-= NMAMECombo 37B51 Combo User Guide =-


0.NMAMECombo readme
1.Basis
2.Combo recorder
3.How to edit combo file
4.Optimize combo
5.Usage of combo brancher
6.Combo shower
7.Combo demo
8.Examples

¡@

Examples
share your combos
Combo files Combo shower Combo Demo
LastBld2.zip (combo brancher) KOF99.zip KOF99.zip
KOF98.zip KOF98.zip
LastBld2.zip

Want more combos??



 

1.Basis TOP
  • The format of combo file is almost like kbmame. The only differences between kbmame and NMAMECombo are the additional tags in NMAMECombo.
    ex:

kbmame:
2 f d df + A end
NMAMECombo:
$combo=
{ }
2 f d df + A end
$endcombo

  • There are 9 combo files for each game, .cb0~.cb9. Each combo file can have 8 combos.
    ex:

The 8th combo file for KOF98: KOF98.cb8
The first combo file for LastBld2: LastBld2.cb0

  • The 8 combos in combo file are separated by "$combo=".
  • The default combo file is .cb0. You can load other combo file by pressing RShift+F7.
  • To use combo, please select Custom Buttons in Setup Menu (Tab).
  • You can  reverse combo moves by Joystick Right + Combo Button.
  • You can cancel combo moves by pressing Combo Button again.
  • To use combo brancher, just press the corresponding branch button when performing combo moves.
    ex:

Combo Button 1 performs the following combo (with branch):

A,A,B -- +--> d,df,f+A
{ B}
+--> f,d,df+A

After pressing Combo Button 1, combo moves will perform A,A,B. At this moment,

If you don't press any button, combo moves will then perform d,df,f+A.
If you press Button B, combo moves will then branch to f,d,df+A.

TOP

2.Combo Recorder TOP
  • How to record combo:

    1. Play game as player 1
    2. In the right position (face right) and right situation.
    3. Press RShift+F6. The "Start recording comb..." message will appear.
    4. (You don't have to input the combo right away. Combo recorder will discard the idle time before you start input)
    5. Start input your combo moves.
    6. To save your combo moves, press RShift+F6 again and "Save combo" dialog window will appear.
    7. Use UI Right and UI Left to select the combo file you want to save (.cb0~.cb9). Press Enter to save. Press ESC to cancel.
    8. When you successfully save your combo to combo file, "Combo recorded." message will appear.

    ¡@

  • How to load previously reocrded combo:

    1. In game.
    2. Press RShift+F7 and "Load combo" dialog window will appear.
    3. Use UI Right and UI Left to select the combo file you want to load (.cb0~.cb9). Press Enter to save. Press ESC to cancel.
    4. When you successfully load your combo file, "Combo loaded." message will appear.

¡@

TOP

3.How to Edit Combo File TOP
  • Combo file is text file with .cb0~.cb9 extention. You can edit combo file by text editor (ex: notepad).
  • The following symbols are used in combo file. They must be SEPARATED BY SPACE.

$combo= Beginning of each combo. You can add some information after it.
$endcombo End of each combo.
{ Used with } to setup branch point and branch button.
} Used with {.
1~9 To setup the speed of combo moves. (1 is fastest)
n Joystick center.
u Joystick up.
d Joystick down.
f Joystick forward.
b Joystick backward.
uf Joystick up-forward.
ub Joystick up-backward.
df Joystick down-forward.
db Joystick down-backward.
A NeoGeo button A
B NeoGeo button B
C NeoGeo button C
D NeoGeo button D
+ "f + A" Means joystick forward and button A are pressed together.
end end of each combo description.

