Hawk/Hawkeye Faq for Seinken Densetsu 3
Meeple Lard
Date: 7/10/01, Version 0.06
Table of Contents:
1.Overview of the Game itself
2.Background and brief description of Hawk
3.Hawk as a character
4.Hawk's Classes, spells, Best equipment and stats
5.Strategies of Hawk and his classes
6.Hawk compared to the others
7. Weapons and Armor List
8.Hawk's scenario tips
9.Team Suggestions
10. Future Updates
11.Version History
12.Credits
13.Legal stuff


1.Over view of the Game Itself:
Seinken Densetsu 3 was the never released in the US prequel to Secret of 
Mana.  Though the game was made after Secret of Mana, it takes place at least
 1000 years before the events in Secret of Mana.  The Game is about Mana is 
slowly disappearing from the world, and the Mana Goddess, who has placed 
herself in the form of a tree has, is slowly fading away.  If this keeps up, 
the Mana Stones will shatter, and the God-Beasts will be released from their 
imprisonment and most likely cause the world's destruction.  6 teenagers are 
chosen by a fairy to obtain the Mana Sword and hopefully, stop Mana from 
dying out.

The Game starts off with you, the player, choosing one of 6 six characters to
 be your main character, and then 2 others to be the supporting characters.  
You can choose from Angela the Magician, Duran the Fighter, Hawk the Thief, 
Kevin the Beast Man Grappler, Carlie the Cleric, and Lise the Amazoness As 
the game progresses, the characters can Class Change into more powerful 
classes, and you choose from one of 2, a Light Side and a dark side.  Later 
in the game, you can Class Change again, and into a Light side or a Dark 
making a total of 7 classes which are Neutral (the starting Class) Dark, 
Light (the 2 second Classes after the First class change), Light Light, Light
 Dark, Dark Light, Dark Dark.  The game begins differently also depending on 
who you picked, and there are three, yes three, final bosses, depending 
totally on the main character, and each boss has a different lair so to 
speak.

This game is so popular in the US because a few people happen to translate 
the Rom and many players have downloaded it.  Other fanatics have the 
Imported Cart from Japan. (Note that this game is for the Super 
Nintendo/Famicom) The game is an Action Rpg, where you don't have battle 
scenes, but instead, the enemies appear right on the screen and you issue 
commands through buttons, like A means attack, B means use your character's 
Tech and so on.  You only control one character, while the Computer controls 
the other two.  Like in Secret Of Mana, you can issue battle tactics on the 
menu screen to tell the Computer how you want them to control that character,
 but the difference is that it's a lot more limited, as you can only issue 5 
or so commands.

The point of this information guide is to show you where and how to use Hawk,
 and an overview on him as well.  I will try to get walkthrough in as well, 
but don't count on it being soon.  So don't expect this to be a walkthrough 
of any kind, yet.

2.Hawk's Background and his general character.
Hawk is a one of the greatest thieves of the Navarre Thieves guild, which is 
hidden in the Desert of Scorching Heat.  His leader, to who is totally loyal 
to, is Lord Flamekan, the head thief of Navarre.  His best friends are Eagle,
 the son of Lord Flamekan, and Nikita, the Merchant Cat sort of person.  It 
appears that he is the boyfriend of Eagle's sister Jessica, and that he is 
great with the ladies (or at least makes himself out to be) He is also good 
friends with the famous Ninja Duo of Navarre, Bill and Ben.  

About Navarre, it is a thieves guild but not in a very traditional sense.   
One might say they are a "Guild of Robin Hoods" so to speak, as they only 
steal from the Rich and Greedy, never from the poor and generous.  Navarre, 
for defenses, raises some of their thieves that perform well in combat to be 
Ninjas, mastered in the arts of stealth and sneak attacks.  Despite the large
 amount of Ninja's trained, the Navarre thieves guild has never killed 
anybody on purpose.  But they did not always train Ninja's.  Before, the 
desert of where they are hidden, used to be a forest, but the abuse of Mana 
has slowly over many decades and centuries, turned it into a desert 
wasteland, and the last reminiscence of the forest is in the Oasis where the 
Village Deen is located.  Since it was a forest, they trained their Thieves 
to become rangers, who were experts at traps and using nature on their side. 
 Since Ranger's are useless in a desert, they had to adapt, and thus the 
Ninjas of Navarre were formed.  

Hawk's problems arose when Lord Flamekan returned from his journey with a 
strange woman named Isabella.  Hawk and his friend Eagle knew immediately 
that this woman was changing their honorable leader.  But they were not sure,
 as nothing that drastic had happened.  The game begins shortly after this, 
where Hawk, Nikita, and 2 Navarre thieves, enter the Sand City of Sultan, and
 steal from the richest man there, who Hawk lectures on how he(the man) stole 
from others to gain his money, and now he knows how it feels, the man can't 
believe a thief lectured him, but Hawk, with his cunningness, responds with 
"takes one to know one"  After giving his gains to Lord Flamekan (a routine 
thing the Guild does), Isabella says that the Guild has become a Kingdom, and
 Hawk knows that his Lord hated monarchy and would never make a quick 
decision like this.  What's more, the water wells supposedly are drying up 
and they are going to take over the country of Rolante, which holds the 
greatest Amazon army, and make that their
 home.  He soon finds out that only Eagle notices something wrong as well, 
and the two of them sneak in and find Isabella talking to a strange Dark Man.
  She then notices the two of them, and causes Eagle to attack Hawk, who Hawk 
defeats w/out killing him.   Isabella kills Eagle, and frames Hawk, who is 
thrown in jail.  She then tells Hawk that if the secret got out, Jessica 
would die, and if he were to kill Isabella, the same thing would happen.  
After Nikita rescues him, he is told to go to Wendel to find the Priest of 
light who will teach him how to remove the curse.  That's the whole 
introduction of the game with Hawk.  Basically, his story is of vengeance for
 his best friend's death, and finding how to remove the curse on Jessica so 
he can tell the truth to the people and stop Isabella.

3.Hawk as a Character
Out of all the characters, Hawk has the best overall stats.  But, unlike 
Lise, who has the second best, he does have ones that are much better than 
the others.  The stats that Hawk has better than anyone else is Agility and 
Luck.  This makes him have a high critical hit rate (never actually 
recognized one, though), almost always hit, 2nd highest evade rate under 
Duran's light classes (only because they can equip shields, raising their 
evade by 20), and the best person to open chests with (unless you want a 
trap, but the only one of the traps you'd want are the Ogre Box and the 
Kaiser Mimic, for exp and money reasons) Hawk has average strength, not a 
great vitality rating, and between low and average Intelligence and Spirit 
ratings as well.  But even though Hawk does not have such amazing strength, 
he does what only 1 other character (Kevin) can do, hit twice with one shot. 
 This means that not only does he deal 2x as much damage with one push of the
 button, but also build up his tech gauge 2x as fast as the other characters.
  But because of this, like Kevin, he suffers from range, but that's not such
 a big loss.  As far as techs go, it is usually best to use his lvl 1 tech 
Back Lash instead of most of his other techs, the exceptions being Split 
Image Slice and Flying Swallow Toss, but I'll emphasize more on techs later 
in the guide.  As far as Hawks uses, it really depends on what class he is, 
as Hawk is the most versatile class in the, and has the most variety, and is 
the only character where each of his classes are not remotely similar.  Like 
with Lise, it's hard to go wrong with Hawk's final classes, as they are all 
good in their own way.

