------------------------------------------------------------------------- KOF'2000 VANESSA ------------------------------------------------------------------------- SNK has outdone itself with this sexy babe which looks cool in her combo and is pretty funny when her hands hurt from all that punching. Having played her as one of my main character (rarely a striker) enjoyably since the release of kof'2000 prompted me to write this guide. Here goes! Fighting Style: Boxing Birthdate: January 9 Age: 30 Country: Unknown Blood Type: B Height: 182cm Weight: 67kg Hobbies: Saving money, catalogue shopping Favorite Food: Beer Mastered Sport: All of 'em Prized Things: Her wedding ring Dislikes: Indecisive people, ghosts Occupation: On the surface, she's a housewife, but in fact, she's an agent Personality: It's hard to tell, but she's usually in a bad mood -------------------------------------------------------------------------- [ Joystick Layout ] ----------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- n -- f Retreat / Block Neutral Approach / | \ (back) (forward) db d df Crouch Block Crouch Offensive Crouch (down-back) (down) (down forward) [ Button Layout ] ------------------------------------------------------- A B C D Light Punch Light Kick Heavy Punch Heavy Kick -------------------------------------------------------------------------- Basic Commands -------------------------------------------------------------------------- far standing A (quick jab towards face) far standing B (quick jab towards body) far standing C (2 punches) - both hits cancellable standing D (2 punches) - only 1st punch is cancellable - pushes opponent quite far away - if you cancel into the One-Two Puncher, it must be blocked high close standing A (left jab) close standing B (right jab) close standing C (2 punches) - 2nd hit cancellable crouching A (quick jab forward) - still an upper-body attack crouching B (quick angled jab downwards) - lower-body attack crouching C (upper-cut) crouching D (lags before throwing a low punch) - knock down jump A (short angled jab) jump B (short horizontal jab) jump C (2 hits punches if connect early) jump D (extended punch) -------------------------------------------------------------------------- Special Moves -------------------------------------------------------------------------- Dynamite Puncher When close, b / f + C (Throws your opponent infront of you) Clench Puncher When close, b / f + D (Throws opponent to the other side of the screen, press buttons rapidly) One-Two Puncher f + A (Vanessa shouts,"One, Two!" with each punch) -knock down move if connects on its own and may not follow up Sliding Puncher df + B (Vanessa slides across by throwing a punch) -knock down move. -have to block low. Machine Gun Puncher hcf + P (can tap P rapidly) (Multiple punches by Vanessa, increase hits by punching P) -This move is useful in inflicting tick damage. -Comes out if any of your DM failed becuz of command over-lay. -Minimum damage. Pairing Puncher f,d,df + P (Version A hits downwards and opponent lands infront, neutralizes fireball) (Version C hits upwards and opponent lands a distance away, reflects fireball) -Auto guard. -Knock down if connects. Dash Puncher Charge b,f + P (Vanessa dashes across and upper-cuts her opponent into the air) -Can connect with just about anything after a successful dash puncher. -She dashes low when she moves across the screen. Puncher Vision (forward) qcf + K (Teleports forward, upper body invunerability. D version is further) Puncher Vision (backward) qcb + K (Teleports backwards, upper body invunerability. D version is further) Puncher Upper f + A from Puncher Vision (Travels a short distance and gives a one-two knock down move) Puncher Straight f + C from Puncher Vision (Travels a further distance and gives a one-two knock down move) Puncher Waving b + P from Puncher Vision Puncher Waving qcb + P (hold) (Vannessa weaves left and right with upper body invulnerability) Dash Puncher f + P from Puncher Waving (Upper-cuts opponent as in Dash Puncher but without the dashing) Pairing Puncher b + P from Puncher Waving (As in Pairing Puncher A/C) Puncher Vision (forward) f + K from Puncher Waving (As in Puncher Vision B/D) Puncher Vision (backward) b + K from Puncher Waving ------------------------------------------------------------------------------------- DM ------------------------------------------------------------------------------------- Champion Puncher When close, qcf,qcf + P (Vanessa does a series of punches follow by a powerful upper-cut) -Great wake-up attack. -Can "pull" the opponent back onto the ground even if connected in the air -fast recovery -it is a blockable move, not an unblockable DM Crazy Puncher qcb,hcf + P (Mad-dog of Vanessa) -Useful in combos or with strikers -delayed recovery MAX Crazy Puncher qcb,hcf + AC (Longer version of her mad-dog) -see above ------------------------------------------------------------------------------------- Striker Action: Hard Puncher (Vanessa comes out running and does her Machine Gun Puncher, unable to connect with anything after her last hit. Take note to push her victim away to follow up a combo.) Another Striker: Fio (Drops out of the sky like Chang and will hit onces more on the ground) ------------------------------------------------------------------------------------- Playing with Vanessa ------------------------------------------------------------------------------------- (1) Teleport, teleport, teleport. She's the only character with a backwards teleport motion, so you should very well abuse it. Example: Standing C -> f + A ((that gives you 4 hits in total for you to see whether your opponent is blocking)) Cancel any of the last hits into a teleport (Puncher Vision)and you are safe for another try. (2) Teleport yet again. Having upper body invulnerability is cool and your forward teleport stops right in front of your opponent unless he jumps which leave you behind him. Example: Takuma throws a fireball, teleport (Puncher Vision) pass his fireball and combo him. (3) Jump CD. Her knock-down CD is similiar to benimaru's and has great length and piority. (4) You can always attempt to use her infinity on normal to large size opponents. (5) Vanessa against opponents who crouch B a lot is a pain to play with because she has no lower body invunerability during Puncher Vision or Puncher Waving. She also very few good lower body attacks. --------------------------------------------------------------------------------------- Basic Combos --------------------------------------------------------------------------------------- standing C -> f + A -> Machine Gun Puncher standing C -> f + A -> Champion Puncher standing C -> f + A -> Crazy Puncher (Max able) standing C -> f + A -> Pairing Puncher d + B -> d + A -> f + A -> Machine Gun Puncher d + B -> d + A -> f + A -> Champion Puncher d + B -> d + A -> f + A -> Crazy Puncher (Max able) d + B -> d + A -> f + A -> Pairing Puncher (corner) standing C ->Dash Puncher -> jump + A/B/C/D or CD far standing C (1 hit) -> Puncher Waving (repeat for infinity) standing D (1 hit) -> f + A (opponent must block high) ---------------------------------------------------------------------------------------- Copyrights (?) ---------------------------------------------------------------------------------------- Well, there's not much to steal from here anyway. Most of the stuff here can be gotten just about anywhere and can be learnt through experiences. The importance thing is that people enjoy using Vanessa as an main character other than a striker which is seemingly very popular. But if you really wanna put this up in your homepage or anywhere, you are free to do so. Just e-mail me. :) ---------------------------------------------------------------------------------------- Credits ---------------------------------------------------------------------------------------- The people who took the pain to create kof'2000 and to write all the faqs about it. Chris MacDonald My e-mail weis@pacific.net.sg Homepage (never up-dated) home.pacific.net.sg/~weis Version 1.5 (final edition)