Some shortcuts:

qcf quarter circle forward. d,df,f
qcb quarter circle backward. d,db,b
hcf half circle forward. b,db,d,df,f
hcb half circle backward. f,df,d,db,b
dp dragon punch. f,d,df
rdp right dragon punch. b,d,db

¡@

  • Every combo start with "$combo=" and end with "$endcombo".
    ex: perform a fire ball move.(d,df,f+A)

$combo=Fire Ball
{ }
1 d df f + A end
$endcombo

The result of the combo move will be:

nth Frame 1 2 3 4 5 ¡@ ¡@
move d df f
A
end ¡@ ¡@ ¡@

ex:

$combo=
{ }
2 f d df + C end
$endcombo

Result:

1 2 3 4 5 6 7 8 9 ¡@
f f d d df
C
df
C
end ¡@ ¡@ ¡@

ex:

$combo=
{ }
2 f d df C end
$endcombo

Result:

1 2 3 4 5 6 7 8 9 ¡@
f f d d df df C C end ¡@

ex:

$combo=
{ }
1 qcb hcf 2 + C end
$endcombo

Result:

1 2 3 4 5 6 7 8 9 ¡@ ¡@ ¡@ ¡@ ¡@
d db b b db d df
C
f
C
end ¡@ ¡@ ¡@ ¡@ ¡@
1 qcb hcf 2 + C end ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@

ex:

$combo=
{ }
3 C n n 2 n 1 f + A 2 qcf C end
$endcombo

Result

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ¡@ ¡@ ¡@
C C C wait wait wait wait f
A
d d df df f f C C end ¡@ ¡@ ¡@
3 C n n 2 n 1 f + A 2 qcf C end ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@ ¡@

¡@

TOP

4.Optimize Combo TOP
  • The only one hint: Use simple hand write combos to record complex combo.
  • For Example, to record "qcf + A, qcf + A, dp + A, dp + B"
  • Step1.Edit combo file, write following simple combos by hand write.

$combo=
{ }
1 qcf + A end
$endcombo

$combo=
{ }
1 dp + A end
$endcombo

$combo=
{ }
1 dp + B end
$endcombo

Step2.Enter the game and load above combo file. Assign combo buttons for these combos.

Step3.Record "qcf + A, qcf + A, dp + A, dp + B" by combo buttons.

¡@

TOP

5.Usage of Combo Brancher TOP
  • This is the most interesting function in NMAMECombo. You must try it!!
  • For example: Last Blade 2 Shigen's multi-throw:
    1 hcb f + C 66 n - +---- ->   2 hcf + B 117 n - +---- -> 2 hcb + C end
    | |
    | +---- -> 2 hcb + A end
    | |
    | +---- -> 2 hcb hcb + C end
    |

    +----

    ->   2 hcf + A 72 n - +---- -> 2 hcb + A end
    |
    +---- -> 2 hcb + B end
    |
    +---- -> 1 hcb hcb + A + B end

This is an example of combo with branches. The same start but different end.

  • Number each branch from 0:
    (0)1 hcb f + C 66 n - +---- -> (1)2 hcf + B 117 n - +---- -> (2)2 hcb + C end combo A
    | |
    | +---- -> (3)2 hcb + A end combo B
    | |
    | +---- -> (4)2 hcb hcb + C end combo C
    |

    +----

    -> (5)2 hcf + A 72 n - +---- -> (6)2 hcb + A end combo D
    |
    +---- -> (7)2 hcb + B end combo E
    |
    +---- -> (8)1 hcb hcb + A + B end combo F

The combo file will be:

Contents

Comment

$combo=Shigen
{ }
1 hcb f + C 66 n
{ }
2 hcf + B 117 n
{ }
2 hcb + C end
{ }
2 hcb + A end
{ }
2 hcb hcb + C end
{ }
2 hcf + A 72 n
{ }
2 hcb + A end
{ }
2 hcb + B end
{ }
1 hcb hcb + A + B end
$endcombo
beginning of combo
branch point 0
branch 0
branch point 1
branch 1
branch point 2
branch 2. end of combo A

branch point 3
branch 3. end of combo B

branch point 4
branch 4. end of combo C

branch point 5
branch 5
branch point 6
branch 6. end of combo D

branch point 7
branch 7. end of combo E

branch point 8
branch 8. end of combo F

end of combo
  • Now, you have to tell NMAMECombo how to branch and where to branch?
    (0)1 hcb f + C 66 n - +---- --> (1)2 hcf + B 117 n - +---- --> (2)2 hcb + C end combo A
    | |
    | +---- A-> (3)2 hcb + A end combo B
    | |
    | +---- D-> (4)2 hcb hcb + C end combo C
    |