If Hawk takes the Light Path, he will follow the footsteps of his Ancestors 
and learn the ways of the Ranger.  Taken towards the Dark, he will become a 
Ninja, like most modern Navarre thieves.  His final classes are the Wanderer 
(Light Light), who learns all non-saber spells of Luna and Dryad, many spells
 nobody else learns.  The Rogue, (Light Dark) who learns all the trap 
techniques, and some throwing ones, a few of which are elemental attacks.  
The Ninja Master (Dark Light, my personal favorite), who learns to Multi 
target all those skilled he learned in the Ninja Class, and they tend to be 
more powerful as well.  Finally, the most popular one of his classes on the 
Message Board, the Night Blade (Dark Dark), which learns more Ninja related 
skills, and has one of the best techs in the game, Split Image Slice.  All 
four are good, and can be useful with almost anyone in the game.  

Hawk has many skills that only he can use, the exception being a few of those
 used in the Wanderer's class. This means that he is one unique character who
 should be used in consideration for a great team.  But Hawk takes a bit of 
experience to learn how to use properly, making him not a great choice for 
beginners, but an excellent choice for Veterans or Second time players.  Once
 you mastered how to use Hawk, boss fights later in the game become a breeze, 
since he has so many useful skills.

4.Classes and stats:
Hawks schematic is as follows (up is Light, down is Dark)
                                   Wanderer
                           /
              Ranger
            /              \
           /                Rogue
Thief
         \               Ninja Master
           \           / 
             Ninja
	          \
                       Night Blade

Now for an evaluation on his classes, one by one:

THIEF: Not much say, as it is his first class, and you don't have a choice 
what he starts as.  Compared to the other neutral classes, he is pretty good 
and a reliable class early on
Tech-Back Lash: Hawk turns white, spins and slashes the enemies a few times 
(at least twice, I think he might have hit a large boss 3 times, but not 
sure)
Spells: None
Stats:
Strength-9
Agility-12
Vitality-9
Intelligence-9
Spirit-9
Luck-12
NOTE: For all his class changes, refer to the above to find out what class 
they are (light or dark, you know)

RANGER: IMHO, the worse of his 2-second classes, but its not all that bad.  
He learns a nice FST, called Flying Swallow Toss, but unlike his alternative,
 the Ninja, he has lower strength, and his spells are not that great.  Sleep 
Flower my seem good at first, but has limited effects, as sleep only knocks 
out enemies for a very short time, and Change Form would have been better if 
you could obtain Exp after casting it.  His trap techs are not that great, 
but they can be good for long-range damage.  The reason to get this class is 
because (unlike Angela's Delvar which is bad and the classes it leads on to 
are not that great) the Rogue and the Wanderer class are 2 great classes that 
are worth considering.  Also (as I mentioned before) the Ranger gets an FST, 
something that the Ninja does not, which is another decent reason to chose 
the Ranger over the Ninja, but it's not that big a deal either.
Tech-Flying Swallow Toss: Hawk grabs a few darts or throwing knives (can't 
seem to tell) and chucks them at each enemy, dealing some nice damage.
Spells:
CHANGE FORM-Need to have gotten Luna to learn and an Intelligence of at least
 11.
Effects: Turns an enemy into a Shell Hunter, which lowers their attack power 
significantly, and they lose all spells and skills.  Does not work on bosses.  
Disadvantage is that your character can't get the special treasures of the 
enemy, nor do they gain Exp or that much money.  Costs 3 MP
SLEEP FLOWER-Need to have gotten Dryad spirit and have Intelligence of 10 or 
above
Effects: Puts enemies to sleep until either hit or effect wears off.  Not 
that useful until the later classes where this spell is Multi Targeted, and 
you can immobilize multiple enemies at once.  Costs 3MP
ARROWS- needs to have agility of 13 or above to learn.
Effects: Arrows fly from 4 corners and deal some decent level 1 trap damage 
(Non elemental) Costs 1MP
SPIKES-Hawk needs to have agility of 14 or above needs to have learned arrows 
first.
Effects: Spikes impale one enemy, dealing slightly more trap damage than 
arrows (not much more, though) Costs 2MP.
Stats:
Strength 14
Agility 17
Vitality 15
Intelligence 14
Spirit 15
Luck 18

NINJA: This class is considerably better than the Ranger, except that it does
 not learn an FST.  But its higher strength and more useful spells make it 
one great 2nd Class.  Like the Ranger, the Ninja is a versatile Class that 
leads on to two more amazing classes, both powerful in their own right.  The 
Ninja is a Combo (sort of) of Lise's Rune Maiden class (Stat Downs) and 
Angela's classes in general (Magic power) since all of his spells both deal 
damage, and lower at least one stat.  All of the Ninja's spells gain strength
 as he raises his agility and rising his agility as well learns all of them.
  Basically, you'll want this class if you don't have a way to lower stats, 
as lowering stats is a big help in this game.  The only disadvantage the 
Ninja has is that if an enemy absorbs an element, than that spell won't lower
 the stat, and heal the enemy, which is never a good thing.
Tech-Silhouette Slice, Hawk jump and flips away from the enemy, and then 
jumps back on them and slices them twice, dealing some good single target 
damage.
Spells: 
SHURIKEN-Need an Agility of 13 to learn it.
Effects: Hawk throws shurikens at the enemy, dealing great non-elemental 
damage, but also lowering the enemies Hit Rate.  Costs only 1MP(I have dubbed
 this the 1MP wonder)
WATER JISTU- Need to have Undine and agility of 14 or higher to learn it.
Effects: Water splashes down on the enemy, lowering the physical attack power
 Have the enemy, and dealing water/ice based damage to him as well.  Great 
against enemies like Bigieu or Dark Lords who are mainly physical, as you 
take away their threat almost completely. Costs 3MP 
FIRE JISTU-Need to have Salamando and an Agility of 15 or higher to learn it.
Effects: One of the best spells in the game.  Not only does it lower Magic 
Effectiveness (making spells deal less damage to you), but it also deals some
 nice Fire Elemental damage as well, great against Fiegmund who is weak 
against fire and makes himself unable to be hit by everything except magic 
temporarily, when you don't have Angela to cast those spells. Costs 3MP
EARTH JISTU-Need to have agility of 16, and Gnome to learn this spell.
Effects: Deals some good earth damage, and lowers the enemies Evade and Hit.   
This is the only one of Hawk's spells that lowers 2 stats.  This means 
that(for stat lowering purposes) you don't have to cast Shuriken, but, IMHO, 
this is the least useful of all of  his spells, as enemies don't evade much, 
and Bosses use more spells, and one of the bosses this is useful on, Dark 
Shine Knight, does not do anything, as he absorbs it.  This is a good spell 
to use on Dangaard, Bigieu and the 2nd Tzenker, 2 bosses weak against Earth, 
and who agility based stats are dependant on.  Costs 3MP
THUNDER JISTU-Need Jinn and at least 17 agility rating.
Effects: The best of all of his 4 elemental spells (shuriken not included.)  
Not only does deal good thunder/wind based damage but also lowers the enemies
 defense (including bosses), which makes your entire party deal more damage 
with Standard attacks and techs.  Use on all bosses not resistant to 
lightning (it's only problem, as it won't effect wind elemental monsters.)  
Costs 3MP.
Stats:
Strength 15
Agility 18
Vitality 15
Intelligence 15
Spirit 14
Luck 17

