- The format of combo file is almost like kbmame. The only differences between kbmame and
NMAMECombo are the additional tags in NMAMECombo.
ex:
kbmame:
2 f d df + A end
NMAMECombo:
$combo=
{ }
2 f d df + A end
$endcombo
- There are 9 combo files for each game, .cb0~.cb9.
Each combo file can have 8 combos.
ex:
The 8th combo file for KOF98: KOF98.cb8
The first combo file for LastBld2: LastBld2.cb0
- The 8 combos in combo file are separated by "$combo=".
- The default combo file is .cb0. You can
load other combo file by pressing RShift+F7.
- To use combo, please select Custom Buttons in
Setup Menu (Tab).
- You can reverse combo moves by Joystick Right +
Combo Button.
- You can cancel combo moves by pressing Combo Button again.
- To use combo brancher, just press the corresponding branch button when performing combo
moves.
ex:
Combo Button 1 performs the following
combo (with branch):
A,A,B |
-- |
+--> |
d,df,f+A |
|
|
{ |
B} |
|
|
|
|
+--> |
f,d,df+A |
|
After pressing Combo Button 1, combo
moves will perform A,A,B. At this moment,
If you don't press any button, combo moves will then perform d,df,f+A.
If you press Button B, combo moves will then
branch to f,d,df+A.
¡@ |
3.How to Edit Combo File |
TOP |
$combo= |
Beginning of each combo. You can add some information after it. |
$endcombo |
End of each combo. |
{ |
Used with } to setup branch point and branch button. |
} |
Used with {. |
1~9 |
To setup the speed of combo moves. (1 is fastest) |
n |
Joystick center. |
u |
Joystick up. |
d |
Joystick down. |
f |
Joystick forward. |
b |
Joystick backward. |
uf |
Joystick up-forward. |
ub |
Joystick up-backward. |
df |
Joystick down-forward. |
db |
Joystick down-backward. |
A |
NeoGeo button A |
B |
NeoGeo button B |
C |
NeoGeo button C |
D |
NeoGeo button D |
+ |
"f + A" Means joystick forward and button A are pressed together. |
end |
end of each combo description. |
Some shortcuts:
qcf |
quarter circle forward. d,df,f |
qcb |
quarter circle backward. d,db,b |
hcf |
half circle forward. b,db,d,df,f |
hcb |
half circle backward. f,df,d,db,b |
dp |
dragon punch. f,d,df |
rdp |
right dragon punch. b,d,db |
¡@
- Every combo start with "$combo="
and end with "$endcombo".
ex: perform a fire ball move.(d,df,f+A)
$combo=Fire Ball
{ }
1 d df f + A end
$endcombo
The result of the combo move will be:
nth Frame |
1 |
2 |
3 |
4 |
5 |
¡@ |
¡@ |
move |
d |
df |
f
A |
end |
¡@ |
¡@ |
¡@ |
ex:
$combo=
{ }
2 f d df + C end
$endcombo
Result:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
¡@ |
f |
f |
d |
d |
df
C |
df
C |
end |
¡@ |
¡@ |
¡@ |
ex:
$combo=
{ }
2 f d df C end
$endcombo
Result:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
¡@ |
f |
f |
d |
d |
df |
df |
C |
C |
end |
¡@ |
ex:
$combo=
{ }
1 qcb hcf 2 + C end
$endcombo
Result:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
d |
db |
b |
b |
db |
d |
df
C |
f
C |
end |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
1 qcb |
hcf 2 + C |
end |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
ex:
$combo=
{ }
3 C n n 2 n 1 f + A 2 qcf C end
$endcombo
Result
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
¡@ |
¡@ |
¡@ |
C |
C |
C |
wait |
wait |
wait |
wait |
f
A |
d |
d |
df |
df |
f |
f |
C |
C |
end |
¡@ |
¡@ |
¡@ |
3 C |
n |
n |
2 n |
1 f + A |
2 qcf C |
end |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
¡@ |
- The only one hint: Use simple hand write combos to record
complex combo.
- For Example, to record "qcf + A, qcf + A, dp + A, dp + B"
Step1.Edit combo file, write following simple combos by hand write.
$combo=
{ }
1 qcf + A end
$endcombo
$combo=
{ }
1 dp + A end
$endcombo
$combo=
{ }
1 dp + B end
$endcombo
Step2.Enter the game and load above combo file. Assign combo buttons for these combos.
Step3.Record "qcf + A, qcf + A, dp + A, dp + B" by combo buttons.
¡@ |
5.Usage of Combo Brancher |
TOP |
- This is the most interesting function in NMAMECombo. You must try it!!
- For example: Last Blade 2 Shigen's multi-throw:
1 hcb f + C
66 n |
- |
+---- |
-> |
2
hcf + B 117 n |
- |
+---- |
-> |
2 hcb + C
end |
|
|
|
| |
|
|
|
| |
|
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|
|
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| |
|
|
|
+---- |
-> |
2 hcb + A
end |
|
|
|
| |
|
|
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| |
|
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|
|
|
| |
|
|
|
+---- |
-> |
2 hcb hcb +
C end |
|
|
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| |
|
|
|
|
|
|
|
|
|
+---- |
-> |
2
hcf + A 72 n |
- |
+---- |
-> |
2 hcb + A
end |
|
|
|
|
|
| |
|
|
|
|
|
|
|
+---- |
-> |
2 hcb + B
end |
|
|
|
|
|
| |
|
|
|
|
|
|
|
+---- |
-> |
1 hcb hcb +
A + B end |
|
This is an example of combo with branches. The same start but different end.