    +----

    A-> (5)2 hcf + A 72 n - +---- --> (6)2 hcb + A end combo D
    |
    +---- B-> (7)2 hcb + B end combo E
    |
    +---- D-> (8)1 hcb hcb + A + B end combo F

    It means:

    combo A: combo button->perform (0)->perform (1)->perform (2)
    combo B: combo button->perform (0)->perform (1)->press button A->perform (3)
    combo C: combo button->perform (0)->perform (1)->press button D->perform (4)
    combo D: combo button->perform (0)->press button A->perform (5)->perform (6)
    combo E: combo button->perform (0)->press button A->perform (5)->press button B->(7)
    combo F: combo button->perform (0)->press button A->perform (5)->press button D->(8)

    The combo file:

    Contents

    Comment

    $combo=Shigen
    { }
    1 hcb f + C 66 n
    { A_5 }
    2 hcf + B 117 n
    { A_3 D_4 }
    2 hcb + C end
    { }
    2 hcb + A end
    { }
    2 hcb hcb + C end
    { }
    2 hcf + A 72 n
    { B_7 D_8 }
    2 hcb + A end
    { }
    2 hcb + B end
    { }
    1 hcb hcb + A + B end
    $endcombo
    beginning of combo
    branch point 0
    branch 0
    branch point 1. press button A to branch to branch 5
    branch 1
    branch point 2. button A to branch 3. button D to branch 4
    branch 2.
    end of combo A
    branch point 3
    branch 3. end of combo B

    branch point 4
    branch 4. end of combo C

    branch point 5
    branch 5
    branch point 6. press button B to branch 7. button D to branch 8
    branch 6. end of combo D

    branch point 7
    branch 7. end of combo E

    branch point 8
    branch 8. end of combo F

    end of combo

    ¡@

  • { A_3 D_4 } means: In the branch point, there are two branch button A and D. Press button A to perform branch 3. Press button D to perform branch 4. The priority is in sequence.
  • The following branch buttons can be used: A, B, C, D, u, d, f, and b.

¡@

TOP
6.Combo Shower TOP
  • Combo shower file will be saved in combo directory. Their file extension will be .000~.099 and .c00~.c99.
  • How to record:
  1. Play game as player 1.
  2. Press RCtrl+F6. You will see the "Record combo show" dialog window.
  3. Use UI Left and UI Right to select the number you want to record (00~99). Press Enter to start recording. Press ESC to cancel.
  4. The "Start recording combo show..." message will appear.
  5. Start input the combo.
  6. Press RCtrl+F6 to stop recording.
  7. The "combo show recorded." message will appear.
  • How to show the combo:
  1. Start game.
  2. Press RCtrl+F7. You will see the "Load combo show" dialog window.
  3. Use UI Left and UI Right to select the combo show file (00~99). Press Enter to load. Press ESC to cancel.
  4. The combo show will start.
  5. You can press RCtrl+F7 again to cancel combo show.
  6. As combo show ended, "Combo show finished." message will appear.

¡@

TOP
7.Combo Demo TOP
  • You can use combo demo to show your favorite combos in sequence. This can be used as screen saver.
  • The usage of combo demo is the same as combo shower. The only difference is the file name extension. (.900~.999 and .s00~.s99)
  • The file numbering must start from 00.
  • To record, press RALT+F6.
  • To run, press RALT+F7.

¡@

TOP

¡@

¡@