WANDERER:  The most versatile class in the game, it not only has too a lot of
 support spells, but a few attack ones as well.  This class also has infinite
 This class might have the worst overall stats of Hawk's, but his spells make 
up for it.  He has would have had more spells if there was no 12 spell limit, 
which he easily reaches.
  But, the biggest problem this class has, and he himself can't make up for 
it, is his lack of strength.  So this class is best used in a team with at 
least one other strong fighter.  If you're choosing this class, watch your 
MP, though, and make sure you have enough to cast Poison Bubble to refill it.
  This is a great class to have if you lack support. The Wanderer has a %100 
chance of opening boxes without having them being trapped.
Item needed for Class Change: Good Luck Die
Effects: Casts life booster on one character
Tech-Dance of Roses, Hawk takes a Rose and throws it at the enemy, and then 
jumps on the enemy and slices the Rose and the enemy a bunch of times, and 
the petals of the rose fly around while he is doing so.  Does decent damage 
to one enemy.
Spells: (The part I dread about the Wanderer is writing his spells :()
First learns to Multi Target Sleep Flower and Change Form, and then learns 
the rest. (Must have either Luna or Dryad to learn them all, but I assume by 
the point you get his Final Classes, you will have all the spirits, in fact, 
I am certain that if you did not cheat, this is the case)
AURA WAVE-Requires Spirit of 8
Effects: Fills up the tech gauge immediately. :)  A good thing to have if you 
have somebody with a powerful level 3 FST (Namely, Duran and Kevin in all 
except their Light Dark forms) and you can easily obliterate the enemies.  
This is why I suggest the Wanderer in a team with at least one other Strong 
Character.  Costs 3MP
ENERGY BALL-Requires a Spirit of 13
Effects: Supposedly raises critical hit rates.  Never seen a critical hit, so
 never really did much for me.  One of the Useless spells of the Wanderer. 
Costs 6MP
LUNATIC-Requires Intelligence of 15
Effects: Lowers the enemies Max HP by 1/5. :)  Cast on all bosses before 
anything else for an immediate 1/5 of their HP gone.  This trick always 
works, but only works once.  Still, that's one 1/5 of the enemy dead right 
off the bat.  Really handy spell when used properly.  Costs 5MP
POISON BUBBLE-Requires Intelligence of 15
Effects:  This spell does three things.  That's right, 3.  First, it deals 
some nice Leaf Based damage, and those are hard to come by.  Next, it poisons
 the enemy (supposedly, enemies can be affected by poison as well, but I 
never got this confirmed.)  Finally, it rasps a good deal of MP from the 
enemy and gives it to hawk, thus giving him almost unlimited MP.  But 
whatever you do, don't cast this on a Leaf Based enemy.  Other wise, Hawk 
will lose MP and the Enemy gains MP, not to mention the Enemy will most 
likely heal.  Oh well, guess you can't always win.  Costs 5MP, w/out the 
Rasping effect.
COUNTER MAGIC-Requires a spirit of 16
Effects:  Arguably, the best support spell in the game.  Like in the FF 
games, it repels all attack magic (not skills, are Ultimate Spells like 
Ancient or Death Ecstasy) dealt to you and deals it back to the enemy.  But 
unlike the Reflect spell in FF games, it does not, and I repeat, DOES NOT 
repel healing or support spells back at the enemy.  Thus, your characters are
 almost completely immune to the effects of attack magic, and you can still 
heal from attacks.  This is the single most valuable spell to have against 
Koren, who uses only Magic as attack power, and the only spell that can hurt 
you is Ancient.  This is another really good reason to choose the Wanderer.  
Costs 4MP
HALF VANISH-Requires 16 spirit
Effects: One of the less useful spells IMHO.  It takes off damage equal to 
that of 1/2 the enemies current HP.  This would be better if it could hurt 
bosses, but it does not.  This is the only Moon spell in the game that deals 
real damage and can be used effectively more than once.  Good to make hard 
enemies with high HP 1/2 as strong.  Costs 3MP
Tran shape-Need Spirit of 16
Effects:  This spell can be really good, or really useless.  It depends.  The
 reason is that your characters become invincible, but only for a short 
period of time, shorter than you'd you want or might expect.  This spell can 
be good if say, another character needs to cast spells, and he/she puts 
themselves in danger while casting, this can give them the time needed to 
cast their spell without much problems of attacking.  Costs 2MP
LIFE BOOSTER- (finally the last Wanderer Spell) requires spirit of 16
Effects:  Exactly as the name implies, it's the exact opposite of Lunatic.  
Raises your characters Max HP by 1/5.  Useful if your characters all have low 
HP, but note that the Effects are temporary.  And it does not raise your 
Current HP at all.  This spell is good for canceling out Lunatic or Deadly 
Weapon when cast on you.   Costs 4MP
Stats:
Strength 16
Agility 20
Vitality 19
Intelligence 16
Spirit 18
Luck 21
Ultimate Equipment: 
Weapon: Orihalcon
Helmet: Wind Spirit Hat
Armor: Phantom Cuirass
Accessory: Lucky Card
NOTE: This is the same order I will list all his equipment for his other 
classes, Weapon being first, accessory being last.

