back d - down      df - down/forward

 W - weak attack    M - medium attack   S - strong attack
SP - special        A - any attack

Note: The above generally corresponds to buttons 1, 2, 3 and 4 (in order
from Weak to Special) on a standard six-button control pad.  I don't know
if there's any way to configure this, as I can't read all the kanji in the
menus. :)

Pressing F5 during the game will either pause it, or pause it and give you
an options menu (in Practice mode).

qcf - quarter-circle forward (d to f)
qcb - quarter-circle back (d to b)
hcf - half-circle forward (b to f)
hcb - half-circle back (f to b)
  dp - dragon punch (f, d, df)
rdp - reverse dragon punch (b, d, db)
(a) - can be performed in air
(A) - must be performed in air
(L) - Launches opponent

Note: When you have one or more levels of power, performing a special move
with the strong attack button results in an EX move.  Otherwise, it
performs the medium attack version of the technique.  EX moves require one
level of power gauge; super combos require three, unless otherwise stated.

---------------
 4. Characters
---------------

--------------------
 4.1  Takase Mizuki
--------------------

Mizuki is not too significantly changed from Queen of Heart '99, save for
a new super, and the ability to use her tennis ball serves in air.  Her
arsenal is familiar and just as potent now as it was in QoH '99.

Command Attacks

          Low Ground Sweep - f, f+M
           Racket Uppercut - f, f+S
                Side Slash - f+S
              Ground Sweep - d+S (A)

Special Techniques

          Hyakuretsu Serve - qcf+A (a) *
                Lob Otoshi - d, d+A
                 Kougeki V - qcb+A

Super Technique Arts
       (1) Homing Dynamite - qcf, uf+S (a) *
(3) Oshirisu no Tenkuuryuu - hcf, d, df+S

* The EX Hyakuretsu Serve and the Homing Dynamite are _NOT_ the same move.
The Homing Dynamite will, as the name implies, home in on your opponent no
matter where you are relative to them; the EX Hyakuretsu Serve will not.


----------------------
 4.2  Makimura Minami
----------------------

Minami is one of the characters from Comic Party; her combat style
revolves around ranged grapples, similar to Vice, and similar moves.

Command Attacks

               Suwarikomi kinshi desu - f+S
     Kuuchuu nage (otagai kuuchuu de) - b+S (A)*

Special Techniques

Wakusennai ha Tachihairanaide kudasai - qcf+A (no EX)
             Tachitomaranaide kudasai - qcb+A
 Staff no shiji ni Shitagatte kudasai - dp+A
         Soko wa tachiiri kinshi desu - rdp+A

Super Technique Art

           (3) Saigoi wa kochira desu - hcf+S

* This attack is a midair throw and is unblockable.

------------------
 4.3  Inagawa Yuu
------------------

Command Attacks

      Dash Overhead - f, f+M
   Upper Fan Strike - f, f+S
       Kuuchuu Dash - in air, f, f or b, b
        Yakuza Kick - f+M

Special Techniques

      Ho'noo no pen - qcb+A (a)
         Hishoukiri - d, d+A
       Ryuuseikyaku - d, d+A (A)

Super Technique Art

(3) Round Lip Saber - hcf+S

----------------
 4.4  Ooba Eimi
----------------

Yuu's rival, popular but notoriously short-tempered and rude to Yuu.

Command Attacks

       Kuuchuu Nage - in air, b or d+S
         Queen Heel - in air, d+M
         Upper Kick - f+S (L)

Special Techniques

      Jyouou no Pen - qcf+A
Tornado Mirage Kick - d, d+A
      Queen Tornado - qcb+A (up to 3 times)

Super Technique Art

(3) Konna Te Iranai - hcf, f+S

-----------------
 4.5  Hasebe Aya
-----------------

Command Attacks

                   Stole Hook - f+M
                Stole Javelin - f+S
                      Sliding - df+S
                 Kuuchuu Dash - in air, f, f or b, b

Special Techniques

               Ikazura no Pen - qcf+A
                 Soul Reflect - qcb+A
                  Dancing Pen - d, d+A *
                 Bloody Stole - rdp+A

Super Technique Art

(3) Viper Whip - Final Attack - hcf+S

* The Dancing Pen works like Spiral's swords (X-Men, MvC2), but if done
with the W button, the pens stay where they were summoned, instead of
following Aya.