- Number each branch from 0:
(0)1 hcb f
+ C 66 n |
- |
+---- |
-> |
(1)2 hcf +
B 117 n |
- |
+---- |
-> |
(2)2 hcb +
C end |
combo A |
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
+---- |
-> |
(3)2 hcb +
A end |
combo B |
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
+---- |
-> |
(4)2 hcb
hcb + C end |
combo C |
|
|
| |
|
|
|
|
|
|
|
|
|
+---- |
-> |
(5)2 hcf +
A 72 n |
- |
+---- |
-> |
(6)2 hcb +
A end |
combo D |
|
|
|
|
| |
|
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|
|
|
|
+---- |
-> |
(7)2 hcb +
B end |
combo E |
|
|
|
|
| |
|
|
|
|
|
|
|
+---- |
-> |
(8)1 hcb
hcb + A + B end |
combo F |
The combo file will be:
Contents |
Comment |
$combo=Shigen
{ }
1 hcb f + C 66 n
{ }
2 hcf + B 117 n
{ }
2 hcb + C end
{ }
2 hcb + A end
{ }
2 hcb hcb + C end
{ }
2 hcf + A 72 n
{ }
2 hcb + A end
{ }
2 hcb + B end
{ }
1 hcb hcb + A + B end
$endcombo |
beginning of combo
branch point 0
branch 0
branch point 1
branch 1
branch point 2
branch 2. end of combo A
branch point 3
branch 3. end of combo B
branch point 4
branch 4. end of combo C
branch point 5
branch 5
branch point 6
branch 6. end of combo D
branch point 7
branch 7. end of combo E
branch point 8
branch 8. end of combo F
end of combo |
- Now, you have to tell NMAMECombo how to branch and where to branch?
(0)1 hcb f
+ C 66 n |
- |
+---- |
--> |
(1)2 hcf +
B 117 n |
- |
+---- |
--> |
(2)2 hcb +
C end |
combo A |
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
+---- |
A-> |
(3)2 hcb +
A end |
combo B |
|
|
| |
|
|
|
| |
|
|
|
|
|
| |
|
|
|
+---- |
D-> |
(4)2 hcb
hcb + C end |
combo C |
|
|
| |
|
|
|
|
|
|
|
|
|
+---- |
A-> |
(5)2 hcf +
A 72 n |
- |
+---- |
--> |
(6)2 hcb +
A end |
combo D |
|
|
|
|
| |
|
|
|
|
|
|
|
+---- |
B-> |
(7)2 hcb +
B end |
combo E |
|
|
|
|
| |
|
|
|
|
|
|
|
+---- |
D-> |
(8)1 hcb
hcb + A + B end |
combo F |
It means:
combo A: |
combo button->perform (0)->perform (1)->perform (2) |
|
combo B: |
combo button->perform (0)->perform (1)->press button A->perform
(3) |
|
combo C: |
combo button->perform (0)->perform (1)->press button D->perform
(4) |
|
combo D: |
combo button->perform (0)->press button
A->perform (5)->perform (6) |
|
combo E: |
combo button->perform (0)->press button
A->perform (5)->press button B->(7) |
|
combo F: |
combo button->perform (0)->press button
A->perform (5)->press button D->(8) |
|
The combo file:
Contents |
Comment |
$combo=Shigen
{ }
1 hcb f + C 66 n
{ A_5 }
2 hcf + B 117 n
{ A_3 D_4 }
2 hcb + C end
{ }
2 hcb + A end
{ }
2 hcb hcb + C end
{ }
2 hcf + A 72 n
{ B_7 D_8 }
2 hcb + A end
{ }
2 hcb + B end
{ }
1 hcb hcb + A + B end
$endcombo |
beginning of combo
branch point 0
branch 0
branch point 1. press button A to branch to branch 5
branch 1
branch point 2. button A to branch 3. button D to branch 4
branch 2. end of combo A
branch point 3
branch 3. end of combo B
branch point 4
branch 4. end of combo C
branch point 5
branch 5
branch point 6. press button B to branch 7. button D to branch 8
branch 6. end of combo D
branch point 7
branch 7. end of combo E
branch point 8
branch 8. end of combo F
end of combo |
¡@
- { A_3 D_4 } means:
In the branch point, there are two branch button
A and D. Press button A to perform branch 3.
Press button D to perform branch 4. The priority is in sequence.
- The following branch buttons can be used: A,
B, C,
D, u,
d, f,
and b.
¡@ |
- Combo shower file will be saved in combo
directory. Their file extension will be .000~.099
and .c00~.c99.
- How to record:
- Play game as player 1.
- Press RCtrl+F6. You will see the "Record combo show" dialog window.
- Use UI Left and UI Right to select the
number you want to record (00~99). Press Enter to start recording. Press ESC
to cancel.
- The "Start recording combo show..."
message will appear.
- Start input the combo.
- Press RCtrl+F6 to stop recording.
- The "combo show recorded."
message will appear.
- Start game.
- Press RCtrl+F7. You will see the "Load combo show" dialog window.
- Use UI Left and UI Right to select the
combo show file (00~99). Press Enter to load. Press ESC to
cancel.
- The combo show will start.
- You can press RCtrl+F7 again to cancel
combo show.
- As combo show ended, "Combo show finished."
message will appear.
¡@ |
- You can use combo demo to show your favorite combos in sequence. This can be used as
screen saver.
- The usage of combo demo is the same as combo shower. The only difference is the file
name extension. (.900~.999 and .s00~.s99)
- The file numbering must start from 00.
- To record, press RALT+F6.
- To run, press RALT+F7.
¡@ |
¡@
¡@ |
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