ROGUE-The Rogue is not as versatile as the Wanderer, but is still a great 
class nonetheless.  In fact, this class has the best overall stats in the 
game (tied with the Ninja Master), as well as the best Luck.  This class has 
Decent Attack Power, and because of his 2x attack, it's not as low as it 
might seem at times.  All of this class' spells (other than the 2 non trap 
skills he learned as the Ranger) are offensive.  This class also has almost 
unlimited supply of MP, due to the Grenade Bomb spell.  This class is the 
best Substitute if you don't have Angela in your party, as he has a nice 
variety of spells, some elemental, others not.  The only disadvantage this 
class has (as far as I can tell) is that he is completely offensive and has 
no Multi Target (MT) Spells that deal damage.  But still, the Rogue is one 
amazing class against bosses, and still performs well in regular battles as 
well.  Plus he can open a chest with no chance of Traps as well as have a 
high critical hit rate (mentioned my problem before about this.)
Item needed for Class Change: Bad Luck Die
Effects: Casts Land Mine on one enemy.
Tech-Thousand Slice, Hawk jumps on the enemy, and slashes him many times, and
 Little slash marks appear on the enemy.  Good damage to one enemy.
Spells:(Also dread writing the Rogue's spells, but not as much as the 
Wanderer's)
First, he'll learn to MT Sleep Flower and Change Form like the Wanderer did, 
than he learns his more advanced skills.  Also, like Hawk's Dark Classes,
The Higher his agility, the stronger his spells will become.
ROCK FALL- Hawk needs an Agility of 15 needed.
Effects: Causes small rocks to fall on the enemy for a decent amount of level
 2-trap damage.  Note, this is not an Earth Attack, despite what other FAQs 
say, as it's the impact that hurts the enemy, not the Rocks themselves.  OK 
spell, but there are better ones out there. Costs 3MP
LAND MINE-Agility of 16 needed
Effects: Hits the enemy with an explosion for stronger level 2-trap damage.  
This is not a fire-based attack, like many FAQs may say, as it's the force of 
The explosion that hurts the enemy, not the fire it produces (I tested this 
on Genova, and it deals damage, and Genova absorbs fire attacks, thus point 
made.) Does same damage as the Rock Fall, only slightly better damage wise.  
Costs 4MP
CUTTER MISSILE-Need Agility of 17(all Rogue Spells after this require an 
agility of 17)
Effects: Throws an enlarged Axe type weapon at the enemy, dealing some decent 
non-elemental damage.  This is a decent and cheap spell for getting rid of 
annoying little enemies or weakening them at least.  Costs 3MP 
AXE BOMBER-
Effects: Throws an explosive axe dealing nice fire damage.  Good if you need 
A cheap fire spell to rid your self of an annoying enemy, or deal damage to a
 Boss.  5MP
ROCKET LAUNCHER-
Effects: Hawk magically creates Missiles and fires them at the enemy dealing 
Powerful fire damage.  Very good and pretty damaging spell, especially 
Using it against enemies vulnerable to fire.  Costs 6MP 
CRESENT-
Effects: Hawk throws an axe type weapon and deals some good Dark based 
damage.  Nice against the 2nd Full Metal Hugger and Heath, as Dark Spells are 
Hard to find as well, especially without Angela in your party.  Costs 4MP
GRENADE BOMB-
Effects: This spell is by far his best spell for this class.  It does the 
same as the Wanderer's Poison Bubble, except deals more damage and does not 
poison.  Take the same precautions with this spell as with the Wanderer's 
Poison Bubble spell.  This causes the Rogue to keep casting his spells over 
and over, and regenerate his magic to cast some more.  Oh yeah, Hawk throws a
 Big Green Pumpkin Bomb at the enemy, which explodes in blue light, dealing 
Great wood damage.  Costs 7MP
SILVER DART-
Effects: Another great spell.  Hawk takes a dark and throws it at the enemy, 
Dealing great Holy damage.  This spell, when Stats are raised, can be even 
better than Carlie's or Angela's Saint Beam, as it deals more damage in the 
long run and is much cheaper as well.  Holy elemental is one of the best 
elementals in the game, as most enemies are dark ones, thus being susceptible
 To Holy Magic.  Costs 2MP
Stats:
Strength 17
Agility 21
Vitality 19
Intelligence 17
Spirit 17
Luck 22
Ultimate Equipment:
Man Slaughter
Silver Wolf Garea
Silver Wolf Pelt
Lucky Card

NINJA MASTER: This Class is exactly as it might sound, a master of the arts 
of the Ninja.  This is the only one of Hawk's classes w/out a large variety 
of spells, but instead, he learns to MT all his old ones, and they become 
much more powerful.  This is great, as not only do you deal some good 
elemental damage to all the enemies, but lower all their stats as well.  He 
lacks an FST, but he (tied with the Rogue) has the highest overall stats in 
the game.  This class has the highest Agility, and that means his spells are 
as strong as possible.  This is my favorite class in the entire game, but 
many people seem to disagree with me.  But it's a great class nonetheless 
(most experts will say that, those who don't have never really used the Ninja
 Master Correctly) But what makes the Ninja Master the Best is that his 
Shuriken spell does about 400 points of damage with stats raised and the 
enemies lowered, it is an MT spell, lowers the enemies hit rate, and Costs 
only 1MP.  Now you know why I call it the "1MP wonder" and I forgot to say 
that it takes him very little time to cast this spell.  His luck is also good
 Enough that he has a %100 Chance of opening chests without traps.  Note that
 Many FAQs claim the Ninja Master has the highest attack power of all of 
Hawk's classes.  This is untrue, as the Night Blade is stronger then him in 
every way (physically speaking)
Item needed for Class Change: Bulls Eye Die
Effects: Fire Jistu on all enemies
Tech-Shadow Dive, Hawk leaps into the ground and a shadow circle appears to 
show his movements, and then leaps up at then enemy and slashes him many 
times with an explosion.
Spells: Finally an easy class with spells.  The Ninja Master learns no new 
spells, only learns how to make the old ones stronger and can now Multi 
Target them.
Stats:
Strength 17
Agility 22
Vitality 19
Intelligence 18
Spirit 16
Luck 21
Ultimate Equipment: 
Konguo Raken
Stealth Hood
Wind Demon Mail 
Stealth Guard

NIGHT BLADE: Meet the most popular of all of Hawk's classes.  The Night Blade
 Combines the features of a spell caster and a fighter into one powerful 
class.  Personally, this is not my favorite class, as I said I like the Ninja
 Master, but it's easy to see why people love this class so much.  The one 
reason its popular is that while retaining all its old Ninja Skills, it adds 
a few new ones that are fun to play with as well.  But the most popular thing
 About the Night Blade is that it is the only class of Hawks with a level 3 
FST, but not just that it is an FST, but the damage it deals is also great.  
Downsides are that its stats are not as high as the Rogue or the Ninja 
Master, and all its spells (Black Rain being the exception) are Single 
Target.  Plus, many of his newer skills are not very useful, and his old 
skills don't perform as well as the Ninja Master performs them (they are 
weaker and not MT in this class):
Item needed for Class Change: Night's Eye Die
Effect: Thunder Jistu on all enemies
Tech-Split Image Slice, Hawk splits into how many enemies are on the screen 
and slashes them all, kind of like a multiple Silhouette Slice to say the 
least.
Spells:
POISON BREATH-Requires an Agility of 18
Effects: Hawk breathes some gas out of his mouth that does a little grass 
damage, but also poisons the enemy.  Not a great skill, as it does little to 
bosses, and its only ST and deals too little damage.  Costs 3MP
FIRE BREATH-Requires 18 agility
Effects: Same as Poison Breath, only fire based damage, and does not poison. 
 I can't find one use for this spell, as the Night Blade has Fire Jistu that 
does the same, if not more damage then Fire Breath, and lowers stats as well.
  If someone can find something this spell does better than Fire Jistu, 
please E-mail me (DbzFFlord@aol.com).  Costs 3MP.
BLOW NEEDLES-Requires 18 agility.
Effects: Hawk blows small needles at the enemy, dealing minor damage but also
 Silences non-boss enemies.  Good against some strong magic or tech using 
enemies, like Dark Lords who use Eruption Sword.  Loses value if you have the 
Rune Master or the Star Lancer, who can Silence as well, but do it with 
better spells (Stun Wind hurts a lot, and Marduke is strong and MT.) Cost 
3MP.
DEADLY WEAPON-Requires agility of 18
Effect: This spell is even better than, say, Lunatic.  Reason being that it 
does the same thing, but also deals damage (I think its damage first and then
 HP down) and costs less.  A very handy spell at beginning of boss fights.  
BTW, its animation is that Hawk grabs a very large Wrench and throws it at 
the enemy.  What can I say; it fits his character, as he is a resourceful one
 As well, and that means using whatever he has got. Costs 4MP
BLACK RAIN-Requires agility of 19
Effects: Hawk causes a rainstorm of black water, dealing good dark damage to 
all enemies.  This is another decent spell of his.  It's his only MT one and 
its dark elemental makes it good against enemies like Heath and the 2nd Full 
Metal Hugger, as well as annoying light enemies all around.  Disadvantage is 
that a lot of enemies later in the game absorb dark energy (namely those in 
Mirage Palace) so you might help the enemy instead of hurting it.  Costs 6MP
Stats:
Strength 18
Agility 21
Vitality 19
Intelligence 17
Spirit 17
Luck 20
Ultimate Equipment:
Death Stroke
Bloody Mask
Black Garb
Stealth Guard