--------------------
 4.6  Sakurai Asahi
--------------------

An idol singer, and gameplay descendent of QoH'99's Yuki and Rina.

Command Attacks

           Idol Upper - f+M (L) *
             CD Blade - f+S
         Kuuchuu Nage - in air, f, f or b, b

Special Techniques

              CD Nage - qcf+A
          Idol Summer - d, d+A (a)
          Baramaki CD - qcb+A (a)
      Heel Kick Press - rdp+A

Super Technique Art

(3) Hontou no Watashi - f, hcf+S

* The Idol Upper launches, but can only be jump-cancelled from the -first-
hit.

-----------------
 4.7  Haga Reiko
-----------------

A true Kyo fan, Reiko imitates his fighting style almost perfectly.

Command Attacks

      Flying Reverse Kick - f, f+M
            Shoulder Bash - f, f+S
       Gaishiki gouono hi - f+M *
            Yajyu yashiki - df+S
            Naraku Otoshi - in air, d+S

Special Techniques

       Body ha Amai wa yo - qcf+A ^
              Tamashiyaki - dp+A
                 Red Kick - rdp+A
 Ukete minayo, ko no blow - hcb+A #

Super Technique Arts

           (3) Orochikari - qcb, hcf+S #
             (3) Mu Shiki - qcf, hcb+S

* This move is an overhead attack and must be blocked standing.

^ This move is actually a branching move like Kyo's firefists; the
sequence goes qcf+W (1), qcf+W(2)/hcb+W(3) (from 1), W(4) (from 2 or 3)/M
(from 2), or qcf+S, hcb+S, f+S.  These commands are exactly the same as
Kyo's commands for his firefist chains.

# These supers may be held for a short while, as can the EX Ukete minayo.

----------------------
 4.8  Tsukamoto Chisa
----------------------

Command Attacks

           Flying Scratch - f, f+M
             Running Push - f, f+S
               Body Press - in air, d+S
              Yakionigiri - f+S

Oniisan, Otodoke desu yo~ - d, d+A
 Nyaa, Tomaranai desu yo~ - qcb+A
   Chisa, Kaiten desu yo~ - qcf+A (a)

    (Chou) Please Help Me - hcf+S

------------------------
 5.0  Hidden Characters
------------------------

As I manage to unlock the hidden characters, I'll add them into the FAQ.
With no way of knowing exactly HOW to unlock them, though, it may take a
while.  There are at least four hidden characters; I've only unlocked one,
'95 Reiko.

---------------------
 5.1  Haga Reiko '94
---------------------

Reiko imitates the '94 version of her favorite character--but retains the
Mu Shiki super of her normal mode!

Command Attacks

      Flying Reverse Kick - f, f+M
            Shoulder Bash - f, f+S
       Gaishiki gouono hi - f+M *
            Yajyu yashiki - df+S
            Naraku Otoshi - in air, d+S

Special Techniques

                Yamibarai - qcf+A
              Tamashiyaki - dp+A
              Oboroguruma - rdp+A
            Kototsuki You - hcb+A

Super Technique Arts

           (3) Orochikari - qcb, hcf+S #
             (3) Mu Shiki - qcf, hcb+S

* This move is an overhead attack and must be blocked standing.

# These supers may be held for a short while.

------------
 6.0 Ending
------------

Thanks to:

Me for writing this thing
You for reading it
Richard Kim for getting me the game and helping me immensely with
translations and just all-around being a great friend. :)
