How To: Make Your Own 4-Engine Throttles for FS2002

By Rob Barendregt

If you are interested in making your own 4-Engine Throttles for less than US $20 worth of material, please read on.
All you need is a free (analogue) gamecontroller port on your PC and some easy-to-get parts, 6 hours of spare time, and be a little handy with tools. If you don't have a free gameport, you can use a Gameport-to-USB convertor to connect them to a free USB port.

Features:

Note: For using the Reverse Thrust function with these throttles, you need to install Peter Dowson's FSUIPC module, which is a freeware add-on for FS2002; the latest version can be downloaded from: http://www.schiratti.com/dowson.html.

Introduction

When you fly large, multi-engine aircraft you sometimes want to operate the engines independantly. This makes the simulation much more real, especially in error conditions like engine-shutdowns.
Once made and installed, you can use this throttle quadrant for any aircraft; i.e. for a single engine aircraft you just use the first lever.

After the previous article of my rudder pedals, I had so many positive reponses (and dozens of pictures from people all over the world, that made them) I decided to spend the effort again in describing this throttle quadrant.

As I explained in my previous article, the operation of these throttles is based on the principle of an analog joystick: a joystick axis is just a variable resistor (called Potentiometer).

The main other components are K'NEX gear wheels. K'NEX, a construction 'toy', is available in a lot of countries, and is very robust and easy to work with.
If you don't know where to get them: usually the K'NEX distributor sells individual components as well. And if you want to know more about K'NEX, partnumbers, etc.: look at www.knex.com. (for the USA/Canada: you can buy on-line as well)
The other parts you can buy in any hardware and electronics hobby shop.

What Is Needed?

Of course you can make the quadrant with your own dimensions, but here is how I built mine.

The main components you need, and how they are used:

Assembly Instructions

It's not a full instruction, but I'll give some tips about the important parts. The pictures should speak for themselves.

Electrical wiring

See fig. 5 and 6 for a schematic diagram.
Note: you can connect a 4rth switch (pin 14), but then you need a cable with an additional wire.

Solder the shielded cable to potmeters and switches according to the diagram and solder a 15-pins gameport connector to the other end of the cable.
Solder the shield of the cable (thick light-grey line) to the 15-pin connector and Potmeter housings. This will reduce 'jitter' on the controller axis resulting from electrical interference.
Note for the potmeter connections: use the center contacts and the botton contacts: when the throttles are in Fully Reversed position (pointing towards you), the resistance between two potmeter contacts should be < 5 KOhm.

Installation Of The Throttles As A Windows Game Controller

I can only make the description for Windows98, but it should be possible to get it working under WindowsME/2000/XP as well.
If you have a free gameport:

If you use the USB convertor:

Installation Of The Throttles In FS2002

Start FS2002 and go into the Options - Controls - Assignments window.

IMPORTANT: when you use these throttles, remove the assigment of your current yoke/joystick throttle.

Calibrating The Throttles with FSUIPC

Make sure you have FSUIPC installed (that very easy, just copy the file fsuipc.dll to the ..\FS2002\Modules folder). See the userguide. Now you can set the lower part of throttle range as Reverse Thrust zone.

You should also create a dead zone around the Idle position.
Tip: the simplest way of doing that: Observe correct operation of the throttles, specifically the Reversers, in e.g. the default B747. If necessary, adjust the deadzone.

A Final Word

I know these throttles may not look very professional, but they work great. I'am not using the throttle on my CH Yoke anymore (use it as Mixture axis now).

Needless to say, I do not accept any responsibility if it shoudn't work or if my description messes up something in your PC or FS2002 configuration. But, if you have any comments, questions, suggestions or need support, feel free to send me an email (please: no large attachments!).

Need rudder pedals as well ?
I also made rudder pedals with toebrakes, based on the same principle.
You can download a description from the libraries of www.flightsim.com (file: rcbped.zip) or www.avsim.com (file: rcb-pedals.zip)

Happy flying .....

Rob Barendregt, The Netherlands
E-mail: rc.barendregt@planet.nl

Revised: 03 March 2002