5.Strategies for Hawk
-For all Boss fights, it is a good idea to have Hawk use his level 1 tech, 
Back Lash.  The reason is that, unlike other characters except Kevin, this 
Tech is stronger than his others, even more than Shadow Dive or Spilt Image 
Slice.  Level 1 tech is similar to regular attacks, but they are stronger.  
Since Hawk attacks twice when he uses Back Lash, it makes it more damaging 
than the other techs he has.  What's more is that you can use 2 Back Lashes 
for every level 3 tech you could have done.  That means double the damage, 
and more frequent damage as well.  Sometimes, when a spell is cast, and Hawk 
is pulling off a Back Lash, he sometimes gets a freebee (can with the others, 
but not nearly as frequently.)  Against regular enemies, it depends, I 
suggest use the tech for there class, as Back Lash can miss, especially the 
Ranger's Flying Swallow Toss and the Night Blade's Split Image Slice, since 
those are FST's and are really great against taking out regular enemies.  
Also, level 1 techs are effect by sabers, meaning he can drain HP if Moon 
saber is on, MP if Leaf Saber is cast, or deal twice as much if the proper 
element is on him that the enemy is weak against.
-Take advantage of Hawks Double Hit.  Use it frequently.  A good strategy is 
to hit and run while using it.  That way he deals good damage and dodges most 
attacks that come towards (not including spells are level 2/3 techs) Because 
Hawk attacks twice, his tech gauge fills up twice as fast, and so he can get 
his level two or three techs in the time it takes other characters to get 
their level techs up quickly.  This is undoubtedly, a handy maneuver.
-Take advantage of the way Back Lash hits enemies around him.  If Hawk has 
his level one technique and is surrounded on all sides by enemies, then use 
Back Lash to knock them all aside.  If you are lucky, he'll kill enemies all 
together.
-Always have Hawk open chests.  I can't stress this more.  Not only does he 
have a low trap rate while opening them, but a high rare item rate as well, 
due to his high luck.  An example is that most times defeating a lesser 
demon, you'll get a shade statue.  On lucky occasions, you can get an ??? 
Seed from them, and on the best occasions, a Weapon/Armor Seed can be found.  
With Hawk, you can get a large amount of ??? Seeds from them, and maybe a few 
Weapon/Armor seeds as well.  This allows you to Class Change before Pedan, a 
very good thing, as the God Beasts are much easier to defeat then.
-Hawks Change Form spell has more uses than you think (all his light classes) 
Say you don't want to level your characters up too much because by doing so, 
you'll Class Change (CC from now on) at higher level.  When a character CCs, 
the previous classes stats max out, making the Earlier you CC the better.  An 
example is when going Thief to Ninja or Ranger (does not matter here), your 
stats were 8, 12, 6, 5, 5, 11 (does not have to make sense, this is for the 
sake of argument), his stats will be 9, 12, 9, 9, 9, 12 when the CC is over.  
This means a level 45 characters that CC at level 43 will be weaker (MP and 
HP might be exceptions) than a level 42 characters that CC at level 38.    
Casting change form on an enemy slows down the Exp Gain tremendously.  This 
is really good, when you're trying to get  ??? Seeds from boulders and don't 
want to level up too far.   It's also good to avoid unnecessary battles, or 
killing certain enemies before others for purposes of treasure.  Like if 
there's a Night Blade and you want Weapon/Armor Seeds, and there is one more 
tough enemy, turn the other enemy into a shell hunter and kill him quickly, 
then go for the Night Blade.
-Sleep Flower may not be good with the Ranger, but the Rogue and Wanderer's 
MT version is.  The reason being is that if you want to avoid a battle 
altogether, cast this spell on all the enemies (don't use an attack, or the 
Computer controlled characters will attack the enemies, waking them up), and 
they will be inactive temporarily, giving you enough time to run.
-If an enemy is immune to one of the Jistus, there is one solution you can do
 to make them affected by it, use a Specter's eye, which can be bought at the
 Black market in Byzel.  This takes away any immunity the boss might have, 
and so you can lower all his stats that the Ninja or his more advanced forms 
can utilize.  Also works with the Evil Shaman's anti magic spell.
-Take advantage of the Ninja Master's MT Jistus techniques.  With this, you 
can quickly and effectively damage all the enemies and lower all of the 
enemy's stats.  Just cast Fire Jistu on Magic Enemies, Water Jistu on power 
house enemies (those Dark Lords yet again), and then cast Thunder Jistu on 
all enemies to lower their defenses, and now you can beat the crap out of 
them all without you worrying about them hurting you.
-As I said before, use Lunatic or Deadly Weapon on every boss immediately.  
This will lower their HP by 1/5 right off the bat.  But it only works once 
per boss; so don't waste MP casting this spell over and over again.
-Use Grenade Bomb and Poison Bubble a lot.  This way, you will not run out of
 MP, and you steal it from the enemy.  Also, you can use walnuts on people 
who need them more, like Angela or Carle.
-Use Blow Needles on enemies with dangerous techs or spells.  This will 
eliminate the threat throughout the battle (Dark Lords fall under this 
category yet again, as well as the enemy Night Blades.) Also, cast them on 
anything that heals.  These enemies are real pain since they cause battles to
 go on longer than they should.  This also gives you full Exp awards.
-When you have the urge to cast Flame Breath, don't, unless you just want to 
see it.  Fire Jistu is stronger and lowers stats as well for the same price. 
 Also, don't waste magic on Poison Breath as well.
-The Night Blade and Rogue are good choices if your team lacks Angela, since 
they can cast a whole slew of elemental spells, both of the classes can cast 
Dark elemental spells as well.  These two can effectively take advantage of 
all most of the enemies' weaknesses, and both contain a wood elemental spell 
too.
-The traps the Ranger and the Rogue has are not great, but can be used if you
 need a long distance attack (like a monster on a cliff and you can't reach 
it) cheaply and effectively.  I believe, the weaker (arrows and spikes) ones 
take about 6 hits to kill an enemy, and the stronger ones take about 4 hits 
to kill (Land Mine and Rock Fall).
-Never underestimate a spell because of the amount of MP it costs.  Silver 
Dart is one of the best Holy attacks in the game, and Shuriken deal a lot 
more damage than in proportion to its cost.  So using these spells over and 
over again causes some nice damage.
-Make Hawk Dark if you lack a Stat lower in your party, or if Lise is your 
party as well.  Make him light if you need more support or attack magic.
More to come soon....

6.Hawk vs. the other characters:
Duran
High Strength
Gets Shields in Light Classes making have Highest evade
High Vitality
Can Heal in Light Classes
Gets Sabers in Dark Classes
Wide Swing (enabling multiple enemies hit at once)
Low Magic Stats
3 classes with FSTs
Good Range
Sort of One Dimensional, as all his spells but 2 of them (heal light and 
tinkle Rain) are Sabers, meaning they are to help his attack.
Low Luck

Hawk
Decent Strength
All Classes have High Evade and Hit Rate
Decent Vitality (most people say he has low, but a stat of 19 is hardly a low
 stat)
Has all those support spells in the Wanderer Class
Have those Offensive Spells in the Rogues Class
Can Lower Stats and deal good damage
1 lvl 3 FST, but best lvl 1 tech (Kevin's being only exception)
Bad Range
High Luck
Mid ranged Magic Stats
Multi Dimensional and can be used almost anywhere

Between these 2, the question is More Strength and Range or More Variety.  Do
 not switch Duran with Hawk if he is the only possible healer (no Kevin or 
Carlie in other words) Hawk is better all around, but Duran is much better 
offensively, it all depends on Power vs. Variety.

Kevin
Good Strength
Attacks Twice
High Vitality
Completely Offensive
Can Heal in Light Classes
Can cast pressure point to make him stronger in Light Classes
Can cast 2 most useful sabers IMHO (Moon and Leaf Saber)
Very Low Magic Stats
3 level 3 FSTs
Great Level 1 tech
Lowest Overall Stats
Can Change into a werewolf at night,
Learns 2 techs every class change

Hawk
Decent Strength
Attacks Twice
Mid Range vitality
A lot of Variety
Can lower stats in Dark Classes
Can cast Grenade Bomb or Poison Bubble for Infinite MP
Can cast 2 of most cost-effective spells (Silver Dart and Shuriken)
Mid Ranged Magic Stats
1 Level 3 FST
Great Level 1 tech
Highest Overall Stats
Good all day long, but has too many Useless spells sometimes

Although Kevin can't compare in stats to Hawk, he has 2 things nobody else 
has, 2 techs every Class Change (in other words, 5 techs after the 2nd CC), 
and he turns into a werewolf at night, making him the Strongest character in 
the game, physically speaking.  Here, it's all about whether you want Raw 
Power (Kevin) or a lot of Variety (Hawk)  also, likes with Duran, Kevin can 
heal, and Hawk cannot replace Kevin if Duran or Carlie is not in that party.
  These 2 are some extremes, as Kevin is the most 1 dimensional character 
(not necessarily a bad thing) while Hawk has the most dimensions of all the 
characters in the game.  As I said before, Variety vs. Pure Strength is what 
you are to choose from here.  But placing these 2 in a team together creates 
a devastating effect, as they make up for what the other one lacks.

Lise
High Strength
Learns Stat Ups in Light Classes
Can cover all stat downs in Dark Classes
Gets a summon for all her Final Classes
1 level 3 FST
2 Level 2 FSTs
Great Range
Nice wide swing
2nd Highest Stats
Not really one bad stat in any of her classes
All classes have very similar uses.
Great all around character
Can cause Status Effects with her summons

Hawk
Decent Strength
Learns Stat Downs + Damage in Dark Classes, but can't lower Magic Defense
Gets all the Wanderer's spells
Gets the Rogue spells 
1 level 2 and level 3 FST
Great level 1 tech
Bad range
Double Attack
Highest Stats
Learns some neat and cheap spells
Only character with HP lowering spells
Can cause status effects with his spells
Great Variety with all classes different

Hawk and Lise are 2 great characters.  And they are hard to compare as well. 
 Lise's stats are better balanced, but Hawk's are a bit better.  Lise can 
also do a Change Form effect with her Spell Freya, but its always MT, making 
it not as useful as Hawks Change Form where he can control who will be hit by
 it.  Lise's Dark Summons is very devastating, and the Summon learned in the 
Star Lancer (Light Dark) Marduke, hurts and silences all enemies.  Lise's 
strength is a bit better than Hawks, but she attacks only once, which makes 
it lower in the long run.  Yet she has much better range in as well.  One 
thing I hate to do is decide between these two, as when paired together, they
 make the best 2-person combo, and if Hawk is a Ninja Master, Lise a Star 
Lancer, and if Kevin is with them as well as a Warrior Monk to heal, they 
have created the best team in the game IMHO.

Angela
Low Strength
High Intelligence and Spirit
Decent Luck
Low Vitality
Mediocre Agility
Nice set of spells
No FSTs
3 of her classes are very similar
One Dimensional, Offensive Magic Character
Ultimate Spells are great one way or another
Dark Classes kind of lack usefulness
Always Maxes spell slots out
Learns 6 spells before the 1st CC

Hawk 
Decent Strength
Mid Ranged Intelligence an Spirit
Very High Luck
OK Attack
Multi Dimensional Character
Jistus do more than one thing
Light Classes Max Spell Slots out
Light Classes skills are not MT, the good ones at least.
Lots of Useless spells vitality
Very High Agility
Nice Set of Skills (not all of them can be called spells)
1 level 3 FST, 1 level 2 FST
Double hit 
Classes contain a lot MT spells


She is the only character whose job is to Cast a whole slew of Attack spells.
  But Hawk's Night Blade and Rogue can make up for the lack of Angela in your
 team, as they have nice amount of elemental spells in the game.  Angela's 
strength is the lowest in the game, tied with Carlie, and she misses a lot 
too.  Not to mention takes a lot of damage from attacks and casting spells 
takes time.  Hawk can do what Angela can, albeit not as well, but can act 
offensive in a physical way as well.  Personally, other than Angela's 
personality and actions, she is not that great of character IMHO, but if you
 are going to use her, its best she becomes a light class, as her Dark 
Classes are nothing to brag about (most FAQs say that the Rune Master is the 
Only way to go with Angela.  We at the Message Board have disproved this and 
shown that her Light Classes are better, but her Rune Master Class <Dark 
Light> is still an ok class nonetheless) So basically, the comparison here is
variety vs. offensive magic.  I know what I'd choose :) BTW, Angela has the 2nd
 worst stats in the game, and does not make up for it like Kevin does (his
 werewolf form) so that's another thing to put into consideration.

Carlie
Cute, but personality can get annoying
Always gets MT Heal Light
Light Classes learn Sabers and Holy offensive spells
Dark Classes learn Summons and other unique spells
west attack power tied with Angela
High Spirit and Intelligence
Nice Luck Ratings
Low Physical Stats
Gets the best Stat Down spell, Black Curse
High Overall Stats
No FSTs
Learns 2 spells before the 1st CC
Techs are fun to watch, and all have interesting names

Hawk
Attacks twice
Learns a bunch of interesting spells
Very High Overall Stats
Dark Classes Lower stats
2 FSTs, 1 level 2, and 1 level 3
Great level one tech
High Agility and Luck
Mid range Intelligence and Spirit
Techs are cool, but lack comic value that Carlie's contain
A bunch of useless spells as well as a bunch of useful ones
Fun to play as
Classes are all different

Carlie and Hawk are really hard to compare.  Other than stats, they are 2 
different characters.  Carlie has the ever-useful Black Curse and heals 
instantly in her Final Classes, but can't deal the damage Hawk can.  Her 
Demon Breath Spell is similar to Fire Jistu, except lowers Magic Attack and 
Defense and is dark elemental.  These 2 characters are hard to switch between
 one another, since they are used in totally different fashions.  I guess its 
pure support vs. Variety, is the best way to explain it, but even that's not 
that adequate of a description.

7. Weapons and Armor List
 
Coming soon.  Don't know them all, yet.

8.Scenario Tips (only includes things that are in Hawks scenario alone, not 
in anybody else's, Lise being the Exception)
Beginning: To get you through the beginning, just find the Chest with a Round
 Drop in it and take it.  Then Find Eagle, and go to Flamekan's Bedroom.  
Beat Eagle, but take sometime to get familiar with the fighting system.  Note
 if you lose, you won't die, Hawk will just get angry and comeback up at Max 
HP till you beat him.  Go to the Bars of jail after being put in there, and 
talk to it a bunch of times until Jessica Comes. Then go to the Crack in the 
wall, and talk to it until Nikita blows it open.  Then get out of there.  If 
you want, fight the Ninjas until you reach level 2, as they are not that 
hard, but give 1 exp each.

After the Mana Holy Land: Go into Navarre.  Search around till you find a 
side entrance into the throne room.  If you want, in the entrance of the 
Palace, on the lower right hand side, there is a secret room to Navarre's 
hidden treasures.  Nothing great, you get a Pumpkin Bomb, Shuriken, and 
Salamando Statue, good for selling all 3 for a little extra cash, not much, 
though.  After giving the Sword to them, go back and fight the lesser demons 
in the throne room, note that the front door to the Throne Room is now open.  
They will sometimes drop ??? Seeds, well if you want to CC a second time 
before beating all 7-god beasts.  Plus, they give you 268 exp each time you 
kill them, which is really good for that time in the game.  You can easily 
become Level 30 in no time.  Just beware of the Ninja Masters and their MT 
shuriken and Jistus lowering your stats.  Also, beware of Dark Priests who 
will heal the Ninja's and the Ninja Master's as well, making life harder.

Dark Cave: To get here, first talk to the Mana Stone Guru in Pedan, and the 
Location will appear on the Map. This is annoying since one false move and 
your back at the beginning or an earlier part of the game.  I don't know the 
way, but a few tips against monsters.  First of all, getting the 2nd CC by 
this point is very possible (go to Pedan and hunt Boulders at night outside 
for ??? seeds, then go to the Goddess statue in the Mana Holy Land, the Stone 
one, not the 2 Gold Ones right near it, and use the Proper item to CC into 
the right class. I have listed Hawk's CC items next to his Final Classes) and 
that makes life a lot easier.  Now, your priorities as far as killing goes is 
to get rid of Wolf Devils and Night Blades first, since they contain powerful 
FSTs to use against us.  But if you want Weapon/Armor Seeds, kill them last, 
as they both give them to you.  MT Sleep Flower and Water Jistu will surely 
come in handy here, as Sleep Flower knocks all enemies asleep, and Water 
Jistu will cause those 2 to lose power on their FSTs.  Blow Needles is a good 
thing as well, as it stops their FSTs altogether.  Just keep searching till 
you find the Mana Stone of Darkness, and Zable Fahr will fight you.  Use 
basic boss tactics on it to win.  Next, search for a statue and press A at it 
and the entire Cave will light up.  Then look for Jagan, after the battle 
with him, go find a bridge of energy and go to dark Palace.

Palace of Darkness: This place is too complicated to give details, so I'll 
generalize everything.  First off, the only hard enemy is the Dark Lords, who
 use eruption sword.  Use same tactics on them as you would with the Night 
Blades and Wolf Devils.  Also, kill the Dark Priests before anything else, as
 they will heal whatever is being attacked.  The bosses here are not too 
hard, and it's a great place to build up your levels.  Just watch out for 
Power Boulders, who if your level is lower than theirs, their Death Roulette
 will instantly kill whoever is hit, but sometimes they kill some of their 
friends. You should be between level 43-47 here, and having the 2nd CC is a 
real big help.
  Also, make sure you go through the Castle all at once, as after you fight 
the Full Metal Hugger, if you leave, you can't return to that spot again.  
That's the only precaution.  Its all or nothing, you can't do half and 
comeback to finish the rest like Mirage Palace or Dragon's Hole.

Now for the Bosses:

Jagan: 
HP: 16000 Weakness: Fire    Monster Type: Undead Magic User (A lich more or 
less)
This guy is annoying, but if you can lower his magic power, and have Fire 
Saber, he should not be a problem.  He brings a Bloody Wolf and a Carmilla 
Queen with him, so kill them first.  Don't cast any spells on him that are 
not meant to lower stats, as he will count, unless the spell is a Fire based 
spell, Death Spell, or Turn Undead.  Despite what people think, he is not 
weak against Holy power, but casting Saint beam with the Sage is still a good 
idea.  Just be careful, he has some nasty spells.  His pyschokinesis attack 
pushes all your characters away from him, dealing about 100 points of damage,
 forcing you to have to come back at him with physical attacks.  He might 
seem hard at first, but once you get your momentum straight, victory will be 
at your grasp.  And Beware of his Death Spell if your levels are low, I can't
 tell you what level he is, so just approach him with a level of about 43 and
 you should be fine.

Bigieu: 
HP: 16000 Weakness: Earth, Monster Type: Lunar Magic and Summons Lamian Naga
Bigieu is an annoying enemy.  She is not really that hard, just that she has 
a lot of HP, is agile, and casts moon saber to make the battle longer.  (BTW,
 she is Hawk's arch rival, though seems more like Kevin's when battling her) 
 She casts energy ball frequently to make her Critical Hit Rate higher, and 
when she becomes small, she is either casting Lunatic, MT Change Form, or 
Lamian Naga.  The first two are not a problem, Lamain Naga can be.  Heal 
right after this summon.  She also has a Level 1 kind of tech called Rolling 
High Claw, which is slightly stronger than her standard attack.  She knows 
every single Moon Spell in the game, but Moon Spells are usually not that 
much of a problem, as only Half Vanish (and Maybe Lunatic) deal damage.  
Casting spells like Earthquake, Earth Saber, Earth Jistu, and Stone Cloud 
help in this battle.  Death Spell is also good if Angela's level is high 
enough.  As always, start the battle off by casting all stat downs you have 
(Deadly weapon and Lunatic come first if you have either of them) All in all, 
an easy, but long fight.  Just don't panic, and you'll be victorious.

Arch Demon:
HP: 54500 Weakness: Varies first form, Ice (I think) second Form, Monster 
Type: Final Boss, hardest one, knows all spells in the game minus Death 
Ecstasy and Flare.
Oh fun, Hawk has to fight the hardest of the 3 final bosses.  What joy.  All 
I can say is start the battle like any other battle, Lunatic or Deadly Weapon
 first.  Raise your characters stats with Scales or Lise's spells; lower his 
(for Jistus, while his color changes, he is effected by different ones, so 
learn when to use them) Black Curse is great here for quick stat lowering.  
Casting Moon Saber helps with the healing a bit, but you can't rely on it.  
Arch demon is likely to lower your stats, use level 3-magic, Stun Wind being 
his favorite silencing one of your characters, and of course, he knows death 
spell.  To avoid his death spell, approach him at level 51, so his Death 
Spell does nothing to you.  Hawk's and Kevin's Level 1 tech's great against 
him, until he turns black, where he is immune to attacks all regular attacks 
and level one techs.  When he transforms, he uses more skills, but they are 
not as strong or painful as the first form.  That is all except Catastrophe.  
This is the Strongest MT spell an enemy can cast at you.  It deals a good 300
 points of damage.  In his second form, he stops color changing (except when 
he becomes black, the he is blocking non-magic attack), and is weak against 
ice.  I suggest only using Ice in the Form of sabers, as casting Magic takes 
to long.  Heal when necessary, follow my advice, and you should prevail. 

9.Team Suggestions:
Hawk Angela Carlie
This is the weakest of all the possible parties.  I suggest Hawk as a Night 
Blade to lower stats and attack at his highest potential, Carlie as a Bishop 
(LL) to cast sabers, heal, and Turn Undead, and Angela as a Grand Diviner 
(LL) or Rune Master (DL), as its either you have stronger magic, or MT target
 spells and higher attack power.  Another good solution would be Night Blade, 
Evil Shaman (DD), and Grand Diviner/Rune Master, this way, the Evil Shaman 
can lower Magic defense, the one stat the Night Blade cannot, and cast anti 
magic so his spells are always going to deal damage and lower stats.

Hawk Angela Duran
My first party, good if used properly.   Angela should become a Grand Diviner
 or Arch mage (both light classes), Duran a Lord and Hawk a Ninja Master or 
Night Blade (either's fine) Duran will heal, Hawk will lower stats, and 
Angela will wipe out all the annoying enemies on the screen at once.  Nice 
team overall.

Hawk Angela Kevin
Hawk a Night Blade/Ninja Master, Angela an Arch Mage (going to need the 
little extra spirit), and Kevin a Warrior Monk.  Kevin will heal, cast 
pressure point to raise his strength, and cast Leaf Saber on himself and 
Angela so he can heal endlessly and have a limitless supply of rainbow spells
 to use on bosses.  Hawk, of course, will lower stats.

Hawk Angela Lise
Try to avoid this team, as it has no healers.  Hawk is best as a Wanderer for
 his Defensive skills, Lise a Fenrir Knight for her stat lowering angle and 
casting Lamian Naga, while Angela should become an Arch Mage.  To heal, have 
Angela throw Poto Oils, as she has the highest spirit of the team, and cast 
Rainbow and her MT lvl 2 spells to kill all the small enemies.

Hawk Carlie Duran
Nice Overall team.  Hawk a Rogue to cast his offensive magic and Grenade Bomb
 enemies, as well as his MT Sleep Flower and Change Form.  Carlie should 
become a Necromancer to lower stats with Black Curse, and cast Ghost summon, 
and if up against a light elemental enemy, cast Dark Saber as well.  Duran 
should become a Sword Master, so he could take advantage of his sabers, and 
does not need Dark Saber of the Duelist since Carlie can cast it.  Duran and 
Hawk will be attacking and Carlie will heal, of course.

Hawk Carlie Kevin
This is another Good team.  Hawk a Ninja Master/Night Blade, Kevin anything 
other than the Warrior Monk, so he can use an FST, and cast some interesting 
spells
 (God Hand has Aura Wave, Death Hand Energy Ball and highest strength rating 
of Kevin's classes, and Dervish has Moon Saber) and Carlie will be a Bishop 
so she is able Turn Undead, cast Sabers and heal at highest potential.  An 
alternative team with these characters is Carlie Necromancer for Stat 
lowering, Hawk as wanderer with his slew of spells to cast, and Kevin as a 
Death Hand for Pure Strength (won't need energy ball, since the Wanderer 
already knows it) or the Dervish for Moon Saber.  Both teams are good.

Hawk Carlie Lise
This is another great team, just less offensive and more supportive than the 
above one.  Hawk should be a Wanderer to cast all his interesting spells, 
Carlie a Necromancer for Stat lowering, and Healing (always a case with her), 
and Lise
 a Star Lancer to raise stats quickly and effectively, as well as cast 
Marduke to silence small enemies.  This is another good choice which covers 
all 3 main support spells is the Hawk Ninja Master (Night Blade's lack of MT 
spells
 is a problem), Lise Star Lancer, and Carlie Bishop (Maybe a Sage could work 
as well) Carlie heals and casts saber, Lise raises stats, and Hawk Lowers 
them and casts Shurikens for 400 points of damage.  Good team either way, 
just depends on Sabers vs. fun spells.

Hawk Duran Kevin
This is an all boy party.  Nice.  Kevin should be a God Hand (not going to 
need MT Heal Light, since this team as enough HP), Duran a Duelist, and Hawk 
a Ninja Master (not going to need the Night Blades power, trust me.)  Kevin 
Heals, and casts Aura Wave on Duran so he can use his powerful level 3 tech 
(the reason for the Duelist) and Pressure Points himself for more damage as 
well.  Hawk lowers the enemies' stats, and Duran Casts sabers (won't Leaf 
Saber or Moon Saber in a physical party like this) All characters will be 
strong attacks, and Hawk can add some magic damage as well.  Another team 
that works
 is (not as good as above, though) is the Dervish for Strength and Moon 
Saber, Paladin for Healing and Saint Saber, and Hawk will be a Ninja Master 
or Night Blade (this team is a bit weaker than the alternative, that's why 
you might want the Night Blade) for stat lowering purposes.  Both choices are
 good, just the second is a bit more defensive while the first is more 
offensive.

Hawk Duran Lise
This is another good all around physical team.  Hawk a Night Blade to lower 
stats (going to need at least one FST), Duran a Lord to heal all characters 
at once, and Lise a Star Lancer to raise stats and cast Marduke on small 
enemies.  All 3 characters are good attackers.

Hawk Kevin Lise
Remember how I said this is the best team IMHO.  Well, now you'll see why.  
First Hawk should be a Ninja Master to lower all enemies' stats and cast 
shurikens on bosses, plus help attacking.  Lise should be a Star Lancer to 
raise all the character's stats at once, and summon Marduke to rid away 
annoying enemies, and Kevin should be a Warrior Monk, to heal all characters 
at once, and cast Leaf Saber on each of them, allowing them an unlimited 
supply of MP (well, close enough) Even Arch demon did not last long against 
this party.  It was a truly amazing team.  The only reason I would not play 
it again is because the game became a bit too easy.  But if you're looking 
for powerful team, I suggest you try this, but make sure you know how to use 
each character first, as what good is anything if one does not know what to 
do with it.  Oh, I forgot, all three characters will have good attack power, 
and at nighttime, this team just gets even better. :)

10.Future Update Plans
-A complete Weapon and Armor guide
-A Black Rabite Guide for teams that involve Hawk.
-Inputs from people who want to add in them
-Filling in places that I did not realize I forgot.

11.Version History
Version 0.06-Gramar Corrected, Layout Corrected, Version History Made, 
Version 0.05-Font changed to size 10 and New Courier
Version 0.04-Margins Corrected
Version 0.03-Tabs gotten rid of, Copy Right Fixed
Version 0.02-Got Rid of special Font and Tables
Version 0.01-Creation of Guide, Overview of Game itself, Background of Hawk, 
Hawk as a Character, Hawk Classes and Spells, and weapons, What's new 
section, Future Update Plans, Legal Stuff, Credits, Hawk compared to other 
characters, General Strategies of Hawk, Scenario Tips, Weapon Armor List, 
Table of Contents, and Team Suggestions.

12. Credits:
First, I would like to thank Tw1light and Lord Zero for letting me use their 
Lise and Duran FAQs as a guide on how to right mine. I would like to thank 
all those on the Message board who taught me everything I know.  I would also
 like to thank Thundasnake, Thornlet, and RyuSeiryuu who helped me a bit on 
this and supported my idea to do this as well.  I would like to thank all 
those in advance who will help me on my future updates.  Until then, see you.

13.Legal Stuff

This Faq is a copyright 2001 by Meeplelard.  Those who wish to use it for 
writing their own Faq or so are to contact me and get my approval and give 
mention of in this as well.  The most updated copies can be found at 
Gamefaqs.com's   Seinken Densetsu FAQ and walkthrough section. 

For those who wish to contact me, e-mail me at DbzFFLord@aol.com or tell me 
at the SD3 Message.  This is MeepleLard, saying Good Bye, and Good Luck.  
Hope this helped you.
